Hear ye, hear ye, citizens of Eville! There's a small demo update available now to improve your murder-y experience. If it doesn't update automatically, you can force the update by clicking, "Verify integrity of demo files."
Make sure to play on the same version, or you won't be able to see each other's lobbies.
Changes: - Added link to a video tutorial in the main menu - Medic's First Aid now only heals a player, if they're below 25% of their health
Bugfixes: - Guard's Bulwark is only active when they have been summoned and deactivated once the day starts - Slanderer - Face Morph was visible during the night if used during the day-night cutscene - Pressing ESC in the Main Menu when the game guide is open closed all menus - Lobby Info Box inside the Lobby (bottom right) no longer overlaps if the Game Guide is open - Language names should no longer overlap with the player number in the session browser - Players should no longer spawn inside a player home in the lobby - Empty player frames are no longer shown during a vote (this was actually already fixed earlier today in the previous update)
EVILLE DEMO IS NOW LIVE
ATTENTION VILLAGERS
The gate have opened once again! Welcome to the Eville Demo Week!
The Demo for Eville will be live from February 21st until the 28th! We can't wait to hear of all your thoughts and stories you'll create in our Village! If you haven't yet, please be sure to join our Discord and grab yourself the demo role to keep us informed with any feedback or bugs you may encounter! We also accept compliments.
Be sure to check out our Tutorial
If you haven't yet be sure to familiarize yourself with how the average day in Eville works to get yourself prepared for the weekend! You can also check out our Eville FAQ! [previewyoutube="FRn44o6z6TE;full"]
A recap of our last update
In case you missed it you can check out our latest update bring you updated homes, a reworked underground, and new music to our Village! [previewyoutube="qKvJrufwiEY;full"]
MORE FANCY STREAMS AND PLAYTESTS
We're currently planning additional streams for ya'll! Also if you're one of the alpha testers you can join our community playtest sessions! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
Our Discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville. You can also find us on these platforms: Twitter Instagram Facebook Reddit
UPDATE 0.39 - GETTING TOGETHER
SALUTATIONS, Villagers!
Hello friends of Eville! Welcome to our latest update 0.39 Getting Together. In this update we’ve focused on bringing our players together with exciting new features required for any Village and its inhabitants!
[previewyoutube="rX_GGozUwao;full"]
Opening The Tavern
Were you getting tired of making a new lobby at the end of every game hoping that your new friends would join in again and again? Well worry not! Eville has opened their Tavern as the go to meet up place for all players before starting your game! Even better, when your game ends you will all be returned to the lobby to laugh about your past doings in game! In this lobby, the Host will be able to change settings on the fly from difficulty to more advanced settings like adjusting times to events in game!
Easy Beginnings
Speaking of new settings, We’ve reworked the Easy mode in Eville. The Easy mode difficulty allows Villagers new to the social deduction genre to figure out the basic mechanics of the Eville. Only the most basic of roles are available. The map is also closed off in many areas such as the forest, fortress ruins, and some areas where Villager homes would be located. This keeps new Villagers centralized so as to not overwhelm newcomers with the full extent of the map. For Conspirators the underground is also off limits leaving you to the basic Con rule of break into homes at night and murder. We’ve also moved potions and potion-crafting to the more advanced difficulty modes.
Hello? Is this thing on?
So we've mentioned the fancy Tavern for you and all your new friends to hangout before heading off into Eville. How are you supposed to converse with players? Discord? Text chat? How about proximity voice chat! We’re thrilled to finally bring you in game voice chat to Eville. Prepare to fully immerse yourself as you speak with other Villagers and no longer know what may be happening at other parts of the map! Currently voice chat settings are connected to your default mic and playback settings on your PC. You can adjust input and output volumes ingame as well as toggle push to talk or open mic in your game settings!
Look out there!
Life in Eville has also spanned out beyond its gates. You'll notice that farms have sprung up past the old fortress walls. If you make your way to the docks, look out towards the forest you'll see trees have grown and stretch along the entire coast!
More Acora!
The Acora have stirred up in popularity in Eville! With that more Acora have settled in the area. You’ll now be able to choose between more Avatars in your equipment settings!
User Interface Changes
We’ve revamped the Lobby creation and join menus. All supporting Keyboard/Mouse/Controller.
