饾悇饾悤饾悇饾悜饾悎饾悕饾悊, Available 28th February 2024! There's A LOT of content that we couldn't fit in the trailer (enough to make 3 more trailers, no kidding). We are very proud of this one, as it captures the essence of the game without revealing too much of the plot.
This was really hard to make for a guy that doesn't have any experience in video editing, so please keep that in mind :)
We hope this trailer will make you want to play EVERING even more, as much as we want you to play it. Thank you for watching!
In anticipation of the final release of EVERING next month, today we want to show you the new artwork we have created for the occasion.
Here you can see the five main characters of the game, don't worry if you don't know them all yet, you will soon. The illustration is extremely detailed and the characters are incredibly expressive. Does that little town in the background look familiar to you? It was a must.
This wonderful piece of work has been made by Adri谩n DKC to whom we are bursting with compliments. Also, you'll find new character portraits in pixel art style based on this new art in the game menus made by Jotaauvei (me!).
We hope you like this new look as much as we do.
Remember that the final version of EVERING will be released on February 28!
Purpure Studio
Release date announcement
That's right, the final chapter of EVERING will be released on February 28, 2024. This also implies the game is leaving Early Access.
We originally planned to release it at the end of 2023, but it has not been possible to do so in a way that we were satisfied with the final product.
This new chapter, with its new cities and plots, does not come alone. We have been working on a new main menu (which you can see here), a new skill system, a new intro, new cutscenes and side quests, remade scenarios... This final version will also include Steam achievements.
Price change: As with every new chapter, the price will increase to match the game's content. This change will take place on January 28, one month before the launch, in order to offer a discount on release (Steam policy does not allow a discount to be applied until 30 days after a price change). You can take advantage of these next few days to buy EVERING at a reduced price :)
Soon you will be able to enjoy the full EVERING experience!
Thank you! Purpure Studio.
Development Update #2
Hey, Purpure Studio here!
We've been a little off for a while, leaving a little aside social media and other interactions, but it's to work hard on the final chapter of EVERING and to be able to release it as soon as possible.
Everything is going well and our plan is to release the final update before the end of the year, we'll give an exact date soon. We're also making major changes to the previous chapters, adding new side quests and other cool stuff.
TL;DR: We are alive and working hard. The final update will be released before the end of 2023!
As always, you can keep up with the news immediately on our Twitter. Here are some images of the last chapter to make the wait shorter :)
Thank you for your patience,
Purpure Studio
EVERING - Patch 2.1.1 CHANGELOG
This is a small patch while we continue to work hard on Chapter III.
Fixed a critical error after a scene in Tower of Zeddra.
Changed some item icons.
We are looking for feedback from you to keep getting better :)
Thank you for playing EVERING!
EVERING - Patch 2.10 CHANGELOG
Increased the price of the inns... but now they also recover full MP and TP!
Added elemental icons on magics and elemental attacks.
Added status effects icons on items and weapons.
Added Acid Broth animation.
New graphics in the Zeddra Hillside dam.
New weapon for J枚vla for sale in Hol.
Adjusted the prices of all the items in the stores.
Adjusted the position of the menu windows.
Fixed translation errors.
Other minor adjustments.
We are looking for feedback from you to keep getting better, updates like this one are proof of that :)
Thank you for playing EVERING!
EVERING Chapter 2 is now available!
The second chapter of EVERING is finally here!
'Echoes from the Circle' delves deeper into the story and characters. You'll discover more about the Legend of the Hero, visit new towns and cities and meet more charismatic characters. This new content increases the game's length by 7-8 hours, which added to Chapter I brings the total to 12-14 hours!
In this chapter Eldar and his companions cross the border of Onnya to reach Yest, where they will meet Laric, an apprentice alchemist who knows more than he seems to. Together they will unravel the mysteries surrounding the Legend of the Hero, although they may catch someone's attention...
But that's not all. We have also made numerous changes in the first chapter to improve the game experience (Remember that these changes do not modify the story):
Second chapter! Added new plot, areas, characters, skills, abilities, dungeons, bosses...
Added the possibility to change the language of the game from the main menu (it is necessary to return to the main menu and restart the game [F5] for the change to take effect)
Increased amount of experience when using skills (Techniques, Spells, Tricks or Recipes) in combat.
Totally renewed Magic system. Magic levels up with each use and new and more powerful magics are unlocked.
Added animations for more status items (Bell, Antidote, Lamp...).
New area magics added (Igno Zona is now called Meteor).
Lue recovers HP when defending.
New item: Catalyst. Increases magic damage temporarily.
New item: Ice bomb. Ice element damage to all enemies.
Added new skill for Eldar in Chapter I: Throw. It causes damage and may confuse the enemy.
J枚vla learns new skills (Gambits) when equipping new weapons.
Added a new skill (Gambit) for J枚vla in Chapter I: Sharp Instinct, it allows to see the HP, weaknesses and strengths of the enemy.
Calibrated the probability of appearance of enemies with the Seal of The Keeper.
Added the book "Status Effects" which explains the status effects and their cure.
Added controls tutorial.
