Esports History cover
Esports History screenshot
Genre: Simulator, Sport, Strategy, Indie

Esports History

Devlog 3

Dear friends, it's time to release a new devlog about the development of our game!

A lot of work has been done for the past time, and the work on the game did not stop. We have finished creating all game acts and added all bosses and side quests.


  • At this stage, we can say that the playtime of the game will be more than 8 hours.
  • There will also be more than 10 side quests in the game
  • There will be 6 acts in the game, and each act will expand the gameplay
  • The ability to build your PC from different components and play from home over the internet has already been realized.
  • Character progression will consist of 30 levels and 43 talents (21 talents for the RTS genre and 23 for FPS).


To get the game ready for release, we still need to finalize the mechanics: mini-game guides, talent tree, new save system, in-depth stress system and polish the game balance.

For now, we are sticking to our previously planned schedule and plan to release the game at the end of August this year.
We will do our best to meet this deadline.

Thank you so much for waiting for the game, we appreciate it and are putting our heart and soul into it!

Lunar New Year Sale 2024!

Dear friends, Esports History is currently participating in the Lunar New Year Sale 2024!
We would be glad if you could join us for the live broadcast.

Esports History is now live on Kickstarter!

Dear friends, we have finally started our Kickstarter campaign!

Our Kickstarter Page: https://www.kickstarter.com/projects/quantumgearstudios/esports-history

We have been preparing for this for months, there is a lot of new information and materials about the game on our Kickstarter page.

The first days of the Kickstarter campaign are significant, so we would be thrilled if you could visit our Kickstarter page.

By backing us on the Kickstarter you get a 25% discount on the game purchase.

Also on the page, you will see Strech Goals that we will make the game even better.

Esports History coming soon on Kickstarter!

Our Kickstarter campaign will launch on Thursday, November 2!
Sign up to follow the campaign:
https://www.kickstarter.com/projects/quantumgearstudios/esports-history

We've come a long way in creating our Kickstarter page, we'd really appreciate it if you'd sign up and follow our Kickstarter campaign. The page will have many details about the entire game, cool rewards, and Stretch Goals.

Devlog 2

Dear friends, we have a lot of news related to Esports History and we want to share them. To follow the development, join our Discord, where we publish news and content about the game.



Mini-game development
All last year we have been developing a deep RTS mini game, and the most difficult task in development was AI, soon we will be able to show you the results of our work on open playtests.

RTS mini-game

In the new RTS mini-game there will be several game modes, automatic mode which will be similar to what you saw in the demo, but with deeper gameplay, and manual mode in which you will have full control over the game.
The new mini-game will contain multiple unit types, a hero that uses abilities, and more.

FPS mini-game

FPS mini-game will be turn-based, and will also have manual and auto mode. Gameplay will be divided into an active part and a part with the preparation of equipment before the round.

Kickstarter campaign

We are now preparing for our crowdfunding campaign on Kickstarter, and are working on a new trailer for the game that will show the progress of Esports History's development.

Esports History Publisher
Now we have partnered with Neverland Entertainment who will help us in publishing Esports History, which will take us to the next level.
We are very happy that such an experienced publisher has decided to support the success of Esports History!

Open playtests

Dear friends, we are pleased to offer you access to the beta version of Critical-Strike - FPS minigame.
Playtests will last 2 weeks from November 24 to December 8, your feedback will help improve the future product.
Join the discord channel, and read the announcements channel!
Discord: https://discord.com/invite/9MmPW3xAa9]

Demo Update

Dear friends, we finally finished full redesign of UI in demo and are ready to show it to you.


First devlog!

Dear friends, we are pleased to give you our first devlog, all this time we have been continuously working on Esports History, and we are planning our release at the end of this year ! Today we will tell you what we're working on and what you can expect in the full version of the game.

In-depth mini-games



Now we are almost finished working on a turn-based version of the famous FPS, now the outcome of tournament battles will affect not only the level of development of your character, but also the player's decisions. We also left the auto mode, so you can play our game more relaxed.
Also the RTS will be designed in a similar way, there will be much deeper mechanics , which will greatly improve tournament gameplay.


Big City



In the full game you will have a new big city to unlock gradually, as well as a lot of new unique characters and bosses.

New characters and bosses



lot of new unique characters and bosses.
Now to get to the tournaments will have to prove that you're worthy.

Your own PC



Now your character will have to buy and build your own pc piece by piece.

We hope that you are also waiting for our game and will do our best to deliver you a release as soon as possible !

Esports History on Steam Next Fest!

Streamer: https://www.twitch.tv/hi_engypooku

Esports History joins the Steam Next Fest! Join the broadcast, ask questions to the developers and try our demo!

Esports History is an esports adventure-tycoon with RPG elements, where the player chooses the path to success and the genre in which he will fight for the title of the best. Will you be first exploiting your incredible micro-control or tactical skills in strategies? Or will you always go for the head with superior AIM in shooters?


Manage your resources and time
Work to earn money for training. Should you go to school or make some extra money? Every decision you make will affect the end result.

Create a unique character
The flexible upgrade system allows you to create a unique character that will have all the strong points you want.

Prove you are the best
Defeat unique bosses in tournaments to build up your reputation and develop relationships with the community.

A large number of Easter eggs
Events in the game start in 1996 and as the game progresses, new games are released, the character grows and the whole world moves towards our time. Each stage of development contains a large number of artifacts referring back to this era.

-Unique stress system.
-Mini-games referring to the real games
-In-depth character development system
-Bosses with unique mechanics
-Reputation System
-Build Your Own PC System
-Time-management which does not allow you to relax
-3rd party quests

Esports History on Steam Next Fest!

Streamer: https://www.twitch.tv/hi_engypooku

Esports History joins the Steam Next Fest! Join the broadcast, ask questions to the developers and try our demo!

Esports History is an esports adventure-tycoon with RPG elements, where the player chooses the path to success and the genre in which he will fight for the title of the best. Will you be first exploiting your incredible micro-control or tactical skills in strategies? Or will you always go for the head with superior AIM in shooters?


Manage your resources and time
Work to earn money for training. Should you go to school or make some extra money? Every decision you make will affect the end result.

Create a unique character
The flexible upgrade system allows you to create a unique character that will have all the strong points you want.

Prove you are the best
Defeat unique bosses in tournaments to build up your reputation and develop relationships with the community.

A large number of Easter eggs
Events in the game start in 1996 and as the game progresses, new games are released, the character grows and the whole world moves towards our time. Each stage of development contains a large number of artifacts referring back to this era.

-Unique stress system.
-Mini-games referring to the real games
-In-depth character development system
-Bosses with unique mechanics
-Reputation System
-Build Your Own PC System
-Time-management which does not allow you to relax
-3rd party quests