Players will now only lose HC status when killed by enemy players in the Wildlands We will continue to improve this going forward and welcome any feedback! :Prayge:
Deadlands
the Deadlands task will now properly award Gold, Primordium, a Necrotic Key, and XP :POGGIES: Enemies have been buffed a bit Items adjusted to be a bit more powerful than Crafted, LoE, & Brood items Drop rates improved significantly, but they are still rare items vs dungeons More common items are 1/16 Most items are 1/20 The rarest items are 1/125 Key drop rates were buffed
Misc
Earthly Absorption tooltip fixed Players should no longer gain passive Research XP after maxing research for a particular mob
-Team OG ❤️
Hotfix notes
Hotfix notes:
Hardcore PvP Deaths
Players will now only lose HC status when killed by enemy players in the Wildlands We will continue to improve this going forward and welcome any feedback! :Prayge:
Deadlands
the Deadlands task will now properly award Gold, Primordium, a Necrotic Key, and XP :POGGIES: Enemies have been buffed a bit Items adjusted to be a bit more powerful than Crafted, LoE, & Brood items Drop rates improved significantly, but they are still rare items vs dungeons More common items are 1/16 Most items are 1/20 The rarest items are 1/125 Key drop rates were buffed
Misc
Earthly Absorption tooltip fixed Players should no longer gain passive Research XP after maxing research for a particular mob
-Team OG ❤️
The Latest Steam Patch is now live! : Ironman & Hardcore Ironman
Ironman & Hardcore Ironman
Sprocket went hard and rolled out the backend details needed for Ironman and HCIM - when you create a character with these modes, you will have a GameMode icon next to your name, mouseover tooltip, and soon inside of the Chat Box too.
Ironman = No Trading, Partying, Interaction w/ Other Players Hardcore Ironman = Death means reverting to a standard Ironman
Hardcore is also available, and we've heard you - we will make Hardcore-earned items only tradeable between Hardcore characters and allow grouping.
Bug/Misc Fixes
Various Items requirements or damage scaling values fixed
Added a bunch of logging and server crash handling
New Icons for Residue
Coatings now produce 3 at a time from 1 weapon oil
Bug fixes with chests
T1-T3 Task bug fixes
Apple of Persistence made back into a normal item
Mail system should be fixed for receiving items sent by the server (not sending to/receiving from others)
Hunter's Crossbow made level 40 stats
Items should now loot to backpacks first
Shift+B and B should now open/close all bags
Steam should now retry multiple times to fetch a ticket. In the event it fails you can hit "Login" again to manually retry. Trashman came in clutch here!
Need/Greed Popups now only appear on Green or higher rarity items
Context Menus simplified
Shift+LClick links items in chat
Skills now appear alphabetically
XP Gain Tweaks
We've heard your feedback and added the following:
Healing players now grants some armor XP Spells with Melee range will now grant melee XP, provided you are using a melee weapon The combat log will no longer show "+0 xp"
Some issues may occur with these changes so let us know if anything odd happens
Zealots of Alphyrion
Chisme put together a new mob area for you to check out! These baddies are plate-wearing battlemages.
Leaderboard Improvements
Sprocket has put together an update to the leaderboards! They are still a bit of a work-in-progress so let us know if you have any feedback or thoughts!
Legendary Weapon Progress
Clebarius has been hard at work on the new 'Draconic' themed legendary weapons. Take a look at some of the epic gear he's put together for everyone to earn in the future.
