Exertus cover
Exertus screenshot
Linux PC Steam
Genre: Platform, Indie

Exertus

Exertus - Build #006 Patch Notes

Exertus - Early Access Build #006



Build #006 is due to be pushed live on 3rd August 2019 around 14:30 GMT to both Windows and Linux.

Mechanics & Elements:

  • Launch Pad: Now correctly consumes both jumps until player lands.
  • Launch Pad: Now triggers Impulse Jump cooldown.


Levels:

  • Level #15: Corrected placement of geometry.
  • Level #19: Corrected end of level geometry.
  • Level #21: Centered slide geometry.
  • Level #23: Centered elevator geometry.


UI:

  • Changed all in-game stopwatch counters to MM:SS.SSS format.


Further information


If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here

Exertus - Build #005 Patch Notes

Exertus - Early Access Build #005



Build #005 is due to be pushed live on 2nd August 2019 around 18:30 GMT to both Windows and Linux.

Mechanics & Elements:

  • Bhop: Added check to make sure player moving before adding speed to bhop. (This should prevent a common bug where player's speed is stuck at 75u/s for 1/2 seconds when jumping and then moving forward immediately after.)
  • Launch Pad: Now automatically gives player boost, again.
  • Launch Pad: Now consumes both jumps until player lands.


Levels:

  • Level #2: Slightly adjusted spawn point.
  • Level #13: Fixed texture clipping.
  • Level #15: Fixed uneven textures near first slide point.
  • Level #19: Fixed texture clipping.
  • Level #21: Fixed uncentered textures.
  • Level #23: Fixed texture clipping.


UI:

  • Adjusted in-game UI speed/timer box anchoring.
  • Adjusted in-game UI speed/timer positioning.
  • Changed text colour of hint text.


Misc:

  • Intro should now skip to main menu once completed or once player presses a key.


Further information


If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here

Exertus - Build #004 Patch Notes

Exertus - Early Access Build #004



Build #004 is due to be pushed live on 1st August 2019 around 18:30 GMT to both Windows and Linux.

Mechanics & Elements:

  • Impulse Jump (Fire): Changed method of cooldown to prevent instant double fire bug.
  • Elevator: Player should no longer fall through elevator when jumping.
  • Jump Boost/Launch Pads: Now requires player to jump for boost.


Levels:

  • Level #18: Added Impulse Fire hint to beginning.
  • Level #7: Fixed texture clipping
  • Level #7: Fixed space behind elevator.
  • Level #13: Fixed geometry near first elevator.
  • Level #13: Fixed geometry.
  • Level #15: Fixed texture clipping.
  • Level #16: Fixed pillar geometry.
  • Level #19: Fixed pillar geometry near lasers.
  • Level #19: Fixed geometry near end.
  • Level #19: Fixed end volume clipping.
  • Level #20: Centered pillars on first bridge.
  • Level #21: Centered beginning walls.
  • Level #23: Fixed end texture clippings.
  • Level #23: Fixed end geom not reaching end point.
  • Level #24: Adjusted beginning pillar location.
  • Level #24: Centered lasers.
  • Level #24: Fixed texture clipping.
  • Level #25: Centered lasers.
  • Level #25: Centered top laser platform.
  • Level #25: Centered second and third lasers.
  • Level #25: Centered platform pillar.
  • Level #25: Fixed texture clipping.
  • Level #25: Centered spinners.
  • Level #26: Centered lasers.
  • Level #26: Fixed texture clipping.
  • Level #27: Centered pillar.
  • Level #27: Moved platform pillars to right.
  • Level #27: Centered spinners.


UI:

  • In-Game UI: Stopwatch anchored to left to avoid shaking effect.
  • Home: Recent Updates title is now clickable and takes player to recent update news page.
  • Home: Recent Updates now text now changes colour when hovered.
  • Input Menu: Press Any Key no longer spammable.
  • Leaderboard: Minimised discrepencies between end of level times and leaderboards.
  • End of Level: Minimised discrepencies between end of level times.


Misc:

  • Intro now plays through unless skipped.
  • Wallrun decals should no longer be pixelated when first loaded.


Further information


If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here

Exertus - Build #003a Patch Notes

Exertus - Early Access Build #003a



Build #003a is due to be pushed live on 30th July 2019 to both Windows and Linux.

User Interface:

  • Pause Menu: Added checks before opening Pause Menu UI to avoid overlapping.
  • In-Game: Speed UI should now correctly display accurate player speed (No longer takes Z axis into account)


Settings:

  • Saved depth of field setting now sets upon startup.
  • Saved motion blur setting now sets upon startup.


Further information


If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here

Exertus - Build #003 Patch Notes

Exertus - Early Access Build #003



Build #003 is due to be pushed live around 01:30 GMT on 30th July 2019 to both Windows and Linux.

Mechanics:

  • Wallrun: Reduced tracing distance to wall before latching.
  • Wallrun: Addressed wallrun boost storage bug.
  • Slide/Reset: Addressed a bug where player could use reset and slide in quick succession to get a boost at the beginning of a level.


Volumes

  • Reset Volume: Now has infinite boundaries to avoid never-ending falling.


User Interface:

  • In-Game: Player Speed UI now shows absolute speed on X and Y axis.
  • Main Menu: Fixed bug where cursor would disappear when pressing Escape on level select menu.
  • End of Level: Fixed bug where cursor would disappear when pressing escape on level select menu.
  • Leaderboard: Removed unused interfering logic.


Localisation

  • Added support for Spanish (es).


Settings:

  • Previous multi-bind changes reverted temporarily.
  • Fog Brightness setting now saves correctly.
  • Audio settings now work as intended.
  • FPS limit now defaults to 144.


Further information


If you find any bugs, glitches or just want to suggest feedback then please do create a new discussion.here

Update

I hope everyone is enjoying playing Exertus so far!

Just wanted to release a brief update on Exertus regarding the plan going forward because as of the night of Exertus’ release I have been in hospital and it is likely that will be the case for a week or so now.

The initial plan was to be releasing updates very frequently, I do want to reiterate that once I return from hospital that will be the case and I will be going over and pushing out patches to get a few of the bigger issues I and other players have spotted throughout my absence and then making improvements as planned.

Please accept my apologies, thank you all for your patience and support throughout.
- LM

Exertus - Build #002 Patch Notes

Exertus - Early Access Build #002



Build #002 is due to be pushed live around 16:30 GMT to both Windows and Linux.

Settings:

  • Added Fog Brightness option.
  • Added option to disable Depth of Field.
  • Removed the ability to multi-bind keys.
  • Changed method of saving audio settings so they should be more consistent.


Localisation

  • Localisation issues sorted (when changing from one language back to English).
  • Localisation issues sorted (when pausing/unpausing).
  • Leaderboard localisation fixed (issue where leaderboards were showing {Min:{Sec}:00}).


Misc

  • Music should now correctly loop.
  • Level #16 missing wallrun arrows.
  • Tips now loop until player leaves the boundary.


Further information


If you find any bugs, glitches or just want to suggest feedback then please do create a new discussion.here