Added ko-fi supporter skin “Giga Excidio”. Added ko-fi supporter sign to Poligon. Added ko-fi supporter to credits. Made the head turn faster. Fixed achievement. Made music stop when the game is paused. Fixed fire in main menu. Added back fire burning the ground. Made night lights random in Kaijuronto. Made Supercharge drain all energy was the button is first held, rather than once the bar is complete. Made military not destroy buildings. Made fire last on maps from 20 seconds to one minute. Many bug fixes.
Known Issues: The CN tower will not break when you walk through it.
RoadMap
Hello, Excidio fans! We have recently come up with the exact scope and future of the project. Due to not being able to secure any funding we have decided to drastically reduce the scope. We have created a roadmap for the future of Excidio.
Update 1 Enemy spawning system rework. Playable Alpha Golem. Alpha Golem boss. Full controller support.
Update 2 Progression system: Each kaiju will have its own levelling system that unlocks skins and codex entries.
Update 3 Raijin boss and as a playable kaiju.
Update 4 Tokyo map. Possible name: Tokaijuo.
Update 5 New York Map. Possible name: New Kaijork.
Each update will also include bug fixes, quality-of-life stuff, new achievements and extra skins. After the progression system update the max rank will also be increased in every update. After and between these updates we will also include bug fixes. After all this content is complete and we feel the game is stable enough. We will then focus on launching the game on Xbox. If the game does well on Xbox we might look into adding split-screen multiplayer and porting to other consoles.
Thank you all so much for joining us on this journey!
Excidio the Kaiju Simulator x Dawn of the Monsters!
Change Log The Excidio the Kaiju Simulator x Dawn of the monsters crossover update is here!
Added Megadon as a skin for Excidio! Added a new blue themed skin for Excidio Added a new map inspired by Toronto, Canada. KaijuRonto! Added a stomp move for Excidio Added Comic Book inspired filter Added new achievement Enhanced lighting Made super charge drain a full bar of energy Updated power colors for Hell Excidio and fireball power for all skins Added a visual for invisible walls Fixed bug in menu where you last option picked would not save its index correctly Fixed bug with ambient audio Fixed Fireball not working Changed some VFX
First update since Kickstarter!
Fixed Excidio Model and Skeleton Fixed Excidio tail bug New walk animation Updated Hell and Fell skins Fixed overcharge being interrupted and still charging Lots of bug fixes Added Ko-fi supporters to credits Added text to indicate where you can spawn and when Golem spawn limit is reached
We have been busy with a very annoying animation/model bug, but it is fixed now! Along with many other bugs and a few quality of life improvements!
We are sad to announce that the Kickstarter has failed, but we still go on!
Sadly we were not able to reach our Kickstarter goal in the allotted time. Development will slow down, as we will be forced to switch from full-time to part-time development while we search for other means of funding. We do have a Ko-fi, which is like a more creator-friendly version of Patreon, where you can support the development of Excidio the Kaiju Simulator! We even have the same rewards featured on the Kickstarter, some even for a discounted price! We thank you all for coming along with us on this journey, and hope you will continue to follow and support us as we try and make this dream a reality! - TokuPop
https://ko-fi.com/tokupop
Bug fixes
Small bug fixes and a small update to the Excidio model
Hotfix
Fixed Golem spawn limit bug
First enemy Kaiju "Golem"!
Change log: Added first enemy Kaiju Golem WIP Added New Cartoon shader Changed how ground detection works Changed Hell Excidio VFX Added new ambient sounds
Dawn of the Monsters Crossover!
Megadon smashes into battle! TokuPop and 13AM games have come together to bring Dawn of the Monsters Megadon into Excidio! Coming soonish…