Ravn may be a recent addition to the Escape Simulator Workshop, but he’s already made a big impression. Hailing from Denmark with a background in real-life escape room design, Ravn burst onto the scene with The Fable of the Frog King, a charming and clever entry that earned him first place in the Rookie Builders category of The Artifact Challenge Build-a-Room competition.
We sat down with Ravn to learn more about his background, what sparked his journey into Escape Simulator room design, and how a simple idea for a friend’s livestream turned into a full-blown passion for building. From winning contests to obsessing over 0.1-second animation tweaks, Ravn shares insight into his design process, inspirations, and what’s coming next.
Let’s jump in and get to know the builder behind the frog.
What inspired you to start creating community rooms?
One of my friends used to be part of a small YouTube gaming channel, and I thought a great way to support them would be to build a custom virtual escape room that they could play together on stream.
That’s how I discovered Escape Simulator in December 2021, and by March the 3-player coop room was done, filled with puzzles based on inside jokes and content from their videos.
The stream had a very rough start. I had forgotten to update the room after making the final changes, so I realized 20 minutes in that they were on a broken unfinished build and would have to restart the game AND wait for me to publish the update. Whoooops! Fortunately, they still seemed to love the experience!
Your workshop showcases a strong creative style. How would you describe your approach to designing escape rooms?
I’m definitely highly motivated by concepts that are unique and fun. For my last two projects, which were both competition rooms, I spent the first few days just thinking about what I could do with the constraints presented by the rules. Once an interesting idea had formed in my head, however, I worked almost nonstop on it.
I’m also a bit of a perfectionist. I’ll spend way too much time testing whether an animation works better with a 0.6 or 0.7 second duration and I’ll add features and quality-of-life improvements weeks after a room has been published. I’ve also got the Twitch page for Escape Simulator bookmarked so I can catch streamers playing my rooms and take notes.
Where do you usually start? Do you focus on puzzles first, or do you build a theme and environment before adding mechanics?
Once I have an idea and start developing it, I make a text document and write down all the interactions, elements, themes, story beats, etc. that I can think of and would want to include.
The list is then gradually reorganized and the various items removed, transformed or expanded upon as I build the room. The puzzles then usually create themselves as I flesh out interactions, play around with stuff in the editor, and figure out the flow of the game.
The Fable of the Frog King won first place in the Rookie Category in the 2025 Artifact Challenge. Can you share the story behind this room?
I can certainly try (though most of that time is now shrouded in a stress-induced and sleep-deprived haze)!
For this competition, I experienced some rough “builder’s block” the first few days. I had no idea what to do with the 10 artifacts and wasn’t even sure if I’d end up participating.
Eventually my lack of inspiration turned into a source of inspiration when the concept of a writer unable to create a story due to uncooperative material formed in my head.
It sounded fun to be that annoying character that refused to do as the narrator narrated, messed with his bookmarks and changed the story.
The story wrote itself from there, though it did morph quite a bit.
How did it feel to achieve the recognition of the best rookie builder?
Thank you so much! (Quick shoutout to Ubi Popo, whose Pineville Zoo was my personal favourite! <3 )
I was super happy and thankful to win! I was also very surprised, as I wasn’t completely satisfied with the room myself, but I’ve made a huge update to it on May 22nd, adding a bunch of new NPCs, locations, puzzles and a reworked end game.
The room is now about an hour long and a much more fulfilling experience.
Is there a particular puzzle or design element in one of your rooms that you are especially proud of?
The Human Institute of Having Hands is definitely my own favourite, and I could mention a bunch of stuff from it. Seeing streamers figure out the catapult puzzle in part 2 and timing their hand gestures is always such a joy, though, so I’ll go with that one.
Are there any builders in the Escape Simulator community whose work you admire or draw inspiration from?
Oh my god, so many people, how long a list can I make here? I really admire Zesty Mordant’sDevilish Diorama series. It’s already been mentioned by everyone who’s played it, but they’re such masterclasses in game design.
Super fun to play, an incredibly unique concept, mind-bending puzzles that are difficult but completely fair and an interesting story all merged into a tight but cohesive package. It’s basically the room(s) I most wish I’d made.
Wollo makes some incredible stuff - some of the best puzzle ideas occasionally merged with surprisingly emotional stories.
