A map generator with rivers and fewer hills has appeared. The global map gui has also been updated, and various map elements now show a hint when you hover over them. You can rename and delete marks on the map. You can also hide individual categories of map elements.
Machine and Recipe Levels
Machines, depending on the material, have a power limit. Some recipes may not be available for the first machine. For example, the electrolysis of clay requires electolyzer made of stainless steel.
Research tree
Instead of a list of researches, there were categories of researches containing trees. Now it is possible to block some individual recipes of the machine by research. This opens up advanced pyrolysis plant recipes or nuclear reactions
Developed nuclear reactors
The reactor now has its own heat capacity. The less heated the reactor is, the less heat it can give off.
Updated water
Other changes
Better drills
Aluminum tier is back
Research can now open individual recipes
Nuclear researches
Chemical researches
Quantum computer
Redesign the computer interface
Computers choose the type of research themselves
Significantly improved performance of conveyors and wires
Wires and conveyors are updated at a greater distance and displayed more correctly
Significantly improved flywheel performance
Lots of new hints
Search for research on the selected subject or recipe
More convenient control of objects
Lots of bug fixes
Lots of new recipes
If you want to report a bug, suggest a game change, or ask a question -- join us on Discord
Update #18
[previewyoutube="SBbsS2uhNCg;full"]
Update 0.18 is the biggest update for Evospace to date.
The game engine has been completely overhauled to support mods, as well as to improve performance and ensure the operation of bases that are larger than the range of sight. Fps should improve dramatically for all users, especially on large bases. Now you can expand them not only in height, which will further increase productivity.
Updated UI and building hologram
[previewyoutube="RiMfcBpTlWs;leftthumb"]
Robot arm confguration
Most of the blocks have lost theinputs and outputs for items, instead of them, robotic arms are now used. This system has proven itself to be much more flexible and versatile.
Flywheels and pumps
Inputs/outputs for liquids are also removed from the blocks. Pumps are used to manipulate fluids. Flywheels appeared to transfer kinetic energy.
Automated mining
Mining drills appeared for the extraction of ore and stone. At first, the resources in them will be infinite, but later there will be an option.
Researches
There were computers producing research points. The research system uses as a replacement for the old quests system. In the process, new machines and decorative blocks are unlocked.
Nuclear reactors, heat pipes
The way machines consume energy has changed. As before, the speed of their work depends on the level and is 1.5^level, the energy consumption factor now is 2^level. To ensure the consumption of energy, such advanced sources as a nuclear reactor appeared. Others will appear in the future.
Plastics and petrochemicals
World map
Updated graphics and world generation
This is an incomplete list of all the changes introduced in 0.18.
Join us on Discord
Update 0.18 Beta. Second Look
[previewyoutube="AlNH_xRwVu0;full"]
Update 0.18 is the biggest update for Evospace to date. This video shows the new processors craft chain, improved models and block animations.
The game engine has been completely overhauled to support mods, as well as to improve performance and ensure the operation of bases that are larger than the range of sight. Fps should improve dramatically for all users, especially on large databases. Now you can expand them not only in height, which will further increase productivity.
Updated UI and building hologram
[previewyoutube="RiMfcBpTlWs;leftthumb"]
Robot arm confguration
Most of the blocks have lost theinputs and outputs for items, instead of them, robotic arms are now used. This system has proven itself to be much more flexible and versatile.
Automated mining
Mining drills appeared for the extraction of ore and stone. At first, the resources in them will be infinite, but later there will be an option.
Researches
There were computers producing research points. The research system uses as a replacement for the old quests system. In the process, new machines and decorative blocks are unlocked.
Nuclear reactors, heat pipes
The way machines consume energy has changed. As before, the speed of their work depends on the level and is 1.5^level, the energy consumption factor now is 2^level. To ensure the consumption of energy, such advanced sources as a nuclear reactor appeared. Others will appear in the future.
World map
Updated graphics and world generation
This is an incomplete list of all the changes introduced in 0.18.
Join us on Discord
Update 0.18 Beta. First look.
[previewyoutube="76PCjkG7Mu0;full"]
Update 0.18 is the biggest update for the Evospace. This video shows updated mapgen, graphics and performance. This is a small part of the upcoming update changes.
