PLAY FOR FREE THIS WEEK ON STEAM + 50% OFF DURING THE WEEK!
Wage an intergalactic war for free in the Etherium’s free week on Steam!
Etherium, the explosive sci-fi RTS from Tindalos Interactive, is free to download and play on Steam for an entire week. During this period, the game will also be 50% off!
You’ll find below the changelog of Etherium’s 3rd Patch!
We are still working on improving Etherium and providing you the best game experience possible.
Your feedback and reports are invaluable to us. Don’t hesitate to report any issue on the official forum or on the Steam Hub!
We’ll keep you updated about the next update.
Optimizations :
Improved : Performances on the 32bit version of the game.
Improved : Systems to prevent memory leaks and improve stability.
Feedback & FXs :
Added : The player's ranking is now displayed on the main menu
Added : An error message when using the following commander skills on transport units :
Promotion, Tactical Retreat & Teleportation.
Added : better feedback when using “Deployment”, “Reinforcement” and “Sell” in the FORCES panel.
Tweaked : Vectide Mortar’s shot FX.
Multiplayer :
Added : Safeties in case of servers suddenly stopping.
Fixed : Pre-game chat.
Fixes :
Fixed : Various fixes made to prevent crashes.
Fixed : An issue where the Collossus’ death animation wasn’t playing properly for the game’s host.
Fixed : An issue where factions’ extension counter wasn’t updating properly.
Fixed : An issue where an incorrect amount of Etherium was delivered when using “Financial Support”.
Fixed : 1920x1080 resolution.
Fixed : A rare issue where the player could start playing before the countdown timer.
Fixed : Some issues that could affect the progress of the game.
Fixed : An issue that would display the level of a unit in a transport incorrectly.
Fixed : A rare issue causing an infinite loading when starting a second fight on the conquest map.
Fixed : An issue where AI team names wasn’t properly translated.
See you on the battlefield!
Tindalos interactive & Focus Home Interactive!
Update 1.0.9167 - Changelog
Hello everyone,
You’ll find below the changelog of Etherium’s 2nd Patch!
We are still working on improving Etherium and providing you the best game experience possible.
Your feedback and reports are invaluable to us. Don’t hesitate to report any issue on the official forum or on the Steam Hub!
We’ll keep you updated about the next update.
EDIT:
We released today a quick HotFix to solve two issues:
Fixed: 4k and all resolutions listed above now work properly
Fixed: Chat in Multiplayer Lobby
BugFixes :
Fixed : Stability issues during end-games cut-scenes.
Improved : Stability issues when trying to return to the main from the score-screen.
Fixed : Pathfinding issues in some games.
Fixed : AI related issues in 2v2.
Fixed : Disappearing army icon when shielding or reinforcing a unit.
Fixed : Issues with secondary factions rally.
Fixed : Hurricanes that kept dealing damage after disappearing.
Fixed : Multiple issues with the retreat of units.
Tweaked : “Hold Fire” group order. All units in the group should “Hold Fire” when the order is given.
Fixed : Artillery units will now try to stay at max range when firing.
Fixed : Under rare conditions, the player could build two extractors on the same Etherium sphere.
Fixed : An issue where the quantity of Etherium mined per minutes wasn’t displayed properly.
Fixed : An issue where health bar of newly created units wasn’t full.
Fixed : An issue where in the tutorial, the player could build units before the construction of his first colony.
Fixed : An issue where the player couldn’t rebuild extractors after the AI destroyed it.
Fixed : Entering the wrong password when joining a room could prevent the player from joining the same room again.
Fixed : Some camera issues.
GUI :
Added : Name of the game on the window that pops-up when joining a password protected game.
Fixed : Feedback on the FORCES panel for the following units : Air transport, shield & reinforcements.
Fixed : Issue with control groups when using air transports.
Fixed : Some pointer display errors.
Updated : Feedbacks for deploying/selling units.
Added : Loading screen during the conquest tutorial.
Added : Players currently playing in the multiplayer menu.
Campain :
Fixed : Etherium should now spawn correctly on the following planets : Cyclopean Mons, Dorsum Inferno & Cavus Labyrinthi
AI : Campaign AI shouldn’t attack repetitively the same territory unless that territory is a palace.
Graphs
Added : The following resolutions :
1600x1200
1920x2160
2048x1152
2560x1080
2560x1440
2560x1600
2880x1800
3440x1440
3840x2160
5760x1080
Added : Variety in units fire.
