for this build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Small Rope. There are new Tables, new Bed and a collectible Candle Stand. The Raft mechanic was improved.
The Hemp can be found wildly grow on islands (although it is a little rare). It can be directly used as Craft ingredient or it's seeds can be collected and used to planting in Cultivated Field. The Hemp Stem can be used now only for crafting Small rope - which itself adds more possibilities to the game play. There will be more usages of Hemp which will be added in future versions.
The Tables for now are used to increase the comfort and the storage space but in the future they will get some interesting feature too.
The new Grass Beds and Plank Stool are a nice addition to the furniture variety and make the life of the survivor a little easier.
The new collectible Candle Stand offers more stable placement of the Candles. The current system of the Candle placement will be changed in the next versions and the Candle Stands (more types to add in the near future) will get more importance.
Fixes: 01. Fixed: Incorrect Hit Damage calculation (in some situations/higher difficulties hit damage was near zero) 02. Fixed: A Couple of internal engine refactorings/optimizations
For the next update we plan to work on upgrading/reworking of the ingame Map UI. The additional plans include also the Bird Trap, Bird Cage, Old Telescope, Old Pistol, Spear, Smoker, new Island generator, Ponds, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (3) for Alpha 55.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Not muted Player Breath sound in Pause/Main menu 02. Fixed: Not muted Player Heartbeat sound in Pause/Main menu 03. Fixed: Not ignited Campfire starts the Burning sound FX when Stick was added 04. Fixed: Thunder sound FXs were too noisy 05. Fixed: Thunder Sound effect Volume was not based on thunder distance 06. Added: Thunder Sound effect Volume based on Effects Volume setting 07. Fixed: No damage done with tools in Medium and Hard difficulty settings 08. Added: Correct custom degraded texture for destroyable_only Crates washed up on shore 09. Fixed: Stars show up too soon at Sunset 10. Fixed: Stars are way to bright at night 11. Fixed: Too bright Night sky (more tweaks come later) 12. Added: Too bright Moon light when not Full Moon (even when New Moon) 13. Fixed: Too bright Clouds at night 14. Fixed: Too overabundant wild Hemp spawning 15. Added: Wind effect for Carrot Plant 16. Added: Wind effect for Tomato Plant 17. Added: Wind effect for Corn Plant 18. Fixed: Sometimes Stamina is always zero when Swimming 19. Fixed: Some words in ENU localization
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 55.E1 - Hotfix 2
Hello everyone,
A new Hotfix (2) for Alpha 55.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Missing Inventory icons for Plank Side Roof and Plank Side Roof Advanced 02. Fixed: Not possible to fill up the Stick Packs to their maximal capacity 03. Fixed: Potato Chips can't be Salted 04. Fixed: Not intentionally displayed empty white rectangle (used bed icon) in case of MicroSleep 05. Added: Missing Young (not fruiting) Papaya tree (was displayed the Full grown one causing confusion) 06. Fixed: Incorrect Trunk Holder behavior after Adding Logs to a full Trunk Holder - the Log ghosted in hand forever 07. Fixed: Not getting the aimed Log from Trunk Holder but the last added one 08. Fixed: Incorrect weight calculation to Trunk Holder (Solves Full Trunk Holder being pushed by smaller thrown objects) 09. Fixed: Possibility to add Logs to Trunk Holder while the already added logs aren't settled 10. Fixed: Not possible to move to Hand something from Inventory after dropping a burning object from hand (Candle, Lantern, ...) 11. Fixed: Not possible to move to Hand something from Inventory after dropping a not empty object from hand (Coconut Pot, Bucket, ...) 12. Fixed: Sometimes not correct rounding of Mass and/or Volume in Inventory for Pockets, Backpack, Sidebag, ...
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 55.E1 - Hotfix 1
Hello everyone,
A new Hotfix (1) for Alpha 55.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Not possible to take some of the Fruits from the Papaya tree 02. Fixed: Not possible to walk under/between some Forest trees 03. Fixed: Hitting the stones while tired or with low quality object spawns too much small stones 04. Fixed: Corrected Grass bed names in some texts 05. Added: Correct German new texts
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 55.E1 Experimental - Hemp, Tables, Grass Beds, Candle Stand
Hi everyone,
for this experimental build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Small Rope. There are new Tables, new Bed and a collectible Candle Stand. The Raft mechanic was improved.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)
The Hemp can be found wildly grow on islands (although it is a little rare). It can be directly used as Craft ingredient or it's seeds can be collected and used to planting in Cultivated Field. The Hemp Stem can be used now only for crafting Small rope - which itself adds more possibilities to the game play. There will be more usages of Hemp which will be added in future versions.
