Following the success of the first World Tour, the biggest community project is getting its sequel.
After returning from your globe-spanning adventure in The Collab: World Tour, Volume 1, one final mystery awaits: a hidden itinerary... and a key to the locked basement of your grandparents’ house.
It’s time to continue the story and complete the journey your grandparents started. https://steamcommunity.com/sharedfiles/filedetails/?id=3467466395
Before we continue, make sure to check out all the previous Collab projects on Steam Workshop!
Solve puzzles and explore immersive environments, each crafted with cultural care and detail:
🦙 Peru – The Inca citadel of Machu Picchu, built by Franch & Robin 🥟 Poland – A colorful village, built by Elkondo & Bartololomeo 🪘 Sierra Leone – A bustling town square, built by Brushstroke 🍁 Canada – The CN Tower in Toronto, built by Zesty 💃 Spain – A rustic haven in Córdoba, built by Eureka Paprika
🏡 Plus, revisit “Home” by Brushstroke & Robin ⭐ And don’t miss the bonus content from Wollo & ChazzyB!
🔍 Features & Info:
🕵️ Players: 1–4 ⏲️ Playtime: 2–3 hours ➡️ English walkthrough available (Press H in-game) ▶️ Video walkthrough available on YouTube 🖍️ Colorblind friendly 🔊 Sound recommended, not required 🧠 No external knowledge needed 📕 Some reading required 🗣️ Fully translated in all Escape Simulator supported languages 👪 Family friendly 🎮 Not Steam Deck compatible 👓 Not optimized for VR
🎬 Behind the Scenes
This massive project was made possible thanks to the combined efforts of a passionate, international team:
🛕 Peru – Franch & Robin 🥟 Poland – Bartololomeo & Elkondo 🪘 Sierra Leone – Brushstroke 🍁 Canada – Zesty Mordant 💃 Spain – Eureka Paprika 🏡 Home – Brushstroke & Robin ⭐ Bonus content – Wollo & ChazzyB 🔧 3D Modeling – Belgi 📖 Story & 🎙️ Narration – Robin ⌨️ LUA Scripting – GG3L 🎵 Soundtrack – Cryptic1 🌍 Translations – Eureka Paprika, Robin, Wollo, ChatGPT 🤝 Project Management – Brushstroke & Zesty Mordant 💪 Additional support – namo_krub, apa-games, Dr. Krank
Play The Collab: World Tour, Volume 2 now and uncover the last secrets of your grandparents’ epic journey!
Available now in the Escape Simulator Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=3467466395
Escape Simulator 2 Demo is Live Now!
After two years of development, we’re excited to give you a first hands-on look at Escape Simulator 2.
The demo includes the tutorial and the Courtyard – the first room from the Dracula’s Castle level. It shows the new direction we’re taking with the sequel: more atmospheric, more detailed, and bigger in scale. The tone is darker and more mysterious, but it’s not a horror game – it’s about immersion, exploration, and clever puzzles.
Play solo or in co-op with up to 8 players. Drop-in multiplayer is now supported, so your friends can join or leave without restarting the session. There’s also auto-saving, meaning progress is saved as you go – no need to finish everything in one sitting.
This is an early alpha version, so you may encounter bugs or performance issues. Thank you for your understanding – we’re working hard to improve every aspect of the game.
Escape Simulator 2 is our biggest leap yet – with a rebuilt engine, deeper mechanics, and an upgraded visual experience. Your feedback during this stage is incredibly valuable. We’re listening, so feel free to leave a comment, join our Discord, or reach out via our socials!
Escape Simulator 2 is a huge leap for us – both in tone and technical scope – so we’d really appreciate hearing what you think. You can leave feedback in the comments below, join our Discord, or reach out via our socials!
-Pine team
🔍 FAQ ⁉️
Are you still working on Escape Simulator 1? A: Yes! We are working on a free update and new DLC at the moment. More info soon! ;)
Q: When is the full game coming out? A: We haven’t announced a release date yet, but it’s coming soon. We’ll make sure to give everyone a heads-up when the time comes.