Other changes, Balancing and minor improvements
Ghosts – Ghosts now receive 1/4th of their coins as Spirit Tokens (was 1/5th before)
Sound – Added a sound effect when a body is reported
Easy Difficulty - Removed Seer, replaced with Detective
UI - Day number is now shown by the timer in the HUD
Audio – Added more variance to day/night ambience sounds
BUGFIXES
Game-Breaking – Dead players would not become ghosts if they we're reported immediately after dying
Game-Breaking: Dead character corpses (not Ghosts) interacting with living players caused the target player to not be able to be voted out and many other issues such as:
Game-Breaking: Sometimes players weren't able to interact with anything
Game-Breaking: Sometimes conspirators weren't able to assassinate players
Game-Breaking: Dead Trapper's traps did not work and broke living players stepping into it
Game-Breaking: Players could heal up while in the cage on fire and assassinate a player after they were teleported outside
Game-Breaking: Players could sometimes ring the emergency bell during a meeting
UI – Current Player number is now correctly shown in the lobby browser
UI – Max player number now updates in the lobby browser when the difficulty is changed by the host
UI - Option menu had issues for clients in the lobby
UI - Fixed some typos
Quests - Quest arrow pointed to nowhere for Seer after using the Watchful Eye ability
Seer - You could use the Watchful Eye ability in player homes when you used it while walking outside the door
Trapper - could place traps by inaccessible areas
Smuggler - vendor buddy ability had vendors did not allow him to buy some items
Mayor - Showed the wrong passive ability income rewards in the ability
General – Player home entranced were misplaced for clients
General – Players could move their dead corpse while they weren't ghosts yet
General – Jumps did not trigger foot step sounds
General – When opening the game it would show the Sorcerer in the main menu until the proper equipment was loaded
General – Vendor items had the drop item option (but it did nothing)
Item – Smoke bombs broke player interaction when used at night
Slanderer– Using the 'Fake Emergency' Ability prevented players from skipping the day afterwards
Lobbies – Lobbies did not close properly sometimes
Audio – No river sounds at night
Audio – No music in the underground
Audio – Forest sound ambience reached into the village
Audio – Jumping had no step sound effect
Audio – Walking on hay had a "stone" sound effect
Audio – Camilla avatar was "male", so it played the male sound effects
Visual – Sometimes Avatars would not be loaded properly
Visual – Anti-Aliasing caused black dots to appear sometimes
Visual – You could watch through some unintended places, such as some parts of the town wall, below the skeleton in the Endless Mists, the ground by the mansion
Visual – Trapped Souls no longer glow through walls
Visual – Some LODs caused wrong textures to be shown on buildings
Visual – Fixed the character-burning-shader
Performance - Solved some issues for low-end devices
Animations - The wine barrels quest NPC clipped through the tabled
Collisions - Some areas caused the players to be stuck (Lamppost at marked, Black market in underground, tree near graveyard)
Collisions - Fixed collisions for graveyard trees, cobblestone bridge, rock below wooden steps, handrails by the judges, the tavern by the castle, stairs by the blacksmith, invisible wall by the obelisk, player home chest, bridge in underground, the skeleton leg in the underground,
Collisions - Ghosts could dash on top of the witch hut
EVILLE PLAYABLE NOW AT STEAM NEXT!
We currently have a Demo live for the whole duration of the Steam Next Fest. You may also see some changes and new features that aren't listed here, yet! You can finde more about it here: https://store.steampowered.com/news/app/1220170/view/3100169093730659675
Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
Our Discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville. You can also find us on these platforms: Twitter Instagram Facebook Reddit
EVILLE PLAYABLE AT STEAM NEXT FEST!
ATTENTION VILLAGERS!
We're happy to announce Eville will be at Steam Next Fest! During this multi-day celebration you'll be able to download and playTHE EVILLE DEMO from February 21st until the 28th!
Be sure to also check out our live streams happening on steam! We'll be Live February 23rd & Live February 26th! Be sure to also keep your eyes out in our Discord for community games being run by our team!
MORE FANCY STREAMS AND PLAYTESTS
We're currently planning additional streams for you all! Also if you're one of the alpha testers you can join our community playtest sessions! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
Our Discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville. You can also find us on these platforms: Twitter Instagram Facebook Reddit
Eville - Steam Next Fest Developer Livestream
Art thou sus?! Eville is a multiplayer social deduction game, adding a new twist to the genre with its medieval RPG style, character roles, and individualized motives. Villagers work together to unmask the mischievous tricksters in their midst and restore order to their peaceful home, while Conspirators hide in plain sight, with an appetite for theft and murder. No matter which side of the law you fall upon, you'll need your savvy social skills to stay alive!
