We've got lots of new features in the works, but our focus post-launch has been first on fixing bugs and resolving various issues that have been brought up through feedback. Keep the feedback coming as it is very valuable for us to continue making the game you want to play!
FEATURE There is a new checkpoint system that allows restoring your ship to its previous state after getting parts destroyed. Just enter the hangar after losing parts and a popup will appear asking if you want to recover the parts. The fee is mostly credits with a small gem cost based on the parts lost.
UPDATE Parts in cargo that used to be destroyed when their cargo bay was destroyed are now dropped in the world to be picked back up.
UPDATE Team Race results now show each player's monthly Team Race points ranking.
UPDATE The one-time account reset limit has been removed, but if you are having an issue that is requiring multiple resets please let us know.
UPDATE Tweaked down the gem cost of painting parts.
UPDATE Slightly tweaked up the world size (keep in mind that the actual world size is determined by number of online players).
UPDATE When auto selling crystals, the credit amount now animates from the bottom left of the screen.
UPDATE Tweaked down drone revive gem cost.
FIX Some daily bounty tasks wouldn't count correctly.
FIX Some mines wouldn't pay out crystals correctly.
FIX Switching exocraft in the hangar would sometimes cause parts from the previous to stick around.
FIX More fixes and tweaks to the new player tutorial.
FIX Various errors that were causing freezing and other issues.
v1.8.2
This update is all about bug fixes and polish based on the feedback and bug reports from the first week since launch. We've got some great new updates and features in the works for future updates as well!
UPDATE Major performance improvements across the board of up to 85%!
UPDATE Updated our physics to correctly handle monitors that have a refresh rate greater than 60hz.
UPDATE When dragging a part in the hangar, it will now auto-flip to the valid configuration for the tile it is on (for example, a wing on the left/right of your ship).
UPDATE Clicking off a new part in the hangar no longer removes it, which was often confusing.
UPDATE The drone evolution screen now shows the stat increase instead of the base stats.
UPDATE The idle check for auto-removing players from team races has been lowered from 3 to 2 minutes.
UPDATE The drop radius for crystals has been increased to make it easier for large ships to drop.
UPDATE Improved the visuals around selling crystals at the market.
FIX Resolved long-standing bug that caused some guardians to not take damage until re-deploying your drones.
FIX In other instances, guardians could appear to be not taking damage when they really are already dead.
FIX Some drones that were destroyed when their drone bay was destroyed couldn't be revived.
FIX Various issues with the updated team race score/chat overlay.
FIX Various depth sorting issues caused by the performance adjustments.
FIX Team races could sometimes get stuck due to a server sync issue.
FIX Some plants and other debris on the ground would appear to pop into view randomly.
FIX The drone health bar no longer hides until all drones are back into their bays.
FIX Increased speed of toggling open the active team race scores/chat.
FIX Progress of some daily bounties wouldn't always update correctly.
FIX Lots of fixes and improvements to the new player tutorials.
FIX Various other client/server errors that caused different bugs.
Update on Performance
Thanks for all of the great feedback we've received in the first few days of our launch on Steam! We've been working hard to resolve issues and eliminate lag. We are pleased to announce that we've made significant improvements to performance and fixed quite a few bugs:
Frames now run up to 85% faster than when we launched.
Monitors running at refresh rates higher than 60hz (120hz, 144hz, etc) should now run the game properly.
Various fixes to the team race mode.
Various tutorial issues and improvements.
Lots of errors that caused various bugs.
If you were having lag or other issues during the early launch, we hope you'll give the game another try and let us know what you think!