Thanks to everyone who purchased Eternal Samurai :)
This was my first commercial steam game and I'm glad with the responses I've gotten on the project. It was designed to be very small as there is a lot more I need to learn.
I'm working on new games and someday would like to add more to this game. I had a prototype for a zombie horde mode that I might polish up one day.
My main joy/goal is to try and have people play and enjoy my games. I hate to ask but if anyone that has purchased the game could leave a review that would help me out a lot :)
I hope everyone is well and playing fun games :)
Duel Mode
This most recent update includes a new mode on the main menu called "DUEL".
This mode allows for 2 players to locally fight each other.
- 4 arena levels - 8 characters - multiple colours to choose from
This mode allows for fast/short fights that will allow players to test their skill against each other!
Duel Mode
Adding local multiplayer duel mode allowing player to fight each other
Duel Mode
Some testing going on right now but a basic multiplayer build is working where two players can choose a character, and battle each other in small simple duels.
Will allow players to pick a character and pick their colour.
Right now I'm going to normalize all the character stats for multiplayer only meaning that when dueling the attack/jump/speed stats will all be equal. Arguing about allowing the players to pick if the duel should use the single player stats.
Testing Patch 05
Been a number of smaller updates without notes but most of them were bug fixes.
v0.29 - added particle effects to some of the levels - fixed bugs with paths not opening - tweaked the jump/collision mechanics to avoid issues - adjusting small colliders - fixing bugs with achievements not unlocking - added pause to map screen - map screen has a clearer player indicator with current class - game time stuff was not being added properly - cleaned up some level tiles in town/alley to make things more clear
Testing Patch 04
- background music fades in/out now - added tutorial signs at start of shrine level with info - corrected bad code detecting if keyboard was being used in menus - cleaning up cinematic scenes
Testing Patch 03
v0.16 - added launch options for steam integration - added world map music - tweaked last boss fight event - fixed bug with deflecting - added player sfx on death
Testing Patch 02
v0.14
- added ending music - fixed missing ambient audio in caves - fixed wrong ambient audio in alleyway - added all cinematic scenes and adjusted timing - added sfx to deflect and extra damage to make it worth it - hiding cursor when using gamepad - auto-pause on device disconnect - adjusted some tile art in town for more clarity - added Palace art near end - fixed some colliders on the forest level