The electric network code has been optimized for more even distribution, and the issue of skipped consumers has been fixed.
Significant improvements include a 50% reduction in computing time for resource networks, achieved by eliminating the shuffle step. This efficiency is possible as the network now accurately distributes power based on the known power requirements of all consumers.
Note that with multiple heavy consumers and numerous small ones, some operational changes may occur. Additionally, the precision of requested values could vary due to electricity buffers in some machines.
Logic Circuit UI improvements
Now you can select rule signals from input signals. Logic circuit UI was improved.
Autoloot mined items
Furnace light animation
Drag item to same item fix
Fusion reactor animation bug
Arc furnace glowing rods fix
Robot arm copy setting actor fix
Item DB context out of screen fix
For the upcoming 0.19 update, I plan to implement railroads, introduce optional finite resource deposits, and enhance the distribution and searching mechanics for deposits. Currently, my focus is on migrating the game to Unreal Engine 5.3, a task which is nearing completion.
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0.18.5 Hotfix
item drop fix
selection crafter replace fix
Evospace 0.18.5 Update 2
Block replacement
All unlocked blocks NEI tab
Coal has return to swamps
Better position for industrial block sub-icon
Wood block auto crafting
LuaJIT integration
Logging system integration
Stones missed textures fixed
Map marker editiing fix
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Evospace 0.18.5 Update 1
Oil Cracking Tower research
Combustion Engine research
Industrial Generator animation
New Block: Overflow Pump
Mouse hove description api
Conductor/Storage description
Rotated Gas Dump particle emitter fix
Gas turbine emitter fix
Version in mein menu fix
Jetpack smoke is removed completly
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Evospace 0.18.5
New Features
Unified industrial energy production line. Industrial Boiler -> Industrial steam turbine -> Industrial Generator
Oil Cracking Tower: Dive into advanced resource processing with the new Oil Cracking Tower.
Combustion Engine: Introducing the Combustion Engine - power your machines with this new addition.
Industrial Chemical Reactor: Unleash a myriad of fuel-related recipes with the robust Industrial Chemical Reactor, a game-changer for your chemical processing needs.
Improvements
Improved Filtering Pump: Selectivity at its best! Our improved Filtering Pump now allows for precise fluid management by displaying only the fluids you need.
Special Tooltip UI for Logic Circuit: Understanding the Logic Circuit is now easier than ever with our specially designed tooltip UI, providing you with the information you need at a glance.
Main route on research tree
Remodels
Freezer, Arc Furnace, and Pump: We've revamped the Freezer, Arc Furnace, and Pump with sleek new designs, enhancing both aesthetics and functionality.
Bug Fixes and Optimizations
We've squashed some pesky bugs and fine-tuned the game's performance to ensure a smoother and more stable experience.
Thank you for your continued support, and we hope you enjoy these updates! As always, we'd love to hear your feedback, so please let us know what you think.
Happy gaming!
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Evospace 0.18.4
Hello Evospace Community
We would like to inform you about the forthcoming update for Evospace. This update includes several new features, improvements, and bug fixes. Here are the details:
New Features and Models
A significant enhancement in this update is the introduction of 'Sector Structure 0.19'. This new sector structure has been developed for better performance. As part of our commitment to compatibility, we have taken a transitional step to ensure that maps from all previous versions of the game can be opened in the new update. 'Planar Water' is added. Big simplification but also huge optimization and fix. New blocks: 'HandGenerator Block' and 'KineticHeater Block' is added. Model improvements: The models for 'Sifter', 'Compact Generator', and 'Induction Furnace' have been updated.
Improvements
A new 'lua lib' has been added for improved scripting. The 'Jetpack Effect' will now be disabled on low settings to optimize performance. The 'Item Rack' will now include descriptions for improved usability.
Bug Fixes
The animation for 'Chem Bath' has been fixed. The issue with 'Titanium Ingot Achievement' has been resolved. The'Cell Hand Recipe' bug has been fixed.
We have much more updated content and plan to publish it with small parts. New loading menu, block replace, updated models, new tech, modding and more.
We will continue to work on further updates for Evospace and appreciate your ongoing feedback.
Thank you.
If you want to report a bug, suggest a game change, or ask a question -- join us on Discord
Major part of modding support is done. At this point most of all block logic are already working on new system.
I’m still working on api, but currently the game is already playable and i can add some content.
Kinetic Heater
Hand Generator
With hand generator i can return price to the water recipe
Finite Ore Deposits
Ores now are sector based. Available for Drilling Rig ores now is depends on map ores. If you can see Copper Ore on surface then Drilling Rig probably will be able to extracting it here too
Each sector has his values for each ore. While you extracting ores from sector speed will be decreasing By default each sector has one most common ore with capacity = 1000 When gathered > capacity extracting speed will be slowly decreasing
If you want to report a bug, suggest a game change, or ask a question -- join us on Discord
Evospace 0.19 News
At the moment i'm working on modding support. I have moved old Lua code to my new library. Also resource loading code is improved with detailed error logging.
Modding support will be not only new feature in 0.19. I'm plan to add new technology branch with more advanced fuels and extend usage of filtering unit.
Here is couple of new QoL features in 0.19 that is already implemented:
Block replacing:
More predictable plock placement:
Indev branch will be available approximate in a month.
If you want to report a bug, suggest a game change, or ask a question -- join us on Discord
Evospace 0.18.3 hotfix 1
Minor animation fix
Fps cap on background
Tiles roughness bug fix
Paint roughness bug fix
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Evospace 0.18.3
Achievement's fix
I have finally have found a bug. All achievements are working at the moment. I will add more achievements
Better and more optimised models
Better model for pyrolysis unit
Better model for industrial steam turbine
Better model for chembath
Korean localisation
Huge grass optimisation
Concrete bricks speed bonus
No recipe for Iron from OreWater fix.
Flight hotkey gui bug
Fov setting fix
Fog option
Fusion reactor model optimisation
Boiler / Chembath sound fix
Native mac support
Future plans
I have a plan to rework most of old models. With better pipleline they will be more detailed and they will have less rendering cost.
Next update will bring more endgame content. Also i plan to add a tutorial. I working on modern wiki with lot of automatically generated content. We can add it into game it the future. Tutorial is must be added before final release too.
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