Deadlands Raid Task
We've implemented a new Group Task to the Taskboards, this should give an extra benefit to hitting The Deadlands trash and bosses every so often We've reduced drop rates for the gear in this location
New Quests
'Cheese Thieves' pt. 1 & 2 can be found in the Edrivine area 'Tower for the Grate Frame' & 'The Old Scrap' can be found outside south Edrivine These quests implemented by our new Intern, @Morgan! Give him a warm welcome to the OG team
Stacking Nameplates/Infobars
We've enabled stacking nameplates to make it substantially easier to see enemies and friends when in the heat of battle. Nameplates will no longer overlap each other and instead 'Stack' so you can easily see what is happening
New Settings
'Disable Hostile Context Menu' will prevent right click from triggering a context menu Disable Backpedal will allow the character to run in all directions White Dmg Numbers will turn damage text white FOV Slider added
State Floating Text
Added floating text to appear when applying or receiving certain states, such as "Rooted" or "Silenced"
Backpack Quantity Adjustments Hardened Backpacks to 18 slots Reinforced Backpacks to 20 slots Corrupted Backpacks to 22 slots
Master Profession NPCs & Insignias @SimSinister did the thing and added:
BS, JC at the Foundry in Ardholm Chef in Edrivine LW, WW, Alchemy, Tailoring, Herbalist at the Explorers Guild near Marshdale
Chisme has added a new Elite Area West of the Gilded Wall - new Bosses, Drops, & monsters to fight!
New Path: The Scholar
We've added a new path - The Scholar - to the game. It's a perfect set of activites for players in the 10-20 range and rewards a hefty 350 Primordium - enough to obtain another relic!
New Monster Hunter Tasks
Satyr, Rat Brutes, Cave Crashers, Flame Revenants, and Vilesworn Satyr have been added to the Monster Hunter task pool for their respective level ranges Vilesworn are particularly mean, and will require a Wardstone to be defeated. Their ominous aura leads to certain death without this protective artifact
T5 Cooking Recipes
SimSinister has been cooking, literally, on new recipes! You'll find a handful of new ingredients out in the world that can be used to make special dishes
Rare Spawn Mechanic
We've added a new feature which has a chance to spawn a rare, unique version of specific monsters when they are killed The first monster we've added this to is the Forest Drake. Rarely, a red forest drake named Raymoth will spawn nearby!
Wildlands City
Cubano was hard at work on the new Ork City in the Wildlands. Tucked in the Northeast corner of the region, this port city will be a quick travel destination for players looking to get into some PvP action quickly Be careful when visiting it right now, as we need to make it a Safe Zone for the next update
Matchmaking & Relic-specific Hotbars
Sprocket has been cooking for everyone and fixed Matchmaking (you can queue with ALT + M or by clicking the crossed swords menu icon)! Right now, we have 1v1 Arena and no other options. In the past this system had been designed for BGs, 2v2, 3v3, and even Dungeon Finder. We do not have plans to use it as a Dungeon Finder, however.
Companion Fixes
We've made some changes to the AI behavior for pets, so they will not bug out and should function generally well for now We are working on Recall/Attack/Stay UI buttons to control pets a bit more granularly
Discord Integrations
Hardcore Rankings have been added to the #rankings channel! Hardcore Death messages will now appear in general when a player dies In-game Global chat now appears in game-chat so you can connect with your friends & help others even if you're not online What other ideas would you all like to see?
Steam Auto-Login
Trashman brings you a much-needed feature to make logging in and creating an account super-smooth! Steam auto-login is now live, so you'll jump right to character selection when you open the game
Need/Greed Polish
We've corrected some things with Need/Greed - the rarity color and tooltip will now appear for the item that is being rolled Roll messages will now be sent to the System chat
Misc, Bug Fixes, & QoL
Vertical Camera Rotation (Experimental) has been added!
Various additional options for infobar/nameplate customization has been added
Attempted fixes for desync and performance improvements have been added
Minimap movement has been smoothed - was previously laggy / slow to update
Animation issues for many monsters were corrected
Collider issues for many monsters were corrected, it should now be easier to click on them
Icon issues have mostly been fixed - still some lingering bugs we are working out
The semi-transparent appearance of objects when you are inside or behind them (i.e. a tent) has been fixed
Gaining Skill XP should now always trigger floating text
Many new silver, gold, and iron veins have been placed on Solitary Isles
More oak trees as well
New 1h Epic Spear added to the 35-39 rare drop table
Various Solitary Isles bugfixes and cleanup
Enchanting now has a minimum value of 1 instead of 0
The Spirit Steed mount has been added, very rarely dropping when killing Primordial Spirits
Spirit Tools are the most powerful gathering tools currently available in Irumesa. They cannot break, so they don't need to be repaired.