Join us on Discord
Update #17 fixes
(new features in # 18)
Good news! We have made very significant progress with update #18. Part of the engine regarding the work with the map and blocks has been redone. In this case, it will remain possible to open maps of old versions.
The main theme and cause of global changes in the new version is mod support. It will also add integration with Steam Workshop, scenario support and performance improvement on large bases.
Meanwhile, a fairly large number of changes have published for 0.17, here are some of them:
Fixes
bug with stacker fixed
error displaying recipes multiple item output
craft of the conveyor kunction line removed
display of the advanced conveyor junction in the database has been removed
fixed location in the database of electricity, kinetics and heat
rods replaced with parts
rings, bolts, impellers, springs removed
added recipes for growing plants on a farm
added steel blast furnace
added button and switch
increased number of quests
added copying of block settings, copying support is implemented for conveyor junction, logic circuits
added simplified reinforced cement recipe
modified wire recipe
modified electrolyzer recipe
added pneumatic input interface for working with roboarms
added conveyor junction interface for working with roboarms
added support for changing keys to display recipes
sprint feature added
signs added
many changes have been made to improve performance
Update #17
The wires have been redone, now they form power grids, they do not have a dependence on the FPS bandwidth, they allow you to view the statistics of energy production and consumption through their UI, and when you close the game, they don’t lose the energy contained in them as before.
Switches and logic switches now set the direction of the electricity flow.
Logic
Reworked logical wires that also now form networks. Now you can connect logic wires in 3 dimensions.
Added advanced logic to compare numbers.
A sensor has been added that allows you to export the number of items contained in a chest or the battery charge.
New production
A new Freezer block has been added. It is used to freeze air, as well as to cool hot ingots, such as tungsten and hardmetal (and neutron)
Added chain of oxygen production from frozen air.
Added Hard Metal production chain.
World generation changes
Ore deposits have been completely removed. Added some simple map generator templates.
Other changes
The multi-tool robotic arm now collects the blocks dug by it. The exit for objects is below
Direct and return heat exchangers are added. They can be used to transport or remove heat.
A lot of work has been done to improve the performance of the game on large bases.
The method of scaling recipes has been redone, now accelerated recipes do not give out servings more often, but have large servings.
Fixed a bug that caused the game to crash when trying to load a map saved with an error (for example, due to a sudden power failure to the PC)
Minor changes
Added decorative blocks
Added sounds for some skipped blocks
Added jetpack interface
Fixed bug with walk sounds
Added visual difference in multitool levels
Changed hints displayed when hovering over an item
Improved logic chip interface
Added animation of the disappearance of objects lying in the world
Changed the mechanics of the stack of items in the world, items stack by type and update stack lifetime while stacking
The mechanism for adapting the eye to light is off. Lighting adjusted accordingly
Added flat variation for monitors
Added double and triple stackers
Added disassembler
Changed the way to select a recipe in the assembler
Added pneumatic input model
Join us on Discord
Beta summary 0.17-x
The 17th version brings 2 big changes to the engine and hard metal production branch.
Deep work was done on optimization: the method of executing recipes was completely redone (the speed of the machine does not increase the load on the PC), the wires are redesigned, which now creates separate electrical networks (there is no longer a dependence on FPS)
The development of version 17 is coming to an end. Below is a shortened list of changes.
