Hello everyone, as you all know, the game underwent a change in administration on 06/01/2023 and is now part of FanGamesStudio instead of Xtreaming.
Although we still have a PC version available for direct download on our website, Eternal Quest will no longer be available here on Steam. However, the game servers will remain active, and no data will be lost.
Small Spoiler
Small Spoiler... Any resemblance is mere reference
Thousand Separator
Good afternoon everyone, how are you? I came to bring a small improvement, but which had been very requested by the community. From the next update, the places that show the prices of items (and in the trade window) will have the mask for separating thousands, so players will be able to better visualize how much that item is worth. As in some countries commas are used instead of dots to separate thousands, we have already adapted from the selected language and the game will display correctly according to the language.
Fensalir Forest
Good morning everyone, I came to bring you another little spoiler. This is the Fensalir Forest, it will be a new hunting area that is east of Fensalir Town and will be introduced in the next update, from this area it will be possible to access the other 2 areas , beyond the town. These new areas are already being created taking into account all the suggestions that were given to improve the previous rotations.
Eternal Quest: Valhalla
Good afternoon everyone, taking a little break on vacation just to bring you this spoiler from the city of Fansalir which is under development. Soon I'll be back to continue with the creation of Eternal Quest: Valhalla and I confess that I'm very excited!
NEW SERVER, COMING EARLIER!
NEW SERVER IS COMING EARLIER!
Many players have been asking us to bring forward the arrival of the new PvE server that was scheduled for March 24th and we hear you! We are going to bring forward the arrival of the new server to March 17th at 8PM (BRT/GMT-3), that is, it will be available this Friday.
NEW UPDATE - v2023.3.6
NEWS - New Body skin: Survivor - New Body Skin: Knight of Darkness - New Body Skin: Warrior of Light - New Weapon Skin: Blue Saber - New Weapon Skin: Red Saber - New Weapon Skin: War Ax - The Skills learning system has been reformulated and now there is no need to use books to learn new skills, they will be released automatically as the character reaches the required level. - Now in the mobile version it will be possible to see how much EXP is left to level up, just tap the XP, life or stamina bar and the game will alternate between EXP/AXP per minute and the amount left to level up level. - The multi-server and PvE (non-PvP) server system has been finalized and we will launch a new server soon. - Now when a TvT event starts, a small window will be presented to all players, allowing the player to teleport to the event location or read an explanation about the TvT - Now when a BOSS appears, a small window will be displayed for all players who have a level equal to or greater than the BOSS, allowing the player to teleport to the BOSS location. - All mastery missions have had their rewards improved, now they give players full sets of their levels to help them get a better start in the game - Now in the mobile version there is a button to change/toggle the target (same function as the Tab key in the PC version) - Now the mobile version has a 3-line chat overlay, so players can play/follow the chat on mobile at the same time
IMPROVEMENTS AND CHANGES - Pet Doguineo will now apply the buff according to the selected training mode. - The Pet Gemini will now show the Secret Garden 100% of the time - Added more Flaming Rats at the entrance to Ebony's Edge to help beginners find their way there - The Restless Forest map has been modified so that beginners can find Spiders from NPC Miranda quests more easily - Added buttons indicating our social media on the login screen - The ramps/stairs on the Reptilia map have been fixed/improved to work properly on mobile - Added instructions to guide the player to create or join a guild when the panel is opened without the player having any guild - Several maps received memory consumption and performance optimizations - Several areas that were previously PvE, now become PvP - It is now possible to take out karma in a group - Rotation and population of Lycanthrope Cave monsters have been improved - Rotation and population of monsters from the mountains of Reptilia have been improved - Rotation and population of Reptilian desert monsters have been improved - Rotation and population of monsters from Harpy Mountains have been improved - Crocodilia Caves monster rotation and population have been improved - Rotation and population of Catacombs monsters have been improved - Iguania Caverns monster rotation and population have been improved - The order of the initial chat tabs was changed, because on mobile it hid the global chat - Basic auto-attack activation text has been simplified to less clutter the screen - The communication/network libraries were updated to newer versions (according to their log, this will bring more performance, lag reduction, etc) - Now TvT will need only 4 participants to start (before it was 8) - The level protection of the PK system has been removed - Now for a player to get the Outlaw status (black skull) it will take 15 kills - Now the Redemption quest will remove 3 PK Points at a time (before it was only 1) - Now if a player dies with PvP status (orange skull) he will not lose any item - Several improvements have been made to the texts in French and Spanish - The objective tracking system has been improved and now whenever a player completes a mission objective, the system will automatically find the next closest objective and point to it, so beginner players will be better guided during the first few missions.
