We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!
Please note that there's a delay for the Linux version, we'll hopefully be able to release the patch on Linux later this year.
Edit: (22 Nov) We've just added a hotfix to the patch, fixing a few issues that were reported shortly after release. Please see the changes below.
Patch 1.3.3
New Features
Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
Tweaks
Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
Increased camera range in action freeze
VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.
Bugfixes
Fixed Splitter glyph additional projectiles not homing in on targets anymore
Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
Fixed that the gamepad icons for aiming weren't displayed in the tutorial
Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
Fixed destroying objects like flood lights counting as kill for Berserker glyph,
Fixed Colonial Station turrets occasionally being able to shoot through walls
Fixed Beeline subroutine also affecting NPCs targeting NPCs
Removed obsolete and non-working "Select Control Scheme" which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux
VR: Fixed that the "Back to Hangar" button on the Game Over Screen could not be clicked
Hotfix 1.3.3.36382
Bugfixes
Fixed Korean language font being broken
VR: Fixed rendering issues on some AMD graphics cards that got introduced with the last Unreal Engine update
Fixed navigation with WASD or custom keys being broken in some screens
Fixed German umlauts sometimes not being uppercase even though they were supposed to
Patch 1.3.2 - Changelog
Well, it turns out that along with one of the the fixes of the latest patch (1.3.1) we created a much more serious bug (game hangs when dying during a jump with not enough fuel) which is why we've been forced to quickly patch the patch...
While we were at it we also managed to squeeze in a few more other fixes:
Bugfixes
Fixed game hanging when dying during a jump with not enough fuel
Fixed a possible crash in release version when random secondary weapon slot is cleared due to selected hardcore mode handicap
Fixed checkbox click sound and factory repair sound not being affected by sfx volume
Fixed that when starting a new hardcore mode run before ever starting a normal run, quit to the main menu and then started the first normal run the hardcore run save was overwritten with incorrect data
Patch 1.3.1 - Changelog
We've just released a small patch for PC (Win) and Mac adding missing installation prerequisites for Windows and fixing a few smaller bugs.
Here's the complete list of changes:
Tweaks
Controller sensitivity is now also applied when input smoothing is switched off
Improved target locking and auto-aiming behavior
Bugfixes
Windows: Fixed missing installation prerequisites
Fixed being able to navigate to and select next/previous ship buttons with controller in perk screen
Fixed a very rare bug where jump suppressors could be spawned inside level geometry
Fixed weird bug while dying right before jump gate jump was triggered
Fixed "Denied" sound being played when using Drone Disassembler on G&B Mining Drones
Good chance to have fixed rare Time Extender "speed-up" glitch
Fixed that you couldn't use free-look when not using headtracking
Encounters: Fixed bug in Tareen mission where items would get lost when transferring amounts of zero
Encounters: Fixed that one of Karlie's missions could still be triggered even if she jumped away due to G&B being hostile
Patch 1.3.0 - Changelog
We've just released another update fixing a few issues and adding two quality of life improvements - A gamma correction slider and an option to hide the Everspace logo in our Action Freeze photo mode.
Here's the complete list of changes:
New features
Added the possibility to toggle the visibility of the game logo in Action Freeze mode
Added a gamma correction option
Bugfixes
Fixed player wreck retrieval not working at all
Fixed "G&B Container" and "G&B Tech Container" not being localized
Fixed clipping of localized "no target" text in cockpit
Fixed Gunship turret shooting at targets after cutscenes although not being activated
Fixed time still being slowed down if opening compare menu while shock rifle pro is charging and swapping shock rifle twice
Possible corrupted save game fix: Only write real save game if backup savegame could be written and loaded
Use a different sound for Colonial Warship laser turrets to possible fix sound issues on a few systems
Additional save game corruption measures: Write a second player save file as backup when player dies
Encounters: Fix scanning task markers showing in hardcore mode although scanning is not possible
HTC Vive: Fixed that menus could be at the wrong positions / orientations in room-scale mode.
VR: Fixed an Unreal Engine issue causing WMR devices to not render correctly (note that we still don't officially support WMR devices). This should also fix rendering issues when playing on SteamVR using an Oculus headset.
VR: Fixed that you couldn't reset the camera in the main menu when playing with a controller and the menu wasn't focused first.
Patch 1.2.3 - Improved VR and Joystick Support | Official Linux Release - Changelog
We're happy to announce a new patch as well as the official Linux release today! The patch includes more than 40 tweaks and bugfixes, quite a number of them are VR related. HOTAS/Joystick players will be pleased to hear that we've added an option that disables any in-game input smoothing.
