Hello everyone! I am happy to present to you my next game - Elder Legacy. Originally the game was meant to be a not-so-big project for just plain fun. But my love for RPGs and the Gothic series of games pushed me to expand Elder Legacy by adding more quests and features to the game. The game features a unique combat system, crafting, survival elements, multiplayer, and more. The story in the game is also given special attention and there are a few surprises in store for you. The game will be released in Early Access this fall.
I will be grateful if you add Elder Legacy your wishlists.
I have an official website for our studio. You can check other games that me and my team have been working on or have made already. The games are quite diverse in setting and lore, but the core mechanics are similar to Eternal Evil. Please, check them out and add to your wishlists.
https://www.honor.games/
Thank you for your support!
Hangman's Rope Release!
Dear friends! It's time to remove the curse from the town in the wild west – Hangman's Rope has officially been released today! Best of luck, and I hope you enjoy the game!
Remember, this is not our main project; the funds from this will go towards developing other games at Honor Games.
News! New game reveal!
https://store.steampowered.com/app/2358790/Survival__Horror_Hangmans_Rope/?beta=0 Dear players! Today, I have some news for you. Soon 1-5 June i will release a new game Survival & Horror: Hangman's Rope. To sustain our main games, I will be releasing several short games based on Eternal Evil. Each game will have its unique mechanics, atmosphere, and setting, greatly differing from one another. These games will be collectively known as Survival&Horror, affordable and playable within 3-4 hours.
These games are being developed by different individuals working alongside me. Some are created by me, while others are made by my friends with my guidance. They positively impact the core activities of Honor Games, helping us develop various mechanics, experiment, and implement them into separate projects outside the Survival&Horror series. Additionally, they will shorten your wait for our main Honor Games projects. I hope that they will help us stay afloat financially. Developing without advertising is a challenging path, and we cannot do without these games. Everyone involved in their creation will become part of the main Honor Games team for future growth and the development of more complex and intriguing games. By supporting Survival&Horror, you not only get an interesting game in a new setting but also greatly contribute to the advancement of our team, which is focused on creating expensive and worthy games similar to the ones we cherished in our childhood!
In a few days, the first game in this series will be released, available at Survival & Horror: Hangsman's Rope . I believe the game will not disappoint you. Even if you don't plan on purchasing the game, I would be delighted to receive your support by adding it to your Steam wishlist. The games will feature the following settings: Wild West, World War II, Space, and a modern American town in the style of Silent Hill. There might be a steampunk-themed game in the future as well.
You can find pages for the other games in this series by clicking on the Survival&Horror series on any of these game pages, located at the bottom right, or by searching for them. All of them are already in development, but the earliest Alpha content is available on Steam (except for Hangsman's Rope) to give you an idea of what the final product will be like.
You can read about the current game (Hangsman's Rope) on its page description and discover the adventures that await you this time. Thank you for your attention!
Eternal Evil Walkthrough gameplay
This video of a gameplay is a recording of Avoiding The Puddle channel game stream that Aris did and gave permission to stream on Steam to showcase the game.
Please enjoy and check out his channel on YT and Twitch. This is a full walkthrough, so spoilers ahead.
Steam Deck Compatibility
Good news for Steam Deck users and those who are thinking on getting that gadget.
Eternal Evil runs on Steam Deck on Ultra settings and mostly at 60 FPS. The controls of Steam Deck are fully supported.
The game haven't been officially verified for full Steam Deck compatibility, but YT user Factor of Games kindly demonstrated the performance of the game on that platform.
First day patch!
1. Fixed a critical bug when, after loading a save or switching between levels, the character couldn't do anything and control of him was lost. The cause was the use of Glock. Now everything works. 2. Added the display of the amount of money not only in the main menu, but also in the store directly during the gameplay. 3. Removed the description on the money, about Early Access. 4. Fixed a bug when the cutscene before the boss battle was constantly repeated at the end. 5. Fixed the problem with the attack of the ancients during the insertion of the sword and cutscene. 6. Fixed the problem of disappearance of the vinyl disc in the globe, if you open it and do not pick it up, the disc will disappear after loading the save. 7. Some grammatical edits in the texts. 8. Fixed a bug when, after saving with Molotov in his hands, loading the game, the character got stuck. 9. Fixed a bug of the disappearance of the pocket watch in the apartment, lying near the policeman. 10. The final boss Saron deals a little less damage than before.
Game release! A big patch with a lot of fixes!
Full Game Release! + Big patch! Today, along with a lot of fixes and new content, I'm finally ready to release the game, and say thank you to all those who supported me in Early Access. The game has come a long way. I have read all your comments and suggestions, and implemented most of them, as well as added new content that was planned for the release version. Unfortunately, only 2 languages of the game are available at the moment. I hope that over time the game will pay for itself and give the opportunity to add more languages. Support for the game will not stop. The game is big, and I have done the maximum that one person can do for that scale.