GG3L and apa_games are masters when it comes to coding and Blender and they’re some of the most helpful people I’ve talked to on the Pine Discord.
Cool Cash! is a love letter to game shows, featuring 16 different rooms with themed mini-games inspired by shows like The Price is Right and The Crystal Maze. What inspired you to create a game-show-themed escape room, and did you face any unique challenges you'd like to share with the Escape Simulator community?
I was actually inspired by the big Versus update! I wanted to make a huge open game with a ton of puzzles that players were rushing around to solve as fast as possible. It may have been a bit too ambitious, considering it was the first public room I made, and it ended up taking 10 months of on/off work to complete.
LUA seemed way too difficult to try to get into at the time, so I decided early on that I wanted to make everything exclusively in the editor. I could probably have shaved off quite a few months of development time if I’d just used LUA…
The Human Institute of Having Hands is designed exclusively for 2-4 players, emphasizing communication and cooperation. What motivated you to create a co-op-only experience, and how did you ensure that the puzzles required effective teamwork?
I’d wanted to make a true co-op experience after Cool Cash, which was mainly made for singleplayer and versus mode, and I generally love the rooms where players are split up and need to communicate to progress. To be honest, this turned out to be fairly easy (and incredibly fun!) to design. I have two tips; 1) make sure not a single puzzle can be completed entirely by one side. You want players to be active, talking and sharing knowledge, not waiting while the other is working quietly on their own stuff; 2) make the rooms asymmetrical. You want players describing what they can see and do, not able to guess what’s in the other room.
Now that you’ve made a name for yourself in the community, do you have any ambitious projects or ideas you’d love to explore in future rooms?
Oh man, I have more ideas than I have time to build, unfortunately! I’ve long had an idea for a horror room that involves exploring the dreams of sleeping people, and I’ve also wanted to do a silly room that explores the history and purpose of the Escape Simulator tokens.
A lot of people have been asking about an Institute of Having Feet as well… I’d also really love to be part of a collab sometime! I considered joining the World Tour late in development, but couldn’t think of an interesting idea for a country.
If you could add a new feature or tool to Escape Simulator, what would it be and why?
The curated lists of recommended community rooms are good, and I'd like to see continued and consistent curation, but there are a lot of features from the Steam workshop I'd really like to see in the game app as well. List of the all time best rooms, votes by users. Browsing with filters. Important game properties being visible (length, difficulty, number of players).
Any advice for newcomers who want to start building their own rooms but don’t know where to begin?
Check out what others have built. Find inspiration, but don’t copy. Join the Pine Discord, there’s so much help and so many ressources to find there. Don’t be afraid to ask stupid questions, but also do your best to research first. Get other people to test your room and your puzzles - test early and often. Make something you think is fun!
So, whether it's frogs, hands, or high-stakes game shows, Ravn continues to push creative boundaries, and we can't wait to see what he builds next!
We’ve just released a small free update featuring a brand new noir-themed room called Detective’s Office. You can play it in both flat and VR versions of Escape Simulator. Immerse yourself in a gritty atmosphere with flickering neon lights and classic noir puzzles.
Also included in the update are new detective outfits for your characters, alongside a bunch of small bug fixes and improvements.
🎵 Soundtrack Update
The official Escape Simulator soundtrack just got a major boost. It's updated to include music from recent rooms and DLCs, along with some of the loopable chill tracks from our livestreams so now includes 56 tracks and over 3 hours of music, available in both MP3 and high-quality WAV formats.
🥽 Mayan DLC now available on Meta VR
Our Mayan DLC is now fully playable on Meta VR platforms. Explore the jungle and uncover ancient puzzles in VR. And yes, the new Detective’s Office room is also available on Meta, free for all players.
🐧 Linux Support?
We’ve decided to stop maintaining a native Linux build. With recent Steam Deck updates, we’ve encountered too many issues. The good news is the game runs great on Proton, and this allows us to focus on new content for everyone. Thanks to our Linux community for understanding ❤️
💡 Cerebral Puzzle Showcase
Escape Simulator is part of the Cerebral Puzzle Showcase. For a limited time, the base game is 40% off and all DLCs are 20% off. If you’ve been waiting to complete your collection, now’s a great time.
Yes, we’re working on a new big Escape Simulator DLC!
Yes, we are still planning to release ES on PS5, Xbox, and Nintendo Switch.
