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Genre: Point-and-click, Puzzle, Simulator, Adventure, Indie

Escape Simulator

Something spooky this way comes!



Trick or treat! πŸŽƒ





No, this definitely isn't a trick! In honor of the spooky season, we are treating you all to another brand-new room that's coming to Escape Simulator next week! This time around, you will need to escape from an eerie looking graveyard which may or may not be haunted. We hope you've got nerves of steel!

This room will be added to the game as a free update, so that everyone will be able to join in on the Halloween festivities. But wait, All Hallows' Eve isn't complete without a good outfit, right? πŸ‘€

Too spooky for me! πŸ’€





Yes, of course we're also throwing in an additional outfit for you to wear. You best start believing in ghost stories, because you're in one! Or better yet, you can become a ghost yourself with this new customization option. So go out there and make sure to give your friends a good scare!

Happy Halloween! πŸ¦‡





As you might know, we still have a bunch of new rooms in the works, so please continue to look forward to that. If you would like to talk more about Escape Simulator, please consider joining us over on Discord or Reddit. In the meantime, we hope you'll enjoy this new room when it drops next week and we wish you all a spooktacular Halloween!

β™₯ Pine team





PS. Don't forget to wishlist Wild West DLC: https://store.steampowered.com/app/2175260/Escape_Simulator_Wild_West_DLC/

Saddle up everyone!

Are you ready to explore and escape the Wild West? A new DLC is coming to Escape Simulator!

This DLC will contain 4 new rooms, which will all sound familiar to any outlaw that plays the game; The Sheriff's Office, The Saloon, The Bank and Post Office and finally The Train. Sounds like you will be the star in your own Western movie with this DLC, so giddy up and get ready to escape the Wild West!


The Wild West DLC will be available this December and will contain additional content besides the 4 new rooms! It will have 4 new tracks to accompany each room and you’ll have more outfit options as well! Do you wanna be a sleek sheriff or a rugged outlaw? The choice is yours!
Of course for the room builders, this will mean that you can now make your own Western inspired room as well! We can’t wait to see what you all make!

Be sure to wishlist the DLC now so you’ll be notified when it’s out!
https://store.steampowered.com/app/2175260/Escape_Simulator_Wild_West_DLC
β™₯ Pine team

Build-A-Thon '22: And the winners are...

Congratulations, winners! πŸŽ‰



Build-A-Thon '22 has been officially wrapped up! We just announced the three winning rooms during our livestream. In case you missed the event, you can still check out the recorded version right here. Now without further ado, here are our three lucky winners!


Congratulations from all of us at Pine Studio! We were all greatly impressed by the amount of variety between all of the rooms that got published. It was really fun to see how each room builder used their own interpretation of the 'Lost Artifact' theme within a tiny room of only 1x1. All three winners will receive a Mystery Pine Box, the contents of which will still remain a secret for now. 🎁

β™₯ Pine team




PS. We didn't forget about the "special announcement," but we need a few more days to prepare it.

PS2. We'll update this post with the recording of the stream soon.

Build-A-Thon Summer '22: Who will be the lucky winners?



It's time for the Builders' Awards! πŸ†



In case you missed it, we held a Build-A-Thon event on the 17th and 18th of September. During this Build-A-Thon, some of the most dedicated builders from our community created a tiny room within only 48 hours. The theme they had to work with? Lost Artifact!

After a first nomination round, we announced ten final contenders for all of you to vote on. Today we will be announcing the three winning rooms during a livestream that you will be able to check out on Steam, Twitch and YouTube. Additionally, we will be making a special announcement during the livestream. So if you want a sneak peek on what the future of Escape Simulator will look like, be sure to join us! The fun will begin on October 6th at 9PM CEST. We hope to see you there!

β™₯ Pine team

Our top community room picks for September!



Wrapping up September



September has been another great month for Escape Simulator! In case you missed it, we released our brand new 70's room. This room is part of a free update that also includes several new features and tweaks to the room editor. You can read all about this new update right here!


