Genre: Real Time Strategy (RTS), Simulator, Strategy
Europa Universalis IV
Europa Universalis V Announcement
Hello everyone, and welcome to a most Happy Thursday. I am Johan Andersson, Studio Manager and Game Director at Paradox Tinto. Today, we are no longer talking about any super top mega secrets with the codename Project Caesar. Today, we are unveiling the name of the game, Europa Universalis V, something I think absolutely nobody could ever have guessed! Thank you so much for being part of this journey over the last 15 months as we have shaped the game together!
https://store.steampowered.com/app/3450310 Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.
RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.
IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.
BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership
PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Greetings to our most loyal and lovely mod enjoyers and creators. Community Manger Ryagi here to bring you some updates on Modding!
Firstly, we'd like to officially unveil our latest series over on YouTube. Our very own up to date EU4 Modding Guide.
Whether you're crafting custom nations, designing unique religions, or scripting dynamic missions, we hope this tutorial series gives you everything needed to bring your grand strategy visions to life.
Course Curriculum: ✅ Module 1: Modding Basics – Setup, tools, and your first mod ✅ Module 2: Nation Creation – Cultures, flags, and historical authenticity ✅ Module 3: Creating Custom Event Chains ✅ Module 4: Custom Religions & Mechanics – Modifiers, events, and balancing ✅ Module 5: Mission Trees – Branches, triggers, and rewards ️ - Tools You’ll Learn: Paradox Modding LanguageLocalization & File ManagementDebugging & Testing Best Practices
If you are reading this as it's released. Module 1 is out now, with the next 4 being released very swiftly! We hope these guides will help beginners on their modding journey.
With that out of the way, lets have a look at the creations that were cooked up for Season 4 of the EU4 Modathon. Most of you are probably familiar with the community run Modathon series by now.
Incase you are not, Modathon is The biggest Europa Universalis IV modding event where people of all experience levels come together and make mods over a short 2 week period. Think a Game Jam, but for EU4 mods. The best part of these events is that, Anyone can participate, whether you're a veteran modder or trying it out for the first time.
Below are the Category winners for this Season, and the mods we'll be covering today, as voted on by participants and observers:
As the name suggests, EU4 Chess combines the classic game of chess with your normal game of Europa Universalis IV. This mod allows players to engage in actual chess matches, either against another player or the AI, enhanced by a unique chess engine developed specifically for the mod using purely in-game modding resources. This idea was created and directed by the mastermind Sol_InvictusXLII, who has initiated and brought this concept to life.
Shattered Pages is an alt-alt-history submod for the highly acclaimed alt-history mod Post Finem. Its main goal is to present and bring to life unhistorical scenarios that are perhaps (definitely) too out of the ordinary for the main mod, while providing a rich and full experience. It leans on myths, legends, and tall tales for its inspiration and seeks to shape them into plausible, though not necessarily likely, stories. It dares itself to explore the unorthodox and perhaps even dabble in the supernatural.
Fight for dominance of Italy in this mod which seeks to represent the infamous Italian Wars of the 15th and 16th centuries! With 4 unique factions, decade-spanning wars rivaling the scale of the reformation's League war, and a unique GUI
A big thank you to all the authors who participated in this season of the EU4 Modathon, and to those who shared their work with all of us here. We hope perhaps you've been inspired enough to make your own mods. Remember to check out our newly released modding guide series over on YouTube.
Thank you all, I give you the encouragement to keep up the amazing work modding EU4! Until next time.
EUIV is up to 90% off this PDX Spring Sale
Conquerors!
Winter is over and spring has begun. What better way to bring some extra warmth into your life than... checks notes. Playing EU4? Whether you're conquering the world or making it by with a single province and a dream, we hope you enjoy our latest EU4 Spring Sale.
Modders, strategists, and EU4 enthusiasts—the EU4 Modathon is back!
This community event is the perfect place to meet and collaborate with other EU4 modders.
▶ Have you never modded EU4 before and need some motivation or guidance to get started? ▶ Are you wanting to skillshare and make new connections? ▶ Are you a veteran in search of inspiration for your next project?
....then this event is for you!
How does it work?
The Modathon is essentially like a game jam, but for modding.
You'll form a team, pitch your idea, and get straight to work. Final submissions are then judged and awards are issued across several different categories, like best country flavour, best mechanics, and so on. Check out the mod spotlights for previous seasons: Season 3; Season 2.
