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Escape Simulator screenshot
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Genre: Point-and-click, Puzzle, Simulator, Adventure, Indie

Escape Simulator

šŸ’§New PowerWash room is coming out on June 20th!

Hey Escape Simulator fans!
Ever thought, "What if we had a simulator within a simulator?" Well, hold onto your power hoses because PowerWash Simulator is coming to Escape Simulator! Get ready to dive into the iconic PowerWash garage, now transformed into an exciting escape room. That’s right, it’s the ultimate Simulator Simulator experience!


Read more about the new room here and wishlist (it's free!) so you get a reminder once it's live!
https://store.steampowered.com/app/2879620/Escape_Simulator_PowerWash_DLC/

Mark your calendars – it's coming out on June 20th and it's completely free!

Build-a-Room #6 Winners!


While you're waiting to play the PowerWash room, check out the winners of our Build-a-room #6 competition! The theme was Party Time to celebrate our 10th anniversary. We received 28 awesome submissions and here are the winners and their prizes:

šŸ„‡ First Place: The Forever Party made by Kukelia & Frama. They won $1000!šŸ’°



🄈 Second Place: Wrong Party made by nemo_krub. They won Meta Quest 3 VR headset! šŸ‘“




šŸ„‰ Third Place: Secret Party made by med1nh0 and he won $100 Steam gift card!šŸŽ®




Rookie Category

(first time Build-a-room competitors)

šŸ„‡ First Place: The Birthday After made by apa-games and won Meta Quest 3 VR headset! šŸ‘“




🄈 This time we decided to give out one more rookie prize to of $100 Steam gift card to Capybaras in the Club made by MilkyQueen! That song rocks!




The community vote


šŸ„‡The winner of the community vote is Raise the Rooftop by Brush$troke. She's also getting a $100 Steam gift card!




You can check out the winners announcement stream here (once it uploads):

All the winners also won upcoming DLC, but more about it later. ;)

Thank you all for building and being part of our community!

Can't wait to see you all in the garage!
-Pine team

10 years of Pine Studio! Let's throw a Build-A-Room party!

We can't believe Pine Studio is already 10 years old! From over 40 flash games, SEUM, six Faraway sequels, and two Birdcage games, to Cats in Time and our dream project, Escape Simulator. We are proud of everything we've achieved in these 10 years. We are especially grateful to our team and all the incredible people with whom we work side by side doing what we love. Thank you for playing and being part of our journey! šŸ’–


It's our birthday...

Let's throw a Build-A-Room Party!!! 🄳



Join us for the Party Time Community Challenge and design the ultimate party-themed escape room! We're tapping into the limitless creativity of our community to create the most engaging and immersive escape rooms for Escape Simulator. Imagine anything from a cozy birthday bash to a wild office party, a luxurious yacht celebration, or an energetic night out—the sky's the limit! (don't forget it has to be an escape room šŸ˜…)

We're excited to see what you come up with! Let us know if we should bring anything to your party.

šŸ†Prizes Galore!



To make this celebration even more special, we are again featuring several categories to ensure that both seasoned and first-time builders have a chance to shine.

Experienced Builders Category



This is the main event, open to participants who already have one or more rooms in their portfolio. The top prizes include:

  • 1st place: $1,000 cash + a surprise gift
  • 2nd place: Meta Quest 3 + a surprise gift
  • 3rd place: $100 Steam gift card + a surprise gift

Rookie Builders Category


Is this your first time competing in one of our Build-A-Room contests? Fantastic!

  • You have a chance to win Meta Quest 3 + a surprise gift!

Community Award


After the submission deadline, we'll open a poll for the community to vote on their favorite room. The winner of the Community Award will receive

  • $100 Steam gift card and a surprise gift.

How to Enter



To submit your party-themed escape room, simply post a link to your creation in the #šŸ’¾competition-submissions channel on the Pine Studio Discord server. Remember, you can only submit one room, and multiple builders can collaborate on a single entry.

The submission deadline is May 27th at 8AM CEST / 2AM EST. We'll then review all the amazing rooms and announce the winners during a special livestream a few days later (TBA). Stay tuned for more details on the stream!