Q: How many rooms will the full game have? A: 12 rooms in total, spread across 3 themed levels – Dracula’s Castle, Starship EOS, and The Cursed Treasure. We are already working on more rooms that are coming post-release.
Q: VR when? A: We hope at launch. If not, then later as a free update.
Q: Will it come to consoles? A: We're starting with Steam (with Steam Deck support), and we’re planning other platforms after that.
Q: Will Escape Simulator 2 have Workshop support at launch? A: Yes!
Q: What engine is it running on? A: It’s made in Unity, but with an overhauled setup compared to the first game – new lighting system, better interactions, and a more robust multiplayer backend.
Q: Does the demo support multiplayer? A: Yep – full co-op up to 8 players, just like the main game will.
Q: I found a bug / performance issue in the demo – where do I report it? A: If you can, send us your player.log file via Discord, email, or the Steam forums. It helps a lot.
Q: Are you still supporting Escape Simulator 1? A: Absolutely – new content is already in the works, both free rooms and DLCs.
Q: Will the game support controllers? A: Not in the demo, but it’s something we’re actively working on for the full release.
Q: How much will it cost? A: We haven’t finalized pricing yet, but we want to keep it fair and accessible like with the first game.
Pine team
🏆 Winners of Build-a-Room: The Artifact Challenge!
Builders, you’ve outdone yourselves! This was one of the best Build-a-Room contests ever. The challenge? Create an escape room using at least three objects from The Artifact Pack. The results? Absolutely stunning!✨
A massive thank you to everyone who participated. Your creativity, puzzle design, and storytelling blew us away. Special thanks to our guest judge, Wollo, for joining the Pine Studio team in evaluating all the incredible entries.
Now, let’s get to the winners!
Experienced Builders Category
🥇 1st Place: The Dreamweaver's Cottage by BrushStroke – $500 cash prize + 2 keys for the upcoming Escape Simulator DLC
We had a three-way tie for second place! Instead of forcing a decision, we thought it would be fair to give out three second-place prizes! In no particular order:
🥈 Temple of the Wooden Warriors by Dr Krank – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC 🥈 The Secret of The Golden Bread by Bartololomeo – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC 🥈 Eclipse by KirbyDee – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC
While these entries didn’t take the top spots, we want to recognize their outstanding creativity and effort! ✨
A Stone's Throw Away by Eureka Paprika
Artefacts of our Past by apa-games
No One Leaves by GG3L
Temple of the Golden Monkey by Rogan
The Price of Adventure by Tenaciousmc
Congratulations to all the winners! 👏
If you haven’t already, be sure to check out these amazing rooms in the Workshop or directly in our in-game list! We can’t wait to see what you build next.
One more thing…
If you love community-made escape rooms, keep your eyes peeled for an upcoming masterpiece! The Collab: World Tour Vol 2 is on the horizon, promising an unforgettable escape journey across the globe. It’s coming out soon, so you have just enough time to dive into World Tour Vol 1 and get ready for the next adventure. 🌍
Happy escaping! Pine team
Mayan Update Hotfix #3
...or is it #4? Not sure, but here you go:
Fixes
Cats in Time: Fixed a bug causing the pizza puzzle to stutter when solved.
Cats in Time: Red batteries now display correctly as red in the inventory.
Treasure Island: Implemented realistic digging mechanics specifically for VR gameplay.
Treasure Island: Resolved an issue where only one part of a combined paper could be selected.
Treasure Island: Digged-out markers now have colliders to prevent items from getting hidden inside them.
Treasure Island: Chest turnables are now easier to control.
Mayan DLC Fixes
Jaguar’s Gate: Fixed a bug where the golden ball could get desynced in certain situations.
Jaguar’s Gate: Resolved an issue where a giant UI icon would appear when another VR player was using the metal detector.
Serpent’s Crossing: Fixed a visual bug where pointing a flashlight at the sky would turn it black.
VR Updates
Fixed an issue where voice chat volume wouldn’t function properly on some platforms.
Resolved a bug where pinned items could attempt to enter a slot while still pinned, leading to a glitched state.
Improved the responsiveness of the "Walkthrough" button in community rooms, making it easier to interact with.
Adjusted item sizes across multiple levels for better usability and readability.
