Sharing is caring! Can't wait to see what you will make! <3
ps: you need to make the workshop submissions public manually atm
Biip Boop
The other half of Carry Castle is on on vacation but I am still here working on new stuff like... slingshot trees. We will make a bigger update with continuation of the story and workshop support. Hopefully around september :`)
EDITOR UPDATE! Save & Load your best creations
The new update brings more functionality to the editor - load and save your greatest levels with the new GUI.
Here's a demo video:
https://twitter.com/CarryCastle/status/883295452287905809
Workshop support is in the making, but until that's released you can still send levels to your friends manually, just put them in the UserLevels folder found in your game installation folder.
We've also revamped the explosion effect, check it out for extra OOMPH!
Don't forget to share your awesome creations in the discussion boards, we'd love to see what you create!
What do you want us to focus on?
Hi!
Per here, I am here to ask you to please lend us 15 seconds of your time. We need you to voice your opinion through this strawpoll on what YOU think that we should focus on, so that we know that we are on the right track. :)
http://www.strawpoll.me/13352520
with regards
Per Fornader
Editor improvements and more stuff to build with!
Update time again!
Since last time, we've made a lot of fixes and usability improvements in the editor mode. Best of all, there are now more objects you can build & play with! To show case it all, two new demo levels can now be loaded in the editor.
Special thanks to JasAce for reporting several of issues we fixed in this patch!
Editor added, time to get creative!
Hey folks!
In today's update we added a new editor mode where you can play around freely, and some other nice things:
Editor mode (grab the anvil on your left in the menu)
More visual variety in the campaign levels
The tinies can be grabbed. Be kind to them <3
The editor is still an early version and a lot more is yet to come, but it's already quite fun to play around with so we wanted to share it with you today. As always we're very happy for any feedback you may have!
If you make any nice creations we'd love to see them!
Just share them in the community hub and we'll have a look :)
Hope you'll like it! \o/
Hey everyone, it's update time!
Hey there!
In the latest update we gave the castles a visual overhaul, improved the scoring of combos, and fixed some bugs. Here's the complete list:
Show score combo
Multi dynamite explosion bug, fixed
Explosions spawn a light effect
Updated all buildings and all buildings now have a block colorization
Page spawn bug, fixed
Tiny guy respawn bug, fixed
Thanks everyone for your feedback, especially JasAce for reporting about the tiny-guy who glitched out.
Stay tuned for more, and keep those great ideas coming!
Cheers \o/
First Update!
Hi! Hope you are doing well and swell!
Today a week after our release we are releasing our first update! It contains bowling balls with eyes and a soul and a lot of improvements.
Selfiecam: Is off and has a text, can be turned on or off with joystick press down, with text explaining how it works. Also saves states between scenes
Book: Save page stage system, can only grab top page
Treehouse: More obvious win button in treehouse. Possible to restart treehouse. Added trash tooltip to make it more obvious. Changed materials on treehouse.
Added more islands and towers to dynamite level 1, 2 and 3
Added dynamites to fuse dynamite 3
Bowling balls now have eyes and a soul.
Better feedback when pressing the “Next” button.
New credits for sound effect guys \o/
Hope you like our changes!
We are hard at work to deliver the next big content push!
ITS ALIVE!!!!!!1!
We just published our first version of Everything Must Fall! :D
Hopefully you will have fun with it and see the potential of what we are trying to build.
Our goal with this game is to make a longer, linear story VR experience with a lot of fun mechanics. We hope that even if you do not buy it now, that you will follow our progress as we shape and add to this creation of ours. \o/
We will post here but we do post even more on our twitter handle @CarryCastle almost everyday and you can see how it all started.