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Genre: Fighting, Shooter, Simulator, Indie

Everspace

Patch 1.3.3 - Changelog

We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!

Please note that there's a delay for the Linux version, we'll hopefully be able to release the patch on Linux later this year.

Edit: (22 Nov) We've just added a hotfix to the patch, fixing a few issues that were reported shortly after release. Please see the changes below.


Patch 1.3.3

New Features

  • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run


Tweaks

  • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
  • Increased camera range in action freeze
  • VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.


Bugfixes

  • Fixed Splitter glyph additional projectiles not homing in on targets anymore
  • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
  • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
  • Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
  • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
  • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
  • Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
  • Fixed that the gamepad icons for aiming weren't displayed in the tutorial
  • Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
  • Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
  • Fixed destroying objects like flood lights counting as kill for Berserker glyph,
  • Fixed Colonial Station turrets occasionally being able to shoot through walls
  • Fixed Beeline subroutine also affecting NPCs targeting NPCs
  • Removed obsolete and non-working "Select Control Scheme" which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux
  • VR: Fixed that the "Back to Hangar" button on the Game Over Screen could not be clicked


Hotfix 1.3.3.36382

Bugfixes

  • Fixed Korean language font being broken
  • VR: Fixed rendering issues on some AMD graphics cards that got introduced with the last Unreal Engine update
  • Fixed navigation with WASD or custom keys being broken in some screens
  • Fixed German umlauts sometimes not being uppercase even though they were supposed to

Patch 1.3.2 - Changelog

Well, it turns out that along with one of the the fixes of the latest patch (1.3.1) we created a much more serious bug (game hangs when dying during a jump with not enough fuel) which is why we've been forced to quickly patch the patch...

While we were at it we also managed to squeeze in a few more other fixes:

Bugfixes

  • Fixed game hanging when dying during a jump with not enough fuel
  • Fixed a possible crash in release version when random secondary weapon slot is cleared due to selected hardcore mode handicap
  • Fixed checkbox click sound and factory repair sound not being affected by sfx volume
  • Fixed that when starting a new hardcore mode run before ever starting a normal run, quit to the main menu and then started the first normal run the hardcore run save was overwritten with incorrect data

Patch 1.3.1 - Changelog

We've just released a small patch for PC (Win) and Mac adding missing installation prerequisites for Windows and fixing a few smaller bugs.

Here's the complete list of changes:

Tweaks

  • Controller sensitivity is now also applied when input smoothing is switched off
  • Improved target locking and auto-aiming behavior


Bugfixes

  • Windows: Fixed missing installation prerequisites
  • Fixed being able to navigate to and select next/previous ship buttons with controller in perk screen
  • Fixed a very rare bug where jump suppressors could be spawned inside level geometry
  • Fixed weird bug while dying right before jump gate jump was triggered
  • Fixed "Denied" sound being played when using Drone Disassembler on G&B Mining Drones
  • Good chance to have fixed rare Time Extender "speed-up" glitch
  • Fixed that you couldn't use free-look when not using headtracking
  • Encounters: Fixed bug in Tareen mission where items would get lost when transferring amounts of zero
  • Encounters: Fixed that one of Karlie's missions could still be triggered even if she jumped away due to G&B being hostile

Patch 1.3.0 - Changelog

We've just released another update fixing a few issues and adding two quality of life improvements - A gamma correction slider and an option to hide the Everspace logo in our Action Freeze photo mode.

Here's the complete list of changes:

New features

  • Added the possibility to toggle the visibility of the game logo in Action Freeze mode
  • Added a gamma correction option


Bugfixes

  • Fixed player wreck retrieval not working at all
  • Fixed "G&B Container" and "G&B Tech Container" not being localized
  • Fixed clipping of localized "no target" text in cockpit
  • Fixed Gunship turret shooting at targets after cutscenes although not being activated
  • Fixed time still being slowed down if opening compare menu while shock rifle pro is charging and swapping shock rifle twice
  • Possible corrupted save game fix: Only write real save game if backup savegame could be written and loaded
  • Use a different sound for Colonial Warship laser turrets to possible fix sound issues on a few systems
  • Additional save game corruption measures: Write a second player save file as backup when player dies
  • Encounters: Fix scanning task markers showing in hardcore mode although scanning is not possible
  • HTC Vive: Fixed that menus could be at the wrong positions / orientations in room-scale mode.
  • VR: Fixed an Unreal Engine issue causing WMR devices to not render correctly (note that we still don't officially support WMR devices). This should also fix rendering issues when playing on SteamVR using an Oculus headset.
  • VR: Fixed that you couldn't reset the camera in the main menu when playing with a controller and the menu wasn't focused first.

