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Genre: Simulator, Strategy, Adventure, Indie

Eve of Destruction: Redux

Run through the jungle Update March 2017

A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented.

The release is planned for March, but first things first...

********************* Update Feb. 22 *********************

Campaign mode added


You can select a singleplayer campaign and play through different maps now.

AI difficulty


In each map you can select the difficulty of AI when round starts.

***************** End of Update Feb. 22 *****************

TT-33


The completely wrong Nambu could at last be replaced by a TT-33 model!


Binoculars for request of artillery support


The binoculars can now requesting artillery support. This feature should be used only on large distances ;)

Spectator mode improved


The spec-camera is now freely rotatable and can be switched to the next BOT by pressing 'K'.

AI enhancements


Bots can be sometimes very difficult.
Everyone does what he wants, nobody does what he should, but everyone joins!
To improve this the AI code has been completely revised.
The result is much more action in game.
Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.

5 new maps


4 old maps from the early times of EoD and 1 brandnew map were implemented:

Run through the jungle


Two action-packed infantry modes are available and bring a different feel of the game in each mode.


Closefire


A deep gorge, a temple in the forest and huts on an indomitable mountain were the trademark of Closefire. All of this was retained in the new edition and the flair of the map is breathtaking.
As a bonus, this map is also available in zombie mode (night-time)!


Battle of Long Tan


A brandnew map is Battle of Long Tan (1966) where 108 inexperienced Australian soldiers had to defend their base against 2500 Vietcong.
In addition, you can play this map as 'Doorgunner'.


Marble Mountain


If the weather outside is pressing on your mind you should consider playing this beautifulweathermap! The NVA has to take this hill by walking or with the tank...


A Shau Valley


Oldies but goldies. Another conversion of an old EoD map.


Planned Release-Date: March 2017

EoD v4.0.901 released!


As promised, a first major update comes right at the beginning of the year.
In addition to other improvements to the AI, the accuracy and much more, there is some new content.

Operation Arc Light


The map Operation Arc Light is a pure dogfight map. Beginners is recommended to display the player's name, to distinguish friend from enemy :)
Watch the second video in our shop to learn more about the scene.



Dien Bien Phu


In the "first part of the Viet Nam war' the French fought against the Viet Minh. The Viet Minh team was newly included in the game and is nothing more than the Vietcong just with other hats.
These hats look a little bit ugly, but they shouldn't be more pretty than in real life ;)





EoD v.4.0.901

GAME
- Viet Minh soldiers added
- decreased player jump height
- improved tree billboarding for helicopters
(so trees won't popup unrealistic anymore)
- bots are shown on minimap now (in selected maps)
- added music titles from EoD classic
- added a music player for each scene (SP only)
- tanks & APC added code to stop bouncing
- on Dec 31 & Jan 1 a new years firework is shown in menu
(also on Jan 31 & Feb 1 symbolic for vietnamese and chinese new year)

SINGLEPLAYER
- Maps sorted by game modes
- Spectator-mode added
- fixed highscore storage
- fixed a bug where player didn't die when his vehicle explodes

MULTIPLAYER
- In lobby a voice announces new created rooms
- In lobby regional events are announced for each saturday evening

HANDWEAPONS
- improved accuracy

VEHICLES
- changed planes MG fire sounds

MAPS
- Dien Bien Phu - new map (SP only)
- Bridge Ruin - improved AI navigation
- Hanoi Hilton - improved AI navigation
- Hue Imperial Palace - improved AI navigation
- EoD Performance (Training) - new map to test performance and change settings

Plans for 2017


Right now I'm working on a second game called 'Paintball 707' wich already has got green light and wich will be released in some days!
It's a by-product of EoD and it's really funny.

But the master-plan was to continue Eve of Destruction and make it better - step by step.
The old Battlefield 1942 modification was created and improved in more than 10 years and unfortunately the new EoD-Redux didn't have the same success from the beginning and the community is growing just slowly.
But that's no reason to surrender cause the game still is a lot of fun!

More EoD-typical music


A good news may be that the music titles from the old BF-modification will be part of the game coming with the next patch in 2017!
Just the main music title 'Alone in my prison' will not be part cause there's no way to contact it's producer. Cause of copyrights I can't use this song without an agreement with the musician.

Operation Arc Light



Apart from Paintball I'm working on a new project for EoD, a scene called 'Operation Arc Light'.

This scene is a real huge map just for dogfights and the size is not comparable with all ever existing maps in EoD!

Large maps can make a lot of trouble cause it's no fun to fly around and don't see any enemies in the sky. So I'll have to find a way to fill this scene with action.


With a little luck the patch will be released in early 2017!

EoD v4.0.886 released


As promised - however faster as expected - the update to v4.0.886 was finished today and is available on Steam!

The changes are extensive and especially the AI was improved.

Also there's another scene called All Along The Watchtower that should remind of Hamburger Hill and of course Jimmy Hendrix.

The most important change is the factor for bots in SP. You may select a multiplier from 2x to 10x depending on your machine. So instead of 30 bots you'll have 300 of these guys if you select 10x!
But of course this has influence on the performance so it's recommended to start with a lower factor first!

Enjoy the new version it has a really nice action now!

Here's the official Changelog:



GAME
- fixed the french flag
- fixed audio bug playing hymns at flag for several times in multiplayer

HUD
- colored health display

AI
- improved AI code
- added a multiplier for number of bots in Combat mode (2,3,4,5,6,7,8,10x)
(This affects the performance! Try a lower value first!)
- improved weapon alignment
- removed die animations with physic ragdolls

HANDWEAPONS
- fixed a bug with the camera position while going downhills
- fixed weapon pickup for AK-47, M-60, PPSH-41 and RPK

VEHICLES
- M-41 Walker Bulldog turret rotation fixed

MAPS
- new map: All Along The Watchtower
- performance improvements
- Brige Ruin: fixed tank AI navigation
- Que Son Valley: fixed tank AI navigation
- Radiotower: fixed tank AI navigation
- Brown Water Navy: fixed a wrong spawnpoint in multiplayer
- Haiphong Harbor: fixed object culling

Upcoming Patch


An upcoming patch is planned for release before christmas.

Here's a list of what already is fixed and will be released with the next update:



  • number of bots can be multiplied now from x2 to x10
  • french flag is now the 'Tricolore'
  • M-16 A1 instead of an A4 now
  • fixed a bug with the camera position while going downhills
  • fixed a bug with the vehicle wrecks
  • improved AI vehicle navigation in Bridge Ruin
  • performance improvements
  • misc other bugfixes and improvements

The next step will be to get the AI out of the 'basic-status'.
ie. taking cover or staying together is a thing that should be implemented.