Everafter Falls cover
Everafter Falls screenshot
Genre: Simulator, Adventure, Indie

Everafter Falls

1.2.01

Quick fix for save freeze if entered dungeons that day.

Patch 1.2.00 | Longer / Shorter Days settings!

Hey Farmers,

We have been listening to the feedback and suggestions and Ou has constructed a new patch that includes crafting that will pull from any chest 2 tiles all around, longer/shorter days settings, tracking NPC from the map, and more! We’re sorry for the construction noise that you may have heard during the night in Everafter Falls while working on the next patch.

Full Patch Notes


QOL



  • Can now craft from any chests 2 tiles all around (up 25 chests)
  • Added settings for longer/slower days between in 25% increments up to 200%
  • Track NPC - you can mark an NPC from the map and a guide arrow will guide you towards them
  • (PC VERSION) Can now revert save file to 1 day before in save slot selection
  • Can no longer sell or recycle unread letters
  • Can now switch to hard mode at any time, not limited to just start of game
  • When feeding favorite food to animal, the produce they give will bounce out towards you so they are longer stuck in unreachable places
  • Harvesting from crops and berry bushes will bounce towards you so they don’t get stuck behind the bush

Gameplay



  • New Wall Mirror item purchasable from Cid’s allowing you to restyle your character
  • Increased pixie guardian prizes 2 more level for really late game goals - 400 and 500 targets
  • Pixie blessings now give bonus to all players (co-op).
  • Pixie blessings will give bonus regardless of whether they are following you or placed into replica treehouse

Backend



  • Re-wrote spawning player and pet code to hopefully address issues with freezing on area change for consoles

Balance



  • Reduce damage of final boss
  • Reduce damage of enemies on hard mode by 15%
  • Add 1.6 second delay after entering dungeon room before enemies can attack to prevent instant death on entering room.
  • Cooking mini game with black pigeon reward adjusted target to 12 (from 16)
  • Further ease to complete late game collections, increase rare spawn rates.

Bugs



  • Red and Blue morning glory, star flower, now fixed in seed creator
  • Can no longer sell or recycle letters with attachments
  • Zulufruit seeds now plantable in greenhouse
  • Maxing out pet training could cause card to be skipped in print shop instead of displaying “Max eatable”
  • Jewelry table now dyeable
  • Animals were still producing goods when below 60 Happiness
  • Skip tutorial button is now disabled during the last step as it was causing input freeze when canceling while your pet action is being canceled
  • 2P mode, fixed both players got duplicate item if you stood really close to each other.
  • Pew pew and amulet plus now correctly restock daily.
  • Fixed Black Alpaca not being placeable in nest slot/duping
  • Fixed UI issue where if the first ingredient isn’t found when crafting from chets, all ingredients show up as not present
  • Fixed some letters with attachments were still being able to be recycled/sold
  • Fixed holding down mouse button near character would not trigger second backslash, reducing overall attack speed slightly
  • Fixed issue where once you entered the pause menu, holding down mouse button would no longer auto-attack
  • Fixed strange bugs where grass and other things were not interactable
  • Fixed not being able to donate beyond 300 pixies
  • Fishing fruit trees outside of farm and using Everberry Juice on trees outside of farm not absorbing the fruit now fixed
  • Can now pick up mirror
  • If spooklets catch you while selecting pixie blessing, you will be able to return and select it again (fixed potentially losing the card/blessing)
  • Fixed TP out of a previously completed dungeon will mess up the UI in TP map portal rooms the next day.
  • Fixed items not meant to be dyeable showing message to dye and then stealing dye
  • Fixed not being able to pull up items using fishing rod in some instances
  • Fixed issue where items might bug out if dragging 1 into max stack
  • Fixed black alpaca not dispensing black wool
  • Fixed Master Collection achievement count not matching collecting progress - game will now check the museum for the correct count at beginning of day for extra failsafe
  • Greenhouse issue - Invisible pixies and fish (fish tank) in greenhouse fixed
  • Addressed possible freeze in critter generation for extra luck roll causing game not to load at start of day
  • Pixie Terrarium UI not showing selection/becoming impossible to navigate using a controller.
  • Fixed having waterbolt level at a total of 13 will bug out print a card screen
  • Fixed 2P mode, if card choice came up while second player fishing, second player was unable to select card

Version 1.1.15 patch notes

QOL

  • Hard mode is no longer locked until after you beat the game once. It is available from the start with a warning about difficulty when you select it.
  • Bed no longer requires PRESS ACTION to sleep (wake still requires press, but sleep dialogue pops up automatically when you move into your bed - help to avoid frantic pressing to escape spooklets).
  • Completing your collection is now easier. If you have less than 2 items remaining in in any particular collection, based on your luck, there will be a roll to get an item you are currently missing. This works for critter terrarium results, fishing, and breaking open Smooth Stones.