BALANCING - The mobility of all classes has been balanced, so that there is not too much discrepancy between one class and another - The Dash/Dodge system was revised and rewritten, now the classes have a more similar amount of dash, it recharges faster for all classes, its dodge is no longer based on a buff that remained active even after the dash ended, now the dodge is based on the movement of the dash itself, if the player takes damage during the dash, it will write on the screen that that damage was deflected - Warrior's Rage ability now recharges 100% of your stamina when used, however it no longer applies the agility buff - Warrior's ranged damage is now 100% compared to close range damage - Protector's ranged damage is now 100% onrelation to damage up close - Each hit parried by the Protector now immediately recharges your stamina by 3x the amount it would normally recharge over time - The Sentinel's Discharge skill has been readjusted from 15 to 10 shots when the character has no active skill effect and a readjustment from 15 to 5 shots when the skill effect is active. - It will no longer be possible to use Lyrus' revive ability if the player to be revived is not in the same group/party as Lyrus - Serums had their recharge/reuse time reduced from 5s to 3s, allowing players to survive better
CORRECTIONS - A translation error of the teleport to the Frozen Lands in the NPC Laila has been fixed - Fixed an issue where quest tracking would sometimes point to an incorrect location - Fixed a bug that caused the game to display the evaluation window every time you leveled up - Fixed bug in mission/objective tracker icon, it was discolored on some devices - Fixed bug in tutorial images as it was colorless on some devices - Fixed error/lack of translation in tutorial message - Fixed error / lack of translation in the name of the tutorial area - If all players leave the field of vision / attack of a monster, that monster will change its target, this aims to correct the bug that kept the monsters trapped looking at the player when they climbed stairs and then the monsters did not change the target - A bug has been fixed on monsters that skills that are ranged, when used at close range, do not cause any damage. For example, the Anauguis, who have many ranged attacks, could easily be defeated if the player was leaning against him, as none of the ranged attacks caused damage in this situation. - Fixed a bug in archer NPCs, which did not hit their targets when they were leaning (this bug was related to the bug above the monsters) - Fixed bugs that caused server errors when trying to calculate the total damage done by a disconnected player - Fixed a bug that prevented players from collecting packs purchased through the website - Fixed a chat bug when trying to chat with players who have a tag, such as Tutors, Heroes, Admins, etc. - A bug that did not allow starting an EXP/AXP Boost when the effect of Pet Doguineo was active has been fixed - A bug has been fixed that when using the name change item, you need to reconnect to update the name above the Pet and to be able to send a message in the chat
St. Patrick's Day Event
That's it guys, it's March, and we at the EQ administration are going to try to do one event per month, but not just Double EXP events, we want to vary the events we do and one event that everyone liked was Halloween, so we decided to do an event based on that one, but even more exclusive! This month we will have the Saint Patrick's Day event from the 17th to the 20th, you will be able to exchange 50k Clovers for an Exclusive Skin, this skin will be seasonal, that is, it can only be acquired by small periods of time like this and then it will return the following year (or not ːsteamfacepalmː). You then have until the 17th to the 20th of March to get your clovers! Good luck! 🍀
Skin Name: Leprechaun How to Change the Skin: Keep the clovers in your storage, then open a ticket or contact the staff through any available channel during March 17th to 20th and the ADMs will exchange it for you Notes: Only 1 skin per person/player will be allowed.
DOUBLE EXP WEEKEND
The event will start on Friday at 4:00 am (GMT-3/BRT) and will end on the 27th, Monday also at 4:00 am (GMT-3/BRT). Enjoy a lot!
MAP/FARM IMPROVEMENTS
Hey guys,
Since the end of last year, we've been trying to get closer to the community, gathering feedback and improving the game. This is a somewhat time-consuming process, as we are a very small team, but one step at a time is being taken and today, I come to talk about a feedback that you often mentioned, which is about the game's farm rotations, in the case of this post, the desert of reptilia, especially the area of the Axitragals is very poorly explored, with a bad rotation, making the player have to jump from the Noctus directly to some other area of even higher level, that is, the player needs to spend more time in the noctus than it really should. Thinking about it, a rotation will be added to the desert, this rotation will be a little different, because to maintain the desert aspect there will be no walls, but dunes, the path between the dunes will indicate the rotation path, but nothing will prevent the player from go over the sand and set up your own rotation that suits you best, the big improvement will be that groups of monsters will be grouped in the key points of the rotation instead of being spread out (as it is today). I marked in red the default rotation path, where the dunes formed a path to help the player.