The Tables for now are used to increase the comfort and the storage space but in the future they will get some interesting feature too.
The new Grass Beds and Plank Stool are a nice addition to the furniture variety and make the life of the survivor a little easier.
The new collectible Candle Stand offers more stable placement of the Candles. The current system of the Candle placement will be changed in the next versions and the Candle Stands (more types to add in the near future) will get more importance.
Fixes: 01. Fixed: Incorrect Hit Damage calculation (in some situations/higher difficulties hit damage was near zero) 02. Fixed: A Couple of internal engine refactorings/optimizations
For the next update we plan to work on upgrading/reworking of the ingame Map UI. The additional plans include also the Bird Trap, Bird Cage, Old Telescope, Old Pistol, Spear, Smoker, new Island generator, Ponds, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
for this Anniversary build we were mainly focusing on expanding the Gardening mechanic with: grass Trimming, Cultivating the ground and making Soil. There are new plants: Carrot and Corn. There are new tools: Crude Shovel, Composter and collectible Old Sickle. The building mechanic was expanded with new Half doors and new Railings. The Stamina and tool Damage mechanic was balanced a little. There are Pirate Ships cruising the Ocean and a large bunch of issues was fixed too.
The gardening mechanic has been expanded and it is now possible to Cultivate the ground by using the new craftable Crude Shovel. It is possible only on spots where no grass is growing. After the field is completely cultivated it is ready to receive seeds or plants to grow.
The Grass can be Trimmed also with bare Hands now - but it needs more hits than a collectible Old Sickle.
The new Carrot plant increases the food variety and brings some new Cook recipes too.
The new Corn plant provides only some limited usage of the Fruit (Cooked and Boiled Corn). The Stalks, Cobs and Leaves will be used in later game updates.
The Composter expands the gardening mechanic in a new way and besides generating Soil for Plants it works well for getting rid of the Spoiled Meal too. The added materials are transforming slowly into Soil - the speed is the fastest when all the 3 material types (brown - sand, green - leaves and sticks, bio - fruit, meal) are added in equal amounts.
The new Railings, Half Doors and the corresponding Half Wall build modules bring more variety to the Building design.
The Stamina mechanic (while running and hitting) and the Tool Damage values during degradation were also balanced a little and now depend also on the difficulty setting.
Pirate Ships are cruising the ocean between islands every couple of days. They stop and anchor by some islands and leave there a chest with valuables. It is not advised to come near or chase them at all - they shoot and destroy everything that comes in their way. It is possible to turn this feature off in the Custom game screen.
1. Added: Main menu button sounds 2. Added: Displaying Candle/Lantern remaining count in the Aim UI 3. Added: new Cook Recipe icons 4. Changed: Stamina balanced and depends on the difficulty setting 5. Changed: Tool damage balanced and depends on the difficulty setting
Fixes:
1. Fixed: Not spawning/appearing Cook Recipe Blueprint object when crafting 2. Fixed: Not colored CookingPot in crafted Cook Recipes 3. Fixed: Not removing Ingredients from Hand when adding to Recipe Blueprints of CookingPot recipes 4. Fixed: Sometimes not loading objects (and in very rare situation the game crashes) due to Time rounding issues before previous save 5. Added: Workaround for not crash (only log the issue to logfile and not show the object) after Load in case of bad Branch/Stick position in TrunkHolder before previous save 6. Added: Workaround for not crash (only log the issue to logfile and not show the object) after Load in case of bad position of Rafts/Canoes/Objects before previous save 7. Fixed: Sometimes bad attaching rope position after save/load when the object is attached not on its bottom side 8. Fixed: Not able to drop the Paddle from hands and not working shortcuts after exiting the Canoe 9. Fixed: Possibility to open ingame Build/Craft/Journal/Inventory screen while Using the Map 10. Fixed: Possibility to open ingame Quick Build/Craft and Quick Select screen while Using the Map 11. Fixed: Tool from Toolbelt regaining original Wear/Quality values when put back