Euro Truck Simulator 2 - 1.50 Update Experimental Beta
We have some news for our #BestCommunityEver! Today, we're rolling out the Experimental Beta for the upcoming 1.50 update for Euro Truck Simulator 2. Why do we call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.
Behind the scenes, our team is working hard on internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we know how important it is to involve our community in the development process, which is why we're making this content available to you in its current state. Your feedback at this stage is invaluable as we strive to deliver the optimal experience.
With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will assist us in identifying and addressing any issues or imperfections before the Open Beta and ultimately the full version 1.50 release. It's worth noting that this beta may cause instability in certain areas of the game. For those seeking a more polished experience, we recommend awaiting the subsequent Open Beta or the full version's release.
We are very committed to delivering high-quality updates. In the days to come, we'll continue to debug and finalize everything that's coming to ETS2 with the 1.50 update. Your patience and support during this phase are deeply appreciated as we work towards a seamless transition to the next chapter of Euro Truck Simulator 2. Without further ado, let's delve into what you can anticipate from version 1.50.
Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including:
A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned.
Switzerland Rework
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.
But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!
The team behind the huge Switzerland Rework is already engaged in another rework project; however, we will keep any additional details to ourselves at the moment.
Germany Rework - Rhine
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.
You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!
Scania Demo Centre
The Scania Demo Centre in Södertälje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.
In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre.
Wielton Trailer Pack DLC Update
In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility.
The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.
Options Tooltips
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.
Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.
Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.
Changelog
Map
Switzerland Rework
Germany Rework - Rhine region
Scania Demo Centre
Vehicles
MAN TGX Update
Lane assistant feature added
Wielton Trailer Pack DLC Update
UI
Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
Settings options show information about what they do
Visual
Improvements in the rendering system
Temporal Anti-Aliasing feature added
Cascaded shadow updates
Soft particles
Lit/shadowed smoke
Far shadows
Optimized light computation
Frame rate limiter added
Sound
Brake squeaking sounds added
So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there. Also, the 1.50 Experimental Beta is currently unavailable for Mac OS users, but it is expected to be released for the platform in the near future.
Thank you for your ongoing dedication and feedback. We believe the Experimental Beta will be a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking!
Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 will be the Renault Trucks E-Tech T! We're proud to partner with Renault Trucks once more, honoured by their trust in us to introduce their latest state-of-the-art, fully electric truck to our #BestCommunityEver.
Make sure to read the whole blog, as there is a lot of important information about this truck and an upcoming design competition you don't want to miss!
First, let's take a few steps back and look at our past projects we did in cooperation with Renault Trucks which eventually led to bringing this truck into our game. In Autumn 2023, we were invited to Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses. While we were there, we also toured the Renault Trucks assembly plant, test-drove the E-Tech T, gathered reference materials for our vehicle department, and captured the sounds of this remarkable truck. You read more about it here or watch the video below.
In December, two designs were chosen for the public vote in which our community also participated. In an exciting showdown, the stunning Diamond Echo and Lightning Bolt designs went head-to-head in the vote. Ultimately, the Diamond Echo emerged victorious, making automotive history by bringing this unique paint job to life on a truck for the very first time!
Later, Renault Trucks invited us to attend and amplify the reach of the grand reveal event on April 9 at their headquarters in Lyon. We took this amazing opportunity and teased what was to come by placing a special truck model under a blue veil in front of selected Renault Trucks dealers in ETS2, which you can read about here. It was a great pleasure and experience to share that grand reveal with our #BestCommunityEver through a live stream directly from the venue which you can replay below.
We are incredibly honoured that Renault Trucks has acknowledged our community as a strong and desired audience to share this moment with. Having the President of Renault Trucks, Bruno Blin, the Design Director, Paul Daintree, and the Chief Designer, Vincent Froidevaux, join us in the stream was a source of immense pride. It was exciting not only to witness the E-Tech T but also their entire range of fully electric vehicles.
Meanwhile, behind the scenes, our teams were hard at work recreating this truck for ETS2, ensuring that we could bring it into the game for our community to enjoy. We are now proud to announce that this fully electric truck will be the very first EV truck in Euro Truck Simulator 2. Its arrival is close, expected not long after the release of the 1.50 update!
The Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 500 kilometres on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW.
As we eagerly anticipate the arrival of the E-Tech T, it's crucial to address some key considerations. Just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.
Despite these challenges, we're dedicated to promoting electrification within our game. Integrating more EV trucks into ETS2, making them fully customizable and accessible, is our goal. This process will take time as we navigate game development complexities.
Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.
The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We're incredibly proud of the years of collaboration with various partners, and the continuous growth of our game and community. It's a testament that our game is now recognized as a platform worthy of featuring the latest projects from our partners, including their desire to introduce electric trucks into ETS2. We are happy that the beautiful and technologically advanced E-Tech T is the very first to come and we eagerly await your feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.
But that's not all! Renault Trucks highly values our community and enjoys collaborating on exciting projects with our ETS2 fanbase. Following the remarkable moment when the Renault Trucks team utilized LumiLor's paint technology for the first time in automotive history, and after the grand reveal of the truck adorned in this unique design, we're happy to reveal another exciting opportunity for our community.
Although, due to technical constraints, the LumiLor paint job won't be featured in the game with the E-Tech T vehicle for now, we have something special in store for our community. We're partnering with Renault Trucks for another community design contest similar to the one we did here!
In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle! It's truly an incredible opportunity for our community. You can apply here!
Everyone is welcome to participate in this design contest. Whether you're a skilled modder with numerous paint jobs under your belt, a talented graphic artist proficient in software like Photoshop, or someone with a perfect idea for a paint job, you can join in! Simply download images of the truck, unleash your creativity with pencils or colours, and submit a photo of your proposed design. Let's make this design contest an unforgettable experience and showcase the creativity of our amazing fanbase!
We strongly recommend that participants carefully review the Terms and Conditions and the rules of the design contest which you can find here. This ensures that their design has a chance to be selected by Renault Trucks as one of the five finalists, from which the community will vote for the best design. The winning design will be revealed in the future, but it remains to be seen when and where. Remember, when creating your design, be sure to paint over the ultramarine blue colour with white, and try to incorporate elements that reflect electrification and electric powertrain.
And that's not all! As a token of our appreciation for their creativity and dedication, all finalists will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!
The winning design will also be included in Euro Truck Simulator 2 when the E-Tech T truck becomes available for players to own in the game!
We hope you are as excited as us to try out this electric marvel when it comes to ETS2! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok.
A few members of our Euro Truck Simulator 2 map set on a journey to Greece a few months back. Their quest? To gather references and inspiration to create the Greece DLC for our #BestCommunityEver as accurately as possible. Now, we interviewed them about their trip and how it benefited them!
The team consisted of Ilona, Michal, Karina, Jakub, David, and Artur. In the course of eight days, they journeyed through Greece, from its southern reaches to the north, exploring islands, coastal stretches, and inland areas.
"Our first destination was the drier and rockier Crete. The climate is reflected in the architecture, which is full of balconies and loggias shaded by awnings. Greece struck us as a very diverse, culturally and historically interesting country with lots of monuments and important sites. We mapped some of them in more detail, such as the Corinth Canal, the Meteora Monasteries, and the Rio-Antirio Bridge. As part of our travels, we also visited an olive farm in the Messenia region, where we learned more about the process of olive oil production, a symbol of Greek cuisine and culture," Michal shares with us.
The majestic Meteora Monasteries were probably one of the team's favourite places, as Ilona agrees with. "What I liked most about Greece was the omnipresent smell of diverse vegetation and the distinctive landscape, which I hope we will be able to capture in the DLC. The biggest gem for me was definitely the Meteora Monasteries," says Ilona.
As the team confirms, it's a big advantage to see the country for yourself before working on implementing it into the game. "It was definitely beneficial to see the places I'm going to be doing on the map live. A lot of details that you don't notice on Google Maps, or don't stand out as much, often give a completely different dimension and feel to a place in person," says David.
Starting our expedition fueled by the expectations set during our preliminary research, Jakub unfolds the tale of the team's voyage through Greece's varied terrains, which he fell in love with.
"When we were doing our preliminary research, we saw that some of the roads we looked at weren't exactly exciting. But after travelling through the country, I can say I was pleasantly surprised. Driving through the mountainous parts of Greece, there were great views one after another. Even the roads between fields offered something nice to look at. If I were to choose one memorable place, it would be the Rio-Antirio Bridge. It stretches about 2880 metres long and is surrounded by mountains and sea, with dark ominous clouds in the sky and sun peeking through them. That was the first time it came into our view and it was a dramatic scene," says Jakub.
One of the reasons we visit the countries in person is to get a general feel of it that would be difficult to obtain through internet research. "One of our tasks was to look at what type of houses are most common, so we could choose everything that needs to be made by our 3D artists to best represent the country. And we were quite surprised how difficult that was. It’s not an easy thing to do generally, as every country has different building styles etc., but what we learnt was also that almost every single house was different," Jakub shares with us.