Art thou sus?! Eville is a multiplayer social deduction game, adding a new twist to the genre with its medieval RPG style, character roles, and individualized motives. Villagers work together to unmask the mischievous tricksters in their midst and restore order to their peaceful home, while Conspirators hide in plain sight, with an appetite for theft and murder. No matter which side of the law you fall upon, you'll need your savvy social skills to stay alive!
The gate has now opened! Welcome to the Eville Open Beta!
The Open Beta Weekend for Eville will be live from January 21st until the 24th! We can't wait to hear of all your thoughts and stories you'll create in our Village! If you haven't yet, please be sure to join our Discord and grab yourself the demo role to keep us informed with any feedback or bugs you may encounter! We also accept compliments.
Be sure to check out our Tutorial
If you haven't yet be sure to familiarize yourself with how the average day in Eville works to get yourself prepared for the weekend! You can also check out our Eville FAQ! [previewyoutube="FRn44o6z6TE;full"]
A recap of our last update
In case you missed it you can check out our latest update bring you updated homes, a reworked underground, and new music to our Village! [previewyoutube="eVxVpZh2Lb0;full"]
MORE FANCY STREAMS AND PLAYTESTS
We're currently planning additional streams for ya'll! Also if you're one of the alpha testers you can join our community playtest sessions! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
Our Discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville. You can also find us on these platforms: Twitter Instagram Facebook Reddit
INCOMING OPEN BETA WEEKEND!
ATTENTION VILLAGERS
You've all been banging on the gate of Eville and now they are finally opening!!
Briefly...
We're happy to announce the Open Beta Weekend for Eville starting on January 21st until the 24th! The gates open at 7pm CET, 1pm EST, and 10am PST. We can't wait to hear of all your thoughts and stories you'll create in our Village!
[previewyoutube="RNFmWyE2cIc;full"]
Be sure to check out our Tutorial
If you haven't yet be sure to familiarize yourself with how the average day in Eville works to get yourself prepared for the weekend!
[previewyoutube="FRn44o6z6TE;full"]
A recap of our last update
In case you missed it you can check out our latest update bring you updated homes, a reworked underground, and new music to our Village!
[previewyoutube="eVxVpZh2Lb0;full"]
MORE FANCY STREAMS AND PLAYTESTS
We're currently planning additional streams for ya'll! Also if you're one of the alpha testers you can join our community playtest sessions! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
Our Discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville. You can also find us on these platforms: Twitter Instagram Facebook Reddit
UPDATE 0.38 - WELCOME HOME
SALUTATIONS, CAVE DWELLERS!
This update brings you a new underground, player homes as well as several quality of life features.
[previewyoutube="eVxVpZh2Lb0;full"]
A new home
We have redesigned the player homes from the ground up and changed up the layout a bit. All objects have been replaced and the look is much more detailed and polished - we hope you like it as much as we do.
Additionally many objects in the player home will appear in each player's color (as you can see with the red player home above). Conspirators will now have an easier time getting a kill when coming through the trap door
A world below
When watching testers play Eville we noticed a lot of players being confused by the underground layout, and rightly so. It was a network of tunnels vaguely representing the path layout of the map above, but it didn't translate to the underground properly leaving everyone confused during gameplay. We went back and came up with what we believe is a better (and prettier!) solution.
The new underground has two chambers. A main room with the black market vendor and exits to all the trapdoors in the map. The other room has all player home entrances circled around a tunnel with a minecart letting you traverse fast. On you map you can see all player home entrances as well. In general this should help you not feel lost and traverse the underground much faster.
New Music! We have added several new track to the game including – finally – a Main Theme for Eville! There are also several new darker day tracks that play after you find the first body and music in the Endless Mists for our deceased folks. You can also listen to all the tracks here in our YouTube playlist: Link to Playlist
[previewyoutube="If5VKSBqgk0;full"]
User Interface Changes
We’ve added a large new menu covering several aspected. All supporting Keyboard/Mouse/Controller.