šŸ“‘Rules



  • You can only submit one room. Multiple submissions will not be counted.
  • Multiple builders can work together on one room, but there will be only one prize for them.
  • It has to be an escape room.
  • The gameplay should ideally be under 30 minutes, but it can be longer.
  • You can make your room as big as you wish.
  • You need to record a video walkthrough and post it on YouTube or similar video sharing site.
  • You are allowed to bug fix your room after submission, but can not resubmit an entirely different room.
  • All references to existing IPs (including names, images, models and sounds) must be edited, parodied or otherwise modified to infer a likeness to the original IP without directly copying it.
  • Use models, textures, sounds and other assets that are either Creative Commons (CC0) with attribution, that are from the ES library, or that you have paid the license for. Give credit if needed.
  • Copies of other players' rooms are not eligible.
  • Keep it fun/clean! No profanity, racism, hate speech, sexually suggestive content, etc.. Rooms that might be considered offensive in any way or form will be disqualified.
  • The Pine team will choose the winners for the Rookie and Experienced Builder Categories this time! The Community prize will, naturally, be decided by community votes.

šŸ’”Some Useful Tips for Building the Perfect Party Room



  • Keep it simple!
  • Aim for a playtime of 15-30 minutes
  • Test your room thoroughly and get feedback from the community
  • Focus on quality over quantity – a few great puzzles are better than many mediocre ones
  • Consider accessibility features like color blindness and hearing impairment
  • Most importantly, make it fun! At the end of the day, that's what matters most.


We can't wait to see what you'll come up with for this special 10th-anniversary celebration.

Let the party planning begin! šŸ“

Happy building,
Pine Team

VR Update Hotfix #3

Hey adventurers,
here's a third round of fixes and improvements for the VR Update! This brings our total to over 100 fixes and improvements since the release of VR mode! Check out what's new in v32852:


General Improvements:


  • Added a confirmation window for "Exit To Menu" to prevent accidental exits during gameplay.
  • Enhanced feedback upon pressing keys to join a lobby.
  • Updated missing translations for various settings and textures.
  • Resolved display issues of main menu news for Traditional Chinese.
  • Fixed a double-trigger issue with the lobby code toggle button.
  • Updated the theme color for the link button in the main menu.
  • Fixed a display issue for the trophy icon in completed but uninstalled community rooms.
  • Upgraded pop-up dialogs and interfaces to a dark theme.

VR Improvements:


  • Added item information display (name and category icons) when hovering over items in VR.
  • Improved the realism of player torso movements.
  • Introduced settings for VR item hover pop-ups and hand visibility (options: hidden, transparent, opaque).
  • Fixed bugs related to inappropriate item hints, unresponsive books in multiplayer, simultaneous grip and trigger presses, hit indicators passing through portals, disappearing hands in Versus mode.
  • Enhanced visual effects for item sparkles and added sound for shoulder stashing items.
  • Added a Halloween ghost character skin.
  • Ensured correct orientation for player nameplates in multiplayer.

Level Improvements:


  • "Tutorial": Fixed a visibility issue for VR players when flat version players pick up a book.
  • "The Underground Lab": Improved item handling to prevent stuck items.
  • "Leonardo's Workshop": Enhanced the VR paintbrush puzzle experience.
  • "Decompression Chamber" & "Space Walk": Addressed VR helmet setup issues.
  • "The Engine Room" (Steampunk DLC): Clarified fire extinguisher usage in VR tutorial.
  • "Chronomancy Hall" (Magic DLC): Resolved a desync issue with the clock puzzle.

We're really happy with how our VR mode is shaping up! Next up, we're shifting our focus to getting the game ready for the Meta standalone. Your feedback means a lot to us, so if you have any cool ideas or suggestions to make the game even better, hit us up at community@pinestudio.com or drop us a message on Discord.

-Pine team

VR Hands Update is out now!

Hello Escapists and VR Enthusiasts!

We heard you loud and clear—you wanted visible VR hands, and we've delivered! The VR Hands Update is now live, not only featuring those much-requested VR hands but also packed with over 40 fixes and improvements, all thanks to your feedback.

