I am absolutely happy to announce that Escape the Pacific is now also available on Twitch with its own game directory/category!
Now you don't need to choose a general category, such as "Survival", anymore when streaming. Instead simply choose the game title from its now available twitch directory.
For reaching out to me and the extraordinary support throughout the course of the last week I like to thank markwars and atheenon. Not mentioning a name I also want to say thanks a lot to the helping hand from someone of the Twitch team, not wasting any time to help resolve the situation :)
The game directory for Escape the Pacific on Twitch is found here: Twitch Link
Best wishes, Chris, representing G4GT
Summer Schedule 2020
Hi everyone,
the summer is finally here and in this short announcement we would like to inform you about our summer schedule.
We are leaving to vacation with our families and in between we are also going to work in our full time jobs which means stress in general so we can't guarantee there will be regular updates during summer time.
The last regular pre-summer release was published last week, on June 12th. We plan to release the next game update on September 4th. During the stretched interval between these releases we plan to work on some interesting and unique features that need more work and we hope you will like them. From September we plan to resume our normal schedule and will return to release an update every 4th Friday.
With the help of our community we together have done a big amount of work and laid down a very good foundation to further improve our game to all our liking.
Thank you all for all of the feedback, ideas and suggestions and for the patience during solving issues!
We wish you a very nice summer and good health and we hope to continue together with our work relaxed and well rested.
Best regards,
Gamers4Gamers Team.
Alpha 51 - Sextant, Pocket Watch, Sundial and more
Hi everyone,
for this update we were mainly focusing on adding the Sextant and using it in the Local Map. The Old Pocket Watch and Sundial helps the more precise mapping. Ripened fruits fall to the ground and Water holder objects have gotten dynamic weight. A couple of issues were fixed too.
The Sextant has been finally added and enabled to use in the Local Map. It offers faster position measuring than the Triangulation does - of course after learning its basics which are described in detail in the in-game help pages and hint screens. To make the use of the Sextant in a more simple way, the game offers the best accurate measuring around Noon. Noon time can be more or less accurately determined by crafting and using a Sundial.
The Sundial is the most simple and oldest tool for measuring the time. It can be crafted anywhere on the ground and besides 1 Branch as the time passes it needs Tiny or Small Rocks to be added to the endpoints of the branches shadow. It is possible to pick up the unnecessary Rocks from it again. When the shadow is not shortening anymore and slowly begins to grow it is the the moment of right noon.
The Old Pocket Watch can be set also based on the Sundial and can be used in the game as a time reference. It can get inaccurate after a couple of days, therefore it needs to be reset periodically - best around Noon.
The Old Pocket Watch and the Sextant can be found in a chest on some shipwreck - the location can be found written on a paper piece in a chest on the island to which the Stone arrow on the starting island is aiming to.
The Fruit Ripening & Regrow mechanic have gotten a nice update - a portion of the fully ripened fruit now falls to the ground. Fruit fallen lays untouched for a couple of days and after that disappears. During that interval they are slowly spoiling as the other fruits do. This change gives more realism and slightly more fruit available for the player to survive.
The water holder objects now are weight based on the amount of the liquid contained. The savegame backwards compatibility engine has been fine tuned too so some of the older save games won't force the game to freeze at loading/starting.
