Build #006 is due to be pushed live on 3rd August 2019 around 14:30 GMT to both Windows and Linux.
Mechanics & Elements:
Launch Pad: Now correctly consumes both jumps until player lands.
Launch Pad: Now triggers Impulse Jump cooldown.
Levels:
Level #15: Corrected placement of geometry.
Level #19: Corrected end of level geometry.
Level #21: Centered slide geometry.
Level #23: Centered elevator geometry.
UI:
Changed all in-game stopwatch counters to MM:SS.SSS format.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #005 Patch Notes
Exertus - Early Access Build #005
Build #005 is due to be pushed live on 2nd August 2019 around 18:30 GMT to both Windows and Linux.
Mechanics & Elements:
Bhop: Added check to make sure player moving before adding speed to bhop. (This should prevent a common bug where player's speed is stuck at 75u/s for 1/2 seconds when jumping and then moving forward immediately after.)
Launch Pad: Now automatically gives player boost, again.
Launch Pad: Now consumes both jumps until player lands.
Levels:
Level #2: Slightly adjusted spawn point.
Level #13: Fixed texture clipping.
Level #15: Fixed uneven textures near first slide point.
Level #19: Fixed texture clipping.
Level #21: Fixed uncentered textures.
Level #23: Fixed texture clipping.
UI:
Adjusted in-game UI speed/timer box anchoring.
Adjusted in-game UI speed/timer positioning.
Changed text colour of hint text.
Misc:
Intro should now skip to main menu once completed or once player presses a key.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #004 Patch Notes
Exertus - Early Access Build #004
Build #004 is due to be pushed live on 1st August 2019 around 18:30 GMT to both Windows and Linux.
Mechanics & Elements:
Impulse Jump (Fire): Changed method of cooldown to prevent instant double fire bug.
Elevator: Player should no longer fall through elevator when jumping.
Jump Boost/Launch Pads: Now requires player to jump for boost.
Levels:
Level #18: Added Impulse Fire hint to beginning.
Level #7: Fixed texture clipping
Level #7: Fixed space behind elevator.
Level #13: Fixed geometry near first elevator.
Level #13: Fixed geometry.
Level #15: Fixed texture clipping.
Level #16: Fixed pillar geometry.
Level #19: Fixed pillar geometry near lasers.
Level #19: Fixed geometry near end.
Level #19: Fixed end volume clipping.
Level #20: Centered pillars on first bridge.
Level #21: Centered beginning walls.
Level #23: Fixed end texture clippings.
Level #23: Fixed end geom not reaching end point.
Level #24: Adjusted beginning pillar location.
Level #24: Centered lasers.
Level #24: Fixed texture clipping.
Level #25: Centered lasers.
Level #25: Centered top laser platform.
Level #25: Centered second and third lasers.
Level #25: Centered platform pillar.
Level #25: Fixed texture clipping.
Level #25: Centered spinners.
Level #26: Centered lasers.
Level #26: Fixed texture clipping.
Level #27: Centered pillar.
Level #27: Moved platform pillars to right.
Level #27: Centered spinners.
UI:
In-Game UI: Stopwatch anchored to left to avoid shaking effect.
Home: Recent Updates title is now clickable and takes player to recent update news page.
Home: Recent Updates now text now changes colour when hovered.
Input Menu: Press Any Key no longer spammable.
Leaderboard: Minimised discrepencies between end of level times and leaderboards.
End of Level: Minimised discrepencies between end of level times.
Misc:
Intro now plays through unless skipped.
Wallrun decals should no longer be pixelated when first loaded.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #003a Patch Notes
Exertus - Early Access Build #003a
Build #003a is due to be pushed live on 30th July 2019 to both Windows and Linux.
User Interface:
Pause Menu: Added checks before opening Pause Menu UI to avoid overlapping.
In-Game: Speed UI should now correctly display accurate player speed (No longer takes Z axis into account)
Settings:
Saved depth of field setting now sets upon startup.
Saved motion blur setting now sets upon startup.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #003 Patch Notes
Exertus - Early Access Build #003
Build #003 is due to be pushed live around 01:30 GMT on 30th July 2019 to both Windows and Linux.
Mechanics:
Wallrun: Reduced tracing distance to wall before latching.
Wallrun: Addressed wallrun boost storage bug.
Slide/Reset: Addressed a bug where player could use reset and slide in quick succession to get a boost at the beginning of a level.
Volumes
Reset Volume: Now has infinite boundaries to avoid never-ending falling.
User Interface:
In-Game: Player Speed UI now shows absolute speed on X and Y axis.
Main Menu: Fixed bug where cursor would disappear when pressing Escape on level select menu.
End of Level: Fixed bug where cursor would disappear when pressing escape on level select menu.
Leaderboard: Removed unused interfering logic.
Localisation
Added support for Spanish (es).
Settings:
Previous multi-bind changes reverted temporarily.
Fog Brightness setting now saves correctly.
Audio settings now work as intended.
FPS limit now defaults to 144.
Further information
If you find any bugs, glitches or just want to suggest feedback then please do create a new discussion.here
Update
I hope everyone is enjoying playing Exertus so far!
Just wanted to release a brief update on Exertus regarding the plan going forward because as of the night of Exertus’ release I have been in hospital and it is likely that will be the case for a week or so now.
The initial plan was to be releasing updates very frequently, I do want to reiterate that once I return from hospital that will be the case and I will be going over and pushing out patches to get a few of the bigger issues I and other players have spotted throughout my absence and then making improvements as planned.
Please accept my apologies, thank you all for your patience and support throughout.
- LM
Exertus - Build #002 Patch Notes
Exertus - Early Access Build #002
Build #002 is due to be pushed live around 16:30 GMT to both Windows and Linux.
Settings:
Added Fog Brightness option.
Added option to disable Depth of Field.
Removed the ability to multi-bind keys.
Changed method of saving audio settings so they should be more consistent.
Localisation
Localisation issues sorted (when changing from one language back to English).