We've completely remade player models so you can finally see your partner grab objects, solve puzzles, and even high-five (virtually) in celebration.
But that's not all! We've also added a brand new feature for managing your inventory in VR: over-the-shoulder item stashing! Quickly stow away items you're not using for easy access later, all with a natural over-the-shoulder motion.

Here's what the VR Hands Update brings you:


  • Visible and Interactive Partner Hands: Witness your co-op teammate's actions in VR for a more collaborative escape experience.
  • Over-the-Shoulder Item Stashing: Manage your inventory seamlessly with a new, intuitive VR inventory system.
  • Improved Player Models: We've revamped player models for a more natural and responsive VR experience for both you and your partner.
  • General Bug Fixes and Optimizations: We've ironed out some wrinkles to ensure a smooth VR escape for everyone.
  • Check the full changelog at the bottom of this article. It's HUUUGEEE!

Ready to escape together in full view? Grab your partner and dive into Escape Simulator's VR Hands Update!

Oh, btw, just one more thing! There is a new Build-a-Room Competition on the horizon, and it's coming next week! So, stay tuned for more news!

Important announcement regarding the Escape Simulator VR Steam Page



To avoid any confusion in the future, we've decided to remove the Escape Simulator VR product page, so all discussions related to VR will be held in one place; in the Escape Simulator discussion boards.

Got questions? We have answers!



Head here to find a small FAQ that hopefully answers all your questions. Have more inquiries? Ask away on the Escape Simulator forum or our Discord!

VR Improvements:


  • Player characters now feature realistic head and hand movements and are fully integrated into multiplayer settings.
  • Introducing a novel inventory addition method: simply hover and release items over your shoulder to store them.
  • New movement option "Smooth With Turn" allows seamless movement and turning with a single thumbstick.
  • For a more immersive experience, we've added the "Off" movement option, which disables thumbstick navigation.
  • You can now customize the thumbstick deadzone under VR settings (VR -> Other -> Thumbstick Deadzone).
  • Movement settings are now individually adjustable for each hand.
  • Celebrate your victories with a dynamic confetti effect that surrounds you upon completing a level.
  • Witness a visual "poof" effect when players add items to their inventory in multiplayer.
  • Enhanced Room Editor now offers improved control over VR item sparkles, with settings for "Automatic," "Enabled," and "Disabled."
  • Tools such as fire extinguishers, wands, and revolvers have been upgraded to project effects in the direction they face.
  • Hands remain visible and turn transparent when holding items, enhancing realism.
  • We’ve removed obstructions caused by trigger colliders to the raycast hit indicator.
  • Simplified the toggling between snap and smooth turning in the settings menu.
  • Added a new tutorial step to guide you through changing settings anytime via the in-game menu.
  • Smooth transitions between game and in-game menu with newly integrated post-processing effects.
  • Fixed several bugs including issues with the level loading spinner, teleport marker visibility, and performance hiccups in community levels due to excessive colliders.

Level Fixes:



  • Tutorial: Resolved an issue allowing players to access items from a locked chest in VR.
  • Emergency Awakening: Enabled the collection of flying glass pieces.
  • Hallway Accident: Addressed a glitch where the cable part could become stuck and uncollectible.
  • Space Walk: Corrected a problem allowing item retrieval from sealed containers in VR.
  • Chamber of Dead:
  • Corrected the scaling issue with the slot, preventing the ball ghost from appearing egg-shaped.
  • Improved the accessibility of the crowbar in VR to prevent unintended easy grabbing.
  • Gold Chamber: Enhanced the interaction with the pickaxe to avoid unintentional easy grabbing in VR.
  • Metaverse: Fixed a VR issue where players would not correctly spawn in metaverse rooms upon loading.
  • Versus (Beginner and Expert): Eliminated an unwanted VR vignette effect visible in the final room.
  • Among Us (DLC): Resolved a difficulty with activating the hint box, particularly in VR.
  • The Engine Room (Steampunk DLC): Clarified the use of the fire extinguisher in VR instructions.
  • The Helm Room (Steampunk DLC):
  • Resolved a glitch where VR night goggles effects incorrectly applied to the in-game menu.
  • Improved the readability of the note gear in VR.
  • Fixed an issue with placing an opened container in the mailing tube in VR.
  • Magic Shop (Magic DLC):
  • Addressed a coloring issue with hints appearing pink.
  • Fixed the orientation issue with the eye book in VR.
  • The Saloon (Wild West DLC): Improved the readability of the deadbeat note in VR.
  • Chronomancy Hall (Magic DLC): Enhanced the usability of turnables and slidables in VR.
  • Potions Garden (Magic DLC): Fixed a VR-specific bug affecting player movement when carrying ladders.


