This special decal is based on Da-iCE's logo. Slap it on your exosuit and enter the wargames in style!
Decal Availability
This decal will be available after the first title update. Note: The Da-iCE Decal can be downloaded from each platform's store as free add-on content. It may take some time to access the add-on content depending on which store you use.
The Exoprimal team appreciates your interest and support, and we hope to see you in the wargames.
Title Update 1 Contents
Title Update 1 Launch Date
August 16th
Space Required for Download
Xbox Series X|S: 3.1GB Xbox One: 2.9GB Windows: 3.1GB PlayStation®5: 3.3GB PlayStation®4: 3.2GB Steam®: 1.9GB
Note: The above values are estimates, so be sure to prepare a bit of extra space for the update. These values apply only to Title Update 1.
New Content and Features
Introducing Alpha variant exosuits!
- Deadeye Alpha: Burst Fire - Zephyr Alpha: Energy Chakram - Barrage Alpha: Rocket Hop - Vigilant Alpha: Marksman - Roadblock Alpha: Fortress Shield - Krieger Alpha: Charge Shotgun - Murasame Alpha: Frost Glaive - Witchdoctor Alpha: Duality Beam - Skywave Alpha: Thunderclap - Nimbus Alpha: Double Barrel These exosuit variants feature weapons that differ from their default counterparts and allow for different playstyles. Alpha suits can be purchased with BikCoins after increasing the suit level of a default suit to level 20. You can also use Early Unlock Tickets to unlock Alpha variants.
New modules have been added.
Take advantage of 34 new modules that can be unlocked by increasing player level and Alpha variant exosuit level.
Boss Battles are coming to Savage Gauntlet.
From this Title Update on, excruciatingly difficult 5-person PvE boss battle missions will be added to the Savage Gauntlet rotation. Check the information site for more info on when these boss battles will be available, and take on the Gauntlet with your team!
New items for the following categories can be obtained from War Chests.
New exosuit skins, weapon skins, decals, charms, stamps, emotes, emblems, and player icon backgrounds can be obtained from War Chests.
New medals have been added.
New awards have been added, and the design for some awards has been changed.
Some menus and portions of the UI have been slightly adjusted.
- A respawn timer has been added next to the allied exosuit display in the bottom left of the screen. - You can now toggle between allied and enemy team members at the results screen that displays after Commendations are awarded. - You can now check a medal's score and Suit EXP values at the results screen that displays after Commendations are awarded. - The amount of BikCoins granted by a Suit Level reward is now visible at the Exosuit Status screen in the Hangar. - The slot number corresponding to a currently equipped module is now displayed on the module list at the Rigs & Module screen in the Hangar.
Bug Fixes & Balance Adjustments
Savage Gauntlet
An issue was detected where some players experienced a discrepancy between the rank displayed in the game and the rewards granted to some players whose clear times are very close to the cutoff time for a given rank. https://info.exoprimal.com/pages/important_230803_001/
We will be redistributing rank awards to any players who experienced this bug at the rewards screen during Savage Gauntlet Trials 1–3.
Exosuit Adjustments
Deadeye
Fixed a bug where using Deadeye's standard attack right after using the Thrust Attack ability would occasionally result in projectiles firing at a location other than where players were aiming.
Fixed a bug in values for the increased cooldown time for the D - Reload Dodge module.(Occurred in Arabic only)
Barrage
Fixed a bug where Skipbomber projectiles would occasionally pass through Krieger's Dome Shield under certain conditions.
Fixed a bug where players would eliminate themselves with damage from Triple Threat.
Fixed a bug where Stun Grenade would occasionally deal two hits to large dinosaurs.
Fixed a bug where enemies using Roadblock's Ballistic Wall or the Shield rig would not be stunned if they were hit by the Stun Grenade from behind.
Fixed a bug where players would occasionally receive the Flapjack medal twice when burning and flipping over an Ankylosaurus.
Vigilant
Fixed a bug where enemies using Roadblock's Ballistic Wall or the Shield rig would not be frozen if they were hit by Frost Lock from behind.