Fixed : Small graphical glitch on Cyclopean Mons.
Fixed : LOD on Intar anti-air units.
FX :
Removed : Circular FXs above spy turrets.
Fixed : An issue where orbital canon missiles could stay forever in space.
Multiplayer :
Fixed : When the host of a game disconnects while in the pre-game lobby, he is now kicked from the game.
Fixed : A rare issue where a lost game wasn’t consistently considered as a loss.
Improved : Steam invitations.
See you on the battlefield!
Tindalos interactive & Focus Home Interactive!
Update 1.0.9083 - Changelog
Hello everyone,
You’ll find below the changelog of the 1st Etherium patch!
The dev team is still hard at work to keep improving your game experience, so do not hesitate to report any issue on the forums or the Steam hub.
We are already working on the next patch that will add over 1080p resolution support and continue to improve game stability.
See you on the battlefield!
Changelog:
Fixes: - Improved: stability during a game
- Fixed: an issue with QWERTY keyboards, the mapping should be right by default now.
- Fixed: air-drop ships that could be invisible with some units
- Fixed an issue when changing the game’s resolution (should prevent stability issues when using FRAPS)
- Fixed: An issue with the secondary factions that would stop to attack the opponents army when their control center was destroyed
- Various fixes on the lobby screen
- Fixed: For screens with a native resolution of 1440x900 game now uses the right resolution by default
- Fixed: Some issues with secondary factions rally
- Fixed: Some issues with turrets selection
- Fixed: Turrets attributes are now correctly updated when losing their territory’s supply.
- Improved: Turrets range’s FX
- Fixed: issues when converting an extension while selling it
- Fixed: issues with Intar’s infantries animations in the lowest graphical settings
- Fixed: an issue with volcanic eruptions FXs on the client side (Pilo maps)
- Fixed: an issue with Intar’s teleportation FX and sound FX on the client side
- Fixed: a shadow issue with the « parasite » faction
- Fixed: a rare issue on the score screen if 2 players lose their control centers at the same time
- Fixed: a rare issue allowing the player to own 2 control centers on the same map
- Fixed: a rare issue with Intar’s teleportation
Optimisations: - Optimized: management of FXs for the shots impacts
- Optimized: pathfinding calculations
- Optimized: AI calculations
- Optimized: Deploying of airdrops
- Optimized: Various UI optimization
Multiplayer: - Various netcode improvements
- Various fixes to improve ranked matchmaking
- Various fixes to improve the multiplayer lobbies
- Added: Feedback when a player leaves the game or the lobby
GUI: - Fixed: Issues in the Lobby menu
- Fixed: Minor graphical glitch on the Settings menu
- Fixed: update of control groups on the secondary factions UI
- Fixed: A.I. names using server’s localization instead of players localization in a 2v2 Lobby
A.I.: - Fixed: Cases when the IA could still build turrets on lost territories.
- Improved: AI behavior when building turrets
Conquest Mode: - Fixed: It’s now possible to open the pause menu during AI’s turn
- Fixed: A rare issue allowing the player to finish the conquest mode before the last turn with less than 12 victory points
- Fixed: When hatching, an Etherium egg will also disappear from the mini map
- Added: There is now an alert when an Etherium egg is laid or hatched in a game during campaign
32bits: - The game now features a special setting for players using 32bits systems to improve stability.
Tindalos Interactive & Focus Home Interactive.
Etherium launches today, Twitch session with developers!
Watch the replay on Twitch!
Etherium, the new sci-fi RTS from Tindalos Interactive, releases today! Tonight will be a perfect opportunity to discover more about the game, as we will be holding a live stream on Twitch, with Etherium's developers who will be with us to answer your questions. We go live at 7.15pm CET / 1:15pm EST / 10:15am PST!
Launching among a thin crowd of RTS titles, Etherium offers unique gameplay mechanics such as a dynamic weather system affecting the gameplay, and a host of faction-specific abilities and units to take to war. Conquer various maps across different planets in multiplayer, or take to the galaxy in Conquest mode to secure the six gestation planets - home to the mysterious organic power source known as Etherium.
https://www.youtube.com/watch?v=Kl0QlIJvM_M
In Etherium, manage your resources, build outposts to extend your control over the map, and crush your enemy under an army composed of a great variety of units: infantry, tanks, aircraft, and gigantic colossi of war; real machines of destruction! You will also use scientific research to develop a tech tree enabling you to unlock new units and upgrades, access new structures to develop your colony and to use new special skills!