Additionally, a Build-A-Thon took place during which the room builders from our community had to make a tiny 'Lost Artifact' room within only 48 hours. Last week we announced our ten nominees right here and you can still vote for your favorite rooms until October 5, 6PM CEST. Voting can be done via the Google Form found here. The three winners will be announced during our livestream on Twitch, YouTube and here on Steam. Be sure to tune in, because we will also be sharing a special announcement! πŸ‘€

Finally, September also saw the release of many great new community rooms! So without further ado, these were some of our favorites!

Very underground





The Subway Heist is yet another great room by GetOffMyBeard known for The Space Escape. In The Subway Heist, you're playing as someone named Mickey who's part of a big heist. Your task is to ensure a safe getaway through the subway. Will you be able to make your escape?

Check for prints!





In Paperback Predicament by Brengo, you're finishing some simple assignments for your boss at a printing workshop. Sounds like this should be an easy enough task, right? However, not everything might be as it seems. Go try it out to find out what's really going on here!

An aquatic escape





Under The Sea is another beautifully atmospheric room by Duc. As the title of this room implies, it takes place in the deep, murky depths of the sea. Be sure to have a good look around, because you'll spot plenty of aquatic flora and fauna here!

A devilish sequel!





If there's one room we've been looking forward to for quite some time now, it has to be The Devilish Diorama 2 by Zesty Mordant. It's a full-blown sequel to one of our all-time favorite rooms and features some excellent voice acting by Twitch streamer Murkked. Once again, this room is filled to the brim with dioramas that will directly affect your surroundings. Be sure to check out this devilishly tricky room!

It's a wrap!



And that's it for our monthly picks of September! We would once again like to thank all of the dedicated builders from our community for all of your creativity and hard work. If you haven't already, be sure to join us over on Discord and Reddit to talk about all things Escape Simulator. We hope to see you all during the Build-A-Thon livestream!

β™₯ Pine team

Build-A-Thon '22 Update: And the nominees are...

Drum roll please! πŸ₯





On the 17th and 18th of September, we asked the room builders from our community to build a tiny room within 48 hours. This means they were only allowed to use one single space on the grid of the in-game room editor. The theme they had to work with? Lost Artifact!

A grand total of twenty room builders participated in this Build-A-Thon. Out of the twenty rooms that got submitted, we have selected ten of our personal favorites for you to vote on. Please note that the following nominees are in random order. So without further ado, here are our ten nominees!

Congratulations to everyone who got nominated! There were a lot of really great entries, so the selection process definitely wasn't easy. We want to thank everyone who took the time to participate in this event. You all did an excellent job!

But wait, now what?



Now that we have ten nominees, it's up to all of you to select three winners! In order to vote for your favorites, we would like to ask all of you to rank each room via the Google Form found right here. The top three builders will win our illusive Mystery Pine Box. Voting ends on October 5 at 6PM CEST, so don't wait too long! We will officially announce the three winners during a livestream on October 6, so we hope to see you there!

β™₯ Pine team

v1.0.23680 hotfix

- 70's Room visual bug fixes
- 70's Room translation fixes
- Translation fixes on some levels in Steampunk DLC
- More solid monitor selector option
- Fixed transparency clipping issue for custom rooms
- Better right click movement in the room editor

v1.0.23661 hotfix

- Added missing textures for translations

Prepare to get your groove on with our latest update!

Peace out! ✌️





We hope you like lava lamps and disco balls, because it's time to go back to the 70's. That's right, we're releasing a brand-new room for Escape Simulator today! In order to escape from this incredibly cozy looking room, you'll need to know your way around some 'ancient' technology, such as cassette decks and a very retro game console. So vintage!

That's not all, though! The 70's room is part of our latest update, which also contains a whole bunch of additional features for the room editor. We hope you're excited to start using these features, builders! Additionally, this update contains the following tweaks:

- Different internal level packing, the game should be smaller on disk. It's about 5GB smaller than before!
- New hint system that tracks what puzzle you are playing and gives relevant hints
- Localization fixes
- Separated settings and save files. Only save is uploaded to cloud save, meaning settings is local to the machine.
- Faster performance mode for custom rooms
- Disable shadows option has 2x increased FPS in built-in rooms
- Chat key is can be rebound to different key
- Changed how zooms are calculated, some items are now bigger for better clarity
- Better controller support
- Better support for breaking hanging objects (plants, mirrors, ...)
- Its easier to use slots with controller with new Controller-Slot interaction UX

More patch notes can be found right here!