However... this comes with a steep cost and requires some special materials to craft.
Good luck discovering how to make them!
Melee Range Tweaks Melee range for both auto-attacks and spells has been increased to make combat more fluid. We feel this is nearly perfect in terms of comfort and max reasonable distance to hit vs. monsters and players.
Coming Soon: The Scholar Path
The follow-up to 'The Peon' is soon to be available when you land on Irumesa! Complete a variety of achievements to complete this path and be rewarded with 350 primordium and 20g! This path aims to nudge new players along their journey and help acquire their second relic around level 15-20.
Thistlebrook Mine Repeatable Quest
@captaindave5393 put together an enjoyable quest prototype that will mix-up your mining progression. Currently, it is only available for low level miners, but we will expand this soon. Completing the quest will rewards currency that can be exchanged for some fun items at Simon Horvath in the mine.
Wildlands Expansion
@simsinister has been expanding resources, monsters, and more in the Wildlands to make it less barren. You'll also find the Trade Route has been setup out there if you are feeling extra risky!
Miscellaneous:
- Hydra Primordial Spirits added - Melee auto-attack range increased slighty. Let us know how this feels, we may need to look at spell ranges as well - Paladins now start with a greathammer - New, Unique 2-handed Shield added to the game for low level characters - Loot tables have been expanded with more item variety across all monsters - Shrine of Melrenor mobs have had their abilities updated - these changes still need testing, so if anyone wants to run SoM, talk to @captaindave5393 - Mounted animation state bug fixes - Lighting-related bug fixes - QuestTracker bug fixes - Missing Materials fixed (where objects/monsters appeared as white-colored models) - Spell FX-related bug fixes - Infuser spell FX size reductions - Player infobar bug fixes - Monster pathfinding fixes when player/monster are on different layers - Charging / Dashing movement bug fixes - Item tooltip bug fixes - Dungeon bug-fixes - T8 tools are now purple rarity - Monster spell bug-fixes - New PoI: Deadeye's Rest has been added West of The Fighter's Pit and the Hunter trainer has been moved there - Doombringers have had their spell / mechanic added "Indulge Fear" - Over 60 new monsters have been setup and are ready to be placed around the world - Shadowcaster Shadowform has been adjusted to 4 second duration - Larry Cartwright dialogue bug fixes - Trader I gold reward adjusted to 20g - Trade certificates can stack to 250 - A new fish is catchable, very rarely - Well color bugfixes - Invis wall bug fixes - Party Member infobars should now always be green - Trophy Fish can now be sold to the fisherman for a bit of gold - T1 fishing rod recipe fixed
In Progress: Trading Post
@sprocket_bbf is working hard on the trading post - with the fundamentals working on dev. Really excited to roll this out for everyone soon!
In Progress: New Cooking Recipes
@simsinister plans to begin adding new T5 cooking recipes pretty soon - these should add some more variety to decision making for which food you want to run!
In Progress: Legendary Sets
@samael5142 has been doing an amazing job concepting and designing the new Legendary sets that will release this year. He also cooked up an epic PvP mount - a Dwarven Chariot, which will come soon.
Patch 3.5.1 is now live - Hardcore mode , Party Looting (Need/Greed) and more!
Patch 3.5.1 is now live on Steam!
Hardcore We've added a new game mode, Hardcore, to character creation. We will eventually add Ironman (No Trading / Partying), and Hardcore Ironman
This is a simple version of Hardcore - you will have a helmet icon next to your name and a Hardcore status effect on your character if you have never died. You can still party up and play with friends
On death, you will revert to a standard character
New Hairstyles & Beards We've added over 20 new hairstyles and 10 beard types to the game, including new hair color settings so you can customize your character exactly the way you like!
Note: we added back the 'change look' button to the character window in case you want to adjust your existing character
Party Looting (Need/Greed) A Need/Greed/Pass loot system has been added for partied up players to roll on gear. We still need to add some QoL here but the basic system is functioning
Let us know any thoughts around this system and what else you'd like to see!
