We are happy to announce that Evil Labs collectible cards are now available.
In all, there are six collectible cards that can unlock various emojis, wallpapers and badges.
CONTEST
Because of that, we're also starting a contest:
The first person to complete a full set of cards, unlock an Evil Labs badge and post a screenshot of it on Twitter, marking our profile @StudioMirabolis, will get another copy of Evil Labs and a copy of our next game, which will be released later this year*.
Let the games begin! :)
*NOTE: When the new game is released.
Update 1.0.8
Hello guys!
We've noticed that the scenarios objectives were somewhat high. The reason was that the game has changed a lot during development, after the scenarios have been added.
Thus, we revised the objectives and made them more tangible.
We also did some bug fixes and changes.
Here is the list of changes for this update:
- Raised customers base money a bit
- Greatly reduced scenarios objectives (may require reload or restart the scenario)
- Fixed some scenarios objectives issues
- Fixed scenario objective text in some languages
- Fixed some typos
- Fixed Basic Lab Upgrades bug (after load)
- Other minor fixes and changes
Update 1.0.7
Hello,
Some people asked for a way to control the border/edge camera speed.
I've added this option and fixed the size of the "edge boxes".
Here's the list of changes:
- Reduced edge camera box size
- Added edge camera sensitivity option
Update 1.0.6 - Hotfix
Here the list of changes for v1.0.6:
- Fixed an issue that sometimes prevented "unable to build" message to go away
- Fixed a bug that make the advanced ointment factory research load as advanced syrup factory
- Reduced the time of build messages
- Other small fixes
Update 1.0.5
Hello!
I'm working on the workers AI, but it's going to take a few days until the new AI is fully tested. Let me know if you guys want it on a Beta Branch earlier. ;)
Meanwhile, here is the list of changes of v1.0.5c:
- Added mouse edge scrolling (doesn't count to complete tutorial #1)
- Fixed a issue that sometimes locked the keyboard on tutorial #1
- Fixed and improved the regular customer's type of medicine chance
- Raised the number of customers (early game)
See you soon!
Tiago
Update 1.0.4
Hello folks!
Here are the version 1.0.4 changelog:
- Fixed a bug that sometimes prevented the player from using the keyboard after saving
- Fixed a bug related to the store supply amount
- Fixed the keepers atribute sliders
- Fixed a bug that made customers only buy ointments if the basic ointment factory was demolished
- Fixed some issues with achievements for EA players
- Other small changes and fixes
Trading Cards
Hello!
I've more good news!
Steam allowed me to add trading cards to Evil Labs.
I'm already working on the cards and they be enable as soon as they are ready. :)
If you have any suggestion for the badges and/or the emojis, please let me know. I want to hear from you ^^
See you soon!
Tiago Jackson
Update 1.0.3b - New language: french
Hey there!
Great news everyone!
With the brillant work of Nadim Benkhedim, Nicolas Chougui, Jacques Payen and the french community, Evil Labs is now in french.
Merci beaucoup Nadim Benkhedim, Nicolas Chougui et Jacques Payen! :)
I also want to ask you guys a very very important help: if you are enjoying the game, please make a positive review on Steam.
It doesn't seem much, but for small/solo devs (like me) it really helps. Thank you for your support!
Other than that, here's version 1.0.3 changelog:
- Added a new language: French
- Fixed some language errors and typos
- Fixed a bug related to disease name
- Fixed a bug related to disease selection
- Fixed some buttons issues
- Fixed threaten requeriment
- Fixed some threaten text
Update 1.0.2 - Hotfix
Hello all!
I'm so happy for the feedback you guys are giving me. Thank you for your support!
I've done a quick fix for some bugs. Here's the changelog:
- Study room cost changed to $1200
- Study room fixed and now shows on Misc tab
- Fixed the Keepers promotion bug
- Maximum quantity for purchasing raw materials changed to 4 digits
Update 1.0.1 - Hotfix
Hey there,
It has come to my attention that the tutorial mode was displaying "early access" and "beta" texts and features.
I've found out why and I have fixed it (or so I hope).
If you run into any other issues please let me know.