Everyday Life Edengrall cover
Everyday Life Edengrall screenshot
Genre: Role-playing (RPG), Simulator, Indie

Everyday Life Edengrall

Friday Progress Report 454

[p]I made 16 new ingredients, mostly flowers, but some greens too, these will be unlocked by the new crop perks and can make some plants a lot more profitable.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/bdd4270e8f8b0f9ffb2feabe46d8dc52d2bbed5b.png"][/p][p][/p][p]Nina is still waiting implementation, right now we are focused on the crop perks, my brother is working on the UI rework and making sure the crops receive the perks the player assigned and I will be working on finishing the tree perks.[/p][p][/p][p]Most perks from trees will be tree-specific and won't be compatible with crops since they grow and operate differently, but there will be some perks compatible between crops and trees.[/p][p][/p][p]Trees will earn stars differently from crops, while crops have their star level set by the seed, tree saplings will have no stars, instead a tree gains one star upon reaching adulthood, plus one per season after reaching adulthood, so in a full year after the tree reaches adult stage it will have access to all perks the player assigned to it.[/p]

Friday Progress Report 453

[p]Perks assigned at the collections screen now apply on crops, the crop info UI still have to be remade, the new crops don't have levels like the old ones, nor mutate or change. We also have to implement the new perk types and add the new ingredients unlocked by perks like unlocking edible Turnip Flowers.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/dc29c3f50390386901f7627f638f8666be67e3d7.png"][/p][p][/p][p]Nina animations are mostly done, her house has furniture, dialogue and quests done, if she was a normal character she would be done, but we still need a few more weeks to sort her special powers and properties, even sleeping is something she does differently.[/p]

Friday Progress Report 452

[p]Nina is halfway done, still need the new animations (two sets), text entries (two sets), room furniture and the schedule.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/82f293292cac6e5b2fe57287b0ca8ff54d660dfb.png"][/p][p]She is using meru animations for now so I test the clothing (floppy long jacket sleeves)[/p][p]My brother is making progress on the perk selector, he is adding filters for every aspect (trust me, it will be needed when you unlock 30+ perks per tier)[/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/e0bbe7ca8366dd8b4f3240435f02fb30e63b38fb.jpg"][/p][p]It is still a bit hard to tell when the update will be ready, we want both Nina and the new traits fully done and release them together.[/p][p][/p][p][/p]

Friday Progress Report 451

[p]The jacket still needs work, it will probably not be available for custom characters because it depends on scripts to work (and we haven't made them yet)[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/b9657031ee32484536f9e461afd780001d4189ca.png"][/p][p][/p][p]Nina will take a lot longer to implement because of all the custom animations and scripts she will need, so she probably won't be in the game for a while, but most of her clothing and parts are already done.[/p][p][/p][p]I will now start working on her facial expressions, dialogue lines and such. My brother is still working on his perk selection screen, he is making a table with filter and sorting options since there will be many perks.[/p]

Friday Progress Report 450

[p]My brother is still working on the perk selector, he wants to make the UI pretty robust, so we can reuse it for the inventory overhaul and several other screens that use the old UI model.[/p][p][/p][p]So this week we only have some Nina to showcase, the progress on her model has been slow for several reasons, mostly due to her secret form (she is a Lycan after all), which we won't spoil for now.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/6dbc8277f827e3cdfc41be73bd031af512e996ac.png"][TAG-10][/p][p][/p][p]This is more or less what I have in mind, the cloth looks very simple as it is textureless for now (just raw color), I basically have to model and rig each piece of cloth twice so it is taking longer.[/p]

Friday Progress Report 449

[p]The perk allocation screen right now is at the Collections screen and shows up when you select a crop type, here you also get more info about the crop, and the info will update as you choose perks.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/bc759b60af67b567800ac4f14fe1d1d684f0bdc5.png"][/p][p]It is still incomplete, it is not reading the new perks from the xml file yet and most of them are not fully implemented, but it is progress regardless.[/p][p][/p][p]In case you haven't seen our previous posts on how the new perk system will work, each crop now have a skill assigned to it, as you harvest the crops you gain exp, at certain thresholds you gain a perk point (max 9 perks at skill lv100).[/p][p][/p][p]There are 3 perk columns, the left column are the exclusive perks, they are unique to this plant, the middle column have generic perks, once unlocked they can be used on any other compatible plant, and the right column have generic perk slots, here you can apply generic perks from other plants.[/p][p][/p][p]The stars on the left are the seed tier, to access perks on the higher tiers you need a seed with the correct level of stars, otherwise the plant will not gain the perks even if you have them assigned in the UI.[/p][p][/p][p]I made some progress on Nina, but can't show it yet, you will understand why when she is in the game.[/p]

0.78.0.5

Bugfixes:
Added a failsafe to the fishing minigame

Friday Progress Report 448

[p]Meet Nina the Lycan, she is the night watcher of Edengrall (her special power is never needing to sleep), I am working on her model right now as my brother makes the new crop trait system.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/68e7c866af6112aae589b9b04bc967cd68d977fd.png"][/p][p]She has a deadpan personality and doesn't let her emotions show on her face (but her ears and tail are a lot more expressive).[/p][p][/p][p]We are going to experiement on some different types of clothing for her that will require special scripts (like a jacket that can open and close the zipper), if it works well we might make them available to players, but no promises on this.[/p][p][/p][p]By next week we should have the early version of the new crop trait UI.[/p]

Friday Progress Report 447

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/d54890691165398b553b13d755f6b8e5f6348906.png"][/p][p]Happy new year! We are now starting work on the 0.79 version, the crop perk rework will change the progression to make it a lot more consistent and remove the inventory clutter from having hundreds of seed stacks.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36540476/cac56e1fa0e17f6c7626eb321734b22ac4debc98.png"][/p][p][/p][p]The collections UI wll have a tab for allocating traits to each crop you know, these traits will automatically affect every seed of that type, so the seed stacks will only have star numbers from 0 to 5, this means the maximum amount of stacks for each seed is now 6, and there will be no advantage for keeping low star stacks, so technically you only need to keep the highest star stack.[/p][p][/p][p]Then we will add the survival elements like temperature, weather and food spoiling, and lastly we will finish the year leaving early access after expanding the map and improving the NPCs a bit.[/p][p][/p][p]We also have plans to add new characters.[/p]

Merry Christmas and a Happy New Year!

[p]I hope you all are having a good time with your families, we are taking a quick break and will resume work on January 2nd, see you guys there![/p][p][/p][p]Next Friday I will update the roadmap (mostly due to the delays, the content won't change much), we will also start work on new characters and a rework of the crop trait system.[/p]