to Toolbelt (making the tool not degrading over time) 12. Fixed: The lowest line (Durability/Vitamin C) in Inventory Detail section always shown - even when not needed 13. Fixed: Zero Inventory Volume value for Sealed Jar 14. Fixed: Zero Inventory Volume and Weight values for Old Compass 15. Fixed: Zero Inventory Volume and Weight values for Map 16. Fixed: Remaining part of boiled Lvl. 2 recipe filled to Sealed Jar acted as only Water and not the actual boiled Meal 17. Fixed: Lost nutritious values of boiled Meal when filled in waterholder and later acts as only Water 18. Fixed: Multiple Equipped objects left in Hand after exiting to Main Menu and starting new game or loading another game 19. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually Dropped one when it is spoiling fast (and have only Hand animation as it was holding something) 20. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually one Put to recipe blueprint when it is spoiling fast (and have only Hand animation as it was holding something) 21. Fixed: Not hiding of Hint Notify when any of the Ingame screens is shown 22. Fixed: Not intended possibility to quit to Main menu when Map is still opened and Start/Load another game with messed up hand animations 23. Fixed: Sometimes spoiling of Salt in Barrels and Bottles (applies only to salt water cooked after this hotfix) 24. Fixed: The Cut Coconut spawns in not correct upward rotation (with the open top up) 25. Fixed: Dropped Coconuts (Brown and Green) rolling almost unstoppable 26. Fixed: Dropped Papayas rolling almost unstoppable 27. Fixed: Canoe 'Jumping' away when released/dropped from Drag operation 28. Fixed: Easy pushing of Canoe (just crafted or loaded) placed on ground 29. Fixed: Not Draggable Coconuts (Green and Brown) dropped from destroyed Palm Fronds 30. Changed: More correct Mass for Small Crate (crafted and collectible), Small Chest and Medium Chest 31. Fixed: Not Draggable Banana Palm Trunk (the shorter one) after Save/load 32. Fixed: Not Hitable/Destroyable Banana Palm Trunk (the longer one) after Save/load 33. Fixed: Not Draggable Banana Stem after Save/load 34. Fixed: Banana Stem marked/shown as Salted after save/load (fix effective for newly cut down Banana Stem) 35. Fixed: Not able to Drag any object when standing on Canoe 36. Fixed: Transparent holes in bottom part of Banana Palm Trunk (long and short ones) 37. Fixed: Sometimes messed up Inventory mechanic when trying to move a No-Tool to Toolbelt 38. Fixed: Old Knife's length continuously increasing by every Drop from hand 39. Fixed: Sometimes messed up Inventory mechanic when: 40. Stashing the actually Equipped Tool from Toolbelt when moving an Item to Hand 41. Removing the actually Equipped Tool from Toolbelt when moving the Tool from Hand 42. Stashing the actually Equipped Tool from Toolbelt when moving a Tool to the actually equipped Slot in Toolbelt 43. Stashing the actually Equipped Tool from Toolbelt when moving the Tool from the actually equipped Slot in Toolbelt 44. Changed: Bigger 'Aim text' font size 45. Fixed: Not enough width of the 'Aim text' background box when: 46. aiming at Edible object 47. aiming at Destructable object 48. aiming at Repairable object 49. aiming at Cooked object
For the next update we plan to work on upgrading/reworking of the ingame Map UI. The additional plans include also the Old Telescope, Old Pistol, Spear, Smoker, new Island generator, Ponds, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
for this experimental build we were mainly focusing on expanding the Gardening mechanic and adding new plants - Carrot and Corn. It is possible to Trim the grass and Cultivate the ground. There is an Old Sickle and a Crude Shovel added. The Soil can be made in Composters. New cooking Recipes were added and a large bunch of issues was fixed too.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)
The gardening mechanic has been expanded and it is now possible to Cultivate the ground by using the new craftable Crude Shovel. It is possible only on spots where no grass is growing. After the field is completely cultivated it is ready to receive seeds or plants to grow.
The Grass can be Trimmed also with bare Hands now - but it needs more hits than a collectible Old Sickle.
The new Carrot plant increases the food variety and brings some new Cook recipes too.
The new Corn plant provides only some limited usage of the Fruit (Cooked and Boiled Corn). The Stalks, Cobs and Leaves will be used in later game updates.