Changelog : (* needs new game)
New features:
01. Added: Sundial 02. Added: Old Sextant* 03. Added: Old Pocket Watch* 04. Added: Old Compass 05. Added: Tiny Rock 06. Added: Human Skeleton* 07. Added: Paper Piece*
General:
01. Added: WaterHolders are weight based on the amount of liquid in them 02. Added: Additional Navigation Pockets for Sextant and Telescope in Inventory screen 03. Added: Hint for Sextant 04. Added: Hint for Compass 05. Added: Hint for Pocket Watch 06. Added: Hint for Sundial 07. Added: Help screen for Sundial 08. Added: Custom animation for hitting with Old Iron Axe 09. Added: Functionality to Check and invalidate the SaveFile based on more parameters
Fixes:
01. Fixed: Palm Frond not spawning when cut down from Young Banana Tree 02. Fixed: Game freezing during loading when there were coconuts on the fronds after fronds was cut down 03. Fixed: Rudder incorrectly moved with left/right buttons instead of Rotate left/Rotate right buttons in SailingUI 04. Fixed: Sail incorrectly rotated with Rotate left/Rotate right buttons instead of left/right buttons in SailingUI 05. Fixed: Incorrect hotkey displayed for Rudder rotation (the Sail ones) in SailingUI 06. Fixed: Incorrect hotkey displayed for Sail rotation (the Rudder ones) in SailingUI 07. Fixed: Incorrect functionality for Sail Up/Down in SailingUI 08. Fixed: Sail left/Right hotkeys not hidden in beginner and Up levels in SailingUI 09. Fixed: Incorrect button functionality for Sail Up/Down during Sail mode for controllers 10. Fixed: Incorrect button functionality for Sail Left/Right during Sail mode for controllers 11. Fixed: Incorrect button functionality for Rudder Center during Steering mode for controllers 12. Fixed: Incorrect button functionality for Rudder Left/Right during Steering mode for controllers 13. Fixed: Possibility to turn on Sail or Steering mode while SailingUI enabled 14. Fixed: Still displayed Sailing hotkeys after another game start 15. Fixed: Still displayed Steering hotkeys after another game start
For the next update we plan to work on raft building mechanic issues some more and to continue to work on the map UI with higher priority. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
Alpha 50 - Sailing UI, Fruit Ripening & Regrow System, Old Knife
Hi everyone,
for this update we were mainly focusing on adding the Fruit Ripening & Regrow system with a couple of fruit ripe stages and the long awaited Sailing UI which makes sailing much easier in the early stages of the game. There is a new Collectible Old Knife and a couple of issues were fixed too.
The Fruit Ripening & Regrow system was a huge change in the game engine, brings many more interesting challenges and features and changes gameplay essentially. Existing fruits have gotten a couple of new models in different ripe stages and there's even more to come later during the development phase. The different fruit types have different ripe stages, ripe speeds and different regrow intervals.
Finally, the new Sailing UI has been added - being a big help to learn the sailing mechanic, mainly in the early stages of the game. The Sailing UI comes with 5 different difficulty levels: from very easy 'Starter' having automatic systems up to 'Expert' where you are in full manual control and UI indicators are turned off as well. Switch between each of the different levels freely at any time. It is still possible to individually and manually control Sails and Rudders as before. The Sailing UI difficulty levels are not meant to be mistaken as Sailing Physic Realism/Difficulty levels which will be added later.
There is a new collectible Old Knife which offers stronger hits. The other knives and blades with different properties are on the way. The Canoe buoyancy mechanic has been updated to be not so jumpy and based on that new mechanic the buoyancy for all raft modules will be updated too.
Changelog: (* needs new game)
New features:
01. Added: Fruit Ripening system* 02. Added: Fruit Regrow system* 03. Added: Fruit ripe stage models* 04. Added: Sailing UI 05. Added: Collectible Old Knife*
General:
01. Added: Improved buoyancy for all canoes 02. Added: Restriction attaching additional rudders in opposite directions than the first one
Fixes:
01. Fixed: Tall Grass Roll has no weight in inventory 02. Fixed: Tall Grass Roll has no volume in inventory 03. Fixed: A couple of minor internal Raft issues 04. Fixed: Freshly harvested Brown Coconut not floating (ok after save/load)
For the next update we plan to work on raft building mechanic issues some more and to begin to work on the local mapping system (and UI) with the Sextant (along with Sun Clock and Old Watch) with higher priority. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
Alpha 49 - Grassy Island, new Build material & modules, Transport Canoe
Hi everyone,
besides still focusing on fixing existing issues we managed to add a new grass system, new rocks and bigger Grassy Island. The new Tall Grass can be used as material for the new Grass building modules tier. The Long Canoe allows transporting of boxes, chests and barrels attached to its back part. A couple of older game breaking issues were fixed too.
The finally arrived optimized new grass system (along with a new ground texturing mechanic) opened the path for introducing bigger islands. The first in the list is the new bigger (to this time the biggest) Grassy island which features also the new Grass and new Rock models.
The new Tall Grass can mainly be found on this island type which can be used as a building material for a brand new sort of building modules.
The Grassy island offers slightly limited building methods because only small bushes are available and the only way to get away from this island is to build a canoe or small raft from driftwood.
The new Long Canoe allows to transport boxes, chests and barrels attached to its back part. It moves slower than the simple Canoe but can be a big help when it is needed to transport objects against the wind over shorter distances.