Roadblock
Fixed a bug where, under certain conditions, Roadblock's Storm Drive would not kill Pteranodons despite dealing damage to them.
Fixed a number of bugs that occurred when Skywave activated De-Synchronize while Roadblock's Storm Drive was active.
Krieger
Made Todesregen laser pointer more visible so that players can tell whether it is hitting the ground.
Fixed a bug where the impact point of Todesregen projectiles would differ greatly from the location the laser was pointed at.
Murasame
Fixed a bug where, under certain conditions, Crescent Moon would not hit some small dinosaurs.
Fixed a bug where Murasame would occasionally become locked in the Vajra Counter stance and unable to sprint.
Witchdoctor
Fixed a bug that occurred in network environments with limited bandwidth where Repair Field's effect would not activate even though its number of uses would be reduced.
Skywave
Fixed a bug where attacks from Skywave's Aether Lance would only damage one enemy in a group of enemies clustered together.
Fixed a bug where using the Catapult rig during Air Supremacy prevented Skywave from returning to Air Supremacy.
Nimbus
Fixed a bug where Nimbus could not damage enemies when attacking while near the enemy Data Key.
Modules
Fixed a bug where Barrage's B - Boost Grenade module did not properly increase Skipbomber damage dealt to some enemies.
Fixed a bug where Stinger Shot's cooldown time would not be reduced when killing multiple hostile exofighters with a single Stinger Shot while Vigilant's V- Finishing Streak module is equipped.
Other
Fixed a bug where using the Charge attack while controlling a Carnotaurus with a Dominator would occasionally cause damage values to display twice.
Fixed a bug where players could occasionally pass through Krieger's Dome Shield while controlling a Carnotaurus with the Dominator.
Fixed a bug where damage values would not display when attacking enemy Crafts with a Dominator.
Enemy Adjustments
Fixed a bug where Pteranodons appearing from vortexes would occasionally take zero damage from Vigilant's Railgun Charge.
Fixed a bug where the Neo Ankylosaurus would occasionally take zero damage from attacks that hit its tail.
Fixed a bug where the Neo Ankylosaurus would not be downed even after two of its growths had been destroyed.
Fixed a bug where the T. rex's Roar ability would cause Frost Lock and Stun Grenade projectiles to explode earlier than intended.
Game Mode Adjustments
Fixed a bug that affected the way the Omega Hammer carrier icon was displayed to players controlling a Dominator in Omega Charge.
Fixed a bug where unexpected chat log behavior would occur when players placed a marker on a hostile exofighter that had just been marked by another player.
Fixed a bug where behavior for placing markers differed between the Firing Range and actual matches.
UI Adjustments
Fixed a bug where damage value displays for some weapons overlapped with one another.
Fixed a bug where an ally's username would briefly appear when relenquishing control of a Dominator even though the Display Ally Name option was set to Hide.
A number of other, smaller bugs have also been fixed.
The Exoprimal team appreciates your interest and support, and we hope to see you in the wargame!
Maintenance Announcement (8/16)
Maintenance Information
We will be conducting maintenance on Exoprimal.
You must update Exoprimal to the latest version after maintenance has concluded. We apologize for the inconvenience and thank you for your patience and cooperation.
Maintenance Schedule
Maintenance for Exoprimal will take place at the following date and time. You will be unable to play Exoprimal during this period.
August 15th 11:00 p.m. EDT – August 16th 5:00 a.m. EDT August 16th 3:00 a.m. UTC – August 16th 9:00 a.m. UTC
Note: Maintenance completion time is subject to change.
Affected Platforms
・Xbox Series X|S ・Xbox One ・Windows ・PlayStation®5 ・PlayStation®4 ・Steam®
Obtaining the Exosuit Early Unlock Ticket Pack 1 Included in Overdrive Kit 1
We'd like to explain how to obtain the Exosuit Early Unlock Ticket Pack 1 that is included in Overdrive Kit 1.
Platforms:
PlayStation®4 PlayStation®5
This content can be obtained via any of the 3 methods listed below.
