Version 1.3.0, which also runs on Mac OS is now available for download!
If your game is showing release build 1.3.0 at the upper right corner of the main menu, that means you're up to date. If you're still seeing an older build, restarting your Steam client would probably kick in the update process.
Mac OS Support
I'm happy to announce that ESCAPE Room: Reality now runs on Mac OS! This is something I've always planned on doing but had to wait until I've made sure the current version is stable, not to mention getting my hands on a Macbook long enough to test the game properly.
There may still be some bugs that I've missed, so please do report them if you run into any problems.
A Couple of Bug Fixes:
1. Fixed an issue in Game Room where Roland would walk around during a scene instead of standing still under certain conditions.
2. Fixed an issue in Classroom where you can continue to activate the floor trigger whenever you touch it even after clearing the puzzle.
On-going Dialogue Improvement
As an on-going effort to improve overall player experience, some dialogues have been edited / updated to flow better and to fix any grammatical errors.
As usual, please report any bugs, errors or give suggestions and feedback by posting here:
Alternatively, you can also contact me directly from here:
http://neetbytes.com/contact/
Version 1.2.3 Ready for Download!
Greetings, everyone!
Version 1.2.3 has just gone live and if your game is now showing release build 1.2.3 at the upper right corner of the main menu, that means you're up to date!
If you're still seeing an older build, restarting your Steam client would probably kick in the update process.
What's New?
This update provides a better way to check whether you should have already received any of the 8 new achievements that were added in version 1.2.1.
Previously, the game will only check and award for the newly added achievements once you run through any of the endings.
There are more points in the game now that checks for this and in most cases you should be awarded for the achievements the moment you load into your save game. If not, just play as usual, you will hit a checkpoint soon enough.
Please do report to me if you did not get your achievements so I can look into it. This is especially if you've already moved through another room or two.
Updating Dialogues
Some dialogues have been tweaked and updated slightly to flow better. Also some not-so-important dialogues (for solving puzzles) will no longer repeat after you've already gone through it once. This will be an on-going effort to help improve overall player experience.
As usual, please report any bugs, errors or provide suggestions and feedback by posting here:
Alternatively, you can also contact me directly from here:
http://neetbytes.com/contact/
Thank you!
Version 1.2.2 Critical Bug Fix
Greetings, everyone!
Version 1.2.2 was uploaded and set to live earlier today to address a critical bug that was found in version 1.2.1 just before.
If you've had issues completing the first puzzle in the 3 Doors section of chapter 4, this could be the reason why.
Please check that your game now shows release build 1.2.2 at the upper right corner of the main menu.
I sincerely apologize for this, especially to those who were affected by this bug. Please do let me know if you run into any other issues.
Thank you!
Version 1.2.1 Ready For Download!
Greetings, everyone!
I'm happy to announce that a new update has been deployed and you should automatically download the update when you're online or when you try to run the game.
How do you know if your game is updated? Just check the version number at the top right corner of the main menu. It should read as release build 1.2.1
Here's the list of changes and fixes for version 1.2.1:
Main Changes
===============
1. Additional hints for Dark Maze and Final Stretch 2. Autosave function at the start of most rooms, allocated to save slot 21
3. Added 8 new achievements
4. All known bugs that has been fixed as listed below
Bug Fixes
===============
1. BGM stop trigger in Chapter 2
2. Alastor's clone in Chapter 5: Twin Rooms (after triggering stone wall & during second conversation across the wall)
3. Incorrectly displaying only 6 Hidden Puzzles in the final screen after completing the game through route Chapter 4M -> Chapter 5M. This should actually be 7
4. Incorrectly displaying only 7 Hidden Puzzles in the final screen after completing the game through route Chapter 4M -> Chapter 5V. This should actually be 8
5. TypeError when selecting "Filters" from Option.
6. Alastor sometimes getting stuck in Chapter 4: 3 Doors
7. Flower pots trigger not resetting after returning to initial position in Chapter 4: 3 Doors
8. Achievement "Hidden Puzzle: Hearts" does not trigger under certain circumstances
9. In Chapter 3: Water Room, holding down the spacebar to speed through the dialogue may cause the game to get stuck
Additional Information
1. Holding down the spacebar will help move dialogues along at a much faster rate. This is useful for when you've already read the dialogue and wish to move along quickly.
2. The autosave will always save in save slot 21. DO NOT put your own save here as it will be overwritten the next time autosave is triggered.
About the New Achievements
If you've completed the game before, just re-play the ending scene and credits and all the achievements that you should have received during that particular playthrough will be awarded around the post-credit scene.
Please report any bugs/mistakes or suggestions and feedback by posting here:
Special thanks to LastNonak and Sheepscuit for their help with reporting bugs and also their feedback and suggestions.
If you need any help with solving a particular puzzle, progressing through the game or hunting for a specific achievement, check out LastNonak's guide in the guide section, he has a 100% complete guide up!
There are still more work to be done, but with this update I hope all of you will be able to enjoy the game better.
Thank you!
30% Launch Discount!
Greetings, everyone!
We're happy to announce that ESCAPE Room: Reality has finally launched on Steam along with a 30% launch discount!
Thank you for your support and votes over the past months while we were in Greenlight! We hope you enjoy the game!
Please let us know if there are any problems, or if you have any feedback/suggestions.