Meta Quest Updates
New Official Level: Cats in Time! 🐱
New Community Level: King Tut’s Tomb Escape! 🏺
-Pine team
Welcome to the Build-a-Room: The Artifact Challenge!
Dear Builders, are you ready for the challenge?
This time, we’re introducing a unique twist: all participants must incorporate objects from "The Artifact Pack" into their escape rooms. With this requirement, we’re excited to see how you creatively use these elements in puzzles, storytelling, and design. Will you craft a high-tech lab, an ancient vault, a futuristic bunker, or something completely unexpected? The choice is yours!
Also, for the first time, we have a guest judge! Wollo, one of the creators behind the Mystery Pack Community Contest, will be joining the Pine Studio team to evaluate your entries.
🏆 Prizes Galore!
To make this competition even more exciting, we are once again featuring several categories to ensure that both seasoned and first-time builders have a chance to shine.
💪Experienced Builders Category
This is the main event, open to participants who already have one or more rooms in their portfolio. The top prizes include:
1st place: $500 cash + 2 keys for the upcoming ES DLC
2nd place: $100 Steam gift card + 2 keys for the upcoming ES DLC
🐣Rookie Builders Category
Is this your first time competing in one of our Build-A-Room contests? Fantastic! You have a chance to win:
1st place: $500 cash + 2 keys for the upcoming ES DLC
2nd place: $100 Steam gift card + 2 keys for the upcoming ES DLC
🧑🤝🧑Community Award
After the submission deadline, we'll open a poll for the community to vote on their favorite room. The winner of the Community Award will receive:
Community Award: $100 Steam gift card + 2 keys for the upcoming ES DLC
🎨 Contest Requirements
Use “The Artifact Pack”: Your room must feature at least 3 of the 10 objects from the pack. These should be integrated meaningfully (e.g., as part of puzzles or storytelling). You may resize or retexture objects, but their essence must remain recognizable.
Using more than three objects is allowed, but will not score additional points.
The objects can be resized and retextured as long as their essence is maintained (i.e., don’t retexture or resize them to make them completely unrecognizable).
The room must be started from scratch. Reusing existing rooms or parts thereof is not allowed. However, publicly available assets and scripts may be used.
The room must include an in-game walkthrough covering the solution to each puzzle.
Rooms must have a video walkthrough.
Puzzles must be colorblind-friendly and hearing-impaired-friendly.
The room must be submitted before February 17th, 8AM CET/2AM EST. Bug-fixing is allowed at any point after submission.
📑 Rules
You can only submit one room.
Multiple builders can collaborate on a single entry, but only one prize will be awarded to the submitter.
The room must be an escape room.
Ideal playtime should be under 30 minutes, but longer experiences are allowed.
The room can be as big as you wish.
You are allowed to fix bugs after submission, but you cannot resubmit an entirely different room.
All references to existing IPs must be edited, parodied, or modified to infer a likeness without directly copying the original IP.
Use models, textures, sounds, and other assets that are either:
Creative Commons (CC) with proper attribution
From the Escape Simulator library
Licensed content that you have legally acquired
Give credit where needed.
Copies of other players' rooms are not eligible.
Keep it fun and clean! No profanity, racism, hate speech, sexually suggestive content, etc. Any offensive content will result in disqualification.
AI-generated content is allowed, but its usage should not compromise originality or puzzle quality.
The Pine team and guest moderator Wollo will judge the Experienced and Rookie Builder categories, while the Community Award will be decided by a community vote.
📢 How to Enter
To submit your room, make it available (public or unlisted) and share a link in the #💾competition-submissions channel on the Pine Studio Discord server. Remember, you can only submit one room!
The submission deadline is February 17th, 8AM CET/2AM EST We'll then review all the submitted rooms and announce the winners during a special livestream [date to be announced]. Stay tuned for more details on the stream!
📌 Judging Criteria
Puzzle Design – Logic, originality, and engagement of puzzles
Room Design – Theme, aesthetics, progression, and atmosphere
Object Use – Creative and meaningful integration of at least three Artifact Pack objects
Playability – Deductions for bugs, technical issues, or violations of contest rules (e.g., IP infringement, colorblind accessibility, incomplete walkthroughs)
💡 Building Tips
Keep it simple! Aim for a playtime of 15-30 minutes.