1) Navigate to the store and add Overdrive Kit 1 to your library for free, then download it. 2) Navigate to the store and add Exosuit Early Unlock Ticket Pack 1 to your library for free, then download it. 3) Navigate to the store and add Early Unlock Tickets for each Alpha Variant exosuit to your library for free, then download them.
Thank you for supporting Exoprimal.
Hammerheads HQ #6 - Five More Alpha Variant Previews!
Hey Exofighters,
Welcome to Hammerheads HQ #6!
Following on from last week’s blog post, that revealed 34 new Modules and detailed 4 Alpha Variant exosuits, as well as how you’ll unlock them in Title Update 1, we’re back a little earlier than usual with previews on the remaining 5 Alpha suits!
That’s a lot of suits to talk about, so let’s charge into today’s post like a Pachycephalosaurus that’s just seen you conveniently stood by a ledge.
Over to you, Director Hiraoka!
Director Combat Data – Alpha Variant Intel: Part 2
Murasame Alpha: Frost Glaive
Hello again, everyone!
Murasame may be a tank, but it's also a more proactive fighter than its fellow tanks Roadblock and Krieger, largely thanks to the Kiri-Ichimoji attack which slashes all the enemies around it.
For its Alpha variant, Murasame's weapon has changed to Itadorimaru, which trades off lower damage output for the ability to freeze enemies in place, making it easier for the rest of your team to focus their attacks. This means that it's more optimal than ever to stay close to your team, since there is no point freezing enemies somewhere your teammates can't get to them.
Since the slippery ice effect of the counter-attack travels forward away from Murasame, you also have the added strategic consideration of which direction to aim for.
Barrage Alpha: Rocket Hop
By default, Barrage uses a grenade launcher called the Skipbomber which fires projectiles in a parabola, so it's a little tricky to aim, but you don't need to hit enemies exactly since the explosions spread out on impact. The grenades set enemies on fire, so using Skipbomber and Triple Threat to keep dinosaurs ablaze as much as possible is the basic strategy for Barrage.
The Alpha variant of Barrage uses Bounce Blaster, a rocket launcher. This differs from the grenade launcher in that rockets travel in a straight line towards their target, so you can aim more easily and directly, but the trade-off is that rockets detonate directly on impact, so you will actually have to try to hit the enemy rather than aiming in its general direction as you would with the Skipbomber.
You can also charge up rockets, which not only increases their damage output but adds a knockback effect during PvP against enemy Exofighters. Taking the right chances to let loose a charged shot is vital.
Also, the fire effect of the grenades is not present by default on the rockets, so if you want to set those dinos ablaze, you'll need to restore this effect using modules or simply through good old-fashioned teamwork.
Nimbus Alpha: Double Barrel
Playing as Nimbus involves switching between Attack and Support modes, and its default skill Mars & Apollo uses twin long-range pistols which necessitate positioning oneself to offer effective team support from a safe distance. Even while at a distance, Holo Warp allows the player to rush to the aid of a downed teammate to revive them.
In its Alpha variant, Nimbus is equipped with dual shotguns called Bellona and Hygieia. As you might imagine, shotguns require much closer-range combat to maximise their effectiveness, which changes up the play style of Nimbus quite a lot and requires the player to stay physically closer to their team. This has its risks and rewards as increased proximity may get you into danger, but you have higher-powered firearms to get you out of those close encounters. Definitely give it a try!
Deadeye Alpha: Burst Fire
Deadeye's default variant is a versatile suit that uses a basic assault rifle, the Ravager, to offer an easily picked-up and played combat experience for any player. It's mainly focused on mid- to long-range attacks which require skilful positioning, but even at close range, the Ravager and Thrust Attack are effective tools in any situation. To put it bluntly, this suit is a "Jack of all trades", in the best possible way.
By contrast, the Alpha variant of Deadeye uses a different weapon called the Aggressor, which switches between a short-range spread attack and a down-the-sights five-shot burst useful at mid- to long-range. You'll have to make snap decisions about which mode to use depending on your distance from the enemy, but if you pick the right mode for the right range, you'll be rewarded with firepower that exceeds the default Deadeye suit. Specialization has its rewards!