Balance

  • Pink Honey 2700 > 2000 sell price
  • Pink HoneyComb 400 > 300
  • Normal Honey 500 > 650
  • Duck festival prizes changed from 1 - sapling, 2 - tapping kit, 3 - Seed packet TO 1-Rainbow Pixie Delicate Tapping Kit, 2 - PixieShrine, 3 - TappingKit
  • If you don’t get top 3 in Duck festival, you will still get a random seedpacket as a prize.
  • Reduced HP scaling further on later levels
  • Reduced dungeon VR difficulty at later levels.
  • Critter Terrarium now requires 3x White Marble instead of 1x Limelite Stone
  • Reduced Critter Terrarium hatch times



Gameplay

  • Alchemy machines can now convert following stones/minerals
  • ruby/emerald/sapphire
  • obelite/argonite/limelite
  • azurite/telcite/lucine
  • Purpurite/WhiteMarble/Malachite



Bugs Fixed

  • Soot grower now grows 3 size per day
  • Fixed bug where you could not place red and rainbow pixies on soot grower doubling/tripling growth rate
  • Dog no longer says “unspent festival tickets will be lost”, instead saying they will carry over next year, since they do.
  • Fixed all potential issues with the pet being stuck or not processing a command
  • Fixed problems with disappearing pet (at the very worst if this does happen, going to bed will return them next day, instead of needing to restart)
  • Animals no longer disappear off into the barn/coop walls when placing down in their nests.
  • Reduced instances of farm animals stuck in walking animation but not moving.
  • Duck festival letter now shows correct placement (i.e. 1, instead of 0)
  • Ball of sun and Ether Crystal now works correctly on glass maker with bottle attachments



NOTE: Animals walking into water and through fences still being investigated

Version 1.1.14 patch notes

Fix for some reversing of dungeon difficulty and more drone buffs, plus a couple of other things.

Bugs Fixed

  • Recycling letters through the quick drop box at Cid’s now correctly counts towards Recycler achievement
  • Fin job offering fix
  • Rare bug where player bed spawn point was not correctly assigned
  • Dialogue for event offering Alchemy machine prize fixed in languages other than English (150 > 50)





Balance

  • Monster HP scaling reduced at later pillars by half again
  • Support drone shooting range increased to 3x distance so you can stay back
  • Support drone shoots 40% faster
  • Mob numbers reduced 10%
  • Enemy damage decreased by 10% at later dungeon pillars



QOL

  • Can now switch freely between normal and easy mode (no longer locked to easy once you switch
  • Recipe stand in cooking minigame will have an exclamation mark by default until you interact with it.

Version 1.1.13 patch notes

Hey everyone,
In this patch, there are some huge changes to balance and dungeon difficulty in the later pillars. Drone damage has been increased significantly to try and make attack drones a viable build. Enemy attack has been largely left untouched, but HP has been buffed so players aren’t just mindlessly mowing through the rooms to the final boss.

While this patch has gone some testing and feedback with regards to this, please bear with me if the changes seem too much and post your feedback. I want to get this to a good state of balance where most players face a fun challenge while not being frustratingly hard to progress.