The Composter expands the gardening mechanic in a new way and besides generating Soil for Plants it works well for getting rid of the Spoiled Meal too. The added materials are transforming slowly into Soil - the speed is the fastest when all the 3 material types (brown - sand, green - leaves and sticks, bio - fruit, meal) are added in equal amounts.
1. Added: Main menu button sounds 2. Added: Displaying Candle/Lantern remaining count in the Aim UI 3. Added: new Cook Recipe icons
Fixes:
1. Fixed: Not spawning/appearing Cook Recipe Blueprint object when crafting 2. Fixed: Not colored CookingPot in crafted Cook Recipes 3. Fixed: Not removing Ingredients from Hand when adding to Recipe Blueprints of CookingPot recipes 4. Fixed: Sometimes not loading objects (and in very rare situation the game crashes) due to Time rounding issues before previous save 5. Added: Workaround for not crash (only log the issue to logfile and not show the object) after Load in case of bad Branch/Stick position in TrunkHolder before previous save 6. Added: Workaround for not crash (only log the issue to logfile and not show the object) after Load in case of bad position of Rafts/Canoes/Objects before previous save 7. Fixed: Sometimes bad attaching rope position after save/load when the object is attached not on its bottom side 8. Fixed: Not able to drop the Paddle from hands and not working shortcuts after exiting the Canoe 9. Fixed: Possibility to open ingame Build/Craft/Journal/Inventory screen while Using the Map 10. Fixed: Possibility to open ingame Quick Build/Craft and Quick Select screen while Using the Map 11. Fixed: Tool from Toolbelt regaining original Wear/Quality values when put back to Toolbelt (making the tool not degrading over time) 12. Fixed: The lowest line (Durability/Vitamin C) in Inventory Detail section always shown - even when not needed 13. Fixed: Zero Inventory Volume value for Sealed Jar 14. Fixed: Zero Inventory Volume and Weight values for Old Compass 15. Fixed: Zero Inventory Volume and Weight values for Map 16. Fixed: Remaining part of boiled Lvl. 2 recipe filled to Sealed Jar acted as only Water and not the actual boiled Meal 17. Fixed: Lost nutritious values of boiled Meal when filled in waterholder and later acts as only Water 18. Fixed: Multiple Equipped objects left in Hand after exiting to Main Menu and starting new game or loading another game 19. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually Dropped one when it is spoiling fast (and have only Hand animation as it was holding something) 20. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually one Put to recipe blueprint when it is spoiling fast (and have only Hand animation as it was holding something) 21. Fixed: Not hiding of Hint Notify when any of the Ingame screens is shown 22. Fixed: Not intended possibility to quit to Main menu when Map is still opened and Start/Load another game with messed up hand animations 23. Fixed: Sometimes spoiling of Salt in Barrels and Bottles (applies only to salt water cooked after this hotfix) 24. Fixed: The Cut Coconut spawns in not correct upward rotation (with the open top up) 25. Fixed: Dropped Coconuts (Brown and Green) rolling almost unstoppable 26. Fixed: Dropped Papayas rolling almost unstoppable 27. Fixed: Canoe 'Jumping' away when released/dropped from Drag operation 28. Fixed: Easy pushing of Canoe (just crafted or loaded) placed on ground 29. Fixed: Not Draggable Coconuts (Green and Brown) dropped from destroyed Palm Fronds 30. Changed: More correct Mass for Small Crate (crafted and collectible), Small Chest and Medium Chest 31. Fixed: Not Draggable Banana Palm Trunk (the shorter one) after Save/load 32. Fixed: Not Hitable/Destroyable Banana Palm Trunk (the longer one) after Save/load 33. Fixed: Not Draggable Banana Stem after Save/load 34. Fixed: Banana Stem marked/shown as Salted after save/load (fix effective for newly cut down Banana Stem) 35. Fixed: Not able to Drag any object when standing on Canoe 36. Fixed: Transparent holes in bottom part of Banana Palm Trunk (long and short ones) 37. Fixed: Sometimes messed up Inventory mechanic when trying to move a No-Tool to Toolbelt 38. Fixed: Old Knife's length continuously increasing by every Drop from hand 39. Fixed: Sometimes messed up Inventory mechanic when: 40. Stashing the actually Equipped Tool from Toolbelt when moving an Item to Hand 41. Removing the actually Equipped Tool from Toolbelt when moving the Tool from Hand 42. Stashing the actually Equipped Tool from Toolbelt when moving a Tool to the actually equipped Slot in Toolbelt 43. Stashing the actually Equipped Tool from Toolbelt when moving the Tool from the actually equipped Slot in Toolbelt 44. Changed: Bigger 'Aim text' font size 45. Fixed: Not enough width of the 'Aim text' background box when: 46. aiming at Edible object 47. aiming at Destructable object 48. aiming at Repairable object 49. aiming at Cooked object
For the next update we plan to work on upgrading/reworking of the ingame Map UI. The additional plans include also the Old Telescope, Old Pistol, Spear, Smoker, new Island generator, Ponds, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A valid question indeed! Also I have been wondering when the update, we promised to provide you with, is soon going live, but unfortunately some new issues came up during development and bug testing. It was clear further and deeper investigation was required that takes time. Because of this we decided to not take into account releasing an update containing a faulty version.