-Pine team

VR Update Hotfix #2

Hey adventurers,
we're back with another round of fixes and improvements! VR Update Hotfix #2 focuses on enhancing both the general and VR gameplay experience.

What’s New:

General Fixes:




  • No more freezing when picking up certain items.
  • VR and flat players can now co-play in all community rooms.
  • New default step sound for community rooms.

VR-Specific Fixes:



  • Completed levels now save correctly.
  • Closing zooms in VR is now a click away.
  • Level complete UI has a new "Stay" button.
  • Fixed level complete UI spawning issues.
  • Community room rating now available in VR.
  • Trigger function refined for better interaction: Trigger no longer grabs item from other hand (only grip does so), rather it is now used for interactions only.
  • Improved press indicator for VR grip.
  • Token and community rooms beta popups are more readable.

Level Adjustments:



  • 'Emergency Awakening': Fixed disappearing zoomable in multiplayer.
  • 'The Greenhouse' (Steampunk DLC): Enhanced turnable interaction.
  • 'The Jail' (Wild West DLC): Fixed the VR bug with the picture on the table.
  • 'Divination Towers' (Magic DLC): Fixed table turnable snapping issue.(could be set in-between 2 towers)

We're committed to making your gaming experience as seamless and enjoyable as possible. Keep the feedback coming, and let's keep the game great together!

Pine team

VR Update Hotfix #1

First off, a massive thank you to all who've been diving into our new VR mode and an extra shoutout to the 1171 supporters who've showed love by getting the Supporter Pack. Your support means the world to us! ā¤ļø

This week, we've been all ears and got down to squashing those pesky bugs to make your VR experience smoother. And yes, we're already on the case with some exciting updates in the pipeline – like bringing your own arms to the multiplayer, an over-the-shoulder inventory, and polishing up the VR version of the amazing community-made rooms. And yes, we're working on a standalone Meta Quest version of the game!

Here’s what’s new in v32311r:

General Fixes:


  • No more double-clicking in-game menu buttons.
  • Fixed non-referencing items for some zoomables.
  • Smoother item grabbing.
  • Enhanced room selection in the menu.
  • Moved network protocol option to the Advanced tab.
  • Extra checks before item respawns to keep things smooth.

VR Enhancements:


  • Fixed camera spawn issues – no more floor view when you start.
  • Credits roll in the right place now.
  • Zoomables and slots handling in VR got a major tune-up.
  • Swappable slots and distance placing now work like a charm.
  • Crouching into out-of-reach spaces? Fixed that.
  • Level completion now comes with more confetti and no black UI squares.
  • Flat version motion sickness settings won't mess with VR anymore.
  • Meta Quest Pro controllers should work better now.

VR Custom Rooms & Editor:


  • No more air-spawn in custom rooms.
  • Zoomables in VR now stay put and only move with significant player motion.
  • Picking up items in VR stops unnecessary animations.
  • Fixed the VR trashcan duplication in custom rooms.

Level Adjustments:


  • 'Among Us' room manual is now VR-friendly.
  • 'Emergency Awakening' has its screw slots sorted for VR.
  • 'Magic Shop's hungry book and hidden zoomables behave better.
  • 'Versus Expert' chess puzzle is now VR ready.
  • 'Gold Chamber' has improved gold slot interaction.

We're pumped to keep improving and expanding the game based on your feedback.

-Pine team

Free VR Update & Supporter DLC are OUT NOW!

Here it is! Escape Simulator just leveled up! We’ve seamlessly integrated VR mode into the game, and is now yours, absolutely FREE!


