it's just the usual, tripping up over little problems, and a little overscoping.
Development Blog on my home page
I've been doing some blog entries about the development of this game, if you're interested go take a peek:
http://kenrichlin.me/blog/
Sorry I missed the mark on Halloween, I gave it my best but came up short. I'll take another swing at it in two weeks time.
I'll be at VRDC in SF this week, look for me there friends.
Development Blog on my home page
I've been doing some blog entries about the development of this game, if you're interested go take a peek:
http://kenrichlin.me/blog/
Sorry I missed the mark on Halloween, I gave it my best but came up short. I'll take another swing at it in two weeks time.
Release Date Pushed Back!
Hello Friends, I pushed back the release date. Well, more to the point, I missed the target I set for myself back in September, obviously.
I had just set up the Steam Store and I was all full of piss and vinegar and gumption, and I said, YEUP, LET'S SEND THIS PUPPY OUT IN TWO WEEKS!
And in two weeks time, I knew it wasn't a great idea, so I scrapped a bunch of my most recent changes and took a step back to examine the scope of the project.
I'm only telling you about it NOW is because I am fully prepared to commit to the NEW release date of Spooky Halloween: October 31!
Will the product be ready by Halloween? Maybe! I'm not a fortune teller, and anything is possible! What I CAN tell you with a high degree of certainty that I will push SOMETHING to the store before Nov 1. Will it be too late for you to get a spooky Halloween scare? Maybe. If you're still reading this, just admit to yourself you are as committed to playing this game as I am to making it, and you will stick it out as long as it takes to get something good.
Hey, at least I'm ahead of Star Citizen, and I don't even have 68 million in donations!