Weapon Coatings Weapon Coatings will convert 15% of your dealt damage into another type, based on the coating applied
The monster hunters possess alchemical knowledge regarding Weapon Coatings. For 5 Writs and a bit of gold, you can buy the Hunters Handbook: Alchemical Coatings from the shop to learn these new recipes
They also sell the rare Weapon Oil which is a reagent used in the craft
Elemental Residue has now begun to drop from relevant mobs around Irumesa
Primordium We've added 10-30 Primordium as rewards for completing the repeatable dungeon quests for all dungeons except Old Mine. We will add Old Mine later on
This should help you obtain more Primordium by running group content with friends and guildies!
Login Announcements We setup the login screen to support announcements and also added a link to discord! This will help new players get some key info without having to rely on our posts here
Corrupted Grove Rework Chisme has completely re-designed Corrupted Grove to be a more enjoyable and less-confusing dungeon
It looks pretty epic! Check it out and let us know what you think
Quest Tracker We've added hide/show buttons to the Quest Tracker to control the visibility of objectives. This will help you hide excessive information when going about your quest-completing business!
Miscellaneous Many bugfixes related to Solitary Isles, Tutorial Island, and more conversations, objects, quests, etc Monster Aggro and Flee on Low HP logic has been added to a few monsters for testing Show/Hide Cloak is now available in the settings menu Further attempts to polish player rotation syncing to nearby players Bug Fix for moving items to a bank tab Attribute descriptions have been updated /played time has been added to character select Quick responses should now require Escape or Enter instead of F4/F5 Shrine of Melrenor memory leak issue fixed The party panel has been cleaned up to be more concise The 'Change Look' button has been re-added to the character window Monsters that are much higher level than the player have a chance to take reduced damage from attacks by that player Dealing damage to other players no longer gives skill XP Assassin should no longer start with the old spells Attempted improvements to companion combat behaviors The 'Tools/Drakonium Pickaxe' submenus have been removed and the tools will simply appear on the immediate context menu Total Level calculation corrected to not include deprecated skills Dungeon Bosses should (mostly) no longer give Monster Hunter XP if killed while on a task Fishing hotspots should be visible again Trader Path bug fix Verdant Barrage moved to a starting spell for Ranger instead of Spiritroot Arrow
We are working to hotfix a few bugs from this patch - please let us know if you encounter any issues!
See everyone in game
-Team OG
Patch 3.5.0 is live - Unity 6!
Unity 6
We've upgraded the engine from Unity 2022 to Unity 6, which means new lighting and performance improvements!
Along with this transition, we took the opportunity to try to optimize Farwood and Seaholm - reducing the amount of objects while keeping visual fidelity. Performance seems to have improved a bit here
We are looking to implement AI upscaling (i.e. DLSS and FSR) to further boost performance for compatible devices
New Bag Slots & QoL
The new "Pouch" slots have been added, which open up the current "Belt" slots to hold lanterns, tools, weapons, etc.
The new "Special Bag" slot has been added, which will be used for earnable bags like and enchanting or herb bag, and more
Backpacks and Waist Bags will now seamlessly swap when you drag a larger bag onto your existing bag - no more throwing them on the ground!
UI/UX Improvements
Context Menus should no longer spawn outside of screen bounds
When dragging an equippable item, all viable equipment slots will be highlighted with a glowing border in the character window (was previously only main slots)
Performance improvements for Spell Slots and Info Bars
The chat panel has had the chat type wrapped in brackets and player names have had the bold text setting removed
When hitting a monster, a small impact effect will play, giving visual feedback to attacks
Keybinds
For anyone who likes to use Q and E for strafe movement, we've added these keybinds to the settings menu 🫡
The camera can now be rotated in 360 degree camera mode with keybinds
Miscellaneous
Chisme went through and added interesting and fun spells/attacks to the Old Mines mobs. This should make the dungeon a bit more exciting to complete!
Clebarius & @Sprocket have found a way to apply custom materials and VFX to armor and equipment. This will allow for some epic looking gear to make its way into the game!