There is:
an improved in game map that also lists all players in their color – can be opened by pressing “Tab”
a new role overview that shows all the important details about your own role – can be opened by pressing “C”
an improved Game Guide with more content and better role details – can be opened by pressing “G”
a Event and Chat log, showing you everything that happened in the game so far – can be opened by pressing “L”
The pause menu and option menus have also been redone to support controllers as well.
Other changes, Balancing and minor improvements
Balance – Ghosts quests bring less progress to the faction goal
Voting – Deceased, but unreported players are now shown in the voting screen
Map – Added many more player homes in the map that players can possibly have assigned
UI – Improved player colors – more discernable colors
UI – Player names are now shown on homes in the game map
UI – Improved the Death Screen – with a fancier presentation
UI – Improved Game End introduction a bit as well
UI – A message is shown at night when the full moon event was triggered
BUGFIXES
General – The new underground had no icons on the map for trapdoors and player homes
General – Full moon event happened each night after it was triggered once
General – The fog event did not trigger when caused by ghosts at night
General – The full moon event did not trigger when caused by ghosts at night
General – Some abilities did not work at night, if player or location selection was necessary
General – The protection zone in the town square blocked the placement of some abilities
General – When the camera showed a dead reported player you could use several abilities and place them by the body
General - Pingable map is no longer usable at night
General – You could brew potions if you had the same type already in your inventory, by just ignoring the greyed-out button and clicking on the full-sized panel
General – If you picked up a spawned herb no herb would ever spawn in that spot again
Visual – Dead players were shown as reportable at night if you hovered over them
Voting - “Abstain” was selected if you had selected it on the day before
Conspirator – The fog was too strong in the underground at night
Conspirator – Conspirators could kill people inside the protection zone by just standing on the corner and attacking toward the inside
Slanderer – Fake alarm bell – If used shortly before the night, the night would show a day timer (visual bug)
Seer – Watchful Eye – Camera was zoomed in too far
Seer – Watchful Eye – Seer was not able to move after being awakened by ghosts while using the watchful eye
Detective – Sneak out – Black screen caused by death while sneaking around at night
Ghosts – Ghosts didn’t see the color of other ghosts on the minimap
Ghosts – Ghosts player icon was not visible on the game map
Ghosts – Ghosts didn’t see the day skip vote
Ghosts – Invisibility Ability – did not work when used at night
Ghosts – Corpse marker – If used on a person, that already had a marker it was used up, but still stayed in the inventory
Ghosts – Quests interaction were sometimes too far away, causing you not being able to interact from afar
Ghosts – Living Attachment – Did not work on Seer’s while in the Watchful Eye ability
Ghosts – You could fall through the open circle by the Guide NPC in the Endless Mists
Ghosts – Skelly Man – Guide NPC had no name!
Ghosts – Invisibility – Ability did not affect back items and accessories
Ghosts – Quest – Leading NPCs to portal had multiple game breaking bugs
Ghosts – Quest – Scaring away Ghosts did have an issue with multiple players on the same quest
Item – Smoke bomb did not work when used at night
Item – Smoke bomb did not work when used on corpses
Item – Smoke bomb usage could not be cancelled properly
Item – Corpse Marker – Multiple stacked corpse markers caused the sound effect not to go away after a report
Quest - Barrel Quest - You could "Use" the barrel and have the debuff applied multiple times
UI – Some role artworks were stretched when distributing them at the start of a game
UI – Player homes of dead players had the wrong icon on the full map
UI – Players could see ghost’s icons on the minimap
UI – Brewing a potion was greyed out if you already owned a potion of said type – now it shows the ingredients in red/green if you carry them or not
UI – Player nameplate height sizes are fixed and don’t scale up with shorter names anymore
UI – Fixed some typos in the Game Guide
UI – Controller Trigger and Shoulder button icons were shown incorrectly in the UI
UI – Fixed Game Client Logo
UI – Client Ghosts saw themselves as white on the minimap
UI – Quest warning windows stayed open if you walked away from the Quest NPC
UI – The player number in the nameplate sometimes was 0
UI – The item tags in the vendor our was broken on clients
UI – Role assumption icons clipped with the player nameplates
UI – Herb witch had no name on the game map
Sound – Pickup’s sound bugged out after you interacted with the herb witch
MORE FANCY STREAMS AND PLAYTESTS
We're currently planning additional streams for ya'll! Also if you're one of the alpha testers you can join our community playtest sessions! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
Our Discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville. You can also find us on these platforms: Twitter Instagram Facebook Reddit