Forageables now spawn in the right season and biome and they animate like player crops.
But we still have to implement the following features: -Being able to harvest the forageable -The plant needs to die at the end of its lifetime/season -Forageables with looping stages (something you can harvest multiple times) -The plant needs to slowly remove the grass around itself as it grows -Cluster spawning so the forageables can spawn together -Bamboo needs to be affected by wind
After these are done and we add the new plants/mushrooms we can start working on opening up the reef
This area will be the first we expand the game into, it will add a new biome, and I need to preare new fish to populate the reef.
These are all the fish made so far and their shimmering variants, can you tell which ones are new?
Friday Progress Report 338
My brother is implementing the part of the spawning system that simulates spawns that are supposed to have happened before the game started, so the players will be able to pick any season as their starter season and all the stuff that is supposed to be there will be there in the correct growth stage. This will also be used to load up a chunk of the map that the player have never been in, upon approaching the area everything will be simulated as if the plants were growing all along.
While my brother finishes this system I decided to add a few new fish to make sure every season and biome is properly populated, this week I have added anglerfish and a secret legendary fish, I plan to add Cod and Haddock next.
The new fish will be up next time my brother updates the beta.
V0.63.0.15 on Beta
Changes: Added code to enable detection of map changes from this save forward. The bamboos were reset when loading from a previous beta.
Bugfix: Actually fixed the water this time, most likely The game no longer spawns more and more bamboo on each save load
Friday Progress Report 337
Grass will now change color as the seasons go by, right now trees and bushes do not change, but after adding forageables we will change the trees.
The water had a few bugs and they should all be fixed now, also Crappies now bite bare hook, so fishing at the start is a tiny bit easier.
We are now working on adding the forageables, my brother needs to change a few things in the save system to make them work, but soon we will have dandelions and such.
I have also prepared a few mushrooms from the Dreamscape Nature : Meadows asset by halving their triangle count and making new prefabs based on the base models and texture.
Edenian Mushrooms: Edible, will grow on meadows and forests
Cavestools: Edible when cooked, grows only in caves
Glowcaps: Poisonous, grows only in caves, can be used as bait for magical fish
We gave up on the vines, the asset we were using to make them is just to glitchy and hard to work with, i rather make them by hand, but this would take too long, so we are adding it to the to-do list, and instead we are adding a new flower that changes colors during each season.
V0.63.0.14 on Beta
Bugfix: Fixed water related issues with the fishing, baits and visual effects
V0.63.0.13 on Beta
Features: Grass now changes color with the seasons
Friday Progress Report 336
My brother finished redoing the water shader, The water now properly switches between under and overwater without the gap between the two.
There were also working on more optimizations and testing on the forage system, we want every plant in the game to be in the system so we need to make sure the game can load and unload a massive number of them.
This week we will start implementing the wild forageable clusters, this will add Violets, Dandelions, Cattails and the newest wild edible plant: Nasturtium
A cute plant with edible greens, buds, flowers and seed pods, it will be available mostly during mid summer.
V0.63.0.12 on beta
Changes: Reworked the water shader, including underwater and the transition, hopefully the last version with only minor color changes to follow Reduced the amount of bamboo in about half Changed the placeholder bamboo in the adjacent out of bounds maps to use the current system improving CPU performance significantly
0.63.0.11 on Beta
Changes: Changed the seed quality icon position and improved it's visuals Minor changes to the water shader again
Bugfix: Fixed cooking for real this time Fixed the bugnet not swinging properly
V0.63.0.10 on beta
Changes: Added doors for the new shelf Grass now spawns near the cliffs too
Bugfix: Fixed the water shader Fixed the cooking not working at all