Minion damage should now properly appear on the DPS meter for rangers and infusers (previously only minions spells would show)
Minion Damage will now properly grant the owner skill XP
Rotating in place while holding CTRL and pressing WASD has been fixed
Conversations with NPCs will now only take inputs from Local and NPC chat instead of grabbing messages from Guild, Global, and Party as well
Mirage Bow appearance fixed
Mana Regeneration had a broken formula on the server and was not scaling properly. This has been corrected. Also, we've made Wisdom twice as impactful as intelligence when increasing mana regen
Xarvok can now be summoned again in Lair of the Exiles
Solitary Isles general flow improvements and collision fixes
Healing Training Dummies no longer gives Discipline XP
Hunter's Armor corrected to be Medium Armor
Trickster's spell now functions properly
T4 Leatherworking Task fixed
Infuse Health now deals true damage to the caster - was previously dealing normal magic damage which could be reduced by armor
Bottles of Brandy are now lootable again
Strengthened Drakonium Sword rarity corrected
Elemental Rift exploit fixes
Lesser Air and Medium Lightning elemental stone drop rates corrected
Razor Cuts bug fix
Pink Blur material fixed
Infobar Guild & Player Name spacing fixed
Thanks for enjoying the world of Irumesa! See everyone in game
-Team OG
Gamechanger: RELICS
Gamechanger: RELICS
Upon logging in...
1. You'll find a **Relic** equipped based on your class. Relics allow you to switch classes and level all disciplines (Spiritualism, Savagery, etc.)
2. Combat skills have been** reworked** and set accordingly, and individual weapon skills (sword, spear, etc) have been combined:
- Melee - Magic - Ranged - Light Armor - Medium Armor - Heavy Armor
3. Disciplines have been** re-organized** and now display in your skills list:
- Arcana - Elementalism - Savagery - etc.
4. Spells are now associated with your relic and are darkened on the hotbar until they are usable - you will automatically be able to use new spells when you reach the required level (i.e. 20 Arcana)
5. You can now switch classes by switching the relic that you have equipped! These can be obtained with...
Primordium
Primordium is a scarce new currency in Irumesa, found on Primordial Spirits, from Quests, rarely from Gathering, and more!
This resource can be exchanged for relics and other items at **Archmage Caelomir** at the Cobalt Tower.
XP Globes
XP Globes will now appear when gaining XP in any skill! We've also added a settings section to control the quantity of orbs that are visible, ranging from 0-5.
Let us know if you like them or have any thoughts how they could be improved!
Miscellaneous
- Info Bars (above player/monster heads) now cycle between the following colors based on Hostile, Friendly, or Neutral states:
Green (Friendly, Targeted) Yellow (Neutral) Red (Hostile, In Combat)
- Tooltips have been updated with "Heavy Armor" "Medium Armor" or "Ranged Weapon" "Melee Weapon" to better indicate which skill will be trained when using them
- Spells cannot be cast unless you are using the correct class, spell Tooltips have been updated to reflect this
- Monster Hit Sounds now have a CD so they do not occur too frequently
- Melee weapons have had their hit range increased as far as possible (roughly a 20% increase in distance from before)
- "Critters" should now be hidden on the minimap (Rabbits, Snakes, etc.) - if you see any other monsters that you think should be hidden, let us know! We will add a toggle option for this soon
- Paths will no longer immediately track when receiving them. Players can opt-in to tracking them after visiting the Paths tab in their Quest Log
- Armor Skill XP will be gained when taking damage while using a particular set of armor - using a shield will add additional resisted damage to the calculation and help progress these skills faster!
- Duskbow, Paladin, and Illusionist have been added to the character creation flow - we are still fine-tuning the Paladin ability FX and will do dedicated showcases on these classes when they are fully complete
- Chat messages should no longer be intercepted by NPC conversations. This may cause unintended errors, so let us know if anything is working incorrectly after this change!