Artur's journey through Crete not only opened his eyes to the vibrant tapestry of Mediterranean island living but also unveiled the rich landscapes and cultural flavours essential for infusing our game with genuine authenticity.
"It gave me important aspects that must not be missed in the game, that I would not have noticed otherwise if I had not seen them with my own eyes. You could see that life in Greece is very much geared towards tourism and olives, which were absolutely everywhere. I was very surprised on the trip by how different the north and south of Greece are in terms of landscape. The more southern areas were dominated by bushes and olive orchards and the north by forests and traditional rectangular fields. For me, the overall combination of sea, hills and mountains is absolutely divine and I can't wait to see what it will look like in our game," Artur tells us.
We cannot wait to bring you more news from this upcoming map expansion as it continues to be developed. Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. If you are looking forward to trucking in this map expansion, make sure to add the Greece DLC to your Steam Wishlist!
Last year, we had the pleasure of visiting the Kögel Trailer factory in Burtenbach, Germany, an experience we've shared with our followers across our blog and social media platforms. Now, in cooperation with our friends at Kögel Trailer, we're excited to announce that the Kögel Trailer Pack DLC will be coming to Euro Truck Simulator 2!
In this blog, we would like to share with you the progress that our vehicle team has made on bringing the Kögel trailers to our game. As you can see from these screenshots, our team has been working on these trailers for quite a while now.
Kögel Trailer, based in Burtenbach, has a long history in the transportation industry being established back in 1934. Renowned for its innovative designs and commitment to quality, Kögel produces a diverse range of trailers tailored to meet the evolving needs of logistics professionals worldwide.
We would like to thank our friends at Kögel for the smooth collaboration throughout the process of integrating their trailers into our game. Their team has been incredible collaborators, always willing to share data, offer insightful feedback, and assist us with any questions we've had.
We also made two SCS On The Road episodes from our visit to Kögel which we have shared with you in the past few months. If you haven't already, you can watch them both here to get a glimpse into how Kögel produces their trailers and what you can look forward to in ETS2!
Stay tuned for more updates as we prepare to roll out this eagerly awaited DLC by following us on our social media (Twitter, Instagram, Facebook, TikTok). Also, remember to follow our friends from Kögel on their Facebook or Instagram. We'll see you on the road!
While we are still working hard to bring the 1.50 update to you, we would like to share another sneak peek at what's to come with it! Teaming up with our friends from Scania, we are happy to reveal something special coming to the world of Euro Truck Simulator 2 in the 1.50 update: the famous Scania Demo Centre in Södertälje, Sweden.
This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.
There are three different types of terrain - three kilometers of asphalt roads, two kilometers of forest roads, and three kilometers of gravel roads. Now, you will be able to navigate this meticulously crafted test track and put your truck to the test in various conditions and terrains in Euro Truck Simulator 2!
And just a friendly reminder - as the Demo Centre is located in Sweden, you need to own the Scandinavia DLC to be able to visit it.
This in-game circuit is an exact replica of the real one on a 1:1 scale. We are proud of the smooth and professional cooperation with Scania that made it possible for us to precisely reproduce every detail in this location.
Excited to visit the Demo Centre? Drivers looking for the Scania Demo Centre may need to invest some time and effort in it as this is another example of the type of content that is not visibly marked on the World Map. We encourage you to explore the city of Södertälje in Sweden, along with its surrounding areas. Doing so may just reward you with finding the road that leads to the Scania Demo Centre!
We are looking forward to you exploring everything that the Scania Demo Centre has to offer. We would like to thank our friends at Scania and the Demo Centre who helped us greatly in bringing this special facility to life in Euro Truck Simulator 2 for our #BestCommunityEver to enjoy. Our teams have worked hard to replicate the look and feel of this area and we hope you will enjoy exploring it!
Would you like to see what this facility looks like in the real world? Check out our SCS On The Road episode we created when we visited the Scania Demo Centre last year and get another preview of what is coming.
We hope you are excited to discover and try out the Scania Demo Centre! Don't forget to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) and share some pictures and videos with us from the Scania Demo Centre when it's released. Also, remember to follow our friends at Scania on their social media (Facebook, Twitter, Instagram). Until then, we wish you safe and happy driving!
SCS On The Road - A First Look at Krone's Revolutionary eTrailer
Another SCS On The Road episode is here! This time, we take you back to last year's Solutrans expo where we talked with Vera Hunfeld from Krone about their revolutionary eTrailer.
