Us here at Glyphs in Lines have recently decided to make Excursion free.
We felt like we didn't want the project to go to waste; with it just sitting there, collecting dust. With that said, we decided we didn't care about sales (seeing as we lowered the price immensely over time after release). We just want our little game out there.
If you have already purchased Excursion, and would like to, go ahead and leave a comment in our "Excursion owners: going free discussion" discussion that we posted on the community page. Maybe you have something in mind for a unique in game thing all original purchasers will have, or just want to tell us how you feel about it; go ahead and let us know. ( Here's a link. )
We plan on pushing the change to be on Oct 26th. If there's any changes, we'll update this post. since this is on Valve's side, we aren't completely sure how it will play out. We're going to wait a bit to allow anyone a chance to have some input on this in the discussions .
Thank you, Glyphs in lines
What's missing?
After watching the statistics for Excursion, I noticed an exponential ammount of wishlisters as compared to owners for the game. What's the main reason keeping most people from purchasing?
"Price too high!"
"I wish it had _____!"
"Doesn't look interesting."
Let us know in the comments, and we will see what we can do to try to improve the game to the point where it's worth it to play!
-Logan
Outdated News Feed Entries
Hey there! Just letting you guys know that any entries prior to November 27th 2017 don't apply to Excursion anymore. Those entries were from when Excursion was intended to be a different game, so, don't worry about them.
-Parker
Project Replacement
Over the time since the last announcement, we've been working on other stuff.
We've been thinking of replacing Excursion with our RPG tool (That's pretty much done!). it's a tool to help with tabletop RPGs (we can't say a specific name because copy rights). it's a full 3d tool (we keep calling it a tool) that gives a better representation of these types of games over the internet. It also provides random number generation, it keeps track of health/max health, weapons, and the damage that they deal.
join our development discord for constant updates (every update is an @everyone post, so if you dont want constant notifications, mute the channel.)
https://discord.gg/CXWZnq8
leave us your thoughts in the comments.
-Logan
Complete overhaul coming
recently its been quite hard to get some programing done on the game due to extreme cluttering of code and such, so we will be starting from scratch on the programing side. we will also be bringing the project off course by adding a more character based system than with 3 simple classes. (we're planning on having a base of 6 characters, and possibly adding more later)
Sprite update
Revamped the sprite system, making the sprites's movement smooth, as well as making it possible to customize your character, wich is currently not available due to there not being different sets available at this time.
FINALLY ANOTHER UPDATE
after about of month of silence, we finally have an update ready. Random generation is now good *enough* to post it up, including enemies inside of the rooms. bullet spread has been completely revamped, so the more damage a weapons does, the harder the bullet spread is. for the numberphiles out there: (WeaponSpeed)*(kick/20), each time you shoot, kick is increased by the damage of the gun, and every .01 seconds, kick is decreased by 1.5. max kick is 200. also tons of improvements around everything. A.I. is still in the works but its getting close to being complete. so yeah. I never know what to say at the end, so have this. https://omfgdogs.com/
Update
Inventory system has been completely overhauled.
Defeated enemies now have a very high chance (for debug purposes) to drop treasures and weapons with (almost) completely random stats, both of which now save, and you can delete any weapon in the escape menu by quadruple clicking the delete icon on the respective item.
The aiming system has also been overhauled, so your aim is completely based off of your own aim, and no one elses in multiplayer. Aiming is also completely based on the rotation of your character's sprite, and not on the location of the cursor, so your shots will lag behind the cursor slightly.
Under the hood things have been altered, such as improving the random world generation.
Also, if you havn't noticed, there is a discussion for features that you'd like to see in the game. If you have any suggestions, follow the link to the discussion here: http://steamcommunity.com/app/683620/discussions/0/1471966894886819353/
(I have no idea who will be able to access this link, but im putting it in here anyway.)
World generation
steps have been made to getting random world generation working.
also hit markers should now show properly on enemies.
theres really nothing else for me to put here lol.
Inventory & Multiplayer
The inventory system has been updated. pressing ESC will now show the backpack menu (with 3 starter weapons).
Multiplayer has been updated. It is not possible yet to join through steam, but if anyone is in a game, you may join by hitting the JOIN button on the main menu.