Test thoroughly and get feedback from the community.
Focus on quality over quantity – A few great puzzles are better than many mediocre ones.
Consider accessibility features like colorblind and hearing-impaired options.
Most importantly, have fun! Creativity and enjoyment are what make great escape rooms.
We can't wait to see your Artifact Pack-inspired rooms! Happy building!
-Pine Team
Mayan & Talos DLC props are now available in the room editor!
Hey, Escapers! We’re thrilled to share that the latest Escape Simulator update has just dropped! Here’s what’s new:
363 new props added to the Room Editor!
These include items from the Talos DLC and the Mayan DLC, giving you even more creative tools to build your dream escape rooms! The props are available for everyone to use, with or without the DLCs.
Build-a-Room Contest Alert!
Next week, we’re launching the next Build-a-Room Contest! Start brainstorming, and stay tuned for more details.
Thank you for being part of our amazing community. We can’t wait to see what you create with these new props!
Happy Escaping!
Full Changelog for v35338r
General
Added 273 Mayan DLC editor props
Added 90 Talos room editor props
A bunch of smaller fixes
VR
Fix a bug where items could sometimes disappear after assembling them in hand.
Meta Quest VR
Added brand new map - Leonardo's Workshop!
Added ability to re-install any DLC level in case it gets corrupted during the initial download.
-Pine team
Happy Holidays from Pine Team!
Hey escapers,
The holiday season is here, and the Pine Team is gearing up for a well-earned winter break. ːcatlookingː
What’s Cooking in the Pine Studio Kitchen?
New DLC for Escape Simulator 1! We’re excited to announce that a new paid DLC and a new free DLC are in the works! We’ll share more details soon, but we’re confident you’ll love what we’ve got planned.
Escape Simulator 2 Demo Incoming!
For Escape Simulator 2, we’ve been busy gathering feedback from all corners of the community—Steam, Discord, Reddit, YouTube comments—you name it. Our next big milestone? A playable demo! We’re pouring our hearts into making it a special sneak peek for you. Don’t forget to wishlist Escape Simulator 2 to stay updated! https://store.steampowered.com/app/2879840/Escape_Simulator_2/
Next Build-a-Room and Room Editor Props – When?
We’ve added almost all Mayan DLC and Talos props to the room editor, but we couldn’t finish everything in time before the holidays. Our plan is to release these props in a few weeks, alongside the next installment of the famous Build-a-Room competition! Builders, stay tuned! ;)
Our Biggest Escape Simulator Sale Ever!
Now’s the perfect time to dive into Escape Simulator—or explore the latest Mayan DLC—if you haven’t already! The game is currently on its biggest sale yet: 50% off. Whether you’ve been curious to try it yourself or know someone who’d love a puzzle-filled adventure, this is the moment to grab it (or gift it). https://store.steampowered.com/app/1435790/Escape_Simulator/
Oh...We just Dropped a Tiny Holiday Update
New Content
Added 2 festive themes to boost your holiday spirit: “Christmas” and “Frozen”!
Added music for all new and existing themes.
General Improvements
Fixed a bug where VR players wouldn’t see the celebration animation of non-VR players upon level completion.
Optimized and fixed various aspects of the Mayan DLC.
Prepared assets for the upcoming Mayan & Talos room editor props, launching in a few weeks!
While we’re taking some time to recharge, our responses on Steam forums and Discord might be a bit slower than usual. But don’t worry—we’ll still keep an eye on things to make sure you’re taken care of.
Thank you for being such an amazing community. We can’t wait to bring you even more exciting content in 2025.
Happy holidays and happy escaping! – Pine team
Mayan DLC - Hotfix 2
Hi Escapers!
We’re so glad to see players having fun with the Mayan DLC and diving into the new rooms! It’s always amazing to see how creative and engaged our community is. A big thank you to everyone who reported bugs and helped us improve the game.
We also want to say how incredibly grateful we are for the warm welcome you've given to Escape Simulator 2. Seeing the community's excitement has been amazing—it truly means the world to us. Thank you for your support!