Whether you’re deciphering ancient Egyptian hieroglyphs, escaping from haunted mansions, or solving intricate puzzles, you can do it all in a captivating VR environment.

The adrenaline rush? Off the charts. The thrill? Unmatched. Immerse yourself and experience your favorite challenges like never before.

Before you ask - yes, non-VR and VR players CAN play together!

Supporter DLC: Exclusive Goodies





We’ve noticed many of you are looking for ways to further support the game and our team. To answer this, we’ve created the Supporter DLC. This fun little package is a treasure trove for fans, including exclusive digital goodies such as a unique in-game skin, a golden token badge, a digital art book, ES wallpapers, and even the first playable ES prototype version. It’s our way of offering you something special in return for your incredible support! šŸ’Ÿ

https://store.steampowered.com/app/2843390/Escape_Simulator_Supporter_Pack_DLC/

Price Adjustment



With the game evolving and expanding, especially with the addition of VR, we're adjusting the price from $14.99/€14.99/Ā£12.99 to $19.99/€19.99/Ā£16.79 and DLCs from $4.99/€4.99/Ā£3.99 to $5.99/€5.99/Ā£4.99, effective April 14th. We believe this price change better reflects the current value of the game and allows us to keep supporting it long into the future.

Final Sale Alert: Grab It Before the Adjustment



Before the price adjustment takes effect, don’t miss our final sale! From April 2nd to April 13th, seize the opportunity. Whether it’s for yourself or as a thoughtful gift, now’s the time.

https://store.steampowered.com/app/1435790/Escape_Simulator/

More stuff to come!





Since the initial release, our journey with Escape Simulator has been nothing short of extraordinary. Here’s a quick recap of our achievements:


  • 12 Additional Rooms: We’ve expanded the escape universe, adding twists, turns, and surprises galore.
  • 3 Developed DLCs: New challenges, fresh mysteries, and brain-teasing conundrums await.
  • 2 Free DLCs Released: Because we believe in giving back to our community.

But hold onto your hats—2024 promises even more excitement! Here’s what’s in store:


  • At Least One More DLC: Brace yourselves for mind-bending puzzles and heart-pounding escapes.
  • 2 More Free DLCs: Yes, you read that right. More free content coming your way!


It's dangerous to go alone. Take this FAQ



Before you go, we’ve compiled a list of common questions about Escape Simulator to keep you informed. Let’s dive in:

Q: What about the standalone Meta Quest version?
A: Yup, we are working on it and we plan to release it by the end of this year!

Q: What about the standalone Steam version?
A: We do not plan to release a standalone Steam version because we’ve included it for FREE in the base game! We believe that this approach is not only more fair to our players but also helps us tackle technical challenges while maintaining the game efficiently with our small team.

Q: Can flat-screen and VR players play together?
A: Absolutely! We’ve enabled non-VR and VR players to join forces seamlessly. Give it a try!

Q: Can community rooms be played in VR?
A: Yes, but community rooms are still in BETA, and there’s work to be done to bring them up to satisfactory standards. We appreciate your patience. Most rooms should function well, but occasional issues may arise. Check out the curated ā€œVerified for VRā€ list in the game, where we’ve added several maps that work beautifully in VR.

Q: What about VR motion sickness? I suffer from it. Can I play in VR?
A: We’ve implemented a range of options that you can enable and adjust to minimize VR motion sickness.

Q: What movement options do you support in VR?
A: The game offers a variety of movement options, including smooth locomotion, teleportation, and both snap and smooth turning. Additionally, we cater to your preferred play style with both sitting and standing modes. Check out the in-game settings to discover a wide range of customizable options designed to ensure a comfortable and immersive gameplay for all players!

Q: I encountered a bug! How do I report it?
A: If you encounter the same bug again, follow these steps:

Locate the Player.log file:

  • Windows: %USERPROFILE%\AppData\LocalLow\Pine Studio\Escape Simulator\Player.log
  • MacOS: ~/Library/Logs/Pine Studio/Escape Simulator/Player.log
  • Linux: ~/.config/unity3d/Pine Studio/Escape Simulator/Player.log

Send the Player.log to community@pinestudio.com.