Escape Simulator 2 is in the works. If you haven’t yet, go play the demo and stay tuned for more info coming very soon.
-Pine
🔍Detective's Office: A new free room coming May 29!
Dear escapers, step into Detective's Office, a black-and-white murder mystery designed for up to 8 detectives. Inspired by classic noir films, this room brings gritty atmosphere, flickering neon, and puzzles built around forensic investigation. Will be available in Escape Simulator (flat and VR), starting May 29. It’s a short but sweet experience, and best of all, it’s completely free to play.
What to Expect:
Develop photographic negatives
Analyze fingerprints
Trace the killer’s route on a city map
New detective outfits!
Can your team solve the case before the trail goes cold?
Also coming to Meta on May 29
Detective Update (free)
Mayan DLC (paid)
Soundtrack Update
We are updating the official Escape Simulator Soundtrack with new music from recent rooms and DLCs, plus chill background loops from our live streams.
Escape Simulator 2
If you’ve missed it, we’re also deep into Escape Simulator 2 development — and a free demo is already available on Steam.
More news about that project is just around the corner!
- Pine team
The Collab: World Tour 2 is out now!🌍
Following the success of the first World Tour, the biggest community project is getting its sequel.
After returning from your globe-spanning adventure in The Collab: World Tour, Volume 1, one final mystery awaits: a hidden itinerary... and a key to the locked basement of your grandparents’ house.
It’s time to continue the story and complete the journey your grandparents started. https://steamcommunity.com/sharedfiles/filedetails/?id=3467466395
Before we continue, make sure to check out all the previous Collab projects on Steam Workshop!
Solve puzzles and explore immersive environments, each crafted with cultural care and detail:
🦙 Peru – The Inca citadel of Machu Picchu, built by Franch & Robin 🥟 Poland – A colorful village, built by Elkondo & Bartololomeo 🪘 Sierra Leone – A bustling town square, built by Brushstroke 🍁 Canada – The CN Tower in Toronto, built by Zesty 💃 Spain – A rustic haven in Córdoba, built by Eureka Paprika
🏡 Plus, revisit “Home” by Brushstroke & Robin ⭐ And don’t miss the bonus content from Wollo & ChazzyB!
🔍 Features & Info:
🕵️ Players: 1–4 ⏲️ Playtime: 2–3 hours ➡️ English walkthrough available (Press H in-game) ▶️ Video walkthrough available on YouTube 🖍️ Colorblind friendly 🔊 Sound recommended, not required 🧠 No external knowledge needed 📕 Some reading required 🗣️ Fully translated in all Escape Simulator supported languages 👪 Family friendly 🎮 Not Steam Deck compatible 👓 Not optimized for VR
🎬 Behind the Scenes
This massive project was made possible thanks to the combined efforts of a passionate, international team:
🛕 Peru – Franch & Robin 🥟 Poland – Bartololomeo & Elkondo 🪘 Sierra Leone – Brushstroke 🍁 Canada – Zesty Mordant 💃 Spain – Eureka Paprika 🏡 Home – Brushstroke & Robin ⭐ Bonus content – Wollo & ChazzyB 🔧 3D Modeling – Belgi 📖 Story & 🎙️ Narration – Robin ⌨️ LUA Scripting – GG3L 🎵 Soundtrack – Cryptic1 🌍 Translations – Eureka Paprika, Robin, Wollo, ChatGPT 🤝 Project Management – Brushstroke & Zesty Mordant 💪 Additional support – namo_krub, apa-games, Dr. Krank
Play The Collab: World Tour, Volume 2 now and uncover the last secrets of your grandparents’ epic journey!
Available now in the Escape Simulator Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=3467466395
Escape Simulator 2 Demo is Live Now!
After two years of development, we’re excited to give you a first hands-on look at Escape Simulator 2.
The demo includes the tutorial and the Courtyard – the first room from the Dracula’s Castle level. It shows the new direction we’re taking with the sequel: more atmospheric, more detailed, and bigger in scale. The tone is darker and more mysterious, but it’s not a horror game – it’s about immersion, exploration, and clever puzzles.
Play solo or in co-op with up to 8 players. Drop-in multiplayer is now supported, so your friends can join or leave without restarting the session. There’s also auto-saving, meaning progress is saved as you go – no need to finish everything in one sitting.