Now, onto the updates! Here’s what’s new with this hotfix:
Changelog:
Resolved bugs in puzzles involving the feather, post-it notes, and plates.
Adjusted running and walking speed for better pacing (You can also adjust walking speed in the options > advanced > movement speed)
Resolved various out-of-bounds issues, including the snake model and upstairs areas.
Fixed several checkpoint bugs across rooms for smoother progression.
Updated multiple translations.
Improved shader functionality: Added "FalloffMultiplier" to the "ProjectorTransparency" shader for adjustable falloff opacity.
Enhanced main menu stability: Fixed issue where double-clicking tabs or packs could prematurely open levels.
Fixed multiplayer puzzles not triggering in certain cases.
Low-poly optimizations for rocks, foliage, statues, and interactive objects. (you can turn on additional optimizations in the options>graphics)
Fixed radar stuck bug and controller issues with cages.
Added new 4x4 white texture.
Tweaked palm assets for consistency and visual improvements.
-Pine team
Escape Simulator 2 is Coming Soon!
Dear escapers,
We’re thrilled to finally reveal Escape Simulator 2, the sequel to the game that you’ve helped make a tremendous success. Dive into stunning new environments, deeper puzzles, Room Editor 2.0, and exciting hidden secrets.
A sequel gives us the freedom to push the boundaries of escape rooms further. We’ve improved rendering, networking, physics, and animations while exploring darker, more mysterious themes. It’s a fresh start to bring you even more ambitious gameplay ideas.
FAQ
Will Escape Simulator still get updates?
Absolutely! With the recent Mayan DLC and more content on the way, we’ll keep supporting the original game while introducing it to new platforms.
Is it scary?
Escape Simulator 2 has a darker and more mysterious vibe, but it’s not a horror game—no jump scares, no gore.
What about platforms?
We’re launching on Steam with Steam Deck support. Other platforms are planned for later.
When’s the release date?
We’re not ready to announce a release date just yet, but stay tuned!
What’s the price?
Pricing isn’t finalized, but we’re committed to keeping it fair.
Help Us Shape the Game
We’d love your input! Share your thoughts and ideas on Discord or email us at community@pinestudio.com. This game is built for our amazing community of escapers, puzzle solvers, and builders - you!
Wishlist Escape Simulator 2 now on Steam and stay tuned for more updates!
Mayan DLC is coming with four brand-new escape rooms, and, as always, each room is packed with challenging puzzles and ancient mysteries. Also, let's not forget, take a look at these new and shiny Mayan Adventurer outfits!
Let's see what's coming your way:
Escape Simulator is currently at its biggest discount yet. You can get it for only $9.99 / 8.49€ / £7.49! The best value is the Collector’s Edition, which includes the base game, all four DLCs, and the soundtrack.
Watch your step in the Mayan jungle! Quick, take this FAQ!
How many rooms are included in this DLC? Like our other paid DLCs, the Mayan DLC brings four new escape rooms, each designed to offer around 45 minutes of gameplay.
What is the price for the DLC? The Mayan DLC is priced at $5.99 / 5.99 € / £4.99!
How many friends can I invite to join me in the Mayan DLC multiplayer? You can play with up to 10 players, though for the best experience, we recommend a group of 2-3 players.
Is Mayan DLC VR-compatible? Yes, VR support is included and ready for the Mayan DLC.
Will Mayan DLC be available on Meta Quest? Yes, Mayan DLC is coming to Quest in January 2025
Do my friends need to own the Mayan DLC to join me in co-op? Yes, each player in multiplayer mode will need to own the Mayan DLC to play together.
I want to use Mayan DLC props in the Room Editor, but I don’t see them available. What should I do? Mayan DLC props will be added to the Room Editor next week. These props will be accessible to all players, regardless of whether they own the DLC.
Are there any new achievements with the DLC? While we considered adding new achievements, we decided against it to avoid impacting players who have already fully completed the game.
What should I do if I encounter any bugs or crashes? If you run into any issues, please report them via email at community@pinestudio.com or on our Discord server in the #bugs channel. Sending your .LOG file will help us resolve issues quickly.