Here's to new adventures! šŸ„‚



To each and every one of you, thank you! Your excitement and support mean the world to us. Dive into the immersive world of Escape Simulator, explore the mysteries, and get ready for surprises galore.

Stay curious, stay daring, and keep those escape skills sharp. Adventure awaits!


-Pine team

Free VR Update & Supporter DLC Coming April 2nd!

We've got some exciting news and updates about Escape Simulator we want to share with you. First off, we're super grateful for all the support you've given us over the past 2.5 years. It's been an amazing journey, and we're not stopping yet. It’s time for the new chapter of Escape Simulator!

In short (TL;DR):



  • VR Update is coming out April 2nd and it will be FREE for all ES players!
  • Supporter DLC also launches April 2nd with cool digital goodies.
  • More DLCs (both free and paid) are coming out later this year!
  • Escape Simulator’s price is going up on April 14th from $14.99 to $19.99.
  • You’ll have a chance to get it cheaper one last time before the increase during our last huge sale (April 2nd till April 14th)

Introducing ES:VR - A New Dimension of Escape




First off, the big reveal: We're integrating VR mode into Escape Simulator! This means every owner of Escape Simulator will automatically receive the ES:VR version for FREE. We believe this approach is not only more fair to our players but also addresses technical challenges, making maintenance more manageable for our small team. Experience your favorite puzzles and adventures in a completely immersive VR environment, at no extra cost. This major update brings a new depth to the gameplay, making your escapes more thrilling than ever.

Supporter DLC - Get Exclusive Goodies





We’ve noticed many of you are looking for ways to further support the game and our team. To answer this, we’ve created the Supporter DLC. This fun little package is a treasure trove for fans, including exclusive digital goodies such as a unique in-game skin, a golden token badge, a digital art book, ES wallpapers, and even the first playable ES prototype version. It’s our way of offering you something special in return for your incredible support!

More Adventures on the Horizon





Since the release, we've been on an incredible journey of growth and expansion. To date, we've added 12 additional rooms, developed 3 DLCs, and released 2 DLCs absolutely free! Looking ahead, this year promises to be even more exciting. We're thrilled to announce plans for at least one more DLC, alongside 2 more free DLCs, ensuring your adventures in Escape Simulator continue to evolve and surprise. Stay tuned, as the best is yet to come!

Upcoming Price Adjustment



With the game evolving and expanding, especially with the addition of VR, we're adjusting the price from $14.99/€14.99/Ā£12.99 to $19.99/€19.99/Ā£16.79 and DLCs from $4.99/€4.99/Ā£3.99 to $5.99/€5.99/Ā£4.99, effective April 14th. We believe this price change better reflects the current value of the game and allows us to keep supporting it long into the future.

Last Sale!





Before the price adjustment, don't miss out on our final sale. If you've been eyeing Escape Simulator for yourself or as a gift, we’ll have one final sale before the price adjustment starting April 2nd till April 13th.

We're deeply grateful for your continued support and excitement for Escape Simulator. We can't wait for you to dive in and experience everything new.

Thank you for being an integral part of our community! šŸ’›

-Pine team

Let's escape a room together! 🄰

February is all about spreading the LOVE! Looking for a fun activity this week? Look no further! Join us on Friday, February 16th, 2024, for the third installment of our Escape Simulator Date Night, this time called, Escape Simulator Friday Date Night!

We'll pair you up with another player for a two-player session of Escape Simulator! To participate, simply hop onto our official Discord server, and reserve your spot by reacting to the latest message in the announcements channel.

Registration for the event will remain open until February 16th at 9 AM CET, at which point we'll start pairing up players. All match-ups will be announced on Discord!

Not sure which room to tackle? Here's a small guide:

Calling all players!



Ready to switch up your usual hangout routine? Just hop on our official Discord server, follow the steps in the announcements channel, and you're all set for a unique online experience.

Can't wait to see you there!

🫶 Pine team

Escape Simulator VR Demo 2.0 is LIVE!

Hey everyone!
Iggy here from Pine and I'm bringing some exciting news for y'all!

