What's new: 1) More light! The game now has a "More light" option that you can turn on/off in the main menu and during the game.
Off:
On:
Off:
On:
Turn on more light or walk through as originally planned.
2) The inventory images on the second and third maps have been reworked.
See you soon!
Version 0.7 is available now!
Hello everyone! Version 0.7 is now available!
What's new: A completely redesigned first map has been released. Experience the new emotions from the beginning of the story!
The old version of the first map will remain available for selection.
See you soon!
Escape From Monster is out of early access
Hello, everyone! Glad to tell you that the game is out of early access! All the tasks I set were accomplished, such as: 1) The second map has been added. 2) The third map has been added. 3) The game menu has been redesigned. The interior of the first map has also been redesigned and many other minor improvements have been made.
As I wrote before, all future updates depend only on community support for the game. Whether there will be enough support is up to you.
I wish you a good time in the game!
The third map is available!
Hello everyone! Version 0.5 is now available!
What's new:
1) A third map has been added. Another challenge awaits you.
2) Small changes on the second map. - Some landmarks have been added to the mines. - Now you can hear the monster in the ruins, which previously did not make a sound. - Also, more light sources have been added to the jail. Now it's harder to get caught by the monster that wanders in there.
3) Bug fixes in the main menu.
4) Other fixes.
Now I'll answer the question, "What's next?"
I'll start getting the game ready for release from early access. All planned updates are done. As I wrote earlier, all future updates will only depend on the community's interest in the game.
If the game is interesting, I will start working on a four-player mode. Also, I have some ideas for other game modes.
If not, I'll start working on another project.
Write your opinion about the update and your vision for the future of the game in the comments.
See you soon!
Version 0.3.5: Redesign of the interior of the first map
Hello everyone!
This time I'm going to write a little. In this update, the interior of the first map has been redesigned. The number of shelves has been significantly reduced, and there are more unique rooms.
And you can find out more details yourself, the update is already available!
Write your opinion about the update in the comments.
Now I will start working on the third map. Maybe in the near future there will be an update with fixes for menu bugs.
See you soon!
Version 0.3.1: redesign of the menu interface and bug fixes
Hello everyone! The new version 0.3.1 is out, which means that it's time to talk about what's new:
1) Let's start with the most noticeable thing: the look of the menu has been changed.
2) Corrected errors in the English translation.
3) When connecting to the master server, the connection is now checked: if you cannot connect, you will be notified.
4) Now, when you try to connect to a full room, you will get a message about it. There will be no endless loading.
5) Notification when an incorrect password is entered. The password entry panel can now be closed.
6) Fixed endless loading when you select a character that has already been selected in the room.
7) The bug where a player could raise his character when not playing alone has been fixed.
8) The name you entered in the game is now remembered.
9) Other bug fixes.
I would also like to inform you that if you decide to kick a player from a room, his connection to the rooms will no longer work correctly, to fix this will need to restart the game. This will be fixed in future versions, so I recommend you don't use this feature yet.
I also want to announce my plans for the next version. I'm working on changing the interior of the first map. A lot of shelves will be removed, there will be more unique rooms. If you like the first version of the map, you still have time to run there.
That's all, write your opinion in the comments. And what would you like to see in the game.