Exodus cover
Exodus screenshot
Genre: Adventure, Indie

Exodus

Update on Exodus - Development Resumes This Week!

Hello Everybody!
It's been a long time since Dave and I have posted an update regarding the development of Exodus, we both went on a bit of a hiatus when we went off to separate colleges (and timezones). Dave is currently working on a degree in Computer Science from Trinity College Dublin while I've been extremely busy working on a Mechatronics Engineering Degree at UNC Asheville. Anyway, development ended up being put on a brief hold while we dealt with loads of coursework and the college lifestyle in general. But, summer is just around the corner, and we have no intent to abandon this game. Many people have been concerned with the game being dead, and it may have seemed that way for the past few months, but I am happy to announce that development will resume this week!!!. I'll be releasing more information shortly, but we are planning to overhaul every feature currently in-game and transition to Unity 2019's new Scriptable Rendering Pipeline (SRP) system for rendering, allowing the highest possible visual quality. The environment is currently procedural and infinite, but somewhat bland and very hard to expand on with the features we want to add, so we are researching new methods for replicating the moon in Unity. Again, way more information will be coming shortly, as well as a development schedule for updates.
We look forward to developing Exodus and having you guys along for the ride!

Luke Japaridze - LucasGame Studios
David Kubala - KVRA

Exodus is in its first Early Access Release this morning!

Exodus has just been released into early access in its first build! After a minor patch this morning to resolve some of the bugs we found in the comments, Exodus is now available to play.

Currently, our plan is to release updates on a regular basis, at least once a month, with small patches in between. We have a lot of ideas we want to implement in this game, and we need your input to be able to do so!

At the beginning of September, we will be adding in:

- A "Load Game" button on the home screen
- Full Saving and Loading Mechanics
- .GIF Tutorials

Please feel free to leave any bugs you find in the discussions boards. We really appreciate your feedback to bring you the best possible experience.

Thank you, and we look forward to producing Exodus alongside you!

Exodus Launches Later TODAY!

Hello Everybody!
Dave and I have both been waiting for this day for a long time, and we hope you are as excited as we are to launch Exodus! Our earliest possible launch time is around 3:00PM EST so we are aiming to launch at that time, if not sooner.

We look forward to bringing many more updates in the future and bringing our dream to life.


LucasGame Studios
Kubala Virtual Reality Applications

Exodus Launches in 6 days!

Hello!
It's been quite a journey for Dave and I since we began development on Exodus in April. We are both extremely excited for the 20th as that day will mark the beginning of our joint venture into publishing on Steam and bringing Exodus to life.

I've been working as a Unity developer for over six years, with four of those belonging to my Steam development endeavors. I'll be handling all of the coding, scene setup, core gameplay and basically anything Unity related until our team grows. As for my friend, Dave is a seasoned 3D designer, so he is responsible for nearly all of the 3d work you'll see in the first build and will be tackling any future 3d work on the project. We have A LOT planned for updates and we will be sticking to strict deadlines and schedules for development, which I will release more info on soon.

Anyway, Dave and I both look forward to bringing Exodus to life and working as a team for years to come.


Luke Japaridze - LucasGame Studios
Dave Kubala - Kubala Virtual Reality Applications