This year we're donating a variety of prizes, including Starter Edition keys, T-shirts and posters.
▶ Signups close March 6th, with the modding phase running through most of the month.
We're happy to share that Europa Universalis IV is taking part in Steam's Real Time Strategy Fest. This means sales up to 90% off the base game and 70% select DLC.
As with other recent sales, we offer the starter edition at 80% off making it one of the best options for brand new players.
If you've been around a while, the dynamic ultimate bundle might be just what you're looking for to complete your DLC collection. You can get it now for 75% off! (Since the bundle is dynamic, actual price may vary)
If you're not interested in bundles, you can also find our individual DLCs discounted below:
Aside from Gold and Glory, we also wanted to highlight that Paradox Interactive is taking part in this years Autumn sale on Steam! With discounts up to 90% off.
For new players new we highly recommend our starter edition, currently 80% off. If you're new also feel free to check out our player resources
For collectors of all the DLC the ultimate bundle might be more up your alley.
If you're not interested in bundles, you can also find our individual DLCs discounted below:
Hey all! Vasi here -- I’m stepping in for Ryagi this week to bring you our latest mod spotlight: Aurora Regnorum.
What would have happened if an isolated Alaska had been visited by Europeans much earlier?
This is a niche but intriguing alt history mod, featuring a unique map and bringing richly detailed flavour to an overlooked region. Difficulty options are also embedded in the mod, for those wanting a variable experience.
In the mid-1300’s a revitalized Khanate had emerged like a phoenix, reuniting many of the fragments of Genghis Khan’s shattered legacy. From Crimea to Korea, the Second Mongol empire ruled with an iron fist. The Khan, having ambitions for a great and prosperous Beijing as his capital, wanted people of all kinds to be forced to contribute to his plans. Tens of thousands of people on the fringe of the empire were forcefully immigrated to the outskirts of Beijing. Slavs, Fins and even Arabs were brought for their forced labor to the capital.
At first, it was tolerable, but once the Khan died, his successor had a different tone. He was far more oppressive and barbarous than his father. In a stroke of complete providence, the immigrants rebelled successfully, taking the city of Beijing. But with the Mongol Horde soon reinforcing, they knew their demise was imminent. In a show of logistic and diplomatic genius, the leaders of the rebellion were able to acquire ships and sailors, where they sailed into the night as far as they could from their vengeful oppressors. Sailing past Korea and then Japan, the refugee armada didn’t see land for a long time. Finally they came upon a distant and cold land.
Aurora Regnorum is an alt-history mod about an isolated Alaska that gets visited by a wave of very early Europeans. It explores what the clash between cultures and religions might look like. What power struggles would emerge? What diplomatic alliances might result? Who would lead Alaska’s future; the Native Alaskan people or the Strangers from the West?
Regions
So far, there are 6 regions that are fully developed and playable. There are a bunch more provinces and potential regions to the southeast, but that area is much earlier in its development and is a lot less stable/playable. The Trade all generally flows towards modern-day Anchorage, as this is where Alaska’s population has flourished in our timeline. Each of the regions are generally unique.
Kodiak: Semi Isolated from the action, Kodiak will typically be dominated by the Russian-tag of Kadyak unless otherwise challenged.
Kenai and Anchorage: These regions are by far the busiest and where you will find the most traditional EU4 experience.
Susitna and Glenallen: These regions begin very empty, but are intended to be colonized by whoever and create an opportunity for growth.
Prince William Sound: This is my personal favorite region. PWS is all about trade and naval maneuvering. Most provinces here are hard to fight on but their goods produced make them worth seeking after.
Southeast mega-region: As I said before, this area is underdeveloped. The terrain will look unfinished but I hope that it is at least functional enough to work as a colonization avenue.
Religion
The Catholics have formed their own mini-papal system, as they are far too disconnected from the mainland to rely on them. The Orthodox are here as well and there is one province that is controlled by a Shia nation. Totemism obviously makes a comeback but I also incorporated Shamanism, using assets with permission from the Arctics Expanded team. There are basically two groups of native so far, the Alutiiq (related to the Inuit) who are shamanist, and the Dene (related to the more common North American Native American), who are Totemist.
Countries
While I love all the countries that I’ve made here, some have a lot more content than others.
Afognak: Afognak is a rough start to be sure. If victorious, it’s designed to replace Kadyak as the dominant Kodiak tag. If Afognak survives its initial wars with Kadyak, it will easily be a dominant power. Afognak also follows Shamanism.