One thing to note about the Aggressor is that its burst-fire mode feels quite different from the default Ravager, and requires more precise aiming. Hitting your target feels really great with this weapon!
Vigilant Alpha: Marksman
Vigilant is by default a pure sniper, using charged Railgun shots to deliver hits with pinpoint precision. Since all of its active skills are on the slower side, positioning and accuracy are key to its effective use.
This charging ability is gone when using the Alpha variant of Vigilant, replaced with a rapid-fire capability on its Preyfinder weapon. You'll still want to aim precisely at enemy weak points, but with faster shots you can afford to be a little more trigger-happy and adjust your aim as you attack.
Preyfinder is a semi-automatic rifle, and one in every five shots is extra-powerful, so you'll want to make sure that one is going to hit its mark when you pull the trigger. It's easier to fire off the hip than the default, so you'll find Vigilant Alpha handier in close-quarters combat as well.
Intel Summary
Exofighters, this concludes Director Hiraoka’s previews of all 10 new Alpha Variant exosuits coming to Exoprimal in Title Update 1 on August 16th, bringing the total selection of available suits to 20! If you missed out on our previous posts, you can learn more about the other Alpha Variant suits by clicking the links below:
As a reminder, in order to access the Alpha Variants, you’ll just need to get the base version of the exosuits you want to unlock to level 20!
We look forward to seeing your thrilling combat data from both Dino Survival and Savage Gauntlet with these new additions.
Stand by for combat mission
That wraps up the latest Hammerheads HQ post!
August 16th and Title Update 1 is rapidly approaching, so it won’t be long until your collecting high-quality combat data in your shiny new exosuits.
We’ll be back again in the near future with our next community blog post!
In the meantime, follow Exoprimal on Twitter and like us on Facebook for the latest Exoprimal news.
Thanks, Exofighters, see you in the wargames!
- Exoprimal Community Team
Savage Gauntlet Trial 3 Arrives 08/11, 2023, at 03:00 UTC
Trial 3 of Savage Gauntlet will arrive soon! Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter.
The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.
Trial 3 Playable Period
11/08 2023 03:00 UTC ~ 15/08 2023 02:59 UTC 08/10 2023 20:00 PDT ~ 08/14 2023 19:59 PDT
Map
Ruins
Rewards
Rank Awards
Acquisition Requirement Complete Savage Gauntlet at least once.
[table] [tr] [th]Rank[/th] [th]Condition[/th] [th]Obtainable Award[/th] [/tr] [tr] [td]Master[/td] [td]Completion time ranking in the top 20%[/td] [td] Gauntlet Master[/td] [/tr] [tr] [td]Fighter[/td] [td]Completion time ranking in the top 50%[/td] [td] Gauntlet Fighter[/td] [/tr] [tr] [td]Survivor[/td] [td]Complete Savage Gauntlet at least once.[/td] [td] Gauntlet Survivor[/td] [/tr] [/table] Note: Players with high-ranking clear times can also receive the awards from lower ranks. Results will be displayed on the Main Menu after rankings are calculated. Completion time rankings vary from platform to platform. Award levels can be increased by earning multiple rank awards.
Participation Requirements
Complete the main story. Players who have fulfilled the participation requirements will be able to join via the "Savage Gauntlet" item in the main menu.
We expect all exofighters to put their best foot forward for the Savage Gauntlet.
Savage Gauntlet Trial 2 Results
The final rankings for Savage Gauntlet Trial 2 have been calculated! Exofighters, thank you for your contributions to this excruciating combat test.
There may be a discrepancy between the rank displayed in the game and the rewards granted to some players whose clear times are very close to the cutoff time for a given rank. Please be assured that the rewards are being distributed properly in accordance with the actual cutoff times for each rank. We apologize for any inconvenience or confusion.
Note: Results will be displayed on the Main Menu. Completion time rankings vary from platform to platform.