- Completing the quests on Solitary Isles will reward discipline XP
- T5 Alchemy Task Description should be fixed
- T7 Woodworking Task should now correctly register T7 bows as they are collected
- New Area/Spatial Audio Added to increase immersion throughout Irumesa!
- Solitary Isles dialogue improvements
- Fog has been fixed!
- Tutorial Island area design improved to make it more clear where the crafting table is located
- More bug fixes & tweaks to reduce lag / stuttering
- More bug fixes to improve free movement interaction with different tile heights / terrain - This should fix a lot of stuck issues. If you see any more, please report them asap!
Thanks for all of your support as we continue to build the world of Ethyrial! It truly means a lot - see you in game!
-Team OG
New Dungeon: Temple of Ethersalos
Patch 3.3.2 is live on Steam
Another New Dungeon Experience brought to you by Dave!
Temple of Ethersalos
*The once serene Temple of Ethersalos, nestled southwest of Edrivine, has fallen into the clutches of darkness. Brutus, a fierce and formidable dragon, alongside his army of lesser dragonkin, has declared humans unworthy of worshipping the Great Dragon Ethersalos. *
Their audacious rebellion must be extinguished - rally your friends, steel your hearts, and put a stop to Brutus and his scaly cohorts!
Suggested Level: 24-25
New Settings
New InfoBar settings have been added to the settings menu to allow you to control whether or not you see:
- Your own or other player infobars - Status effects above your infobar
**Please let us know which other settings options you'd like to see!** We can get new things added and intend to reorganize things as much as we can to make it easy to configure things how you like.
Miscellaneous
- The currently distributed Relics have been removed from the game - spells for relics that were equipped prior to this change will be removed soon - Two new talents added to secret locations - Note: an additional talent was added a while back that no one has found yet :eyes: - MonsterDex 3D models have been improved - more models will appear correctly and they should no longer shake violently in frame - "/unstuck" now works as a method to use the /stuck command - Open Nearby Corpses range extended to 3.65 distance, from 1.65 - Companions can now be unsummoned regardless of LoS - Improving rotation sync to other clients to show 360 degrees instead of 45 degree turns - Ambient sound FX being added in various locations such as Edrivine, Farwood, & more - Various improvements to reduce significant fps drops due to bugs/errors - The settings window will no longer scale when dragging the UI scale slider - Ultrawide & Super Ultrawide support added (Note: objects will still respect the render range of 25 tiles, so the extra space may appear with fog or empty land - Target's HP bar now gets a subtle red or green glow instead of the target's name - Bank/Item Slot unit count numbers size normalized - Vekiun power level corrected - Seething Brood instance bugs should now be corrected - Temple of Ethersalos balance tweaks and bugfixes - Infused, Reinforced, and Fortified Brute armor values normalized - A bit late for Halloween.... but a spooky new floating light spell will be available with the next update. - Companion frames should now work correctly but still need a bit of tweaking - we'll polish these up for the next patch
See everyone in game!
-Team OG
Warrens of Thought- New Dungeon! 3 - 5 Players
Warrens of Thought 🐀 "Nestled beneath the bustling streets of Edrivine lies a forgotten relic of the city’s past, the lost section of Edrivine’s sewers. This crumbling section, the very first to be built, was once a marvel of architecture.
However, as years passed and the city expanded, it fell into disuse and eventually collapsed, sealing its secrets away from the world above.
Now, this hidden labyrinth serves as a kingdom for countless rats, who have claimed this derelict space as their own. The air is thick with the musky scent of damp stone and the scurrying of tiny feet echoes through the twisted passages.
In the gloom, the glitter of stolen trinkets can be seen, hoarded by the rats from the world above. These clever creatures have amassed an eclectic collection of items, ranging from shiny coins to lost heirlooms, each piece carrying a story lost to time.
This is a shadowy maze of crumbling arches and cracked walkways, a stark contrast to the meticulously maintained sewers of the modern city.
To the daring few who venture into its depths, it offers a glimpse into a forgotten chapter of Edrivine’s history, now left to the rats and their trove of stolen memories."
Amazing work by Suds, with help from Karlsson on the animations, lighting effects, and more! ❤️