Welcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build. Leading up to release, I anticipate most of these changes to either be around game balance, bugfixes, or improved user onboarding. Without further-ado here's the summary of the incoming changes:
Balance
Legendary piercing reduced 10 -> 5
Hyper shot now also increases weapon recharge rate
Scrap now lasts 7s instead of 6s on Easy difficulty
Across the board changes to item costs, in general things are more expensive now
Players now start with 75 scrap on Easy, and 50 scrap on Medium
Mechanic encounter cost increased from 25 -> 50
Bugfixes
Fixed bug where all ships would start with 3 health
Fixed bug where multiple augments could be selected/dragged if you clicked in the middle
Fixed bug where button on map scene would sometimes hide part of the map
Fixed occasional crash during map generation
You can no longer take damage at the end of Combat
Other
Jump point on encounters changed from blue to yellow