Trial 2 Overview
Map
Dam
Playable Period
04/08 2023 03:00 UTC ~ 08/08 2023 02:59 UTC 08/03 2023 20:00 PDT ~ 08/07 2023 19:59 PDT
Fastest Completion Time
04:37.23
Note: This is the fastest completion time across all platforms.
Completion Rate
37.20%
Note: This is the completion rate across all platforms.
Average Completion Time
08:33.76
Note: This is the average completion time across all platforms.
Master Rank Cutoff Times
[table] [tr] [th]Xbox Series X|S / Xbox One / Windows[/th] [th]07:36.05[/th] [/tr] [tr] [th]PlayStation🄬5/ PlayStation🄬4[/th] [th]07:00.61[/th] [/tr] [tr] [th]Steam🄬[/th] [th]06:47.60[/th] [/tr] [/table]
Fighter Rank Cutoff Times
[table] [tr] [th]Xbox Series X|S / Xbox One / Windows[/th] [th]08:23.89[/th] [/tr] [tr] [th]PlayStation🄬5/ PlayStation🄬4[/th] [th]07:58.55[/th] [/tr] [tr] [th]Steam🄬[/th] [th]07:49.36[/th] [/tr] [/table]
Exosuit Usage Rate
[table] [tr] [th]First[/th] [th]Barrage[/th] [/tr] [tr] [th]Second[/th] [th]Vigilant[/th] [/tr] [tr] [th]Third[/th] [th]Witchdoctor[/th] [/tr] [tr] [th]Fourth[/th] [th]Murasame[/th] [/tr] [tr] [th]Fifth[/th] [th]Deadeye[/th] [/tr] [/table] Note: Usage rates are based only on data from players who completed Savage Gauntlet.
Rig Usage Rate
[table] [tr] [th]First[/th] [th]Cannon[/th] [/tr] [tr] [th]Second[/th] [th]Drill Fist[/th] [/tr] [tr] [th]Third[/th] [th]Shield[/th] [/tr] [tr] [th]Fourth[/th] [th]Blade[/th] [/tr] [tr] [th]Fifth[/th] [th]Aid[/th] [/tr] [/table] Note: Usage rates are based only on data from players who completed Savage Gauntlet.
Next Trial
11/08 2023 03:00 UTC ~ 15/08 2023 02:59 UTC 08/10 2023 20:00 PDT ~ 08/14 2023 19:59 PDT
Thank you to all the exofighters who braved the Savage Gauntlet. We look forward to seeing you in future combat tests!
Hammerheads HQ #5 – Alpha Variant Suit Previews, Unlock Info and New Modules!
Hey Exofighters,
Welcome to Hammerheads HQ #5!
For those of you that have completed Exoprimal’s story, we hope you enjoyed your time with last weekend’s Savage Gauntlet Trail 1! That was a lot of T. Rex’s for Downtown, right?!
In today’s post we’re taking a look forward as we prepare for Title Update 1’s arrival on August 16th, bringing with it the Alpha Variant suits, as well as new Modules! We’ll be sharing with you how you’ll unlock Alpha Variant Exosuits as well as detailing new info straight from Exoprimal’s Director Hiraoka on the new Modules, as well as four more of the Alpha Variant suits!
There’s lots of exciting new information today, so let’s swoop in like a swarm of Pteranodons!
New Modules and more Alpha Variant Suits
Title Update 1’s new Variant suits are intended to change the combat range and strategy of each of the default suits by giving them different weapons, so we took a moment to speak with Exoprimal’s Director Hiraoka to get the finest of combat data on these upcoming additions!
But, before we talk about the suits themselves, let’s confirm how you’ll unlock them!
Unlocking Alpha Variant Exosuits
Once Title Update 1 is live, all 10 of the Alpha Variant Exosuits will be available to unlock and use in the wargames. To unlock and use the Alpha version of a given suit, you just need to get the base version of that exosuit to suit level 20. If you already have your favourite exosuits at level 20 or higher, you’ll be able to immediately access the Alpha versions for use in the wargames.
Now you know how to unlock the new exosuits, let’s see what exciting new info Director Hiraoka has to share on the new modules and a selection of the Alpha variant suits!
Director Combat Data - Additional Modules
Hey everyone!
