Hi, Everstopped has just received its latest update. The game was released in 2019, more than 3 years ago and today it is reaching its final stage. This update was originally supposed to be limited to fixing some minor bugs but when I started the project I couldn't contain my desire to add one last time some content to the game!
That's why you will find in this update some new obstacles!
Changelog:
2 new obstacles! Will you be able to avoid them?
The glass obstacles come with a new texture under certain conditions.
Some textures have been reajusted to be more faithful to the original vision.
The BLARI skin is now droppable (there will be no DLC)
Optimizations / Bug patches:
The update also comes with its share of patches and optimizations!
Optimization of the calculation of the occlusion.
Reduction of the size of the game on the disk (about -20Mb)
Optimization of the animations
Redesign of the progress bar code.
- Fixed the collision of a glass obstacle. - Fixed conditions to inherit the success "I love risk". - The "Effects" option was not saved correctly. - The sound of impact on glass was not affected by the volume of the effects. - Fixed the scoreboard for Koreans.
More than 235,000 attempts have been maded since the last update, thanks for your support!
Translation Patch (KO/DE)
A month after the last update of the game, I am back with a small patch! Also, it's currently christmas on Everstopped, enjoy the temporary decor by launching the game !
Changelog: -Added vibration for controller players. -Added Korean translation. -Added German translation.
Corrections: -Some french typos. -The weapon on the menu did not disappear sometimes. -Improved anticheat.
Anyway, thanks a lot for your feedback on the last update, it's really nice !
Max'
EverStopped, the last run.
Now it's time to reveal the last major update of the game! The changelog will be long! This is currently the last update planned, I still plan to add some skins, some obstacles and adjust some details but nothing will restructure the game as much as this update!
Taking over the project this time I decided to re-code the whole base of the game to make it more performant, stable (goodbye to the double reload bug) and consistent in its functioning. The game had never received any new events since the launch and this update adds 4!
New events:
Distant Targets Targets will rise up from the back of the hangar requiring you to be accurate.
Sniper A shelter has been set up on one of the shelves to house a sniper. His only task is to keep you in his sights and shoot you if the training requires it, avoid staying in his line of fire.
Blinded! When you were admitted to the RFTA program we implanted a chip that allows you to see the available ammunition in your weapon, this implant can be temporarily deactivated during the race. Count your bullets!
Discreet targets In the training update, engineers added targets BEHIND the mat. You'll need speed and reflexes to take them down in the allotted time.
Changes to the events
The gatling no longer appears when passing through the ground and comes out of a trap door.
Targets give a different number of points depending on their location (without multiplier: In front - 100 / In the back - 125 / Behind - 175)
The raising of targets is now deferred.
All events are likely to be accompanied by a power outage from the sergeant. (point bonus is higher when this happens)
Events add a lot of diversity to the gameplay, especially now that there are 2x as many. But to refresh the non-event gameplay, I added 2 new obstacles!
The tarp here, one of the new obstacles does not represent a direct danger but obscures your vision of the obstacles to follow. Pulling on the tarp temporarily moves it but causes you to lose your current combo. The second added obstacle is a carbon door on the left that parallels the door on the right, I'll let you discover it in game.
Important changes!
LASER update
Hello ! I'm very pleased to be able to introduce the new major update for Everstopped, the LASER update. Over the last few weeks the game has gained enormously in optimization and quality of life. Many parts of the code have been rewritten and the game works much better.
Major changes:
5 new laser obstacles! (with their different patterns)
Win levels!
Skins are now available via lootboxes! (Completely free)
You can now choose the skin you want to equip.
The game is available in English, Chinese, German, Russian, Spanish and Dutch.
Subtitles are available!
The game now includes DRP (your points are displayed on discord)
Discover the temporary decoration for the Christmas holidays!
b]Optimizations:
The game loads 2-3 times faster.
Everstopped weighs 3 times less ( from 1'820Mo to 630Mo )
5-10% SPF gain
Optimization of DB queries (no more freeze)
The rest of the changes are rather minor and the list is not exhaustive I probably forgot some points.
Other changes:
Added a death animation
Redesign of the sound effects of the obstacles!
Redesign of the sound effects of the pulleys !
The centered obstacles are now also coming from the left.