This is an early alpha version, so you may encounter bugs or performance issues. Thank you for your understanding – we’re working hard to improve every aspect of the game.
Escape Simulator 2 is our biggest leap yet – with a rebuilt engine, deeper mechanics, and an upgraded visual experience. Your feedback during this stage is incredibly valuable. We’re listening, so feel free to leave a comment, join our Discord, or reach out via our socials!
Escape Simulator 2 is a huge leap for us – both in tone and technical scope – so we’d really appreciate hearing what you think. You can leave feedback in the comments below, join our Discord, or reach out via our socials!
-Pine team
🔍 FAQ ⁉️
Are you still working on Escape Simulator 1? A: Yes! We are working on a free update and new DLC at the moment. More info soon! ;)
Q: When is the full game coming out? A: We haven’t announced a release date yet, but it’s coming soon. We’ll make sure to give everyone a heads-up when the time comes.
Q: How many rooms will the full game have? A: 12 rooms in total, spread across 3 themed levels – Dracula’s Castle, Starship EOS, and The Cursed Treasure. We are already working on more rooms that are coming post-release.
Q: VR when? A: We hope at launch. If not, then later as a free update.
Q: Will it come to consoles? A: We're starting with Steam (with Steam Deck support), and we’re planning other platforms after that.
Q: Will Escape Simulator 2 have Workshop support at launch? A: Yes!
Q: What engine is it running on? A: It’s made in Unity, but with an overhauled setup compared to the first game – new lighting system, better interactions, and a more robust multiplayer backend.
Q: Does the demo support multiplayer? A: Yep – full co-op up to 8 players, just like the main game will.
Q: I found a bug / performance issue in the demo – where do I report it? A: If you can, send us your player.log file via Discord, email, or the Steam forums. It helps a lot.
Q: Are you still supporting Escape Simulator 1? A: Absolutely – new content is already in the works, both free rooms and DLCs.
Q: Will the game support controllers? A: Not in the demo, but it’s something we’re actively working on for the full release.
Q: How much will it cost? A: We haven’t finalized pricing yet, but we want to keep it fair and accessible like with the first game.
Pine team
🏆 Winners of Build-a-Room: The Artifact Challenge!
Builders, you’ve outdone yourselves! This was one of the best Build-a-Room contests ever. The challenge? Create an escape room using at least three objects from The Artifact Pack. The results? Absolutely stunning!✨
A massive thank you to everyone who participated. Your creativity, puzzle design, and storytelling blew us away. Special thanks to our guest judge, Wollo, for joining the Pine Studio team in evaluating all the incredible entries.
Now, let’s get to the winners!
Experienced Builders Category
🥇 1st Place: The Dreamweaver's Cottage by BrushStroke – $500 cash prize + 2 keys for the upcoming Escape Simulator DLC
We had a three-way tie for second place! Instead of forcing a decision, we thought it would be fair to give out three second-place prizes! In no particular order:
🥈 Temple of the Wooden Warriors by Dr Krank – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC 🥈 The Secret of The Golden Bread by Bartololomeo – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC 🥈 Eclipse by KirbyDee – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC
While these entries didn’t take the top spots, we want to recognize their outstanding creativity and effort! ✨
A Stone's Throw Away by Eureka Paprika
Artefacts of our Past by apa-games
No One Leaves by GG3L
Temple of the Golden Monkey by Rogan
The Price of Adventure by Tenaciousmc
Congratulations to all the winners! 👏
If you haven’t already, be sure to check out these amazing rooms in the Workshop or directly in our in-game list! We can’t wait to see what you build next.
One more thing…
If you love community-made escape rooms, keep your eyes peeled for an upcoming masterpiece! The Collab: World Tour Vol 2 is on the horizon, promising an unforgettable escape journey across the globe. It’s coming out soon, so you have just enough time to dive into World Tour Vol 1 and get ready for the next adventure. 🌍
Happy escaping! Pine team
Mayan Update Hotfix #3
...or is it #4? Not sure, but here you go:
Fixes
Cats in Time: Fixed a bug causing the pizza puzzle to stutter when solved.
Cats in Time: Red batteries now display correctly as red in the inventory.
Treasure Island: Implemented realistic digging mechanics specifically for VR gameplay.
Treasure Island: Resolved an issue where only one part of a combined paper could be selected.