Title Update 1 will see the addition of new modules, both the base modules that any suit can equip, as well as suit modules for the Variant Alpha suits, as well as action modules that either the default or Variant Alpha suits can use.
These modules can be unlocked by raising your level - for base modules, this means your player level, while for the suit and action modules, you need to level up the relevant Variant Alpha suit. Let's take a look at one of each type module.
The Renewal base module increases the HP that friendly suits will have after you recall them during battle when they are downed. Equipping this module on a tougher Tank suit or, say, Nimbus, which can use its Holo Warp to quickly reach downed allies, is sure to help your team shore up its frontline defences.
Next is the D - Linear Thrust action module for Deadeye. Equipping this lets you repulse enemy Exofighters and small dinosaurs when using the charged Strike Thrust. It's almost as if Deadeye is able to use Zephyr's Linear Strike! This module is equippable by both the standard and Alpha Variant of Deadeye.
A total of 34 new module are being added in this update, so I hope you look forward to trying them out on both kinds of suit and coming up with new loadouts and strategies!
Director Combat Data – Alpha Variant Intel
Zephyr Alpha: Energy Chakram
The default Zephyr is specialised for melee attacks, and you need to get close to enemies in order to hit them with its Tonfa Blitz attack, but since the suit has low HP, you need to make good use of the Turbine Step to avoid taking damage. Another key factor in using this suit effectively is keeping an eye on the cooldowns of Linear Strike and Sky High, and using those moves at just the right moments when you need a burst of firepower.
In contrast to the close range style of the standard suit, Zephyr's Alpha Variant is more mid-range and uses the chakram on its arms to shoot energy halos. These have a critical distance at which they can do the most damage, so unlike the default suit you'll want to manage your distance from the enemy and not be too close-up.
Since Linear Strike or Sky High won't connect at a distance from your foes, Turbine Step changes from a dodge move to a gap-closer that lets you take advantage of opportunities to get up close, use melee moves and then get back to your critical distance.
Roadblock Alpha: Fortress Shield
Roadblock is, in its default form, the epitome of the Tank role, drawing in enemies with its taunt and taking their attacks for the team. Using its shield to hold back hordes of Raptors or a Triceratops is one of those quintessential Exoprimal moments that makes this such a reliable Exosuit.
While the default Roadblock is designed to become the frontline, the Alpha Variant lets you place a shield called a Sentinel Wall to create that line. This means you can draw enemies in towards your shield while you yourself move to another position, and your strategy is centred on where to place the shield rather than where you should be.
Retrieving the shield causes it to explode, which damages nearby enemies, so choosing the right moment to do so is a fun and useful technique!
Krieger Alpha: Charge Shotgun
Krieger's default K-40 Repulsor Minigun is effective at suppressing enemies using its wide-range firepower, and its active skills Dome Shield and Stunlock Missile work well in combination to stop the enemy onslaught in its tracks.
For the Alpha Variant, we've replaced its weapon with the A-40 Pulverizer, a massive shotgun. Each shot is more powerful than those of the minigun, but the ability to charge shots is the most unique aspect of this weapon
Uncharged shots have a wider spread, allowing you to damage multiple enemies in front of you, while charged shots compress the shot into a pinpoint attack on a specific spot which not only causes damage but can even knock smaller enemies back. This makes Krieger Alpha great at tackling specific enemies that need taken care of.
Witchdoctor Alpha: Duality Beam
Witchdoctor's default Neuro Rod generates electricity which has a paralyzing effect across a wide area, so it doesn't require especially precise aiming to be effective. This lets players focus more on their positioning relative to their teammates and the timing at which to use this move.
This contrasts with the Alpha Variant of Witchdoctor, which uses a Quantum Rod which is more like Skywave's Aether Lance, in that it both damages enemies and heals allies. Its range is also changed to be a direct beam, so players will need to decide more specifically who they are aiming their attack or heal at. That said, even its normal attacks have a healing effect on allies, so if you position yourself well, you'll be able to put out more heals than with the default suit.
