This live balance announcement is sooner than the originally planned middle of August patch; but when such a clear need for change arises as is the case with Rakano in Expedition (a strategy players have tuned to impressively high levels of performance, to the point of being extremely format-warping), our priority is to take action and address player concerns as quickly as we can. These changes will be going into effect tomorrow, July 29th. With the upcoming Expedition Challenge event this weekend, we carefully evaluated what select changes could best improve the format while not overly disrupting player’s preparations.
Nerfs
Telut, The Iron Gate – Now “Surge: Your relic weapon gets +1/+1. Each enemy unit gets -1 strength this turn.” (was “Surge: Each enemy unit gets -1 strength and your relic weapon gets +1/+1.)
Telut’s ability permanently weakening enemy units was completely decimating entire strategies, frequently the turn he was played, having such a powerful impact, even removing him was too little too late. Now seeing widespread play beyond decks with relic weapons like Rakano Surge, Telut’s Surge ability has proven to be a major constraint on players looking to attack in the format. By adjusting Telut’s ability to work just for the turn, Telut should remain an enticing card to help your relic weapons or attackers, but open up more room for interaction making a bigger difference, as well as speeding up the pace of games.
Ijin, Walking Armory – Now “The first time you play another unit each turn, play a +4/+4 weapon on it.” (was “The first time you play a unit each turn, play a +4/+4 weapon on it.”)
Ijin’s become more selfless and will now only play weapons on your other units. By playing a weapon immediately on herself when played if you had six Justice influence, she was asking too little of players for how much material she was bringing to the table. By needing to combine her with another unit, Ijin should less reliably be able to give immediate value without a lot of setup work, opening a larger window for possible counterplay before she’s able to.
We’ll be continuing to monitor the Expedition format as well as Throne and Draft following these changes to see if any further action is merited during our planned balance patch for the middle of August.
New July Promo: Wyatt's Junkyard!
Return to Wyatt's Junkyard for the final July promo! But beware, its cantankerous proprietor can be a mite protective…
And don't forget the promo bundle, which includes the avatar, theme deck, and 4 premium copies of the new Site!
Two New Promos: Know When to Hold 'em and Just Desserts!
In a world of dangerous bargains, you need to Know When to Hold’em, and when to cash out before you get your Just Desserts.
Earn a free copy of each new promo card with your first PVP win each day!
7/16 Balance Changes
Balance changes are coming to Eternal tomorrow, July 16th!
After centuries of silence, the Eternal Throne stirs to life once more. First in Xulta, and now much closer to home…
Enter the Argenport of Vara’s darkest fears, where nightmares prowl the streets of her childhood, and the fate she once fled from becomes terrifyingly real.
With her mother Eilyn imprisoned by her tyrannical father Caiphus, hunted by her uncle Rolant’s monstrous valkyrie, and her half-brother Kaleb about to steal her birthright, young Vara must survive a twisted world of her own creation.
The Throne’s power is great, but wielding it is another matter entirely. How much of this consuming darkness stems from Eremot’s sadistic influence…and how much of it is simply her?
Find out in Argent Depths, a new expansion bringing over 200+ new cards and some sweet new mechanics to Eternal!
New Heroes!
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The cast of heroes and villains found in Eternal expands with some powerful new allies -- and deadly threats to overcome! Here's a look at just some of the exciting new characters of Argent Depths!
New Mechanics!
Argent Depths brings new strategies and opportunities to Eternal, with some devious new mechanics to carry you to victory! Will you harness the influence you've acquired to smite your foes? Draw strength from your allies? Or will you walk a different path to glory? The choice is yours!
Surge gives your cards a bonus whenever you gain an influence. Chainwhip Bludgeoner whips enemies into place, growing every time you play a power and gain its influence. Check out more of what Surge has to offer in the mechanic reveal article!
Plunder gives you the option to transform a card in hand. If the card was a power it becomes a Treasure Trove. If it was non-power, it becomes a Sigil of one its factions.
Decay ups the intensity of your damage. When something with decay deals damage, the target loses that much Strength and Health, permanently!
When you play a card with Revenge and it goes to your void, it goes back into the top ten cards of your deck with destiny meaning when you draw it you play it for free and draw another card. For more on Decay, Plunder and Revenge, here’s their reveal article.
When you play a unit with Imbue you may stun one of your other units and keep it stunned. The unit with Imbue gets the stunned unit’s Strength and Health. Get your fill of Imbue here!
There's a new world to discover...a new world to survive...in Argent Depths -- available now!