Escape Simulator VR is taking a next step forward with the unveiling of VR Demo 2.0. This refined version has been shaped by the invaluable feedback we received from you guys! We’re sincerely grateful for the suggestions and constructive criticism we’ve received so far.

So, what's new in Demo 2.0?


Among the notable additions are a newly introduced camera and a sleek wristband, injecting a fresh perspective and style into the virtual escape room adventure. We’ve optimized the VR experience for smoother gameplay, and numerous bugs have been squashed to ensure a polished and seamless encounter for players. You can check the full changelog down below.



Our collaboration with you guys doesn’t end with Demo 2.0. We’re eagerly anticipating further comments and suggestions to fine-tune the game even more, with the goal of releasing a super-polished full version in the near future.

Support [for more VR devices] incoming!



In terms of supported VR devices, the demo will be accessible via Steam VR (or the new Steam Link App) on popular devices such as Meta Oculus Quest 2, Meta Oculus Quest 3, Steam Index, HTC Vive, and more.

Moreover, our goal is to extend support to numerous other VR devices following the official release of Escape Simulator VR. We highly value any feedback or suggestions that can enhance the player experience on your preferred headset. Your input is incredibly valuable and greatly appreciated!

Get ready for some VR magic!



Mark your calendars because Magic DLC is not only for the flat-screen players! The Escape Simulator Magic DLC will launch on February 22nd and it will be compatible with VR when Escape Simulator VR comes out - very soon!

So make sure to push that Wishlist button!

https://store.steampowered.com/app/2419810/Escape_Simulator_Magic_DLC/

Join us on Discord and Reddit!



We are eager to hear your thoughts and feedback! Join us on our official Discord server or our subreddit.


Pine Studio




Full changelog:



  • Added instant camera that autospawns in your inventory.
  • Added new tutorial intro part where you can pick locomotion type and stance.
  • Added VR band on both hands with the settings and inventory buttons for easier controls and imersion. The band has a screen to display the token count.
  • Hide all VR control panels on the tutorial as controls are now shown directly on the hands.
  • Fixed various issues with VR tutorial controller visuals, such as thinner lines, improved text positions, and binding mismatches.
  • Removed bloom in the game menu in VR.
  • Fixed a bug where sparkles would not spawn in VR.
  • Updated the HTC Vive tutorial controller message to indicate the upper button is now the secondary button. Removed the background panel from VR tutorial controller texts for a cleaner look.
  • Logged OpenXR device for easier Meta Quest 3 detection.
  • Fixed a critical bug where non-VR and VR lobbies would not work.
  • Refactored VR grabbing to make transferring items from one hand to another faster and cleaner, without weird resetting of scale for items that have hand scale defined.
  • Disabled trigger actions if the VR picture camera is held to prevent unintended picture taking.
  • Slightly offset the Meta Quest controller position to better match real-life hand positioning.
  • The VR picture camera now has a 1-second cooldown to prevent spamming or accidental double clicks.
  • Disabled VR picture camera rendering when no more pictures are left.
  • VR pictures are set to always respawn.
  • Added utility methods for easier manual addition of items to VR inventory and for visualizing drawing bounds.
  • Improved VR watch button presses to be easier to trigger.
  • Set proper offsets for HTC Vive and SteamVR Index controllers and improved the throwing mechanism.
  • Added a shadow to VR inventory bubble icons for "key," "hint," and "container" items.
  • Fixed a bug where the VR raycast indicator would not be shown in the main menu.
  • Fixed a bug where VR watches would show in the main menu, causing confusion.
  • VR performance and memory optimizations across several updates, focusing on reducing allocations and improving efficiency in raycasting, memory usage, and controller updates.
  • Added the ability to disable VR item sparkles.
  • Toy2 VR improvements included making drawer handles collidable and puzzle slots triggers in VR.
  • If entering a wall (out-of-bounds) in VR and the menu is entered, the VR position is reset to the last valid position on the map.
  • Improved VR locomotion prompts in Toy1 to ensure buttons are all the same size.
  • VR button interaction improvements, including a new algorithm for calculating finger touch points and adding vibrations to VR button and finger interactions.
  • Added feedback to all inputs for all VR devices in Toy1, ensuring a consistent experience across tutorials and gameplay.