Among a couple of minor ones also two major issues were fixed: Attached crates, chests, boxes and barrels aren't automatically detaching during longer journeys between the islands; Seagulls sitting on the Nest rocks don't fall/clip into rocks after being shot down.
Changelog: (* needs new game)
New features:
01. Added: Optimized Grass system 02. Added: Optimized ground texturing mechanic 03. Added: Grassy Island* 04. Added: Tall Grass Roll build material* 05. Added: Grass based building modules 06. Added: Long Canoe for transportation
General:
01. Added: New realistic Rocks* 02. Added: New realistic Grass 03. Added: Filtering possibility of materials in Build screen
Fixes:
01. Fixed: Old Iron Axe damage increased to 130 02. Fixed: Missing Stone Arrow on some Lagoon Islands 03. Fixed: Missing inventory icon for Banana Shelter 2 04. Fixed: Not stackable empty Coconut pots (for originally empty Coconut pots after cooking) 05. Fixed: Incorrect displaying 'Empty' hotkey for WaterHolder on Cookplace 06. Fixed: Incorrect displaying 'Fill' hotkey for WaterHolder on Cookplace 07. Fixed: Incorrect ground texture (grassy) for Rocky Islands 08. Fixed: Incorrect HP shown for Old Stick Paddle before first use 09. Fixed: Recipes not Cooking on CookPlaces 10. Fixed: Not applying hunger value when Drinking Cooked recipe (for example Boiled meat and Egg) 11. Fixed: Missing description text in inventory for Dead Grass and Old Stick Paddle 12. Fixed: Shot down Seagulls clipping into Nest rocks 13. Fixed: Small live Seagull body size 14. Fixed: Auto "detaching" objects from Raft bases on the ocean when travelling to islands far away
For the next update we plan to recheck the raft building mechanic and to continue the work on the Sailing UI with higher priority. The additional plans include also the Old Telescope, Old Knife, Old Watch, Sun Clock, Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
For this update we were mainly focusing on fixing existing issues, however we'll have a new collectible Old Iron Axe, an Old Wood Hammer and a new Shelter too. Some goods are spawning on Ritual places and some Crates on Ship wrecks too. Pocket slots now have their hotkeys, Player character temperature mechanic has been updated and there are more game changing elements added as well.
The new collectible Old Iron Axe and Old Wood Hammer are the first ones from the list of collectibles that are planned to be added in future updates. The Iron Axe offers stronger hits and the Wood Hammer allows to craft higher quality objects.
The new Simple shelter is more comfortable and in future some complete Hut buildings will be added too.
The Ritual stone spawns some more types of food now. New food is spawned every other day, but the player must leave the island at least to some other remote island without returning to the Ritual stone for 2 days. There are plans for some features to punish the very greedy players in the future. There are Crates on the Ship Wrecks which can be salvaged - the bigger the wreck the more crates are spawned.
To make the gameplay more user friendly, the Inventory Pockets slots are now accessible via Hotkeys (1-2) and due to that fact, the ToolBelt slots were renumbered to (3-7). The Player Real-Feel Temperature mechanic has been updated mainly to avoid freezing during nights with moderate temperatures and only mild wind blowing.