Treasure Island: Digged-out markers now have colliders to prevent items from getting hidden inside them.
Treasure Island: Chest turnables are now easier to control.
Mayan DLC Fixes
Jaguar’s Gate: Fixed a bug where the golden ball could get desynced in certain situations.
Jaguar’s Gate: Resolved an issue where a giant UI icon would appear when another VR player was using the metal detector.
Serpent’s Crossing: Fixed a visual bug where pointing a flashlight at the sky would turn it black.
VR Updates
Fixed an issue where voice chat volume wouldn’t function properly on some platforms.
Resolved a bug where pinned items could attempt to enter a slot while still pinned, leading to a glitched state.
Improved the responsiveness of the "Walkthrough" button in community rooms, making it easier to interact with.
Adjusted item sizes across multiple levels for better usability and readability.
Meta Quest Updates
New Official Level: Cats in Time! 🐱
New Community Level: King Tut’s Tomb Escape! 🏺
-Pine team
Welcome to the Build-a-Room: The Artifact Challenge!
Dear Builders, are you ready for the challenge?
This time, we’re introducing a unique twist: all participants must incorporate objects from "The Artifact Pack" into their escape rooms. With this requirement, we’re excited to see how you creatively use these elements in puzzles, storytelling, and design. Will you craft a high-tech lab, an ancient vault, a futuristic bunker, or something completely unexpected? The choice is yours!
Also, for the first time, we have a guest judge! Wollo, one of the creators behind the Mystery Pack Community Contest, will be joining the Pine Studio team to evaluate your entries.
🏆 Prizes Galore!
To make this competition even more exciting, we are once again featuring several categories to ensure that both seasoned and first-time builders have a chance to shine.
💪Experienced Builders Category
This is the main event, open to participants who already have one or more rooms in their portfolio. The top prizes include:
1st place: $500 cash + 2 keys for the upcoming ES DLC
2nd place: $100 Steam gift card + 2 keys for the upcoming ES DLC
🐣Rookie Builders Category
Is this your first time competing in one of our Build-A-Room contests? Fantastic! You have a chance to win:
1st place: $500 cash + 2 keys for the upcoming ES DLC
2nd place: $100 Steam gift card + 2 keys for the upcoming ES DLC
🧑🤝🧑Community Award
After the submission deadline, we'll open a poll for the community to vote on their favorite room. The winner of the Community Award will receive:
Community Award: $100 Steam gift card + 2 keys for the upcoming ES DLC
🎨 Contest Requirements
Use “The Artifact Pack”: Your room must feature at least 3 of the 10 objects from the pack. These should be integrated meaningfully (e.g., as part of puzzles or storytelling). You may resize or retexture objects, but their essence must remain recognizable.
Using more than three objects is allowed, but will not score additional points.
The objects can be resized and retextured as long as their essence is maintained (i.e., don’t retexture or resize them to make them completely unrecognizable).
The room must be started from scratch. Reusing existing rooms or parts thereof is not allowed. However, publicly available assets and scripts may be used.
The room must include an in-game walkthrough covering the solution to each puzzle.
Rooms must have a video walkthrough.
Puzzles must be colorblind-friendly and hearing-impaired-friendly.
The room must be submitted before February 17th, 8AM CET/2AM EST. Bug-fixing is allowed at any point after submission.
📑 Rules
You can only submit one room.
Multiple builders can collaborate on a single entry, but only one prize will be awarded to the submitter.
The room must be an escape room.
Ideal playtime should be under 30 minutes, but longer experiences are allowed.
The room can be as big as you wish.
You are allowed to fix bugs after submission, but you cannot resubmit an entirely different room.
All references to existing IPs must be edited, parodied, or modified to infer a likeness without directly copying the original IP.
Use models, textures, sounds, and other assets that are either:
Creative Commons (CC) with proper attribution
From the Escape Simulator library
Licensed content that you have legally acquired
Give credit where needed.
Copies of other players' rooms are not eligible.
Keep it fun and clean! No profanity, racism, hate speech, sexually suggestive content, etc. Any offensive content will result in disqualification.
AI-generated content is allowed, but its usage should not compromise originality or puzzle quality.
The Pine team and guest moderator Wollo will judge the Experienced and Rookie Builder categories, while the Community Award will be decided by a community vote.