Patch 1.2.3 - Improved VR and Joystick Support | Official Linux Release - Changelog

We're happy to announce a new patch as well as the official Linux release today! The patch includes more than 40 tweaks and bugfixes, quite a number of them are VR related. HOTAS/Joystick players will be pleased to hear that we've added an option that disables any in-game input smoothing.

See the complete list of changes below:


Tweaks

  • Extended the range of the non-VR screen percentage setting to 10-300
  • Don't spawn old player wreck after current run was won
  • Make sure generic repair mission can only be finished after task was received
  • Made the PlayStation controller icons more legible
  • HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
  • VR (Oculus): Set the mirror mode to be full-screen
  • VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
  • VR: jumping into a new system is now a lot smoother
  • VR: disabled any life support / sensor damage post-processing during cutscenes


Bugfixes

  • Make sure Ancient Wardens teleport back towards the level center after having left level bounds
  • Fixed Gunship turret not being able to fire after a cutscene was triggered
  • Fixed Outlaw station turrets and Colonial station turrets having no collision
  • Fixed Mainframe Override cooldown getting set to max after overriden target dies
  • Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
  • Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
  • Fixed not being able to scroll hardcore mode handicap screen with gamepad
  • Fixed some problems with jumping during cutscenes
  • Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
  • Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
  • Fixed a key remapping issue that appeared when switching bindings of two axis extremes
  • Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
  • Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
  • Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
  • Fixed final mission bug where the mission logic would not advance if the missile was fired too early
  • Fixed being able to use the jump target marker while in free-look mode
  • Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
  • The screen percentage in non-VR mode is now also applied in the main menu
  • Encounters: Fixed Randomize Mod usage on Goo Gun
  • Encounters: Fixed that enhancing a plasma thrower could result in a freeze
  • Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
  • Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
  • Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
  • Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
  • Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
  • Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
  • VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
  • VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
  • VR: Took out emergency shield effect that was distorted in stereoscopic view
  • VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
  • VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
  • VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
  • VR: Fixed small aiming offset in mouse mode
  • TrackIR: fixed a small offset of the crosshair with mouse controls
  • TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu

40% ~ 49% Weeklong Sale | Upcoming Patch 1.2.3

Our weeklong Steam Spring Sale is here!


Save 40% on the base game and the Encounters expansion and 49% on the Ultimate Edition bundle. The deal ends on Apr 2, 2018, 10:00 am.

Upcoming Patch 1.2.3


You can also look forward to an upcoming patch featuring several tweaks and bugfixes as well as improved joystick support. We’re still not quite there, yet, as we had to migrate to Unreal Engine 4.18 in order to fix several VR related issues, but we’re approaching the finish line and should be ready to release in about two to four weeks. We also hope to announce the official Linux release, then!

Stay tuned!

Cheers,
Michael

Patch 1.2.2 - Changelog

We've just released a small patch. Here's the list of changes:

Tweaks

  • Don't allow energy consumption mod on energy discharger
  • Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck

Bugfixes

  • Fixed some issues with offline play
  • Fixed invisible Encounters button being selectable in ingame pause menu
  • Add more safety to preventing Okkar Forces from jumping in during cutscenes
  • Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
  • Encounters: Fixed voice audio not being audible on Linux
  • Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
  • Encounters: Fixed Coalition not attacking the Okkar

Patch 1.2.1 - Changelog

We've just released a new patch with quite a few tweaks and bugfixes. See the list of changes below.

Linux users please note that the update is slightly delayed on Linux and will most likely be released tomorrow.