Vera, the Managing Director from Krone France, told us everything a true trucking enthusiast would be dying to know about Krone's groundbreaking eTrailer. This special trailer is equipped with an electrified axle, a great addition that not only adds horsepower to a truck-trailer combination but also reduces fuel consumption and emissions. We're incredibly grateful to her for taking the time to chat with us and for giving us such valuable insights. So don't hesitate to take a look at the trailer yourself and get all the important information about its fascinating technology in our video!
We have already talked about this great trailer on our blog last year as we released a very unique paint job for ETS2, so if you want to remind yourself about that, take a look here. You should also check out Krone's dedicated website to find out more about the eTrailer and their YouTube videos covering this project.
We hope you've enjoyed this episode! Be sure to follow us on X/Twitter, Instagram, Facebook and Threads for all the latest news about Krone Trailers and other upcoming projects from the world of Euro Truck Simulator 2.
Haulin' Hearts Event Conclusion
Over the past couple of weeks, we have certainly felt the devotion of our community, who has been 'Haulin' Hearts' across Euro Truck Simulator 2 and American Truck Simulator. Whilst this event has quickly come to an end, we can still strongly feel the love in the air!
We'd like to thank everyone who took part and helped deliver an incredible 600,000 loads of Valentine Presents cargo across our trucking territories. It was great to receive so many screenshots and videos from all of you enjoying this event across our Social Media Pages. We hope that during this time, you were able to share your love of trucking with a friend or perhaps someone closer.
So without further ado, let's take a look at some of the statistics from the event. You managed to complete the Community Goal on the 14th of February (which we think you planned..), and in total completed 922,487 jobs by the event's end! Check out our official infographics below.
Seeing so many of you take part in this event brought a lot of joy to our World of Trucks team, who worked hard to bring this event to life so quickly after the end of the previous ones. We'd like to thank all the teams involved for their dedication, beautiful artwork and rewards, which we hope you enjoyed!
If you did manage to complete your personal goal in-time, be sure to collect your rewards via the World of Trucks website, under the 'Events' tab on your page. However, the love doesn't have to stop there! You can continue to haul with hearts any time you like with our Valentines Paint Job Packs for both ETS2 and ATS.
Once again, we are grateful for all your effort and the love you showed us during this event. We really hope you enjoyed it and we look forward to showcasing our next event to you in the future. Until then, remember love isn't just for Valentine's, but for anytime of the year. Happy Truckin'!
Germany Rework - Rhine: Through Cities
Previously, we shared a blog on the Industries & Intersections you can find in the Rhine-Rhur region of Germany. Today however, we are excited to share with you more specifically about the cities themselves! Our small rework team has worked hard to give this area a complete overhaul. Let's take a closer look shall we?
"All cities have been redesigned from the ground up" Iva, one of our Map Designers tells us, "We deleted the previous map, which did not represent the Rhineland region very well. Then, we created a completely new urban structure that reflects the area around the Rhine more. We tried to make the most of our spatial capabilities in the map and capture the Rhineland as realistically as possible, which includes the population density, industries and ultimately, its size. It will be a huge change from the base map."
"One of the biggest changes players will notice is the density of the road network." Iva explains "It will now be possible to look into the very heart of some of the cities and discover the contrast between the industrial zone and the centre itself. I dare say, we captured the best of each city!"
Cologne
When reworking the city of Cologne, one thing we wanted to make sure to capture was the size of the Rhine River, which passes through several cities in the area, and most famously Cologne. With this inclusion, it is now possible to drive right alongside the riverfront and admire the iconic buildings and landmarks of Köln.
This includes bridges such as the Hohenzollernbrücke, a pedestrian and railway bridge with its three charismatic wave-like arches, located nearby arguably one of the famous landmarks in the city, the Cologne Cathedral. You may have even travelled over this bridge if you have ever arrived by train (often delayed) into Köln Hauptbahnhof, the main train station of the city.
Other landmarks include Kölner Dom, The Lanxess Arena and many other iconic buildings. You can also look forward to seeing trams running through the city. These trams will also be found in all the other cities mentioned in this blog too. We are also excited to announce the addition of the A3, a major autobahn route which connects Cologne to Frankfurt! We hope you enjoy re-discovering this popular city destination.
Düsseldorf
Love landmarks? Then be sure to visit Düsseldorf, as it features many of them, waiting for you to discover. From the addition of two new churches to modern architecture, there are plenty of reasons to travel on our new roads, some which travel right through the city.
