Exodemic cover
Exodemic screenshot
Genre: Shooter, Indie, Arcade

Exodemic

Prerelease Update 1

Welcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build. Leading up to release, I anticipate most of these changes to either be around game balance, bugfixes, or improved user onboarding. Without further-ado here's the summary of the incoming changes:

Balance



  • Legendary piercing reduced 10 -> 5
  • Hyper shot now also increases weapon recharge rate
  • Scrap now lasts 7s instead of 6s on Easy difficulty
  • Across the board changes to item costs, in general things are more expensive now
  • Players now start with 75 scrap on Easy, and 50 scrap on Medium
  • Mechanic encounter cost increased from 25 -> 50


Bugfixes



  • Fixed bug where all ships would start with 3 health
  • Fixed bug where multiple augments could be selected/dragged if you clicked in the middle
  • Fixed bug where button on map scene would sometimes hide part of the map
  • Fixed occasional crash during map generation
  • You can no longer take damage at the end of Combat


Other



  • Jump point on encounters changed from blue to yellow
  • Difficulties renamed Easy, Medium, Hard. Label added to Ship Select screen
  • Normal difficulty is now unlocked by default