If you missed any skill or magic, Captain Roglan will teach them to you. Look for him in the Palace gym.
Animations for skills and magics completely revamped.
Added the possibility of running away from the fights against bosses and Breach enemies. For now this doesn't affect the development of the plot.
Improved the system of side quests. It's now possible to accept a side quest even if it has been rejected (Soon it will be possible to consult the active side quests!).
New icons for the stat modifying status effects (Attack, Defense, Agility).
Added Location in the save file.
Added new save points in Chapter I.
Modifications in status and skill icons to make them clearer.
Adjustments in graphics, texts and music.
Other minor adjustments.
As we have already told you, due to the extensive changes to the magic system and translation, it won't be possible to transfer and continue a previous save file. Our intention was always to make it possible to keep and continue saved games but, in order to make a better game, we had to make this difficult decision.
As compensation, we've included a chapter selector when starting a new game. By selecting Chapter II, you will travel directly to the new content, with the most convenient level, equipment, items and skills. It also starts with a brief summary of the events to refresh your memory.
The full version of EVERING will consist of three chapters. Follow us on Twitter to know what is coming and take a look a new locations and features.
We want to keep a close relationship with our community, listening carefully to all the feedback you can give us, as well as bug reports and other errors. You can contact us through our Discord server, Twitter or via email.
Purpure Studio is a 2 people team and, although we put a lot of effort in making sure that there are no bugs, it's likely that there will be some. We want the final version of EVERING to be bug free and we count on you to help us create a better game.
Thanks,
Purpure Studio :)
EVERING Chapter II: 'Echoes from the Circle' out on January 11
The wait has been long but it's not long now, the second chapter of EVERING is very close: January 11th!
Echoes from the Circle will take you to discover the next episode in the journey of Eldar and his companions, crossing borders, visiting new locations and meeting new and charismatic characters.
This new chapter adds 7-8 hours of content, reaching a total of 12-14 hours!
We've also made a lot of changes, some small and some big, that we hope will improve your game experience. For example, we've completely revamped Lue's magic system - magics level up with use and new, more powerful magics will be learned when they reach level 3, and J枚vla now learns skills when equipping new weapons.
It'll be possible to change the game language at any time (English/Spanish) from the main menu (it's necessary to restart the game for the change to take effect). For the rest of the changes made, take a look at the changelog that we'll publish when the game is updated.
Unfortunately, due to the extensive changes to the magic system and translation, it won't be possible to continue a previous save file. Our intention was always to make it possible to keep and continue saved games but, in order to make a better game, we had to make this difficult decision.
As compensation, we've included a chapter selector when starting a new game. By selecting Chapter II, you will travel directly to the new content, with the most convenient level, equipment, items and skills. It also starts with a brief summary of the events to refresh your memory.
Finally, we would like to apologize for the delay. As you may know, Purpure Studio is a team of just 2 and at the moment game development is not our main source of income. This, added to the day to day problems have made that this second chapter to be delayed more than we would have liked.
As always, you can follow the progress of EVERING by following us on Twitter.
We'll keep working hard to complete EVERING!
Thank you,
Purpure Studio
Development Announcement
Hey, Purpure Studio here!
It's been a while since we've communicated with you and we want to let you know that we are still hard at work on EVERING.
Our plan was to release chapter/update 2 of EVERING during the summer but, clearly, it is not going to be possible. We didn't want to give exact dates to avoid having to announce a delay. After all, EVERING is not our main job, we invest our free time in it. This, coupled with real life situations beyond our control, has led to the fact that we have not been able to fulfill our original plan.
In addition to chapter/update 2, we've also been working on the first part. There will be some minor changes and improvements, especially in graphics and music. We've been very concerned about improving the user experience (UX), new tutorials will make the game more intuitive and easier to play. We want to make it more entertaining to get new skills and magics and less tedious side quests.
As promised, the published story will not be affected by new updates or patches, but it is likely that the gameplay will be altered. As a preview, as an example, Lue's spells will level up with uses and she will learn improved versions when the spell reach a certain level.
TL;DR Don't worry! The development of the second part is going well and it will be released soon (Still aiming for 2022!).
You will have news very very soon, but to keep up to date with news about the game and new locations, we recommend you to follow us on Twitter, because we publish new things every week.
Best regards,
Purpure Studio
EVERING - Patch 1.30 CHANGELOG
You can now pet the dog! (+Added more dogs)
Music tweaks, Rirop贸's Resting Area and Rirop贸's Meadow themes are now loops.
New animations and emotes for some characters.
Neul scene (Rirop贸 Resting Area Inn) adjusted.
New tutorial house in the Rirop贸 Resting Area; tips and tricks for combat in EVERING.
Increased the possibility of fleeing from the combats to 100%.
Enabled the possibility to escape from fights against Breach enemies.
Added a warning message before facing Breach enemies.
Increased drop of Vellantar's sidequest item (Lako Root).
Added the possibility to get an additional 'Flimsy Axe' in Vellantar.
Fixed the music loading error after retrying a combat.
Minor text changes and fixes.
Other minor adjustments.
We are looking for feedback from you to keep getting better, updates like this one are proof of that :)