0.17-4-ge2e2c078 in beta branch
no ore deposites
emerald
beryllium
uranium 235
map templates
0.17-10-g462b7255 in beta branch
metal beam decoration
metal corner decoration
0.17-12-gb55def73 in beta branch
arc furnace sound modulation
steam engine sound modulation
steampack sound
walking sounds bug
0.17-15-gbf032e26 in beta branch
jet pack wip
steam pack fuel gui
stack 5 module wip
item tool tip improvements
gui improvements
0.17-16-gaafa0a7d in beta branch
item in world despawn animation
item in world stack restrictions
0.17-17-g2cd4b1b8 in beta branch
remove item picker
tool arm auto pick items
0.17-20-g0012863c in beta branch
tool levels
heat exchangers
0.17-21-g04906723 in beta branch
flat monitors
monitor recipes
0.17-25-ge0205fa3 in beta branch
freezer
0.17-27-g70cd2e02 in beta branch
oxygen production
hard metal production
multiple drop fix
0.17-31-g5d0a53cf in beta branch
old craft time bug fix
big base optimizations
ore recipes tier fix
0.17-33-g91db612a in beta branch
big autofarm optimisation
0.17-36-ge43b7118 in beta branch
new recipe scaling mechanics
0.17-38-g70e6666d in beta branch
recipes redone
1s tickrate
0.17-42-gf45ad334 in beta branch
disassembler
0.17-52-gf28e2519 in beta branch
new wire mechanics
optimization
0.17-56-g1bace198 in beta branch
wires fixes
indicator fix
drossel fix
solar panel fix
electric engine fix
electric furnace fix
radiator fix
buffer chest animation fix
furnace ash slot filter
0.17-58-gd63ab602 in beta branch
arc furnace fix
chem reactor new slot
0.17-59-g40c35424 in beta branch
continuous recipe execution
switch fix
0.17-60-g1f45e798 in beta branch
tool arm fix
pneumatic input model
switch optimization
To try the beta branch, do not forget to backup your map.
Update #16
Logic Elements
There are controlled valves and switches, logic gates, wires for logic signals, detectors of block working state, as well as indicator lights. They can be found in steel and aluminum tiers.
Simple and complex recipes
Earlier in the game appeared difficult for the machine recipes. For example, a copper hammer is difficult to handle steel ingots. A complex recipe is much slower, a very compex one leads to a breakdown of the machine.
Now simple recipes have been added to this mechanics. They run faster. This mechanic has replaced the old machine speed bonus.
Pumpkin Farms
Appeared pumpkin farms, as a source of organic. And in the future for pumpkin pies!
Other
Fixed a bug with shift click at the dryer
Added entry for items and exit for liquids at the mixer
Correction of minor errors
Fixed bug with bamboo farm's bounding box.
Fps settings save bug
Update #15
Recipe Levels
Recipes now have their own levels. The level affects the execution of the recipe by the machine. If the level of the recipe is higher than the level of the machine, the speed of execution is significantly reduced. If the recipe level is higher than the machine level by 2, then the machine will gradually break down when executed. A broken machine can be fixed at the moment by simple reinstallation, a repair tool will appear very soon.
High capacity batteries
A new energy storage unit has appeared, however they have a small drain, due to the fact that they need to be heated. In the cooled state they can store energy, but can not give and receive it.
Getting titanium
There was a way to get titanium from ore, and, accordingly, all titanium machines.
Single block chemical and electrolyzer
The old way of building columns from electrolyzers no longer works. Enough to install one unit.
Buffer Chest
Can be used to transfer items between machines. You can line up to create simple and slow ways to move items.
Decorative blocks
Also significantly increased the yield of recipes that create decorative blocks.
Digging Robot Arm
There was the setting of the range of work, as well as the steel version of the hand, which digs forward and does not rotate.
Other
Fixed bug with continuous sound of digging.
Changed the animation of the furnace with a busy output
Items drop out when changing recipes in hand crafters
Added industrial furnace
Heat exchanger added
Added induction coils
Fixed saving the current recipe in some machines
Pneumatic tubes added.
Added button for switching side icons
Conveyor item flicker bug
New material: granite
Radiator tiers visual fix
Recipe balance edits
No more magnesium
New salt recipe
Stone separating
Granite separating
Update #14
Flexible Recipes
No more "0.04 to 0.1" recipes.
Flexible recipe indicates by animated recipe arrow. Flexible recipes gives output by portions.
Machines no longer lose fractional items due to rounding.
Logistics
Configurable junctions. You can make splitters, crossroads. In the future filter modules will be add to make sorters by conveyor junction.
Screwdriver restrictions
Fuel Rebalance
Reduced fuel value of sawdust. Made the necessary changes to create new machines. Improving fuel efficiency will be done in a similar way with materials, i.e. each stage of the recycling will give some kind of bonus.
Added prototype of fuel pellets. In the future, fuel numbers will change as the stages of its processing appear.