Changelog:
New features:
01. Added: Collectible Old Iron Axe 02. Added: Collectible Old Wood Hammer 03. Added: Ritual Place functionality 04. Added: Spawning of Crates on Ship wrecks 05. Added: Hotkey Numbers for Pockets (1-2) and for Toolbelt changed to 3-7
General:
01. Added: New Subcategory Openings and Shelters in Build screen 02. Changed: Shelter recipes moved to Build/Shelters subcategory 03. Changed: Wall Doors and Wall Windows moved to Build/Openings subcategory 04. Changed: Doors/Windows moved to Build/Openings subcategory 05. Changed: Craft/Build Group buttons reworked to Toggle 06. Changed: Heart beat and Breath sound volume lowered to 0.1 (from 0.33) 07. Changed: Increased Stamina endurance for Craft (Lowers stamina degradation per craft hit) 08. Changed: Chest and Box spawned on Ship wrecks with darker texture 09. Changed: Player Real-Feel temperature model changed to not freeze during night at 25° Celsius when dry and only mild wind blows 10. Added: Water and Dried fruit spawning on the Ritual stone
Fixes:
01. Fixed: Incorrect island generation after save/load 02. Fixed: When Journal key is not assigned, defaults to 'J' 03. Fixed: Unsupported text displaying wrong in Load screen 04. Fixed: Text for unsupported savegames was not localized 05. Fixed: Unsupported text displaying wrong in Load Game menu 06. Fixed: Sometimes bad Shark orientation when spawned 07. Fixed: Sharks spawned too close to Shore (and colliding) 08. Fixed: Shark spawned too close to Ship wreck (and colliding) 09. Fixed: Door/Window on raft detaching from Door/Window Wall module at some distance from islands 10. Fixed: Canoe Blueprint drifted away sometimes after they were placed 11. Fixed: Shark name displayed as "Raw" instead of "Alive" 12. Fixed: Small palm crate sometimes not possible to attach (when was rotated upside down) to the raft 13. Fixed: Two Sharks spawned too close to each other (and colliding) 14. Fixed: Small wood crate sometimes not possible to attach to the raft 15. Fixed: Not possible to attach Small Chest to the raft 16. Fixed: Disappearing Strong Rope (and holding nothing in hands) after detaching Crates from the Raft 17. Fixed: Not looking in the saved direction after loading the game (only for first time) after game start 18. Fixed: Tutorial First Time Craft Axe failed to complete 19. Fixed: Incorrect language set for the 'Next' button in New Game Screen after language change 20. Fixed: Incorrect language set for the 'Season' slider in Custom Game Screen after language change 21. Fixed: WaterHolder object in inventory after drinking from isn't moved to free slot (and removed from original slot) 22. Fixed: WaterHolder object in inventory disappearing after drinking from and there is no free slot 23. Fixed: WaterHolder Object that was moved to Hands from Crate gets incorrect water level in inventory when filled 24. Fixed: Not equipping to hand (disappear) the WaterHolder if there were multiple of it and drinked from 1 of them 25. Fixed: Palm Sail colliding with other objects and pushing them 26. Fixed: Jumping/rotating Palm Sail after detaching from Sail Mast 27. Fixed: Disappearing Sail when detached (after save/load), and later dropped and save/load again 28. Fixed: Disappearing Sail Mast when detached (after save/load), and later dropped and save/load again 29. Fixed: Disappearing Rudder when detached (after save/load), and later dropped and save/load again 30. Fixed: Not possible to attach Chests to Raft when Raft is not in horizontal position (on steep shore) 31. Fixed: Attached Chests to Raft makes the Raft Turn/jump after save/load when Raft was not in horizontal position (on steep shore) 32. Fixed: Jumping Raft after Door Wall module was attached to a Stable Banana Simple Pillar on the Raft 33. Fixed: Jumping Raft after Door Wall module was attached to a Stable Trunk Simple Pillar on the Raft 34. Fixed: Not able to dismantle the Shelter (crafted one - not the old one on islands) 35. Fixed: Missing icons for Tankards after there was Salt water cooked in it (and contains Salt) 36. Fixed: Missing icons for Goblets after there was Salt water cooked in it (and contains Salt) 37. Fixed: Cooked Coconut Flesh on Campfire results in incorrect inventory icon 38. Fixed: Coconut Cut sometimes filled with unknown liquid after Save/Load 39. Fixed: Coconut Green Cut sometimes filled with unknown liquid after Save/Load 40. Fixed: Not spawning all of the required items in Crates on the Collectibles' island (the one in direction of the Stone Arrow)
As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
Alpha 47 - Ship Wrecks, Sharks, Primitive Shelters, Statues and more Islands
Hi everyone,
For this update we were mainly focusing on adding new content to the ocean: Ship Wrecks and Sharks. On the ground we have primitive Shelters and Native's Statues. Canoes are now affected by wind and there are some preparation works for future bigger and mixed islands also. There are more game changing elements added and a couple of the issues were fixed too.
Sunken Shipwrecks near islands' shores are just the first ones from the wide list of ships to be added in the future on the Pirates' side and on the Royal side too. Materials can be salvaged from those wrecks to be re-used in interesting new building and tool recipes. Ships will add some more interesting gameplay and story elements in future updates.
Our new White Sharks are the first ones to populate the waters and will make the game more interesting and challenging. They are behaving rather neutral now and can be seen swimming near ship wrecks. Sharks will get a more sophisticated behaviour and some special features as the time passes.
A new recipe was added to build a very simple and primitive A-type shelter which can be a big help in situations when the player needs some rest in a more or less protected environment while being very short on resources.
