Evolution Tag 2 cover
Evolution Tag 2 screenshot
Genre: Strategy, Indie

Evolution Tag 2

v0.25

New Hero for the Undead Team!



  • Hydra - can be built as AP or tank. Can push enemies around with it's massive size and water spells.
  • Evolution Path: Evil Turnip -> Lizion -> Lizel -> Liziant -> Warrior of the Deep -> Hydra -> Hydra UU


Bug Fixes / Optimizations:



  • Reworked and optimized AI for creeps that actively hunt enemies. Affects both classic and survival mode.
  • Fixed bug where enemies with slow animations would occasionally cancel their attacks/spells midcast when hunting.
  • Fixed bug where ghosting could walk through buildings/trees
  • Fixed a bug where unit could get stuck if ability cancelled manually
  • Fixed bug where projectiles and dying units were preventing building
  • Improved accuracy of building placement (which tiles you can build on)
  • 2x2 buildings collision now 7% smaller
  • Lowered volume of level up
  • Increased damage text size
  • Made a few optimizations especially in edge case scenarios but building may feel a bit more buggy. May revert this later.
  • Fixed bug where wind archer rapid fire ability would fire from the wrong location when knocked back
  • Fixed bug for "on next attack" spells where evolving or dying while spell is active would cause SFX to not appear again
  • Fixed bug where damage number text would not show properly if too many attacks hit the target at same time.
  • Fixed bug where using hold position could allow units to attack over cliffs
  • Fixed bug where ranged auto attacks and homing projectiles would target underneath buildings
  • Fixed bug where deflecting certain projectiles would make the projectiles invisible
  • Fixed bug where projectiles were affecting navigation
  • Various minor optimization
  • Fixed navigation issues around ring of trees/rocks at beginning for classic mode


Stat changes:



  • Disabled movement acceleration for most units so changing direction will not slow you down
  • Wraith now has permanent ghosting (can move through units)
  • Buffed black hole spell slightly and reduced cooldown
  • Slightly buffed Gust ability


UI Changes:



  • You can now still control your main character while selecting an enemy or ally. The other unit's stats/inventory will be displayed while the main character's abilities and evolution options will remain shown.
  • Main character will now automatically be selected in addition to any enemy or ally selection.
  • Shop menu can now be toggled with "P" hotkey
  • Esc hotkey now also closes the shop if it is currently open.
  • Updated default camera zoom to max


Survival Mode:



  • Lowered giant bear armor and HP
  • Goat Damage reduced 2->1 and attack speed increased sightly
  • Turtle thorns armor damage reduced 3->2 and armor reduced by 10
  • Wraith (Level 20) can now cast black hole and CDR changed from 40% -> 50%. Cast frequency increased by approx 25%
  • Added slight HP regeneration to human base towards the later levels
  • Added 3 additional levels. These should be much more challenging and require 2+ people.
  • Starting from levels 20+, levels award much more lumber for perks and next level only starts when the boss is defeated.


Monster Tag:



  • Note: this map currently seems to have fps issues :(
  • EXPERIMENTAL: Navigation tile size reduced from 19->5 so it might have a pretty bad impact on performance
  • The reason for above change is at higher tile sizes, the building grid doesn't quite match up
  • Completely reworked the custom monster tag AI.
  • When monsters can't reach you, they will now attack whatever is closest instead of trying to get closer to you first
  • While above isn't ideal, monsters no longer get stuck/jitter and pathing is much smoother
  • Removed cage at beginning of game
  • First monsters now spawn after 30 seconds
  • Scaled down dwarf warrior, walls, and grumb slightly. Scaled up basic tower slightly.
  • Added a stone block base under each building to look better on ramps
  • Rotated tower to show door
  • Hero's attacks now deal damage instantly instead of waiting for animation to finish
  • Added 2 new monsters: Zilzork, Cyclope
  • Added 3 new buildings: stone block, poison tower, lightning tower, base
  • Adjusted spawn times for each monster and removed periodic creep level up
  • Added 3 new abilities for dwarf warrior. Can get R ability at level 3
  • Fixed bug if monster has very slightly more movement speed than builder it can't attack
  • Further increased movement speed of all units
  • Disabled periodic gold income for monster tag
  • Fixed bug where navigating to edge of map may not have circle of vision centered over the unit properly

v0.24

General Changes:



  • Increased effectiveness of movement speed so all units now move 10% faster
  • Using a targeted ability or attack order on a specific unit now briefly flashes the selection circle to indicate which target
  • Icons updated for: rabbits, goats, boars, bears, wolves, satyrs, orc riders/warriors, dragon, turtles, spiders, skeleton minions, skeleton captain, skeleton mages, skeleton/giant skeleton warrior, human, builders, worker, armored militia, mage, ice wizard, human warrior
  • Paladin ultimate upgrades now have different skins
  • Wind Archer rapid fire spell can now crit for 40% of crit damage per arrow
  • UU Wind archer rapid fire spell AD scaling increased 25% -> 28%
  • Increased building range from 50->90 to make spamming buildings more smooth
  • Increased precision of navigation slightly for 1x1 units
  • Fixed bug where certain invisible objects (regions) were affecting pathing and causing units to walk in weird paths
  • Started work on new hydra hero which will be for undead team / extra survival mode boss level
  • Slightly increased size of return resources text
  • Survival Mode Dragon fireball damage 350 -> 200. Breath of Fire base damage 90 -> 50


Monster Tag Changes:



  • Added intial testing map with trees and cliffs (will be replaced by much bigger map later on)
  • Increased all units move speed by atleast 15% (+10% from move speed effectiveness buff)
  • Move speed of monsters now varies by +/- 15%
  • Spawned monsters now passively get stronger/faster every 3 minutes
  • Adjusted unit stats to be more reasonable
  • Added support for mining from goldmines
  • Updated model for arrow tower
  • Added new placeholder for base building which can train workers
  • Added new placeholder for tiny monsters which spawn every 5 minutes
  • Added win condition
  • Monsters now respawn after a while once killed
  • Monsters now spawn every minute
  • Fixed material for hero

v0.23

Fixed bug where undead main base could not attack
Can now build stuff when multiple units are selected in addition to builder
Made some experimental changes to pathing
Started work on a new game mode

0.22c

Minor updates to survival mode:




  • Made alot of enemies weaker especially in early game.
  • Each additional player will now also increase creep XP bounty by about 55%.
  • Extreme difficulty mode will also give more XP bounty.
  • Increased time in between certain mid-game waves to allow more time for shopping, reading abilities, and building a base.

v0.22

Ultimate Upgrades:


All final evolutions can now evolve even further one more time called an ultimate upgrade. Each hero has at least 2 different ultimate upgrades to choose from. While ideally the ultimate evolution would give you a different hero, for now most of them just give bonus stats, enhanced abilities, or additional abilities.

Item Updates:



  • 5 new items, 2 of which are temporary
  • Boots of haste dodge and CD removed. Move speed increased slightly and gold cost reduced by 150
  • Pre-alpha orbs (t2 items) now have required item components
  • Increased Ambers Bow burn chance 12% -> 14%
  • Reduced effectiveness of dark sword (t4) but made it slightly cheaper
  • Staff of focus cost reduced slightly


Unit Changes:



  • Cryomancer Ultimate Ice Defense Spell is now not cancellable since it can be confusing whether the spell is beginning to be cast
  • Re-enabled collision for wraith due to being able to move through walls
  • Reduced Paladin HP per level from 75 to 60
  • Reduced AD scaling on paladin Q spell
  • Reduced HP per level from shield master from 150 to 100
  • Made Undead Berserker R spell animation faster and fixed issue where berserker could not do anything until animation fully completes
  • Wraith W spell now only silences for the first 2.35 seconds instead up to 5 seconds while inside the circle
  • Wave 20 Wraith (Survival Mode) now summons a giant skeleton captain with more HP and ghosting.


Bug Fixes:



  • Fixed issue where certain projectiles disappear if passing through a unit or object (visual bug)


Known Issues (new):



  • Certain projectiles go invisible when they are deflected
  • Undead Citadel does not seem to attack anymore

Game Servers Online!

Game Servers Now Online! (Event Over)
Will be leaving servers online until April 30 unless any game breaking bugs are discovered. The servers being used are low-tier servers costing up to $2 a day in total. Any help testing would be greatly appreciated! The goal is to see how good the performance of the servers are so I can decide whether server capacity can be increased or if server tier needs to be upgraded.

Current Server Capacity Limits:
Lobby Server - supports up to 30 concurrent players
Game Server - supports up to 2 concurrent games and is located in US WEST

Note:
Pressing play button and then cancel matchmaking will take up one game session which will take about 1-2 minutes to terminate. So if possible it would be ideal to not cancel matchmaking once it has started.

Thanks!
-Chris