Etherium is now available on PC.
Tindalos Interactive & Focus Home Interactive
ETHERIUM - LAUNCH TRAILER
Epic sci-fi RTS blasts into action on the 25th
Etherium, the explosive sci-fi RTS from Tindalos Interactive, gets a new trailer as we approach launch day, on March 25.
Only two days left to benefit from the 10% discount offered to pre-orders and to immediately access the multiplayer beta!
Watch the Vectides, Intar, and Consortium pit it out for the galaxy’s waning resources in this fast-paced real-time strategy title from the developers of Stellar Impact.
Launching among a thin crowd of RTS titles, Etherium offers unique gameplay mechanics such as a dynamic weather system affecting the gameplay, and a host of faction-specific abilities and units to take to war. Conquer various maps across different planets in multiplayer, or take to the galaxy in Conquest mode to secure the six gestation planets – home to the mysterious organic power source known as Etherium.
Do you want to find out more? Then watch our live stream on Twitch on Wednesday 25th. Etherium's developers will also be with us to answer your questions. We go live on Wednesday at 7.15pm CET / 1:15pm EST / 10:15am PST!
https://www.youtube.com/watch?v=Kl0QlIJvM_M
In Etherium, manage your resources, build outposts to extend your control over the map, and crush your enemy under an army composed of a great variety of units: infantry, tanks, aircraft, and gigantic colossi of war; real machines of destruction! You will also use scientific research to develop a tech tree enabling you to unlock new units and upgrades, access new structures to develop your colony and to use new special skills.
Etherium launches Wednesday 25th, and pre-order players can play the beta right now with a 10% pre-order discount.
Tindalos Interactive & Focus Home Interactive
ETHERIUM - MULTIPLAYER BETA NOW AVAILABLE FOR PRE-ORDER PLAYERS!
Pre-order bonus = 10% off + multiplayer beta. Release date: March 25.
Etherium, your new futuristic RTS from Tindalos Interactive - developers of Stellar Impact - warps into closed-beta today, accessible by those who pre-order the game from the Steam page.
During beta, you'll have access to the full multiplayer content, single player tutorials allowing you to get to grips with the basics before heading into the fray. We remind you that pre-order players also enjoy 10% off. For a taste of what to expect for the release of the game on March 25, check out our first gameplay video covering the basics of the game.
https://www.youtube.com/watch?v=U1RxEi0ZSG4
From units and base management, to the 3 playable factions and the "Conquest" mode, all the game's mechanics are explained in this commented gameplay video. Take command of one of these three factions, each with its individual characteristics, strengths, weaknesses, technologies and special skills such as climate control, espionage and precognition. Manage your resources, build outposts to extend your control over the map, and crush your enemy under an army composed of a great variety of units: infantry, tanks, aircraft, and gigantic colossi of war.
Etherium has a unique and dynamic weather system that has a direct impact on your strategy. Attack the enemy base during a hurricane preventing reinforcements, or mount a rearguard attack by crossing a freezing river. Each of the 6 planets has diverse environments, and varied terrain that will force you to adapt your strategy: arid desert, icy worlds, island archipelagos...
Etherium is currently available for pre-order with a 10% discount offer. The game will release on PC on March 25.
Tindalos Interactive & Focus Home Interactive
THE CAMPAIGN, AND NPC SUB-FACTIONS OF ETHERIUM INTRODUCED IN A ROUND OF SCREENSHOTS
The sci-fi RTS Etherium, developed by Tindalos Interactive, which takes place on varied and perilous worlds, today introduces its campaign and NPC factions. In this futuristic RTS, you search the galaxy for a resource called Etherium. Colonizing planets of various terrains and climate types, you must evolve your armies by researching new technologies, exploit vicious climate changes, and upgrade your colony depending on your strategy. In the campaign, travel space encountering rival factions but also mysterious sub-factions, searching for the mysterious Etherium.
The sub-factions - who you will fight or rally to your cause - in this round of screenshots include the hulking Guardians – an ethereal force able to reconstruct itself - battling it out against the Intar, whilst on Pilo the Vectides stand off against the dystopian Raiders, a motley band of post-apocalyptic skirmishers. Arctis hosts a war between the Consortium against the Parasites, an alien force that fights in packs – never fewer than 3. To learn more about the factions, click here.