Version 1.1.13 patch notes

Bugs Fixed

  • Replica treehouse can now deposit/take little friends via mouse click (previously UI bugged with mouse interaction)
  • Map can no longer be dragged/scrolled when fully zoomed out causing visual bug
  • Waterbolt bounce fixed where bonus from equipment would not contribute to the number of bounces.
  • Updated controller assignment method for 2p mode
  • Fixed equipment bonus not recalculating if using a controller and selecting “equip/unequip” through the menu. Dragging and dropping worked OK.
  • Harvesting carrot pot plant using a harvesting drone will cause progression bug and not allow save that day.
  • Spooklet should not save you if you die in DungeonVR, causing you to pay fine.
  • Characters sometimes freeze their animations during cutscenes or don’t walk to correct spots
  • Lotuses no longer spawn in unreachable spaces (new saves only)
  • Giant lotus spawn more reliably checks for 3x3 (previously if you had other pods surrounding, it won’t combine)
  • Time pauses when choosing pixie card rewards from pixie guardian
  • If you didn’t get your pixie friend from the guardian due to previous bug, you may go back and talk to them for your reward in this version
  • Pigeon friend will land from flight mode when near you
  • Fixed cooking mini game “are you sure you want to exit” when going back up stairs after a minigame
  • Fixed grabbing minigame ingredients outside of minigame.



Balance

  • Luck now affects pixies chances from shrines
  • Changed HP buff scaling at later levels (implemented in last patch) by half
  • Drone damage buffed more and shoots faster
  • Number of rooms to reach boss in Dungeons is reduced on first and second pillar.
  • Second, third and 4th dungeons and bosses HP buffed.
  • Increased drop rates of rarer frogs
  • Increased drop rates of rarer shrooms
  • Decreased drop rates of machines from higher level dungeon chests
  • Increased drop chance of machines from lower level dungeon level chests.
  • 2P mode, second player no longer gets a card choice for Pixie Guardian cards
  • 2P mode, second player will now get items/ring choices from Dawn (in addition to card rewards).
  • Increased spawn rates of frogs/insects in direct west and east areas of farm


QOL

  • Drone inventory shakes when trying to unequip while its inventory is not empty
  • Weather panel now shows exclamation mark when Sun ball or Ether is available
  • Max eatable on cards are now shown on print and redeem a card screens.



Gameplay

  • Added Deposit/Take stacks, and Deposit/Take stacks but leave 1 buttons, for inventory chests (quickly deposit only stackable items that exist in the chest and vice versa)
  • Changed Rainbow pixie animation to not flicker between colors but display 3 stripe colors at once instead.



Back End

  • Animation states now have an end of frame delay to try and address states not being correctly played the same frame objects are enabled. (fix stuck in sword animation, characters not animating during cutscenes)

Version 1.1.11 patch notes


Hey everyone, the patch notes for this are for all changes between the last patch 1.1.08 and this one.


Console patches have been submitted for approval (time to go live depending on console, PS and Xbox early next week, Switch late next week) and include everything between 1.1.00 up to 1.1.08 only. For consoles, this patch onwards will be included in 1.2.00.



Bugs Fixed

  • Fixed stones blocking walkable area (near Brams)
  • Removed offensive name from randomly generated name list
  • Events and cutscenes properly clear area of trees and other objects before starting
  • Your items placed in areas where cutscenes or events took place should be properly restored on event exit
  • Spelling mistake Hersha dialogue “Preparations”
  • Exiting the VR maze event through the portal no longer freezes to black screen
  • Zephyr and Zenith plushie icon images were swapped
  • DoubleCheck for pigeon and pixie friend achievement in case they don't trigger on receiving
  • Pink baby goose now placeable in small coop
  • Support drone attack Gizmo’s ring damage bonus fixed
  • Artificial Sunflower now properly loses pink coating when pink bee caught
  • Pixie friend achievement triggers for people who have the pixie friend (may not have triggered previously due to bug)
  • Frogs were not being able to caught with fishing rod fixed (now the fishing for critters achievement is finishable)
  • More reliably check for challenge accepted Achievement
  • Dungeon music no longer continues to play when you TP out of dungeons
  • Sacred theme music now properly plays in sacred area
  • Using master key to unlock community gates no longer shows disintegrates message
  • Dragonscale Shroom not correctly spawning on dark wood causing a loading freeze if you were lucky enough to roll this on day start.
  • Black Alpaca wool was incorrect on ModernWheel + causing White square to show on info signpost and machine not accepting black wool.
  • Potions when selected via controller inside a chest will show SPLIT options instead of consuming.


