fix a bug that a player cannot attend the world-class competitions
fix a bug that sponsership is only for 1 season
fix teams may repeatedly attend one tournament
fix the problem which can not get normal sponser
fix a bug that emails stuck
fix an error when switching the screens which leads to training and rest problem
fix a bug that stimulation and calendar can not proceed in some conditions
8.25 moba update(0.10416)
Add the city class, regional and intercontinental cup tournaments
Added sponserships for cups, Sponserships can be selected before attending one tournament
update fps cups and global tournaments next week.
August 17th Update
-Add replay of the match,
-Add the specification of each match,
-Adjust the mail at the end of the game,Add the function -watch the replay and analyze the specific process ,
-Fix the bug which the moba tactic can not be created,
-Fix the bug that in FPS manually manage the buy before half time will cause economic problem.
8.10 new update(0.10414)
Add the damage statistic in moba
Add the economy statistic in moba
Add the introduction of the hero ability
Fix the bug of killing with passing over the towers
Fix the bug that when pushing tower the hero stands still under the tower
July 28th Update
-Fix BP panel display bugs;
-Add hero detail window to BP panel;
-Modify manual process of BP;
-Fix a bug that getting $0 transfer fee after selling a player;
-Fix MOBA tactic names localization;
-MOBA heroes ability adjustment;
-Add a hint when the club cannot pay everyone's wages in negotiation;
-Add quick delete save file function.
MOBA Update
Add the system of banpick and heroes: heroes can be as a strong combo and at the same time heroes can have advatanges and disadvatanges versus each other .Using flexible tactics can only control the match in your hand.
Add the tactical order system, players can arrange the tempo in a competition with much freedom, in order to win a stronger a team with player's own tactic
Complete the display for heroes in the match simulation, increase the reality of the match
Add economy system,which accomplishes the snowball effect in the game
July 17th Update
- Fix a bug that CT might stop defusing at last 10s;
- Fix a bug that Force Buy might appear in the ECO;
- Fix a bug that custom buying a gun can lead to unnormal equipment in some cases;
- Fix that T could buy defuse kit in custom buying;
- Fix incorrect cost of armor upgrade in custom buying;
- Fix the abnorma final score after overtime in FPS;
- Fix the bug that player retired from the press has caused the game to be unable to proceed in old archives.
FPS is here,Moba will coming next week
FPS update
Adjust the definition of player position and player attributes
Guns and the economy system
Optimize team tactical Settings
Optimize the simulation: the exchange of fire is calculated from the value of the guns, C4 explosion evacuation, the use of the flash bomb, the rationality of the starting gun of AI, the use of the pliers, and event notification
Players can now choose side for knife round. After the player's won the knife round, you can choose side
Players now can do adjustment in the match, players can make adjustments at the beginning of the game. The selection of the tactical options and the selection of eco may have defined the arms purchase and the allocation of arms
Add the sound effects and music during the FPS match simulation
FPS in development
Development of tactical editor (short time can not be opened to players)
The performance of optimization tactics, the meaning of tactical proficiency and the balance between tactics
Make more maps
MOBA champions will coming next week
see you next week
We released the EA version at 6/29, is been more than two weeks now, we have received a lot of players' feedback, I would like to express my thanks to everyone here, whether is good or bad reviews, it all pushes us forward to make the game better.
The purpose of EA Version is to communication between us and the players, avoid leading the game development to the wrong way.
The experience in the EA version now does have many unsatisfactory or unreasonable places. For a full experience, players can look forward to our games officially released or buy it after receiving a higher positive review rate.
This is the first game in our studio, it has been a lot of bumps along the way, and it's the players' support and expectations that help us get to where we are today. We will constantly update the content of the game, constantly improve the game experience, we will do it step by step to make the game well, not let anyone down.
July 6th Update
- fix that at end of the transfer period the player might be purchased by AI
without notice;
- fix the archiving problem that results in the relegation game can't be played;
- fix that cannot load the cloud archive by "continuing the game";
- fix the incorrect game date displayed by automatic archiving information;
- fix loading game causes the market status to sort abnormally.
July 6th Update
- fix that at end of the transfer period the player might be purchased by AI
without notice;
- fix the archiving problem that results in the relegation game can't be played;
- fix that cannot load the cloud archive by "continuing the game";
- fix the incorrect game date displayed by automatic archiving information;
- fix loading game causes the market status to sort abnormally.