Exit: A Biodelic Adventure cover
Exit: A Biodelic Adventure screenshot
Genre: Adventure, Indie

Exit: A Biodelic Adventure

Small patch 1.0.15

Bina dancing in Adem's imagination in the greenhouse is no longer clickable

Small patch 1.0.14

- Now cursors and items can be cycled not only with the mouse wheel, but also with the Page Up/Page Down buttons. Accordingly, you can map these keys into gamepad buttons in the Steam Deck configuration
- Fixed bug with inactive Bina and tentacles in the skull

Small patch 1.0.13

Fixed achievement at the underwater level, some typos, etc.

Patch 1.0.12


  • Bug with disabled umbilical cord at the fungi level fixed
  • Minor typos fixed

Patch 1.0.11 (the largest one!)


Patch 1.0.11, i.e. the eleventh (in binary code 1011 is also 11!). I tried to fix all the problem areas according to your feedback as much as possible. I was making this patch for a month and a half, took a vacation at work, worked on it all May holidays, so, long story short, enjoyed being an indie game developer at full speed. At this moment, this is the biggest and most comprehensive patch. It is quite possible that while fixing some bugs I introduced new ones, so if you see anything strange, could you please write to me, I'll try to fix them as soon as possible.

So!

  • I added some additional reactions and explanations of how things work to almost every level;
  • Also, I went through all the levels and almost everywhere I did the disabling of unnecessary hotspots and removing already used items;
  • Generally cleaned up various dubious moments. For example, at the mushroom level cocoons are now switched by the indicators themselves, and unnecessary mushroom-switches were removed; I replaced irritating special effects at the greenhouse, also they would appear less often; now you can not drink two zhirbles at the same time and if you accumulated several zhirbles, they will be drunk one by one; slightly reworked two puzzles; corrected and added hints; fixed lots of small and middle bugs, etc., etc.;
  • Made some kind of 'story mode' - you can disable the hint timer, but then you can't get one of the achievements; everyone who has finished the game before this patch will get this achievement automatically;
  • Graphics was improved too: a new level tree and a new illustration frame are made; initial illustrations with the hands replaced by the ones, etc.

Patch 1.0.10


Patch 1.0.10 has been released, it's the tenth patch, so it's like an anniversary. I tried to bring in the most important bug fixes, player wishes, graphics updates, etc.

List of changes:

  • Save count increased from 5 to 24! They are organized in a grid.
  • When switching to another application, the whole game is paused.
  • The bioflash menu is updated, and the most important thing: there's an adorable bug to close it!
  • Achievements are refactored: infinite counters replaced by achievable ones, added a few new ones.
  • Fixed a bug: it was possible to have an inactive character standing on a tentacle in the skull after loading a save, and when the character leaves, the tentacle remains fixed.
  • If the leech is used on a biointerface juggler and Adem is not connected to it, Adem will come up to juggler automatically.
  • Two timers are forbidden in the greenhouse at the same time.
  • Completed the introduction to the tree puzzle at the beginning of the greenhouse, added some new reactions to it.
  • Fixed some effects and post-effects of the zhirble.
  • A 64 pixel Windows application icon has been added.
  • Biointerface and hotspot highlight fonts now scale as the rest of the fonts.
  • Large update of menus: bugbag transfering, biointerface juggler, biointerface separator, and some animations and cursors have been updated.
  • Miscellaneous little things: fixed some hotspots, walk-to-markers, reactions, typos, etc.


Small patch update

Minor fixes

Patch 1.0.8

Major fixes:

  • Clicking with item on biointerface now triggers the same action as clicking with biointerface on item (previously it has just selected the clicked biointerface)
  • Pixelisation of inventory items is removed
  • Fixed the activation of separated biointerfaces on the rooftop, as well as some extra reactions of the fixed Adem


Graphics:

  • Updated artwork in the first tablet, portraits of Adem and Bina, and scenery in the spine windows
  • Illustration frames have been unified
  • Finalised the layout of several menus
  • Some illustrations are closed for maintenance


Minor fixes:

  • If item is selected, right-clicking above the biointerface still resets the item
  • Fixed nose reactions to pheromone drops in inventory
  • Fixed hand reactions to spiders, cracks, cocoons in the spine
  • Fixed hints with fish and mantis leg in the skull
  • Updated texts of some reactions and so on

Release is coming

Flesh Bubbling Ahead!

Hi all!

It's been a while! I am still developing the game: now all the drafts of all levels are finished. Also, the protagonist costume and face were enhanced, there's a periodic system of biodelic elements now and the other cool stuff was drawn by our artists! Unfortunately, the levels need a lot of polishing (like, scripting the reactions for the wrong actions, adding background animations and so on). I'm developing the game only after hours and at the weekends, so the process isn't as fast as I want it to be, but I'll try to do updates more often.

We'd like to present you "flesh bubbling" animation, it's played when something mutates on the level:


You can join us at Facebook or Twitter:
https://www.facebook.com/biodelic
https://www.facebook.com/groups/biodelic
https://twitter.com/neurosauropod