In addition, the longer you keep attacking an enemy, the strong the effect becomes, so moving around to keep your beam focused on one enemy will become a crucial technique on the battlefield.
Intel Summary
How was that for a new intel drop from Director Hiraoka! So to summarise:
34 new modules, some that work with both base and Alpha suits, with others are designed specifically for Alpha Variants.
Alpha Variant’s new weapons carve out dynamic new strategies.
Unlock a suit’s Alpha Variants by getting the base version of the suit to level 20.
Total playable exosuits are being doubled from 10 to 20 on August 16th!
The wargames are evolving. We look forward to seeing how you incorporate these new exosuits in your battles against the dinosaurs and rival exofighters.
Stand by for combat mission
That wraps up the latest Hammerheads HQ post!
We hope you all enjoyed this deeper dive into the new content coming to the game as part of Title Update 1!
We’ll be back again soon for our next community post, as Director Hiraoka details the remaining Alpha Exosuits ahead of their arrival!
In the meantime, follow Exoprimal on Twitter and like us on Facebook for the latest Exoprimal news. Thanks, Exofighters, see you in the wargames!
- Exoprimal Community Team
Savage Gauntlet Trial 2 Arrives 04/08, 2023, at 03:00 UTC
Trial 2 of Savage Gauntlet will arrive soon! Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter.
The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.
Trial 2 Playable Period
04/08 2023 03:00 UTC ~ 08/08 2023 02:59 UTC 04/08 2023 00:00 PDT ~ 07/08 2023 23:59 PDT
Map
Dam
Rewards
Rank Awards
Acquisition Requirement Complete Savage Gauntlet at least once.
[table] [tr] [th]Rank[/th] [th]Condition[/th] [th]Obtainable Award[/th] [/tr] [tr] [td]Master[/td] [td]Completion time ranking in the top 20%[/td] [td] Gauntlet Master[/td] [/tr] [tr] [td]Fighter[/td] [td]Completion time ranking in the top 50%[/td] [td] Gauntlet Fighter[/td] [/tr] [tr] [td]Survivor[/td] [td]Complete Savage Gauntlet at least once.[/td] [td] Gauntlet Survivor[/td] [/tr] [/table] Note: Players with high-ranking clear times can also receive the awards from lower ranks. Results will be displayed on the Main Menu after rankings are calculated. Completion time rankings vary from platform to platform. Award levels can be increased by earning multiple rank awards.
Participation Requirements
Complete the main story. Players who have fulfilled the participation requirements will be able to join via the "Savage Gauntlet" item in the main menu.
We expect all exofighters to put their best foot forward for the Savage Gauntlet.
Savage Gauntlet Trial 2 Arrives 08/04, 2023, at 03:00 UTC
Trial 2 of Savage Gauntlet will arrive soon! Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter.
The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.
Trial 2 Playable Period
04/08 2023 03:00 UTC ~ 08/08 2023 02:59 UTC 08/03 2023 20:00 PDT ~ 08/07 2023 19:59 PDT
Map
Dam
Rewards
Rank Awards
Acquisition Requirement Complete Savage Gauntlet at least once.
[table] [tr] [th]Rank[/th] [th]Condition[/th] [th]Obtainable Award[/th] [/tr] [tr] [td]Master[/td] [td]Completion time ranking in the top 20%[/td] [td] Gauntlet Master[/td] [/tr] [tr] [td]Fighter[/td] [td]Completion time ranking in the top 50%[/td] [td] Gauntlet Fighter[/td] [/tr] [tr] [td]Survivor[/td] [td]Complete Savage Gauntlet at least once.[/td] [td] Gauntlet Survivor[/td] [/tr] [/table] Note: Players with high-ranking clear times can also receive the awards from lower ranks. Results will be displayed on the Main Menu after rankings are calculated. Completion time rankings vary from platform to platform. Award levels can be increased by earning multiple rank awards.
Participation Requirements
Complete the main story. Players who have fulfilled the participation requirements will be able to join via the "Savage Gauntlet" item in the main menu.
We expect all exofighters to put their best foot forward for the Savage Gauntlet.