Exit Strategy cover
Exit Strategy screenshot
Genre: Strategy, Adventure, Indie

Exit Strategy

Retirement of Exit Strategy

Dear Players,
We have decided that Exit Strategy will be taken off the Steam Store from Sale as of October 2nd, 2022. Any existing owners are entitled to download/play the game and all connectivity services are maintained by Steam.

Internally we have grown the game to something that fell out of the initial vision - which was fuelled by a stubborn drive to keep delivering something better than the last thing. Since the last update we've made the heavy decision to take Exit Strategy off sale, the current content plans for it will be put on hold. We want to take this opportunity to thank everyone who has helped shape the game and to all who supported us.


Best,
Tibba

EDIT: We have set a discount sale of 60% for Exit Strategy due to community demand. This sale will last until Friday, September 16 at 4:30 PM PDT.

Exit Strategy Campaign WIP Blog Pt.1

Hello Everyone!

Rotospace Studios Inc. has surpassed it’s one year anniversary on the 16th, and we want to share our progress in celebration of how far we have come in the past 12 months. We're happy to announce the introduction of Exit Strategy’s Campaign update alongside providing some early screenshots https://imgur.com/a/y6ukjmw. This time we are focusing on the setting and where we are headed with the game. Our primary target is to bring the game from a proof-of-concept to a more visually enjoyable experience. We’re scheduled to get the update in your library for early August, this gives us enough time to set up the initial few hours of our campaign. Over the past few months we have created the necessary tools needed to make higher quality assets with less downtime. Not only can we focus more on making the details nicer, we are also spending much less time on creating back-end stuff which slows down the progress of level and gameplay design. With that in mind we are going to introduce our new setting. Set within the rural Fleming County, you find yourself testing the local town rumors about a Poltergeist that supposedly haunts the local Mansion at the top of the largest hill. Alone or together with up to 3 friends you will have the opportunity to venture through the new campaign.

What does this mean?



We are essentially rebuilding the game from the ground up because our original skeleton did not have sufficient optimization to facilitate multi-gamemode play. Through the rebuilding of the core backend, we made sure to incorporate detrimental features that were lacking before. Exit Strategy is changing how levels are going to be played. Instead of connecting to a host and picking a level to play, you will have the ability of inviting your friends to your current session. In order to facilitate this lobby rework, there are safe-rooms scattered around the mansion where you can expect your friends to meet you. To simplify connecting between people we are going to disable the main-menu join feature in favor of the server browser. Last but not least, we are going to transition to a third-person perspective. While we feel that first-person allows for deeper interactions, we decided to use third-person because it reduced the needle in the haystack feeling you got from being lost inside the apartment vents. Transitioning from gameplay to level design philosophy, there is more of a focus being placed on creating beautiful set-pieces and crafty paths. Please see the screenshots for more details regarding our target artstyle.

Thank you!



Lastly, as a new developer creating our first game we want to thank everyone who has helped so far by supporting us in any way, from bug reporting to just being on the Discord and so many other places. We are very grateful with how much passion has been shown by the community! The next update will provide a stark contrast to what you know of our work and we hope to impress you with our current progress after two and a half months. Thank you and stay tuned for updates coming soon!

Condo Update Live Now! & Development News!

Hello Everyone!

The Condo update is live, you can now jump in and explore two feature rich maps with many new puzzle approaches and interactables. In addition to the new maps we have given forethought and ultimately decided that our development plan is not realizable in the time frame and with the quality that we strive to deliver.

With this we would like to announce the retirement of the Prison Master game-mode in order to refocus our efforts towards a higher quality experience. We will be taking more time to build better puzzles and much more detailed levels with replayability and coop in mind.

This means our update schedule will slow down considerably, however in exchange we will provide you with more frequent and detailed development news that you'll be able to follow and provide feedback on! We will continue to fix bugs in our existing levels and thank everyone for their reports and reviews!

Our early access page will be updated by the end of this week to reflect the change in pace and development with more detailed information.

For now we hope you enjoy our latest work, with much more to come this summer!

The Prison Jailbreak Game Mode is Live!

This major update features the prison with master difficulty focusing on multiplayer 4v4. The jailbreak is in it's most basic form until we revisit it later for gameplay and single player updates.

Our next focus will be the addition of new difficulties for the apartment escape as well as a brush up on all of the movement animations, expect this update to come out rather soon!

See you in jail cell mate!