More rooms to check out! πŸ‘€



We really hope you'll enjoy this free update and that you'll continue to look forward to even more rooms in the future! We're working really hard to bring a bunch of additional rooms to the game and of course we're always trying to further improve upon the room editor as well. For all things Escape Simulator, please consider joining our dedicated Discord community or come talk to us over on Reddit.

β™₯ Pine team

Patch v1.0.23659r

Game


- Different internal level packing, the game should be smaller on disk. It's about 5GB smaller than before!
- New hint system that tracks what puzzle you are playing and gives relevant hints
- Localization fixes
- Separated settings and save files. Only save is uploaded to cloud save, meaning settings is local to the machine.
- Faster performance mode for custom rooms
- Disable shadows option has 2x increased FPS in built-in rooms
- Chat key is can be rebound to different key
- Changed how zooms are calculated, some items are now bigger for better clarity
- Better controller support
- Better support for breaking hanging objects (plants, mirrors, ...)
- Its easier to use slots with controller with new Controller-Slot interaction UX
- Brand oldie-but-goldie room: 70's Room

Room Editor


Features


- Added Cats In Time room props
- Added 2 transparency props (the reign of the sticker is over)
- Added number, letter and symbol props
- Added the Display logic prop
- Added a functional keypad prop
- Added a button for exporting default prop textures
- The 'Finish' logic prop can now be used to load other custom rooms, you can continue your stories through other rooms
- Added options on the 'Finish' logic prop for setting the final camera position
- Hide props while editing the room with 'H' or 'Shift + H'
- Right click on a collection of props and select one by name
- Added a 'Use Rigidbody' checkmark to Animations/Buttons to help with physics prop interactions
- Added a button for fixing custom texture sizes for better compression
- New room option added: 'Require post processing'
- Lua activator API added
- Teleport, Sound, Fog, Post Processing and Skybox can now be triggered by any value except for zero (enabled by resetting the connection)
- Community room lighting option added
- Locks now have a reset pin ("R"), target it with any value but zero to reset the lock values to zero (for lua, just target the index with -400)
- Locks also now have a master unlock pin ("U"), target it with any value but zero to unlock the lock (for lua, just target the index with -500)
- Right click on a prop to show a list of all selectable props under the cursor, change prop names to easily differentiate between props when selecting this way
- Logic props that are based on locks (Sound, Fog, etc.) can now be triggered by any number except zero
- Added a transparency order offset setting for transparent objects, change this if you want some transparent objects to render in front/back of other transparent objects

Fixes


- Smoother animations in zooms
- Visibility Activator delay removed to help with desync
- Fixed an issue where Visibility Activators didn't disable all colliders on some props
- Fixed issue with importing props from other rooms, references to non copied props are removed
- Pickable animations can now be set as slot keys
- Animations and buttons can no longer be picked up in zoom without using the pickable checkmark
- Fixed a hole in a halloween wall
- Fixed ambience sounds not stopping when starting other music sounds
- Transitioning to post processing with a disabled color filter now correctly transitions to no color filter
- Fixed removing prop links from slots when changing prop behaviour and undo
- Fixed reflection change on further away floors and props
- Fixed activator triggering for each player on start
- Exit zoom is no longer blocked by buttons and animations
- Fixed embedded gltf falsely reporting missing models
- Slot keys can now have triggers as children
- Fixed issue with slot keys disappearing when ejected while in zoom
- Fixed Visibility Activator enabling collider renderers on some props
-Zoomables can no longer have the pin button
- Click and drag selection now targets all props, use alt + click and drag to target only the root parent object
- Clone onChange updates now correctly update when animations are completed and not at the start
- UI text fixes, some translations and hints added
- Rect selection now selects all objects instead of only parents, use ALT + click and drag to only select parents
- Fixed pivots for certain props (to see the change replace the old prop with the new version of it)