This update fixes the following issues : -It was possible to have several bonds at the highest level (A) because some conditions weren't properly set, and some of the pairing endings weren't available, too. The supports are now limited to 1 at A-rank and pairing endings will all appear. Note that if you already have several A-rank on the same characters on your current run because of this bug, you will get multiple endings on this run. -Diana and Alex relationship on B and A-rank ended on a black screen. -The Orbs of Dragons that should be removed at some point in the story was send to Convoy instead. -Some art were not showing (Helen 'sad' face, and some of Alicia as well). -Crushers didn't have a unit icon. -There were also some minor bugs with some tiles preventing movement and a couple enemy units unable to use their equipment.
Esperia V1.1 - Help command and a new quest!
Hello everyone!
This update brings two new main features to the game : -A 'Help' command that can be triggered on map, preparatory screen and the base. It explains several mechanics of the game and serves as a reminder for the tutorial. -A new map has been added to the 'Quest' menu in the base after Chapter 8. This map 'Close Bonds' will increase the relationship level between the units you will use (if they have a possible bond).
This update also solves some new bugs -Lionel was still shapeshifting into Astrid. It should be resolved now. -Steam Achievments weren't working properly for bonds. It should be solved now with your next bond event. -Several typos have been corrected.
New fixes V1.01.9
Here are the issues solved during this update
-Paladin critical animation in a direct attack aren't freezing the screen anymore. -There was a constant trigger on chapter 6, if a unit died in this chapter, the "death" scene would be replayed in all the other base opening event. It will only be played once now. -Lionel's portrait were sometimes switching to Astrid's. Must be his feminine side. -Winning condition on chapter 11 (with Vortigern's banner) where set up to Diana's death. It's back to Urien. -Items granting skills in the base were infinite! They're not supposed to be, we put it back it to one use only. -Nina was mentioned in the epilogue even if the player didn't recruit her. Similar issue with Elphin. -Some of the enemy units in the final chapter were unable to use charms.
There were some other minor changes, like new description on some night tomes and unit behaviours in maps.
Have a nice weekend and thank you for playing!
Small fix V1.01.7
Small fix to the game, I swear we better not reach 1.02 with fixes alone...
-Chapter 12x was sometimes unavailable even if the player accepted the quest. No wonder no one got the achievement... -Nina couldn't summon an undead in Chapter 8, 8x and 9 if she had already summoned it in a previous chapter. -Also small changes in character description to avoid text cut
Note: there is an issue with Nina summoning undeads if she's on the bottom part of the map on Chapter 8. The undead appears in the top map instead. This is known and will be fixed in an upcoming update, as it's very minor.
Fixes V1.01.6
Some new bugs have been fixed : -The pairing endings were displayed after the solo ending, whereas they should have replaced them, and some were not showing. This is fixed. Also slight edit to Liliane's ending to match pairing endings. -In chapter 11 Diana's death quote would appear after a the 3rd choice in the opening sequence. Some units would still be displayed when they shouldn't. -Ygrene's expressions after ch12 were not set up properly, reverting to base expression. -One player reported a bug in the prolog that we cannot reproduce and might be from a DL issue, hope this version and new download fixed it.
Please continue reporting bugs if you find them, they can usually be fixed easily. Also consider dropping a review if you like the game, we need 10 reviews to have an evaluation (the whole "Mixed, Positive, Very Positive" etc...). Hope you enjoy the game!
New fixes - V.1.01.5
-Chapter 17 is playable again. It was skipped sometimes after Chapter 16. -Correction of some motions in the last chapter. -Fixed a bug displaying a wrong image and crashing at the end.
Thank you again to everyone reporting the last bugs!
V.1.01.4
-Fixed a bug where death scenes where replayed each time the player reached the base. It'll be played only once from now on. -Changes to Alicia's behavior and victory conditions on Ch14, she's less likely to fly to her death -Remove access to the base between ch11 and 12 for story reasons, players who already saved here should be unaffected and able to play. -Other minor changes in descriptions and data.
Don't hesitate to post on community tab if you notice a bug / encounter an issue with the game!
Small fixes again V.1.01.3
Some corrections to the game: -Fixed custom motions/charchip not displaying for some characters -Fixed a bug in Ch11 where scrolling through enemy units would crash the game -Fixed an issue where reinforcements on some maps on hard where the reinforcement for normal mode instead -Some changes to Hard mode in Ch9 to 11 -Also, addition of Helen custom motion
If you like the game, please consider leaving a review, this helps a lot!
Short Fixes V1.01.2
Small fix to the game after launch! -Correction of one of the Queen's expression that wasn't displaying properly in the story, causing her to disappear sometimes. -Changes to critical animation for lancers (M/F). -Update on Valmer's art. -Small correction of text in death scenes.
It's mainly replacing elements, the size of the game is unchanged.
Esperia ~Uprising of the Scarlet Witch~ will be released on March 1st, 2023!
We are pleased to announce the release of Esperia ~ Uprising of the Scarlet Witch ~ on March 1st, 2023!
Esperia is a hybrid game combining turn-based tactical rpg with a deep visual novel narrative. The game takes place in a heroic fantasy setting inspired by Arthurian myths and follows the journey of Diana Pendragon, second princess of Mediana, as she flees her castle after being accused of high treason and use of witchcraft. Meet new allies and gather an army able to stand up to the kingdom, make the right choices both in and out of the battlefield to reclaim Diana's title and uncover the secrets of her kingdom and her family.
After four years of development, Esperia will be launched on Wednesday 1st March, ten weeks from now!
This is what you can expect from the game :
More than 20 hours of playtime (unless you RTA the story and play on easy!)
Over 20 playable characters with their own story and development
A rich story with original music, character and event art (main story with choices is 250k words)
Relationship system between your characters: pair them up to get new skills, stories and endings!
Simple mechanics and growing difficulty for new players, challenging hard modes for veterans.
Customization of your characters through additional parameters points and skill management.
Permadeath on normal and higher modes, your units have one life!
We are excited to bring a new srpg and visual novel project to life and we hope you will all enjoy building your own army and play through the story of Diana and the Pendragons.