📢 How to Enter
To submit your room, make it available (public or unlisted) and share a link in the #💾competition-submissions channel on the Pine Studio Discord server. Remember, you can only submit one room!
The submission deadline is February 17th, 8AM CET/2AM EST We'll then review all the submitted rooms and announce the winners during a special livestream [date to be announced]. Stay tuned for more details on the stream!
📌 Judging Criteria
Puzzle Design – Logic, originality, and engagement of puzzles
Room Design – Theme, aesthetics, progression, and atmosphere
Object Use – Creative and meaningful integration of at least three Artifact Pack objects
Playability – Deductions for bugs, technical issues, or violations of contest rules (e.g., IP infringement, colorblind accessibility, incomplete walkthroughs)
💡 Building Tips
Keep it simple! Aim for a playtime of 15-30 minutes.
Test thoroughly and get feedback from the community.
Focus on quality over quantity – A few great puzzles are better than many mediocre ones.
Consider accessibility features like colorblind and hearing-impaired options.
Most importantly, have fun! Creativity and enjoyment are what make great escape rooms.
We can't wait to see your Artifact Pack-inspired rooms! Happy building!
-Pine Team
Mayan & Talos DLC props are now available in the room editor!
Hey, Escapers! We’re thrilled to share that the latest Escape Simulator update has just dropped! Here’s what’s new:
363 new props added to the Room Editor!
These include items from the Talos DLC and the Mayan DLC, giving you even more creative tools to build your dream escape rooms! The props are available for everyone to use, with or without the DLCs.
Build-a-Room Contest Alert!
Next week, we’re launching the next Build-a-Room Contest! Start brainstorming, and stay tuned for more details.
Thank you for being part of our amazing community. We can’t wait to see what you create with these new props!
Happy Escaping!
Full Changelog for v35338r
General
Added 273 Mayan DLC editor props
Added 90 Talos room editor props
A bunch of smaller fixes
VR
Fix a bug where items could sometimes disappear after assembling them in hand.
Meta Quest VR
Added brand new map - Leonardo's Workshop!
Added ability to re-install any DLC level in case it gets corrupted during the initial download.
-Pine team
Happy Holidays from Pine Team!
Hey escapers,
The holiday season is here, and the Pine Team is gearing up for a well-earned winter break. ːcatlookingː
What’s Cooking in the Pine Studio Kitchen?
New DLC for Escape Simulator 1! We’re excited to announce that a new paid DLC and a new free DLC are in the works! We’ll share more details soon, but we’re confident you’ll love what we’ve got planned.
Escape Simulator 2 Demo Incoming!
For Escape Simulator 2, we’ve been busy gathering feedback from all corners of the community—Steam, Discord, Reddit, YouTube comments—you name it. Our next big milestone? A playable demo! We’re pouring our hearts into making it a special sneak peek for you. Don’t forget to wishlist Escape Simulator 2 to stay updated! https://store.steampowered.com/app/2879840/Escape_Simulator_2/
Next Build-a-Room and Room Editor Props – When?
We’ve added almost all Mayan DLC and Talos props to the room editor, but we couldn’t finish everything in time before the holidays. Our plan is to release these props in a few weeks, alongside the next installment of the famous Build-a-Room competition! Builders, stay tuned! ;)
Our Biggest Escape Simulator Sale Ever!
Now’s the perfect time to dive into Escape Simulator—or explore the latest Mayan DLC—if you haven’t already! The game is currently on its biggest sale yet: 50% off. Whether you’ve been curious to try it yourself or know someone who’d love a puzzle-filled adventure, this is the moment to grab it (or gift it). https://store.steampowered.com/app/1435790/Escape_Simulator/
Oh...We just Dropped a Tiny Holiday Update
New Content
Added 2 festive themes to boost your holiday spirit: “Christmas” and “Frozen”!
Added music for all new and existing themes.
General Improvements
Fixed a bug where VR players wouldn’t see the celebration animation of non-VR players upon level completion.
Optimized and fixed various aspects of the Mayan DLC.
Prepared assets for the upcoming Mayan & Talos room editor props, launching in a few weeks!
While we’re taking some time to recharge, our responses on Steam forums and Discord might be a bit slower than usual. But don’t worry—we’ll still keep an eye on things to make sure you’re taken care of.
Thank you for being such an amazing community. We can’t wait to bring you even more exciting content in 2025.