As natives once also occupied a couple of islands, one island served as a special/sacred place for them. Some statues can be found standing on the cluster islands' shores looking in the direction of the sacred island or looking to the opposite direction trying to force visitors to turn back and run for his life. The island with sacred place will get some special meanings and interesting features in future builds.
The island cluster was enlarged to have 20 islands at maximum. It will allow to add more diverse island types and there will also be more space to add some quest destinations/elements in the future. The amount of bigger island was increased too.
A new collectible Old Stick paddle with already degraded quality was also implemented including an old burnt down medium Campfire with collectibles around. The very old savegames aren't supported any more and the game won't hang-up trying to decode them. Seagulls are finally sleeping silently during the nights and a couple of Hint screens were added to help understand some of the games new features.
Changelog:
New features:
01. Added: Ship Wrecks 02. Added: Sharks 03. Added: Primitive Shelter recipes 04. Added: Statues 05. Added: Wind blows the Canoe 06. Added: Old burnt down Campfires with collectibles
General:
01. Changed: Increased maximal Island amount 02. Changed: Increased bigger Island amount 03. Added: Ritual place on one island 04. Added: Silenced/Sleeping Seagulls on rocks at night 05. Added: Limited backward savegame compatibility to ensure stability 06. Added: Collectible Old Stick Paddles with degraded quality 07. Added: Hint screen "Sails" 08. Added: Hint screen "Walk in Wind" 09. Added: Hint screen "Wind blows the Canoe" 10. Added: Hint screen "Attaching the objects to Raft" 11. Added: Hint screen "Statues" 12. Added: Hotkey info in ActionBar for Stand Up when Sitting 13. Added: Functionality for "Sit on floor"
Fixes:
01. Fixed: Misleading Turtle Achievement texts on Store page (First Turtle and 50 Turtles) 02. Fixed: Incorrect Sleep_I achievement unlocking 03. Fixed: Cropped Objective Steps lines in Quests page in Journal screen 04. Fixed: Corrected all "Salt" texts to "Salz" in DEU language file 05. Fixed: Sometimes not displaying Boat wrecks and old paddles on islands 06. Fixed: Sometimes not displaying Old Shelter with Oil Lamp on islands 07. Fixed: Incorrect hotkey icon for "Sit on Stool" in ActionBar when using Controller
As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing issues with higher priority. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 46' is now available.
For this update we were mainly focusing on adding the mechanic for Collectible Map & Compass and there are new Boat Wrecks & Paddles on the shore too. The old lean-in Shelters with used objects and the player Wind effects make the game more interesting. More game changing elements were added and a couple of issues fixed too.
Map & Compass finally materialized! They are now like other collectible objects and without them equipped in the new special Navigation pockets it is not possible to do the Mapping! The compass and the map system will get a unique feature in future builds to make mapping more interesting.
As mentioned lately, the game will begin to continually get more and more content to make the gameplay more interesting and enjoyable. The first couple of gameplay elements from our huge list are here.
On some islands it is possible to find different Boat wrecks along with an optional Paddle which is of better quality and is durable for longer compared to the craftable version.
The Starting Island now does not have any man made objects, but some long forgotten survivor left a Stone Arrow sign on the shore indicating a nearby island where he placed his stash of objects.
Somebody has built some small A-type lean-in shelters on some of the islands with still usable objects around it.
The in-game character now feels the wind effects (slower walk/run speed into strong wind and vice versa) and you'll also hear exhausted Breathing and Heart beat sounds.
The basic mechanic for Objectives was also added. New Objectives (to help players with some of the game mechanics) and Quests (to motivate players for exploration) will be added continually. The Main Story elements will be added later.
01. Changed: Island 1 collectibles are on Island 2 02. Added: Generation of Map and Compass in Small Chest on Island 2 03. Added: Boat Wreck & Paddle spawning randomly on Shore 04. Added: Stone arrow on Island 1 05. Added: Old Shelter A & Objects spawning around randomly on Shore 06. Added: Enough resources on starting island (except the Rocky one) to craft the starter tool set
Fixes:
01. Fixed: Rudder jumping/flying after detached from raft base 02. Fixed: Sail mast jumping/flying after detached from raft base 03. Fixed: Incorrect Icon for First Craft Campfire Tutorial 04. Fixed: Game crash when loading some of the older savegames 05. Fixed: Button texts for Tutorial Screen in Journal not translated
While adding more and more content, making our game more user friendly with more Hints, Tutorials and narrative texts, re-enabling the Sextant and the 5000x5000 km game map again is still our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
we are heading towards the end of the year and before that we would like to take this opportunity to thank you all for supporting us throughout the year! Thank you for your ideas, suggestions and criticism helping us make Escape the Pacific a better game!