Kadyak: This tag is more in line historically with colonial Russia. Exploitation of land and people for the sake of their own is a key principle.
Svatosk: Maybe the most unique tag, Svatosk is built to peacefully integrate with the natives. It uses a mostly functional event system that is designed to build trust with their two Alutiiq neighbors, once trust is high enough, Svatosk can peacefully vassalize them.
Velreiz: This nation happens to occupy maybe the most important province in the mod. There will be blood over the Kahtnu River.
Kenaitze: Velreiz’s rival, Kenaitze has maybe the most content in the mod.
Kordovaa: Only three unique missions, but this is for some reason my favorite tag in the whole thing. It is definitely the sassiest tag and prefers to use its diplomatic savvy to dominate the economy.
Nanwalek: This country is very odd as I never made a mission tree for it, yet it has the most unique events by far. This is because it has a lot of events related to the Afognaq-Kadyak struggle and their role in it. Also Bigfoot lives there.
Unique Events
War of the Kahtnu River: I created this event to cause an initial shake up between Velreiz and Kenaitze. If you play either of these countries, you will be pressured to go to war in the first year or so. Very similar to “The Surrender of Maine”
The Pirates of Kalgin: I really loved making this event. Basically if Velreiz is losing the War of the Kahtnu River, the unique island tag of Kalgin will break free from Velreiz. It is the most unique tag in the game: A Native Alaskan, yet Catholic, Pirate Republic. If you are playing as Velreiz when the event fires you will get the option to play as them.
The Nantiinaq: Fun little event chain. Currently only works if you are Nanwalek, but essentially it's about Bigfoot. This is because of the modern-day lore around the region of Port Graham, Alaska.
Province Names
It is worth stating the amount of effort I went into to get accurate place names. I spent a lot of time trying to find the original Denaina, Alutiiq and Russian names of these places. It was super fun but very challenging, but there always came a time where I had to improvise. But there are hundreds of dynamic province names which focus on Alutiiq, Dene, Estonian/Finnish, and Russian cultures.
Great Projects
Maybe my favorite part of this mod was making Great Projects. There are 5 and I love them all very much. My wife helped me greatly with the pictures.
Fort Puyurniq: This is to give the Alutiiqs a chance to survive on Afognak. It is basically just a really cheap fort as they don’t start with much money. Completely fictional.
Cathedral of the Holy Resurrection: This is based on the real building that exists today in the city of Kodiak, Alaska. Something for the Orthodox nations to use.
The Great Longhouse: This is another fictional building, but is essentially a way to get more goods produced in a central Kenai.
Redoubt of Saint Nicholas: Based on a real nearby fort, “Fort Nikolaevskaia, built in 1899”, this great project essentially backs up the lore of Velreiz settling up the Kenai River.
Mount Susitna: My favorite Great Project, the only one that is non-fictional that is related to Native Alaskans. There is a ton of lore on this mountain in oral native tradition, and I find it fascinating.
Spicy Options
Hard Mode: This is based on Anbennar’s Great Conquerors feature. With a world this small, you may find yourself being too dominant too quickly. I added this to give an extra dose of challenge.
Vinland Challenge: This option enabled Brimirhavn, a fierce offshoot of a wildly successful Vinland. Basically you are enabling a timeline where Vinland never died, but instead manifest destiny’d itself all the way to your doorstep; and they don’t like you.
Finally, a note on the size of the playable world so far: it’s small. It’s probably around ⅓ the size of europe. Throwing in the southeast area it is probably about half the size. I tried to implement this mod into the normal EU4 map but it was complicated and I felt really dispassionate about it. Basically I hope that people have a fun time with this mod despite its small size. I think there are some good games to be had here. Thanks for taking a look at Aurora Regnorum!
Special thanks to my wonderful wife for helping out on a bunch of the art!
Arriving On New Shores: The EUIV Conquistador Platypus Plushie
Conquerors!
The official Conquistador Platypus Plushie for Europa Universalis has arrived, and he’s hoping to strike gold in his conquest of your shelf (and your heart).
Equipped with his signature morrión and arquebus, the Conquistador plushie embodies might & cunning in equal measure, and is the perfect companion for any daring explorer with a flair for the historical.
The EUIV Conquistador Plushie is available for a strictly limited time, so be sure to act quick & don’t miss out!