You know I'm a big fan of pixel art. Even when making a game in 3D it HAD to use pixel art, because I love making it and I love seeing it! So I was super excited to be selected by the Brave at Night team for PixElated Fest, a celebration of pixel art games. Here is what they have to say about it: This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centred around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/
Sounds pretty cool! And since the festival is starting during Exophobia launch week, I'm extending the launch discount until the end of the festival, August 5th!
See you there Zarc
Exophobia pre-Launch Stream with Hyacsho!
Tune in July 22 for an exclusive look of the full game with Hyacsho, here on the Steam page! 2 hours or more of game preview with an interactive chat with the streamer and dev!
Have you ever shaked your head to the beat of Exophobia soundtrack? You are in luck! Pedro J. Costa, the game composer is releasing a mastered version of the soundtrack on the day the game launches! You can now see it on the Steam page as extra content for the game, where you can see the length and name of each track. To hype the OST, Pedro is launching a teaser everyday until launch. So you can hear most of the tracks right now!
The game is coming in less than one week. I'm excited and nervous, all this wait is killing me! Thank you for all your support so far, and please tell all your friends to wishlist the game, so it can have an explosive launch! Also, while we wait, maybe it's time to dance to that Exophobia DJ mix Pedro did that one time?
See you (very) soon, Zarc
Exophobia at IGN Live!
Thanks to my publisher, PM Studios, Exophobia is part of their line up of upcoming games at IGN Live, described by IGN as "an epic three day event entirely focused on video games, movies, TV shows, and comics".
I got to admit, it's really cool to have my game among so many cool things :D A little bit of footage of the game is going to show up on the broadcast. Sadly, I'm not going to be there, but if you find my game in the PM Studios booth please post a picture of it!!
Have fun! Zarc
Exophobia at Indie FPS Summer Showcase by ZlimBratSki !
Hey everyone! No news since the release date announcement, but believe me, we've been hard at work! I'm excited for the release and meanwhile I've been spreading the word about the game as much as I can, and this is haaard! Here's something cool.
A FPS showcase is happening this saturday June 8th by the really cool guy ZlimBratSki along with a Steam event with discounts and demos starting June 5th and ending June 12th. If FPS games are your thing, you don't want to miss it!
Also, if you can show your support for Exophobia during the showcase, that would be awesome! See you there. Zarc
Exophobia release date - July 23!
Announcement was a bit late for FPS Fest, but here it is! Exophobia is launching 3 months from now. *party noises*
Development finished a while ago, but this extra time ensures we can deliver the best experience as it can be on all platforms, and to prepare for our physical releases! I didn't want players who preordered to have to wait while digital players were already having fun with the game. That didn't feel right, so we made the decision to release everything in the same date!
Still very anxious for all your reactions to the full game! I had some really good feedback already from lucky testers, so everything is looking good to go! See you soon everyone, Zarc
Invited streamers play Exophobia!
Now until the end of FPS Fest, you can watch some streamers going through the available demo. I want to thank them all individually for playing the game and letting me use their recordings! Here's a list of invited streamers:
If you like any of them, be sure to follow their work! Have a great weekend Zarc
Exophobia Demo Update!
Hey there! As promised and part of FPS Fest, the demo has been sligthly improved to better reflect the quality of the final game. Testing has been crucial to find these small quirks and how to adjust them. You may not notice any differences, so let me present you the changes in this new version:
Some language errors fixed.
Disk image in the corner to indicate a loading time.
"Sci-fi" font option is now a more readable font in the terminal.
Map no longer starts to fade right away. Only when it reaches the last point in the battery.
Clickable buttons and levers now blink to indicate you can use an action on them.
You can now dash forward even if not holding a direction. Also, more i-frames!
Difficulty curve in the first part of the game has been adjusted. Less enemies before you get the first upgrade (for me where the fun of the game comes).
The boss now stays locked in the same vulnerable move until you hit. I made it that way so you can more easily guess what you have to do and so you don't have to wait until he cycles through all moves again to hit him.
Can't even tell how long I have been revising this first part of the game, but I know it's the most important part to get right, so I hope these changes please all of you and incentivize you to keep playing! Let me know what you think. More news coming soon! Zarc
Exophobia at Steam's FPS Fest 2024
During next week, Steam will have a Steam sale and event celebrating all the first person shooter games! Check out Steam's official video for FPS Fest: https://www.youtube.com/watch?v=Cd4ffQlZnnc
And of course, Exophobia couldn't miss be part of it, representing the boomer type of first person shooters... well, yeah. So expect a demo update and an announcement to spice up this week! More news soon, and happy shooting!!! Zarc
Exophobia (was) at GDC and PAX East!
Hey everyone! Last week was a busy one! I know I should have warned beforehand, but got so busy with finishing the preparations for these events that I totally forgot to update the Steam news. (also bad internet at the hotel didn't help) So, last week, Exophobia was at the Game Developers Conference Expo AND PAX East!
I couldn't be present at both expos, so I had my first experience at GDC (flew all the way from Portugal) while my publisher, PM Studios, managed their booth that included an Exophobia stand. In these booths you could play Infinite Mode and Boss Rush mode, both unlockable at the end of the game (depending on the ending... wait, I never told there were two endings! That's right!)
GDC was really fun, it's a nice way to meet other devs and industry people and refresh your perspective. It was a needed boost in motivation to keep making games at this end stage of Exophobia development, specially in these times were things are rough for everyone, specially small indie devs.
One of my favorite parts was roasting marshmallows with other devs the day after the convention ended. It was my first time roasting marshmallows so it was a really cool experience! Another favorite thing was meeting in person with Moski, a cool artist friend that gifted me a very cool Exophobia fan art. Check it out: https://twitter.com/jcccastanheira/status/1772981189436997965/photo/1
Isn't it cool? Check out Moski's art and wishlist their game filled with his beautiful art, Townseek!
If you were at GDC or PAX, please wishlist the game, it helps a lot! I'll be back with more news soon, Zarc