What's new in the release version: - Additional "Survival" mode. Kill waves of enemies, collect points and get rewards. The mode can be purchased for in-game currency in the Extras section. - A new Realism difficulty that changes the rules of the game, for those who are not afraid of real challenges. It is also purchased in the Extra section. - Many minor fixes, visual and technical. - A shop with the ability to buy bonuses for in-game currency. Additional weapons, colors, endless ammo, endless treatment, and so on. (The in-game currency is acquired during the course of the game and is not bought for real money.) - An extra section with an additional history of the game world, what was not included in the main plot and remained behind the scenes. A large amount of information on the characters, the game world and its antiquity. - A section with concept art during development. - 4 new achievements. - New revised artificial intelligence for ancient vampires in crypts and for red quick vampires. - New death animation and effect for the Ancients. - The operation of the doors in the game has been completely changed, now they open when they come into contact with the character, always forward so as not to interfere and not to cause discomfort. Also, enemies don't get stuck in them anymore. The doors do not push and do not create problems and bugs. This fix took a lot of effort, but I am happy with the result, the comfort of the gameplay in such games is very important. - There is a setting for enabling and disabling the ability to drag corpses. - Fixed all text files backgrounds. - The character's running speed has been adjusted and slightly reduced. - The sound of walking on tiles has been changed to a heavier one. - Most enemies can now enter through open doors. - Game balance edits. - Fixed a bug with the loading of the billiard room if you stand in the corner. - Fixed a bug with the inability to get an achievement for killing Sefar. - Fixed a bug with the inability to exit the lobby after killing Sefar. - Correction of various places where it was possible to get stuck in textures. - Fixed a visual bug when Hank got up over the railing after falling in the cutscene. - Fixed a bug with 2 levers at the end. - Fixed a bug with the inability to continue the game and the key disappearing when interacting with the police van. - Fixed a bug with getting achievements for speedruns. - Fixed a black wall in the basement. - Fixed a bug with the inability to shoot through the water at the end, and hit the crawling enemies. - Fixed a bug when a vampire turned on the animation of death after a fall. - Fixed a bug when killing a vampire during the transformation from phase 2 to phase 3, he fell under the floor. - Fixed many collisions. - A lot of minor visual edits, working with decals, graphics and technical aspects. (blocking empty spaces, removing objects hanging in the air, adjusting views from the window, and much more.)
Upcoming Big Update Bugs Fixes, FOV, Gamepad support, Achievements and much more
I am glad to announce a new big update for the game Eternal Evil. The polishing of the game is in full swing, and in this patch players will get new features and fixes for most of serious issues. In this update, I focused on fixing those problems that irritate the most, appear more often than others and spoil the immersion in the atmosphere, as well as on adding new functionality.
Important: If your gamepad does not work correctly in the menu and settings, disable the controller support in Steam, because it is already built into the game.
List of changes:
-Full gamepad support. -Added a setting to turn off the vibration of the gamepad. -Added a setting for changing the display of gamepad icons for Xbox and Playstation. -Added the ability to quickly turn around. -Added a setting for changing the viewing angle (FOV). -Achievements have been added to the game. (in testing) -Weapons and hands no longer shake and do not fall into objects. -Enemy navigation is completely redone, most of enemy jams are fixed. -Removed the visual problems with physics and the body of zombie-vampires, the bodies no longer jitter and do not distort. -Improved the effect of reactions to bullets hitting the bodies of zombie-vampires (sound, effects, physics) -Physical objects, chairs, etc., no longer jump or fly and do not get stuck in the walls and floor when loading the room. -The balance (damage to enemies) adjusts to the device you are playing on, a gamepad or a keyboard. -Vases can now be broken and looted. -Bodies after death no longer react to the character and do not fly like a plushy. -Redesigned the sound system of footsteps for enemies, now they can be heard better, the sounds are augmented, and there are no more places where they disappear. -It was decided to abandon the ability to drag the corpses of zombie-vampires, as this has no gameplay purpose, as well as spoils the atmosphere and immersion, in addition, it could create visual bugs. -It is no longer possible to escape from the fight with ancient vampires in the lobby of the hotel. -Doors no longer push the character when opening. -It is no longer possible to look inside walls and objects when leaning forward. -Fixed bugs when unnecessary keys remained in the inventory after use. -Zombie-vampires now unfold more correctly, and not instantly, which also allowed me to get rid of the visual bug when the arm twists and falls into the body. -Fixed the code of the locker at the police station, now when you find the watch you get the correct password. -Fixed a bug when killing a vampire while getting up would start flying around the location. -Now all settings are saved correctly (brightness, sound, graphics and others) -It is now possible to bind the control of both the keyboard and the gamepad. -Fixed a bug with money and full inventory. -The direction of the sight is no longer being reset when enemies are biting /grabbing. You can continue shooting in the same direction as before the bite. -The red vampire no longer gets stuck when entering the Globe room. -Reactions to hits from shots were added to the red vampire. -Adjusted the attack of the black scorpion. Added animation to the hero and improved the animation of the scorpion itself. -Arach has become stronger. -The bat on the bridge no longer shakes and does not distort. -Fixed a bug when a character got stuck without a weapon when lifting the camera vertically up. -Improved AI of ancient vampires in crypts. -Fixed the door in the crypts that was constantly closing after opening. -Numerous of minor fixes in gameplay, settings, management, recordings, etc.
Steam Trading Cards, Badges and background for Eternal Evil are now Available!
Eternal Evil got trading cards! If you've played the game you can find EE trading cards in your Steam Profile Inventory. Also by going to Steam's The Points Shop, if you filter by game, type in Eternal Evil, under Backgrounds category you can find 3 backgrounds for your profile in Eternal Evil theme.
You can get to The Points Shop by going to your Profile on Steam, then Edit Profile, and there you should be able to find The Points Shop.