If sightseeing is not your thing however, you can look forward to delivering loads to and from the Steelworks and Car Factories located near the centre of the city. If you're looking to take your delivery to new heights, you can also find the Düsseldorf Airport, which features an animated Skytrain!
Dortmund
If you prefer driving through Industrial areas, Dortmund is for you. With winding roads and large intersections, you'll find some of our biggest industry depots here which include familiar in-game companies such as IKA, LKW and ITCC.
Don't miss out on delivering to and from this busy hub, there will be plenty of job contracts available from this city. Don't forget to also sport the local football team's colours, yellow and black!
Duisburg
As many of you may be familiar with already, Duisburg is a busy city, and not just when it comes to population, but its roads! Located between several other major cities, it serves as an important hub for industries not just by land but also by water.
Located on the Rhine River, you'll find one of the World's largest Inland Port, Duisburger Hafen, which is the leading logistics hub in Europe, processing over 20,000 ships and 25,000 trains per year. The port handles a huge 3.6 million containers per year! This is one massive industrial area we could not miss.
You will also have the opportunity to drive into the centre of the city itself, where you'll find the Rathaus Duisburg (Town hall), churches and the Schwanentorbrücke, a iconic vertical-lift bridge located in the city.
Players will also be able to drive across the Ruhr Brücke, alongside two new bridges which will connect you to the other side of the city, where you can find many other landmarks. You will also be able to travel on the E-40 highway, which runs through the city, and features the iconic Kreuz Kaiserberg intersection and much more.
There is so much more to discover that we we could not fit into this blog, including some roads which are best kept hidden. Over the past 2 years, our small team of made up of mostly 2-4 people has managed to rework this area of 4 cities that can almost visually merge into one mega city in the UI.
We really hope you appreciate the time and effort that has gone into this region, and we are even more excited for you to explore it for yourself. Until then, we look forward to hearing your thoughts on this mega-project and what you look forward to most.
Cruising Kansas & Christmas Winterland Conclusion
In the last few months, our incredible #BestCommunityEver has been on a roll, diving headfirst into two fantastic World of Trucks events! First up was the #CruisingKansas event, showcasing our latest map expansion in American Truck Simulator. Following that, the festive spirit took over with the #ChristmasWinterland event, spreading joy in both ETS2 and ATS. You managed to complete both events on time before their conclusion on 5th February!
We want to thank our incredible #BestCommunityEver for their fantastic participation in both the #CruisingKansas and the monumental #ChristmasWinterland events. Your dedication truly made these experiences extraordinary!
In the Cruising Kansas World of Trucks event, you managed to complete more than 489,000 deliveries and drove over 135 million miles! In the unique Christmas Winterland event, you completed more than 2,600,000 deliveries!
Speaking of the Christmas Winterland, let's take a moment to acknowledge the immense effort that went into creating our biggest event to date. The scope of this project was enormous, and overcoming the challenges was no small feat. Yet, witnessing the overwhelming support and enthusiasm from our community since the event's kick-off reassured us that it was the right investment of our efforts.
We believe this isn't the last you've seen the magical Christmas Winterland or the technology that brought it to life – including those mesmerizing portals and more. Stay tuned for more! We're planning an exclusive Under the Hood blog, featuring interviews with the developers behind the scenes of this event. We also hope you'll enjoy the rewards from both these events and decorate your cabin with beautiful Kansas and Christmas accessories!
Your passion and excitement have not only turned these events into huge successes but have also fueled our commitment to delivering more in the future. We really appreciate your ongoing support and look forward to more exciting adventures together!
Don't forget to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news about them. Until then, we wish you safe and happy driving!
SCS On The Road - Kögel Trailer Factory Tour`
We're back in Burtenbach, Germany for another exciting episode in our SCS On The Road series! Join Oscar and Sebastian Hönig as they take you through a behind the scenes guided tour of the Kögel Trailer Factory where trailers are assembled from bare chassis into their final forms.
Our primary aim during this visit was to gather reference data for various Kögel Trailers, to aid our teams back in Prague in bringing them as accurately as possible to the virtual world of Euro Truck Simulator 2. We'd like to thank Sebastian and everybody at Kögel Trailer for inviting us, their hospitality during our visit and for allowing us to bring you a behind the scenes look at the hard work that is undertaken to create a variety of safe and reliable trailers for truckers around Europe.
We hope you've enjoyed this episode of SCS on the Road! We look forward to bringing you news in the future on the development & arrival of Kögel Trailers in Euro Truck Simulator 2. In the meantime, be sure to follow us on X/Twitter, Instagram, Facebook and Threads for all the latest news.