See the complete list of changes below:
Tweaks
Extended the range of the non-VR screen percentage setting to 10-300
Don't spawn old player wreck after current run was won
Make sure generic repair mission can only be finished after task was received
Made the PlayStation controller icons more legible
HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
VR (Oculus): Set the mirror mode to be full-screen
VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
VR: jumping into a new system is now a lot smoother
VR: disabled any life support / sensor damage post-processing during cutscenes
Bugfixes
Make sure Ancient Wardens teleport back towards the level center after having left level bounds
Fixed Gunship turret not being able to fire after a cutscene was triggered
Fixed Outlaw station turrets and Colonial station turrets having no collision
Fixed Mainframe Override cooldown getting set to max after overriden target dies
Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
Fixed not being able to scroll hardcore mode handicap screen with gamepad
Fixed some problems with jumping during cutscenes
Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
Fixed a key remapping issue that appeared when switching bindings of two axis extremes
Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
Fixed final mission bug where the mission logic would not advance if the missile was fired too early
Fixed being able to use the jump target marker while in free-look mode
Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
The screen percentage in non-VR mode is now also applied in the main menu
Encounters: Fixed Randomize Mod usage on Goo Gun
Encounters: Fixed that enhancing a plasma thrower could result in a freeze
Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
VR: Took out emergency shield effect that was distorted in stereoscopic view
VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
VR: Fixed small aiming offset in mouse mode
TrackIR: fixed a small offset of the crosshair with mouse controls
TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
40% ~ 49% Weeklong Sale | Upcoming Patch 1.2.3
Our weeklong Steam Spring Sale is here!
Save 40% on the base game and the Encounters expansion and 49% on the Ultimate Edition bundle. The deal ends on Apr 2, 2018, 10:00 am.
Upcoming Patch 1.2.3
You can also look forward to an upcoming patch featuring several tweaks and bugfixes as well as improved joystick support. We’re still not quite there, yet, as we had to migrate to Unreal Engine 4.18 in order to fix several VR related issues, but we’re approaching the finish line and should be ready to release in about two to four weeks. We also hope to announce the official Linux release, then!
Stay tuned!
Cheers,
Michael
Patch 1.2.2 - Changelog
We've just released a small patch. Here's the list of changes:
Tweaks
Don't allow energy consumption mod on energy discharger
Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
Bugfixes
Fixed some issues with offline play
Fixed invisible Encounters button being selectable in ingame pause menu
Add more safety to preventing Okkar Forces from jumping in during cutscenes
Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
Encounters: Fixed voice audio not being audible on Linux
Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
Encounters: Fixed Coalition not attacking the Okkar
Patch 1.2.1 - Changelog
We've just released a new patch with quite a few tweaks and bugfixes. See the list of changes below.
Linux users please note that the update is slightly delayed on Linux and will most likely be released tomorrow.
Tweaks
Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
Slightly increased energy consumption and decreased effect of target decelerator
Outlaw Snipers can no longer be affected by Mainframe Override
Encounters - Removed Sentinel class restriction for Seeker missile battery
Encounters - Engine Boosters no longer affect ship steering sensitivity
Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
Encounters - Randomize Mod now has a higher tendency to yield beneficial values
Encounters - Highlight freight containers in Eleks second mission
Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
Bugfixes
Fixed player wrecks neither having names nor any loot
Fixed some base game voice audio missing (accidentally wound up in Encounters package)
Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
Fixed flashback videos not correctly fading out when watching and skipping in hangar
Fixed G&B freighters sometimes having no loot at all
Fixed player drone count not decreasing when destroying player drones with drone disassembler
Fixed Drone Disassembler being able to destroy drones that were not targeted
Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
Fixed incorrect display of turret mod values
Fixed some mods not working properly on missile turret
Hopefully prevent Ancient Wardens from teleporting outside of level bounds
Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
Encounters - Fixed Coalition spawning in hardcore mode
Encounters - Fixed Device Charger not working on active devices other than the first one installed
Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
Major expansion "EVERSPACE™ - Encounters" released
Encounters is the first major expansion for EVERSPACE™, enriching the game world with new story characters and questlines, a brand-new player ship, freighter-loads of novel equipment, additional enemies, and much more.
A NEW RIDE Impress your peers with the new Colonial Sentinel, a medium fighter craft, and make use of its powerful shield and advanced electronic warfare capabilities. Mileage may vary.
NEW FRIENDS? Play five new quest lines and meet new characters, each with their own motivations and agendas. Ever met a robot bounty hunter with a French accent who would rather create than destroy? Of course not. Or an alien scientist who sends you on a hunt for space creatures? That's right. Creatures... in space.
EXTRA FIREPOWER Six new primary and secondary weapons, such as Lightning Guns and Plasma Throwers, will ensure continued enjoyment when dispatching your opponents. Ever wanted to barrage multiple foes at once with projectiles? The Seeker Missile Battery aims to please. You deserve this.
TOOLS OF THE TRADE EMP Generators? Decoy Holograms? Why, yes! More than ten additional devices and consumables will make surviving Cluster 34... as hard as before. But even more fun.
THE FINAL TOUCH If you're not too busy dying, the new G&B factory stations are well worth a visit. Here you can upgrade your ship, refine resources, and delay your inevitable fate by means of repairs.
WAIT... THERE'S MORE? If a simple paint job didn't do it for you, why not fly in style with one of the five new fashionable ship skins? And if your journey isn't challenging enough already, we've got you covered with even more achievements. Happy hunting, pilots. Try not to die.
Patch 1.2.0 - Changelog
We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.
New Features
Made Everspace Encounters expansion available for purchase
Added new device: Drone Disassembler
Added new device: Target Decelerator
Added new consumable: Plasma-Powered-Jump
Added "target nearest hostile" functionality (not bound to a key by default)
Tweaks
Outlaw Drone Carriers will no longer override player drones
Outlaw hangars will no longer spawn ships if there are too many outlaws present already
The ARC-9000 will no longer damage friendly units
Improved Gunship turret accuracy
Increased Gunship Loadout B Light Missile amount from 10 to 20
Increased dark matter spawn chance around black holes