As a matter of fact our fulltime jobs demand quite a lot from us and because of that it also had impact on our private lives. To resolve the situaton appropriately we set up a brainstorm meeting to determine the outlines of what postponing means for us as a developer team as well as what it means for you, the community. Our conclusion is: Be it tomorrow, be it today, be it this week - we are not able to promise to you when A54.E1 will be released but we can say it is going to happen some time this week. We'll try our best!
In any way it is not an easy thing for us to postpone the update again but we think a decision needed to be made to keep up the usual quality! Either way there's a lot to look forward to in the new update ... even though the update that will be released a little bit later than expected ... ːsteamhappyː
Thank you for all of your support and passion!
Best wishes & All the best! Chris, representing G4GT
Postponed Alpha 54.E1
Hello there,
we apologize, but we would like to inform you that the Alpha 54.E1 update which was planned to release on 29.01.2021 was postponed to 02.02.2021 due to some private life situations and extreme dayjob overload (mainly last week).
Thank you for your patience.
Gamers4Gamers Team.
Alpha 53 - Hotfix 4
Hello everyone,
A new Hotfix (4) for Alpha 53 (regular and experimental) is now available!
Bug Fixes: 1. Fixed: The Cut Coconut spawns in not correct upward rotation (with the open top up) 2. Fixed: Dropped Coconuts (Brown and Green) rolling almost unstoppable 3. Fixed: Dropped Papayas rolling almost unstoppable 4. Fixed: Canoe 'Jumping' away when released/dropped from Drag operation 5. Fixed: Easy pushing of Canoe (just crafted or loaded) placed on ground 6. Fixed: Not Draggable Coconuts (Green and Brown) dropped from destroyed Palm Fronds 7. Changed: More correct Mass for Small Crate (crafted and collectible), Small Chest and Medium Chest 8. Fixed: Not Draggable Banana Palm Trunk (the shorter one) after Save/load 9. Fixed: Not Hitable/Destroyable Banana Palm Trunk (the longer one) after Save/load 10. Fixed: Not Draggable Banana Stem after Save/load 11. Fixed: Banana Stem marked/shown as Salted after save/load (fix effective for newly cut down Banana Stem) 12. Fixed: Not able to Drag any object when standing on Canoe 13. Fixed: Transparent holes in bottom part of Banana Palm Trunk (long and short ones) 14. Fixed: Sometimes messed up Inventory mechanic when trying to move a No-Tool to Toolbelt 15. Fixed: Old Knife's length continuously increasing by every Drop from hand 16. Fixed: Sometimes messed up Inventory mechanic when: 16.a Stashing the actually Equipped Tool from Toolbelt when moving an Item to Hand 16.b Removing the actually Equipped Tool from Toolbelt when moving the Tool from Hand 16.c Stashing the actually Equipped Tool from Toolbelt when moving a Tool to the actually equipped Toolbelt Slot 16.d Stashing the actually Equipped Tool from Toolbelt when moving the Tool from the actually equipped Toolbelt Slot 17. Changed: Bigger 'Aim text' font size 18. Fixed: Not enough width of the 'Aim text' background box when: 18.a aiming at Edible object 18.b aiming at Destructible object 18.c aiming at Repairable object 18.d aiming at Cooked object
We would like to thank you all for your support, bug reports and feedback.