Finally! Exodus Borealis's largest non native English speaking playerbase can now play in their native tongue. Thanks to Wernke zur Borg, Exodus Borealis is now available in German!
Reworked animations that had issues with lower level of detail, causing invaders to have visual glitches.
Updated to a new version of Unity that includes many performance enhancements and platform specific bug fixes.
Patch Notes - Version 6.6
Improved lighting model. Illuminated windows will now cast light on nearby objects. Citizen lanterns and gems on towers will project more light, illuminating nearby objects. At nighttime, areas are darker when away from lights. If you prefer brighter lighting at night, the brightness can be raised in the settings menu.
Productivity wasn't properly being applied to building based work. Mines weren't outputting faster, research wasn't researched faster, etc. This is now fixed. Productivity boosts have been re-balanced, research times have been rebalanced. Thanks magura for catching this bug!
Wave difficulty curve tweaks. There are some skilled players are reaching a point where waves their defenses scale up faster than invader difficulty ramp can curve, resulting in the last 1/3 of a level dragging on and filling like a waste of time. Tweaks were made to allow the difficulty curve to better ramp up in these situations.
A few players were having citizens rarely get stuck on some cliff sides. A long term solution is still in progress, but the "playable" cliff sides that were problematic were cleaned up on Yogan, Kori, and Piku islands. If you have a save that had a pathway going tight against a cliff side, walls/towers may need to be relocated. After this patch, If you are getting a "out of bounds" error when trying to place walls after loading the save, and are not sure where is being blocked, I can help find the point on Discord or the Steam forums.
A few minor fixes, performance improvements and stability fixes.
Patch Notes - Version 6.5
Exodus Borealis has now been translated to Korean!
Buildings that internally store output were stopping production if they were full based on all the input resources and produced resources, not factoring in if using input resources would free up enough room for output resources. This has been fixed.
Increased textile mill storage space
Several minor performance and playthrough tweaks. A few small bug fixes.
Patch Notes - Version 6.4
Fixed a bug that could cause resources to be lost when removing from a storage being tore down, and the destination to place those not being able to fit the whole of what was pulled out by a single fox.
A few minor fixes and performance improvements.
Patch Notes - Version 6.3
Fixed bug on Kuro island. When loading a game, any paths or gates right next to obstacles would not have their pathing applied, meaning invaders could go through gates or paths wouldn't speed up.
A few minor fixes and performance improvements.
Patch Notes - Version 6.2
A small subset of players were randomly having the game hang during invader attacks. The underlying issue is a Unity issue that has not yet been resolved. Changes were made to make it extremely unlikely (hopefully impossible) for that issue to be triggered. Much thanks to Natirs for helping me remotely diagnose and test the workaround for the problem!
A few other minor fixes and optimizations
Patch Notes - Version 6.1
A new attempt at releasing the big 6.0 patch. There was a sizable bug in the new Unity 2021 release that was causing ~10% of the player base to crash after 5-10 minutes. After a full week of work trying to track down the issue, this is has finally been corrected! A huge thanks to @SoL64 for all the testing help! I was unable to reproduce the issue on my computers, so it was huge to have someone help me remotely try and debug the issue!
New major version of fox/invader navigation. It should be more performant, a little smarter, let me know if you see anything odd or wrong with the navigation with this update.
A few additional performance tweaks. Faster saved game loading.
Patch Notes - Version 6.0
New lightning model. Previously, for performance, only a limited number of lights can be active on the screen at once. This would result in lights being toggled on and off and was particularly noticeable in mazes with a lot of gems or with a lot of citizens walking around with lanterns at night. This new lighting model will support all the lights at once!
Performance improvements. Along with the new lighting model comes GPU performance improvements. In late game testing with large villages/defenses, frame rates have been improved by 12-18%.
If a general worker drops off the last needed resource for a construction and they have time, they will go ahead and construct the building. This should avoid those awkward moments where the last resource is dropped, then a worker on the other side of the map needs to come over and construct, resulting in a building not being constructed in time.
Possible stability improvements for those rare individuals having issues. There was a small population (under 3%) that were crashing after a few hours of gameplay. I was unable to find the source of those crashes, and it seemed to root deeply in the Unity engine. This update includes a full Unity version upgrade and it should hopefully address the stability issue a few were having. If you were having this issue, please let me know if this is corrected or not!
Patch Notes - 5.9
Eu não acredito! Exodus Borealis is now in Brazilian Portuguese!
Update to steam integration. If originally the game started up with steam running, and steam was closed during gameplay, it would crash when attempting to update achievements/stats, this is now fixed.
The "zoom" keyboard bindings did not work, this has been fixed.
Piku island - Ruins on the far lowest level were aligned awkwardly, making it tough to build walls against. Ruins placement adjusted slightly. If you happened to have a save with walls near these ruins, tearing down and rebuilding walls touching these ruins is suggested.
Both the teacher and researcher professions had equal rights to the smartest workers, now teachers will get priority over researchers
A few performance optimizations added
A few minor fixes
Patch Notes - 5.8 (repatched)
This is a corrected version of patch 5.8. It had introduced a bug when upgrading walls to blast towers. As this bug was discovered right as I was going on vacation, i rolled back the patch. This is now that patch with that issue resolved.
Fixed bug where if in the middle of a directional tower upgrade/downgrade and an attack is starts, it would deselect leaving the tower in a 1/2 upgraded state.
Piku Island (The new 7th island) had a few rather interesting traversable routes on the side of some of the steep slopes. These invader walkable areas have been "tightened up". In addition, it was possible to lay a walls with buildings in such a way the "gate blocking" rule didn't trigger, allowing you to block off a path. With these updates it's possible (but unlikely) a save may have used a path that is now not possible, preventing you from placing any walls after the patch. If this is the case, it can be fixed by tearing down walls where its no longer possible to pass, and build new walls.