This minor update fixes the issues people were having with the game not starting on the correct screen when played on a multi-monitor setup. The game will now remember the size, position and screen the game was last played on, so it should start up exactly where you left it. Please let me know in the forums if you have any issues with it.
Please note there is still an issue with using mouse controls when the game window is on anything other screen than the primary one. For some reason the mouse cursor is able to exit the bounds of the window which it shouldn't be able to do, but this appears to be an engine bug, so will probably take a bit longer to fix than the other stuff.
0.9.8 minor update
This update just fixes the crash that happened when the Ignice (snake) boss repeated his last phase
0.9.7 minor update
Missile lock counter could go higher than the current maximum missile count if timed correctly
Ignice boss would sometimes appear briefly in the wrong position when transitioning between phases
On some levels the player could pass through enemies without taking impact damage
Player was also unaffected by collision with the tentacles on the boss in OASI-5
Menu item highlight sound effect played when results screen faded out to next scene
In 21:9 aspect ratio, there was a 1 pixel gap in the background at the bottom of the options screen
- The Ex-Zodiac Level 9 Update Is Live! -
Hello All,
The latest level update is finally here... it's time to challenge the SS Devastator!
The game has also undergone a major engine update (to Godot 4), which should result in a smoother overall experience, and paves the way for easier future updates (which will come at a faster pace now).
It's also 40% off for the next few weeks, if you have a friend or two that has been waiting to pick it up.
Looking forward to what everyone thinks - leave us feedback in the forums!
Thanks again for the patience and support,
-Miles @ Pixeljam
Beta Testers Needed For The Latest Level Update!
Hello all,
The next major update for Ex-Zodiac is about to drop, and we need testers to make sure the new level is good to go. If you want to help, switch to the branch called "beta". That version will have all levels unlocked, and from there you can play the latest level - SS Devastator.
Hey everyone, sorry for the radio silence! I’ve been hard at work the past few months attempting to port Ex-Zodiac over to the latest version of the game engine I use. I’ve wanted to move to the latest version for a while now, but I was waiting for it to become stable before doing so. Upgrading was important for a number of reasons, but the main ones were: future-proofing console support, editor stability and new features that enhance or speed up my work flow. Lots of little improvements have been made all across the engine and the editor, and this stuff all adds up, especially when it comes to time saving.
Most of you (probably) know the game is being built in Godot, and it originally started all the way back in version 2.1. Not long after, version 3.0 became available, and I decided to port the game over to that. At that time the game only had one level, so porting it over took about a week as I had to rebuild everything from scratch as there was no automatic conversion tool available. Thankfully there is one this time around and so that's handled a lot of the work for me, but there are still plenty of things that need manually fixing. Things like broken materials, animations not playing correctly and events not triggering etc. The good news is that the porting process is almost complete. There are still some rough edges to smooth out, but the bulk of the work is done, and that means I can finally get back to working on new content.
I want to thank you all for your patience and support so far, I’m really grateful for that. I’m looking forward to getting back to being creative again soon!
- Ben Hickling / MNKY
0.7.10 minor update
Just a minor fix to correct the some of the language translations on the Epsilon Outpost level, where Miko's report on the cannon's charging status would read "Unsupported format character"
Ex-Zodiac's First Major Update Is Live!
Hello All,
Version 0.7.9 is now live, featuring:
2 new levels featuring all-range mode
An entirely new, optional arranged soundtrack, created by Rumya
Lots of bug fixes and other smaller tweaks
21:9 Ratio option
Option to erase score & level progression for a fresh playthrough
We hope you enjoy the new levels & soundtrack - thanks again for the support and patience :)
-Miles @ Pixeljam / Ben @ MNKY
0.7.9 Update
Here is the 8th of May update, bringing the early access version up to 0.7.9!
This update includes:
2 new levels featuring all-range mode
An entirely new, optional arranged soundtrack, created by Rumya
Lots of bug fixes and other smaller tweaks
21:9 Ratio option
Option to erase score & level progression for a fresh playthrough
Ex-Zodiac's First Major Content Update Launches May 8th
Hello all,
On May 8th, Ex-Zodiac will get its first major content update, including:
2 new levels featuring all-range mode
An entirely new alternate soundtrack, created by Rumya
Bug fixes and other smaller tweaks
If you want to check it out now, go to the "beta" branch on Steam. If you find anything we should know about before launch, tell us here: https://steamcommunity.com/app/1249480.