Escape from Mandrillia cover
Escape from Mandrillia screenshot
Genre: Indie

Escape from Mandrillia

DEMO TIME EXTENSION! -QOL UPDATE

Hello there, buckaroos

Next Fest is over, but I'm gonna leave the demo available until end of month! I'm very grateful for almost all the feedback I've gotten during these weeks.

This update includes some QoL features I've been able to add from said feedback:

INVENTORY IMPROVEMENTS:
Inventory no longer disappears when you crouch (attached to the robot's virtual avatar), but instead will always be fully visible when you look down. This will make inventory management feel a lot better, especially while crouching. I've also made it stabilize on the vertical, so wobble should be reduced.

GAMMA ADJUSTMENTS:
If the game's too dark (or too light!) for your screen and your liking, go to the settings menu and adjust it until you're satisfied!

P2 MANDRILLIAN MINIMAP INDICATOR DIFFERENTIATION:
To avoid getting confused on who's who in the monkey's minimap, now Mandrillian 2's indicator is an outline while Mandrillian 1's indicator remains solid (this does not affect the VR player map stations)

MULTITOOL MATERIAL
Made the multitool's surfaces less reflecting, helping you hide better, especially in Horror mode.

Besides that, there's been some minor adjustments and oversight fixes going on. See ya!

Quick Demo Fix

Fixed oversight causing the demo to self-close when starting a match.

0.0.11 Alpha Update - Preparing for Next Fest

0.0.11 Update includes all the things that have been added to the game last month:

SPECIAL MOVE
-Added "Special Move" mechanic: from the moment you spawn as a monkey it will slowly charge up. You can make it charge faster by dealing damage to the Robot or by healing in the vents.
-Mandrillian Special Move: Berserk Mode. This special move will delay status effects, will allow you to attack without losing stamina, and will give you damage reduction against most types of damage. Use it wisely and it will turn the tables in many situations.
-Added match setting: Special Move Charge Speed. This setting controls how fast the special move charges, and also can disable it completely. Super Soldier Preset has it on "fast", while Horror Mode Preset has it disabled.

SENTRY TURRET
-Added the Sentry Turret object in the map. It can be moved around while folded, and once deployed it will guard the area (60º FOV) and will track and shoot any monkey all around it until the monkey dies or gets out of the way. You can reload it with magazines you can find around the map, and repair it with your normal Repair Kits.

MULTITOOL LINKING
-Added this mechanic that will become more important once the camera system is in place. With a Magenta Keycard you can link your Multitool to SPHYNX security network, getting notifications in your Multitool radar. By default it will only tell you the location of the sentry turret, but if you enable the security camera system...

SECURITY CAMERA SYSTEM
At any point in the game, you can use spare Low Clearance keycards (or higher) to activate the security cameras in different sections of the map (there are 5 sections in total).
When triggered, these security cameras will make a warning sound, and they will light up in the Security Room's map console. They will also alert any monkeys in the area, so you better cloak if you're gonna walk in front of them.
This does not seem very useful, but it becomes powerful once you link your Multitool (using a Medium Clearance keycard). Now, on top of seeing where the turret is located, linking your multitool will also give you pings wherever a security camera is triggered. This can help you save precious battery that you'd otherwise waste checking the radar.

Have in mind that not all the cameras will be up and running; every camera has a random chance to start the match destroyed.

NEW MAP STUFF
The middle, boring, plain corridor has been updated. It now has multiple hiding spots, and some extra goodies. All "extra area" placeholders (the places you went to when you unlocked the Warehouse, Waste Disposal and Research and Development gates) have now been replaced by the entrance of what will become the final full areas (which will become another match setting to enable/disable if you want extra long matches in the future).


Lots of rebalancing work has been done to several presets, especially Super Soldier and Horror. For this, new match settings have been included on the starting menu:

HEALTH REGEN (ROBOT): if you find using pesky repair kits too cumbersome, enable this. Comes in three flavors: slow, fast and on-kill. Slow and fast will take a while to fire in after you get damaged, then will steadily give you health until you have full HP or get damaged again. On Kill steals the lifeforce of the monkeys you've killed, healing you every time you kill one (and giving you some extra juice if you also make them explode!)

STAMINA POWERUPS (MONKEYS): health powerups now also give monkeys their full stamina back. But beware: if you get stamina from a health powerup, it won't give you extra special move charge, so forget about attacking the air in vent to try and farm berserk charge! This also marks the introduction of a new stamina regeneration mode for the monkeys: powerup only. Once you use your stamina, you will need to head to the vents to charge it back, so use it wisely.

These new features have been added to Super Soldier and Horror presets, respectively.

Besides these gameplay changes, there's been two QoL features added in the menu:

DEADZONE SETTING: tweak your joystick (or trackpad) deadzones directly in-game

BREAK ACTION WEAPON FLICK-ON OPENING: if you are tired of accidentally flicking break-action weapons open, disable this so you will need to either click on the barrel or use the lower button on your controller to open it (you can still flick them back closed)

SELF-LIGHTING FOR ITEMS IN DARK AREAS: seeing your own inventory will be easier for the VR player, as there will be a faint self-lighting applied (invisible to the mandrillians)

On top of all this, there has been a lot of behind-the-scenes bug fixing and balancing, which hopefully will make EFM a more enjoyable experience.

0.0.8 Alpha Update - Tutorial and Monkey Polish

TRAINING MODULES
-Added "basic training" module. This module teaches the basics of interaction, keycards, inventory use, healing and health monitoring, multitool uses, weapon operation, and gate unlocking. It also includes some information on how to handle Mandrillians, with a handy cyber-mandrillian dummy.
-Added subtle background noise to all training modules.

MANDRILLIANS
-Revamped Mandrillian controls: they should feel more responsive overall, and you can aim your attacks instead of having them always go forwards. This also lets monkeys jump very easily over small obstacles.
-Almost doubled Mandrillian camera FOV.
-Added camera zoom toggle for Mandrillians (mouse wheel click/X button on controller)
-Improved Mandrillian UI with the tracking, context action and powerup (upcoming) buttons mirroring their positions on a controller.
-Added IK to Mandrillian legs so they better adapt to irregularities in the map (no more monkeys perfectly floating with just one leg barely on a table for example)

WEAPONS
-Added small delay on Flamethrower: when you fire it, it will just spit un-ignited fuel for a split second. This means if you keep tapping it you will end up wasting fuel. After this split second delay, a bigger fireball with longer reach will start the usual flamethrower attack.
-Minigun rebalance: longer spin up time, harsher recoil, faster rate of fire, slightly increased damage per shot.
-Exploded fire barrels will apply fire damage for a few seconds after blowing up (matching with the FX)

BUGFIXES AND VISUAL TWEAKS
-Fixed visual bug causing battery charges to look "inverted" for monkeys.
-Fixed visual bug that caused monkeys to keep bleeding if they teleported to the victory room while dead and having had a crossbow bolt stuck on them after dying.
-Improved fire FX on flamethrower, fire bombs and red barrels.