New models associated with the road (fences, lanterns, destroyed pillars)
Many models in the game have been refined.
All the roads have been redone.
The problem with the terrible display of the road was solved.
The problem with the player's fall from the lift was solved. (now the player calmly rises)
Added sounds to the lift.
New shaders are written. Now some objects, stones, mutated trees look more realistic.
Optimized all the stones on the map.
Solving a small performance problem. The fragments were not removed after blows and shots.
For many models, physical material identifiers are added.
Now the shadows have a pre-calculation. (increase in game performance)
Many small fixes and improvements.
Update 0.0.8
Optimization of the map. Constant performance drops during the exploration of the world will now not bother as before.
Optimization of physics and many objects in the game.
Optimization of sounds.
Fixed a bug with white spots when it got dark. (It is connected with the water settings in high quality).
Fixed bug with building physics (hostel). Now you can walk in it, put objects, place doors.
Fixed bug with lifts.
Fixed minor bugs in the game menu.
We made a guide to the game and added the Manual button in the main lower menu.
Fixed bug with tanker physics.
Added small caves in which you can build.
Added a couple of underwater caves (spawn loot)
We worked on all UI. Now the indicators, the icons have become much larger than before.
Elixirs give 2.5 times less experience.
Added the missing items to the boxes of spawn loot.
Increased the chance of appearance in the boxes of the object "glass HUD"
Mob "Monster" - running animation works when the player is away from them. Other small fixes with it.
Mob "Shadow" - fixed animation.
Decreased the reflection of light from the stones. Were very shiny.
Fixed mouse control in inventory in PVP mode.
Reduced the protection of gas masks. Now they have 50% protection.
Added sound of water.
Other minor fixes in the game.
The game is released!
The game is released!
Release date : 1st of June
Ready model. Started working on animations
Work is under way to introduce new elements.
Many models have been redesigned from scratch.
Example for comparison
Graphics, game optimization and more
1) Added new shaders to the map. Now earth looks more beautiful than before.
2) Optimized shaders in the game
3) Done some great work with shadows
Removed intermittence of shadows on low settings (ladder of shadows)
Implemented a new system of shadows
Added contact shadows (for powerful computers)
Added reflections
4) Added 20 new models in the game
5) Reduced and optimized code
6) Managed issues associated with the network (that influenced playability)
7) Reduced bunch of bugs and defects:
Desync of objects, problems with players damage, network bugs with loot storage and more.
8) Improved visualization of maps (objects, greenery, new shaders, the density of items)
9) Added asynchronous loading
10) New loading screen. While game is loading you won't see the menu
11) Fixed the voice chat
12) Added the nicknames of players and set up their display
13) Corrected the correct icons for items and world models
14) Improved the visualization of different greenery
15) Improved the spawn system of items on PVP maps
16) Added about 40 new sounds in the game (it's only the beginning). At this stage we require more of them
17) Horses now have sounds!
We are working on them, fixing bugs with getting damage
18) We are making a lot of new models from scratch to replace the old ones. More details, better textured
19) Done some work on the menu
20) New system of texturing. Now it displays maximal texture size (highest quality!!!) even on weak computers. And it will take much less computer resources
21) We are working on the snow
22) Optimized caves
23) Working on the optimization of the greenery
24) Added the atmospheric scattering to the game
25) Fixed graphic bugs connected with atmospheric scattering
26) Added the ability to play alone
27) Added items for vehicles (spare parts for the engine, oil, wrench, accumulator)
28) The downloading speed of the world doubled during runtime. The slowdowns are seill noticeable when downloading on weak computers. We are working on it.
29)We are working on new models, weapons, mobs and world.
Time
Good day. We understand that you are expecting the game. The game does not come out as we found a couple of serious problems during the test. The main ones we have already decided. We do not aim to expose the game faster and earn money on it. We strive to do everything well. A lot of work was done to eliminate bugs and shortcomings. As soon as we solve the remaining problems, the date will appear on the page. In addition, we are working on the visual part of the game, on the sounds, and improve our systems. Thank you for understanding and thanks to those who are waiting for our game.