- New technical foundation: The entire user interface has been redesigned and optimised to ensure a smooth and fast gaming experience. Experience the fastest ETS ever Thanks to the new architecture, the game is now also better optimised for mobile devices.
- Alliance Radar: - The alliance radar is now available! Playing in an alliance gives you a better overview of what's going on in your alliance. The Alliance Radar allows you to get information about the activities of your alliance members. Use this new feature to strengthen your alliance and achieve victory in the Iridium Wars!
- City Overview: - The city overview now offers a compact overview of all important information and tasks in your city. - You can now see at a glance what needs to be done and issue your orders directly from the city overview. - Save valuable time and keep track of what's happening in your city.
Start Round XI
- Merchant mode (former PvE mode): - When Merchant Mode is Active, you can no longer be attacked by other players. In return, you can no longer attack players. Except mission cities (e.g. Endor) - Cost: 35% of your resource production - Requirements: You have not captured a colony in the last 72 hours. - De/activation time: 24 hours
- QoL Improvements: - Improvement Simulator: the simulator now shows possible gains from all soundings when called. Attention the technology values should be adjusted for more accurate results for the defender
- BALANCING: - a) New technology like weapon technologies and engines affect aircraft: one research level can now bring different bonuses for aircraft of the same aircraft type. - b) This has allowed us to remove the aircraft attribute weight. Aircraft now have only one takeoff weight and research no longer has any effect on weight. - c) As a result, almost all aircraft values have changed - d) cost formula esw + oxi has been changed. - e) adjustment mahem speed (+ 250 from 1500 to 1750) - f) For the first time the combat script formula was also adjusted. A big difference in combat value has a little more effect. - g) Adjustment Riskdef. Only one person is still allowed to send Riskdef. However without restriction to only one carpet - h) Adjustment Diplomacy: War and NAP now need a little less "Aggro" points. - I) Nightingale cargo space (- 500 from 8000 to 7500) - K) Adjustment combat value penalty per league difference to 5% instead of 10%. - L) Electron sequencer possible from ESW10 onwards - M) FKV possible from LV 9 - N) HZ initial inventory was strongly lowered
- BUGFIX : - Fleet texts are now removed from anonymized reports - Text error fixed: Allianz info was NAP duration 4 days advertised. But it is only 3 - When attacking a mission in player protection there is no more message that fame is needed
Round 9 - New missions - New league system
Fight for Kyber with your alliance and lead them to victory. The league system ensures a balanced competition.
Start Round VIII
Registration for Round VIII at https://escape-to-sidious.de/ is open.
New alliance system: Ally as a player with up to 5 players. As well as an alliance with a maximum of one partner. This way you can help each other.
Quests: Over 200 quests have been added, as well as their rewards increased. Experience a smoother initial stage.
Bunker Technology: With the bunker technology you protect your resources from looting and also spy probes
PvE Mode: You just want to click in peace? Activate the PvE mode and you are protected from all player attacks. Of course, the Senate will pay a lot for this protection.