Tweaks

  • Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
  • Slightly increased energy consumption and decreased effect of target decelerator
  • Outlaw Snipers can no longer be affected by Mainframe Override
  • Encounters - Removed Sentinel class restriction for Seeker missile battery
  • Encounters - Engine Boosters no longer affect ship steering sensitivity
  • Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
  • Encounters - Randomize Mod now has a higher tendency to yield beneficial values
  • Encounters - Highlight freight containers in Eleks second mission
  • Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
  • Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel


Bugfixes

  • Fixed player wrecks neither having names nor any loot
  • Fixed some base game voice audio missing (accidentally wound up in Encounters package)
  • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
  • Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
  • Fixed flashback videos not correctly fading out when watching and skipping in hangar
  • Fixed G&B freighters sometimes having no loot at all
  • Fixed player drone count not decreasing when destroying player drones with drone disassembler
  • Fixed Drone Disassembler being able to destroy drones that were not targeted
  • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
  • Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
  • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
  • Fixed incorrect display of turret mod values
  • Fixed some mods not working properly on missile turret
  • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
  • Fixed Mine Cluster recharging Okkar Corvette shields
  • Fixed drones occasionally straying too far from drone owner
  • Fixed Sensory Overload enhancement sometimes not uncovering everything
  • Made some minor adjustments in the Polish translation
  • TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
  • Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
  • Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
  • Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
  • Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
  • Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
  • Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
  • Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
  • Encounters - Fixed Coalition spawning in hardcore mode
  • Encounters - Fixed Device Charger not working on active devices other than the first one installed
  • Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
  • Encounters (VR) - Fixed the player camera position in the Colonial Sentinel

Major expansion "EVERSPACE™ - Encounters" released



Encounters is the first major expansion for EVERSPACE™, enriching the game world with new story characters and questlines, a brand-new player ship, freighter-loads of novel equipment, additional enemies, and much more.

https://www.youtube.com/watch?v=qnsgKxKrvBI&feature=youtu.be

A NEW RIDE
Impress your peers with the new Colonial Sentinel, a medium fighter craft, and make use of its powerful shield and advanced electronic warfare capabilities. Mileage may vary.

NEW FRIENDS?
Play five new quest lines and meet new characters, each with their own motivations and agendas. Ever met a robot bounty hunter with a French accent who would rather create than destroy? Of course not. Or an alien scientist who sends you on a hunt for space creatures? That's right. Creatures... in space.

EXTRA FIREPOWER
Six new primary and secondary weapons, such as Lightning Guns and Plasma Throwers, will ensure continued enjoyment when dispatching your opponents. Ever wanted to barrage multiple foes at once with projectiles? The Seeker Missile Battery aims to please. You deserve this.

TOOLS OF THE TRADE
EMP Generators? Decoy Holograms? Why, yes! More than ten additional devices and consumables will make surviving Cluster 34... as hard as before. But even more fun.

THE FINAL TOUCH
If you're not too busy dying, the new G&B factory stations are well worth a visit. Here you can upgrade your ship, refine resources, and delay your inevitable fate by means of repairs.

WAIT... THERE'S MORE?
If a simple paint job didn't do it for you, why not fly in style with one of the five new fashionable ship skins? And if your journey isn't challenging enough already, we've got you covered with even more achievements. Happy hunting, pilots. Try not to die.

Patch 1.2.0 - Changelog

We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.

New Features

  • Made Everspace Encounters expansion available for purchase
  • Added new device: Drone Disassembler
  • Added new device: Target Decelerator
  • Added new consumable: Plasma-Powered-Jump
  • Added "target nearest hostile" functionality (not bound to a key by default)


Tweaks

  • Outlaw Drone Carriers will no longer override player drones
  • Outlaw hangars will no longer spawn ships if there are too many outlaws present already
  • The ARC-9000 will no longer damage friendly units
  • Improved Gunship turret accuracy
  • Increased Gunship Loadout B Light Missile amount from 10 to 20
  • Increased dark matter spawn chance around black holes
  • Slightly increased G&B freight container loot chance


Bugfixes

  • Fixed a bug where the Ancient Warden would not blind the player
  • VR: Fixed that VSync / Smooth frame rate could be set and locked to active
  • VR: fixed that the scale and hover detection of HUD markers was based on the resolution of the mirror window
  • Fixed Admiral Gorc codex entry not unlocking
  • Fix currently craftable blueprint list of normal run being visible in hardcore mode hangar
  • Fix launch problems of 32bit version