In 2019 we were mainly concentrated on adding basic mechanics and functionality. However we also ... • expanded game content with many new models and introduced new island types, • upgraded the game lighting system as much as the cloud system was replaced with a more realistic volumetric one, • updated the cooking system and added new recipes • and implemented the new-comer systems Vitamin C and Food diversity to provide a more challenging game experience.
As almost all of the basic features are already implemented (mainly, except of the 25 000 km2 open ocean with island clusters), we'll put our focus on adding more and more content for the next year, eg vegetation, island types, animals, quests, story elements ... and maybe the basics for multiplayer. Certainly we have some surprise elements planned too. With Escape the Pacific taking place in the mid 1800's there's a whole lot of possibilities to implement interesting and unique features. We hope that our community will continue to support us with new ideas, suggestions and with their positive energy - so, together, we get to improve the game and increase gaming experience. Some of your ideas we already received were truly inspiring and will find their way into the game sooner or later for sure.
Holidays are here and besides resting we plan to work on new features and on improving gameplay a little, working a bit less on the game than usual.
Our next build will be released in January 2020, until then: We wish you a Merry Christmas and a happy New Year!
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Gamers4Gamers Team.
Alpha 45 - Controller support & Tutorials
Hi everyone,
For this update we were mainly focusing on adding Controller support and a basic system for Tutorials too. There are a couple of small features we added and a couple of issues were fixed too.
Controller support is now finally available and its engine is compatible with the majority of available game controllers out there. As this is the first implementation for Controller support we are putting fixing possible incompatibility altogether with completing some of the minor UI issues onto our to-do list.
The Tutorial system is currently offering simple Tutorials to help get familiarized with some of the basic mechanics of the game. More detailed and specialized tutorials will be added continually. Along with that we have added an additional Tutorials screen to the Journal from where Tutorials can be started, stopped, restarted or continued for any of the tutorials available. And in Options menu there is also a switch for displaying Tutorials or not.
As we received lots of responses from our gamers being confused about special game variables meaning in "Custom Game" menu, we added new tooltip texts and information to this screen. Window panels were given a new (and more practical) top hinge position when attached and we have also added a Small Chest which may be serving a special purpose in future updates.
Changelog:
New features:
01. Added: Controller support 02. Added: Tutorial system 03. Added: Tutorials screen in Journal 04. Added: New Small Chest object 05. Added: New Hint screens for Doors and Windows describing the Attach/Detach procedure 06. Added: New Tooltip texts and screens in Custom game screen describing DayForward and TimeFlow game parameters
General:
01. Added: Top hinged position for Window panels 02. Added: Random Placement position for Collectible objects on shore 03. Changed: Raft rotation stopping faster 04. Added: Optimization procedures in preparation for bigger islands
Fixes:
01. Fixed: Game load sometimes freezing up when loading very old savegames 02. Fixed: Attached objects to Raft objects losing attached state after save/load 03. Fixed: Objects placed on raft sometimes very jumpy 04. Fixed: Small Barrel sometimes not correctly sitting on raft when attached 05. Fixed: Collider for Trunk Raft Module sometimes not working 06. Fixed: Attached object to Raft side modules not correctly attached 07. Fixed: Objects being incorrectly attached to raft base modules after 2x save/load 08. Fixed: Raft rocketing up after attaching Pillars or Rudders to it 09. Fixed: Word Wid -> Wind in Scenarions Challenges screen 10. Fixed: Floating/Jumping player character when dragging blueprints of big objects 11. Fixed: Unable to look closely at Sailing Pillars and Rudders after save/load 12. Fixed: Sometimes not saved attached state for Doors/Windows attached to Door/Window Wall modules built on raft 13. Fixed: Raft jumping around after save/load when Railing was built on it 14. Fixed: Raft jumping around after save/load when Doors/Windows was attached to Door/Window Wall modules on it 15. Fixed: Not correctly saved detached state of Doors/Windows detached from Door/Window Wall modules
We plan to work some more on making our game more user friendly with more Hints, Tutorials and narrative texts but re-enabling the Sextant and the 5000x5000 km game map again will still be our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.