Eurgava: Fight for Haaria cover
Eurgava: Fight for Haaria screenshot
Genre: Role-playing (RPG), Strategy, Indie

Eurgava: Fight for Haaria

EURGAVA - Tomb of Senza : 10 more days



Finally, a sidescroller beat-em-up adventure! A genre people already familiar with! So you better ready your controller! Wishlist it now!

- Ibrahim Indra Baskara

Full release trailer : EURGAVA - Tomb of Senza "Your days are numbered"

Watch it on YouTube


If you've been playing with the playable demo on gamejolt, you might be better off forgetting everything you know. The story has changed, items works a bit differently, the way you progress is no longer the same, etc.

Full version will be available this year 2019. Exact release date TBA.



Sorry for leaving you all in the dark for too long, but I believe the wait is still worth it.

- Ibrahim Indra Baskara

Pre-Alpha is ready: EURGAVA - Tomb of Senza

Try it on Gamejolt, itchio, or IndieDB



YOU CAN FINALLY MOVE AROUND here, since you're not roleplaying as some peasant from a destroyed village in Haaria. Now we get to look at countries other than Haaria, as a foreign magical prodigy on a mission to end a global phenomenon people called "Magical Disturbance" by visiting the location of its source... WITHIN A TIME LIMIT.


  • You have multiple weapons and magics that you can mix-n-match for various effects.
  • There's a ghost that follows and helps you in combat by summoning selectable phantoms.
  • As you are a stranger to the lands you're visiting, the locals are wary of you and maybe will actively drive you away. Build a good reputation to change their minds. Questing? Boss slaying? You decide.
  • Clock's ticking. Be wary about your day count...
  • More features, coming soon...


In other words, yes, it's still a somehow difficult game. Especially if you do not know what to do.

Check the links above if you want to know more. For this one, I had help from the guys at Mozaic Heaven. Development is still active, our ears are still open for feedbacks, so don't be too shy to write one or two or more!

One last thing: To celebrate the pre-alpha public build, Price of EURGAVA - Fight for Haaria will be lowered, soon.

- Ibrahim Indra Baskara

Patch 1.032 - 40% OFF this winter - Happy holidays, happy new year!

Exactly what it says on the title, guys. Time sure flows fast. This game is 1 year old already.

Patch 1.032 :
Disabled mouse click on Battle Aids, to avoid accidental use during a run. You can still use hotkey QWERTY for them.

Perhaps you're looking forward to the sequel I mentioned in the previous announcement? Then check EURGAVA's faceebook, or my team's patreon:


That's all!
Ibrahim Indra Baskara

With Mozaic Heaven, on Patreon



Working together with my circle Mozaic Heaven up until now, I realized how great the possibility EURGAVA has. So I decided to have Mozaic Heaven include my sequel in their Patreon to gain support.

WHY?



  1. For those of you who played the game and hopefully, discovered most of the items, endings, and unlockables: You and I both know this game has LOTS of room for improvement. On top of that, a sequel is on its way, named "EURGAVA - Tomb of Senza". But it will take eons to work on them if I keep working on my own. Your support in Patreon will boost the speed and quality of our production.
  2. I'd love to keep developing the title "EURGAVA" at least until the whole franchise covers all the things I want to create and show in its realm. You'll see what I mean: By the end of this year, our Patreon will contain lores and concepts of EURGAVA that I want to implement in Fight for Haaria but got cut off due to scope, capability, and limitation. But with enough support, I can start working on implementing them in the sequel.
  3. I moved my focus to the sequel already, because I believe this game is enjoyable enough, despite the flaws here and there. And scope-wise, the current version of "EURGAVA - Fight for Haaria" has covered every bit of the story that I want to show, with my current capability. I'll be around to keep an eye on a bug report or two, so I can still prepare a fix for you.


As for the sequel...





EURGAVA - Tomb of Senza is going to have a side-scrolling gameplay. The catch is that you have to reach and beat the final dungeon within a certain amount of time in order to properly finish it.

It has a different gameplay because you no longer play as untrained villagers fighting raiders and monsters. Now that you are playing as someone trained and savvy enough to fight, you have other ways to fight than simply waiting around and making counterstrikes.

I plan to release the pre-alpha on 2nd quarter 2018.

Interested? Go ahead and support us on Patreon.
https://www.patreon.com/mozaicheaven

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Apologies for the long absence, and thank you!
Ibrahim Indra Baskara

BEKRAF GamePrime 2017 and Patch 1.031



A reminder of the previous announcement. Bekraf GamePrime 2017 is going to come this weekend @ Balai Kartini, Jakarta, Indonesia. See you there!

Minor updates :
Patch 1.031 was implemented not too long ago. It contains changes for the Battle Aid UI so people will know better how to use them, hopefully.

Brief, but there you have it.
Ibrahim Indra Baskara.

STEAM Summer Sale, Patch 1.03, and a couple of news...



25% OFF. Come and get it!

Today's patch 1.03 should fix a major problem: Enemies not showing during boss waves, making the game unplayable. Apologies to the confused players.

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As for the news :

1. GAME PRIME ASIA @ Balai Kartini Jakarta, July 29-30th, 2017


Together with my circle, Mozaic Heaven, we will be there as exhibitors. Think you can play the game until you can see one of the ending? Limited edition rewards awaits!

...or maybe you want to complain about this game somehow? Come to the event and perhaps I can guide you out of your confusion.

2. A sequel is in progress!


...No, it will not have the same kind of confusing, button-mashing gameplay. Why? Because you no longer play as a common villager. It will introduce new characters, new places, new role, new story, etc. Pay me a visit @ GAME PRIME ASIA this July if you want to know more about this.

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Hope you have a good time, Minal Aidin Wal Faizin!
Ibrahim Indra Baskara

Patch 1.02

This patch contains bugfix for :
1. Any left click indicator that stays even after enemy death
2. Disadvantageous status reduction for removing trinket items (as pointed out by Ezechiah Winterspoon in the Steam Community Hub. Many thanks.)

And a rework for some items and a preparation. Example :
Naturewarden Lanki's preparation will now give you another starting trinket item.

Unrelated to the patch, here's a tip for players with problem about double-clicking the indicator :
Try to double-click the indicator as if you are double-clicking a folder in your explorer. Do not move your mouse while you're double-clicking.

If the old problems persist or if there are new bugs, post it in the discussions.
Thank you.

Ibrahim Indra Baskara

Included in IndieGala's "Hump Day Bundle" December 28th!

https://www.indiegala.com/hump

Released on Early December, EURGAVA™ - Fight for Haaria may have missed the winter sale discount.

But if you got PayPal, Credit Card, or BitCoin, you can buy IndieGala's "Hump Day Bundle". This game's included in the bundle, along with 10 more games!

The bundle starts at December 28th. It's VERY CHEAP (roughly $3.49) but it's also limited so if you want it, go and buy it now!

Patched to 1.01 (13 Dec 2016)

What's new in this patch :

* Version info visible
* Fixed some typos
* New tutorial, now accessible during combat
* More manageable difficulty at area 1