Another HUGE Update since the last update was long time ago. So I added a lot of new Units, a lot of new animations and improved the sounds of the combat to make it more realistic. Also there will be blood or sparks if a unit is hit. Further more I added a new type of building which is the income building increasing your over time income by 50 per building.
Recruiting: Your units will not spawn or attack automatically. You have to spawn your units using the spawn menu (Button R) and then give them the order to attack the enemy base using the Command stance (C) and the right mouse button.
Map changes: There are less maps and the Nexus will be generated randomly if you fight against AI or depending on the race of your oponent. At last the newest thing is the front base in the middle of the map. If you control it an indicator will show you and your units are spawned which means its much easier to get reinforcements to the enemy base.
New Building Types:
Income Buildings. Increases the over time income by 50.
New Units:
Humans:
Knight with lance and shield
Orks:
Orc with Helbard
Skeletons:
Skeleton Lancer
Centipede: Special Unit
New Animations:
New spear and shield animations
New sword and shield animations
Maps: <*> Two new maps with random nexus <*> Frontbase to spawn your units
Improvements:
Improved path finding of AI
Improved animation hit sounds
Added hit indicator
Improved Online stability
Small fixes to make the Game more balanced
Changing of game name
Fighting
You wanted to fight among your units? I made it possible, but you should stay out of heavy fights since if your HP goes down to 0, you lose half your gold and you can´t fight and give orders until your health regenerates a bit.
Further Changes:
Added controls menu
Added fighting character state
Added fighting animations
New Units:
Orks:
Ork with "Halberd", Building: Campfire
New Skins:
Added 5 new Orc skins
Fixes:
Changed Zombie animations
Added Zombie state animations
Many Changes and new stuff
IMPORTANT: Added new feature Formation Mode. Press F to toggle it. In formation mode you can give your units orders. Right now the only order possible is the attack order, but others will follow. Also there will be a possibility to give certain units like archers seperate orders.
New Units:
Skeletons:
Lancer
Zombies:
Spear thrower
New Skins:
Skeletons:
Skeleton with chain mail
Fleshy skeleton with chain mail
Zombies:
Light armored zombie
Heavy armored zombie
Fixes:
Changed movement of the AI so that they will walk around each other in a fight.
Changed Spawn areas of certain buildings to avoid spawn collisions.