Gameplay

  • 2 player co-op mode now offers card selection to second player, except for first choice which is between Petrichor and One More Hour as it affects both players.
  • Atlas saves last 20 items lost now > up from 10.
  • Disable click anywhere on letter to close on letter so as not to confuse taking attachment (until I figure out a way to get the attachment icon registered as a button)

    Below Gameplay changes only for NEW save files from this patch onwards
  • SIlkworm farm, beehive and pixie shrine in the community gates can be stolen once the gates are unlocked.(new saves only from this patch onwards)
  • Added fruit honey press to community gated area near Cids (new saves only)
  • Added 2 tapping kits on pine trees in community gated area near Atas (new saves only)




Balance

  • Golden rope chances to spawn are now 3% for normal, 5% for silk, and 15% for alpaca wool in the modern machine.
  • On rainy days, shells and shrooms are more plentiful (increases benefits of petrichor card)
  • Reduced chances to rain in Autumn/Spring
  • Swapped around crafting ingredients for super and awesome fishing rods (was mixed up)
  • Fruit Honey press ingredients - silk rope 5 > 3
  • Tapping Kit - Wood 20 > Wood: 15
  • Furnace Brick 5 > Brick 4




Other:

  • -Uses updated Pathfinding Asset v 4.3.100 - potential XBox crashing fix

Everafter Falls is Steam Deck Verified

Hey Farmers,

Everafter Falls is now Steam Deck Verified!

This is the highest rating Valve gives to games for their Steam Deck review process! Being verified means Everafter Falls is fully functional on Steam Deck and works great with the built-in controls and display!

If you have Everafter Falls on Steam and have the Steam Deck, you can take Dawn, Cavin, and all the residents in Everafter Falls with you on the go!

We have almost reached 1,000 members in the Everafter Falls Discord! Less than 100 members to go! Maybe we’ll do something there to celebrate reaching the milestone there. If you want to talk with other

Thanks for the amazing support!

- Riv Otter

Version 1.1.08 patch notes

Version 1.1.08 patch notes

Bugs Fixed

  • Beehives and silk farms will ask to make sure you want to pop out the machine if there is a pixie on them as you will lose.
  • Shells no longer display wrong icon if not collected day before
  • Drop help no longer shows every load game, only on start as button help now viewable in menu
  • Temporarily disabled fish spawning in pixie caves due to freezing bug until I can figure it out.
  • Insects and soot puffs reposition on each new day so as not to accumulate in unreachable areas.

Version 1.1.05 patch notes

Bugs Fixed

  • Fixed some lingering issues to do with Drone equip slots causing game to be stuck loading. Please unequip your rings from your drone slot when you get back in the game!
  • Exiting cooking game early now correctly shows HUD
  • Skipping Cedrics rocket cutscene no longer bugs out space minigame
  • Putting equipment with orb slots on Jewel display and taking back will no longer erase orb slots.
  • Dark and White wood shrooms were not spawning at all on correct stumps now fixed
  • Time should no longer pause on wake (hopefully..)
  • Last soot prize now redeemable (if you are above 1000, any soot you insert should dispense it)
  • Ponya achievement now working (if you already have one, pick it up and put it back into nest)
  • Spooklet now pauses during mini game fishing
  • Alpaca wool now added as cabinet in museum
  • Machines no longer show empty time string left when near/close to finished.
  • Moon and sun now goes behind clouds



Balance:

  • Artificial sunflower produces bee once every 3 days only (down from every day)
  • Pixie Cap, Valley shroom, Springfall shroom have much higher chance to spawn now
  • Square watermelon and Dragonfruit chances to drop in chests increased
  • Floor tiles and wallpaper reduced from 50,000g > 1000g (this was a bug!)
  • FIrst soot puff prize changed to delicate tapping kit. Last prize increased from 1000 > 1200 size.
  • Replaced lifeOrb+ soot puff prize with Square Watermelon in a pot


Other:

  • Rope, bees/worms, caterpillars/cocoons/tadpoles, sap, seeds, and various other things can now be placed on tables.
  • Size of Atlas visually increased
  • (new save files only) Penguin post back stairs now joins with Pip and Peppers house

Version 1.1.04 patch notes

Hot fix for freezing in boss battles.

Bugs Fixed
Player 2 controller missing the split option popup when interacting with items in chest.

QOL:
Marker added to Fins project so player knows where to go.