Features that were also developed but still hidden in this release:
Procedural map generator based on OpenStreetMap data
HUD navigation minimap
Patch update #27: New wheels
Vehicle Physics
Upgraded rubber tyre simulation
Improved tyre grip and skid
Improved anti-roll bar simulation
Reorganised steering geometry
Added caster and kingpin angles
Added variable steering ratio
Improved differential steering (tracked vehicles)
Separated suspension bump and rebound damping
Improved traction control (ESC)
Added automatic transmission decoupling when braking
Tuned vehicle parameters (steering angle, engine, transmission, suspension, tyre, brakes)
Steering Wheel
Improved force feedback calculation
Normalised and tuned steering wheel forces
Added variable steering effort
Added steering wheel rotation angle to the settings
Separated centring, collision, resistance, and vibration effects (which can be adjusted in the settings)
Added the option of hiding the steering wheel
Added optional steering wheel auto-centring on reset
Maps
Reorganised roads and roundabouts on the Windridge City map
Improved details on the Lakeside Hill map
Set traffic lights sequence according to the country
Visuals
Added engine, transmission, and cargo visualisation widgets
Adjusted rear-view mirrors
Improved vehicle interior details
Fixed flickering grass in the VR mode
Input
Reorganised input processing parameters in the controls settings
Added the possibility to change input labels
Added ignition switch
Added continuous retarder signal
UI
Added a vehicle parameter panel for modifying vehicle parameters during the simulation
Added a vehicle visualisation panel
Added optional offence warnings
Improved wide monitor support
Pause simulation in the settings view
SDK
Added telemetry smoothing for motion platforms (it can be turned off in the settings)
Made vehicle data as read-only to prevent accidental physics modification
Other
Added Anzu integration
Added privacy policy
Started preparing vehicle parameter description - Link
Patch update #26: City Driving
What's New
Added traffic offence detection
Added country-specific traffic rules and road signs
Added many performance optimisations
Expanded the AI traffic system
Artificial Intelligence
Improved AI vehicle goal selection and path generation
Ensured that AI vehicles select a correct lane on an intersection
Enabled AI vehicles outside the city centre (Lakeside Hill map)
Reduced the probability of deadlocks
Increased AI vehicle speed
Vehicle Physics
Added gear P for the PRND gearbox
Improved automatic gear change logic
Improved the torque curves of selected engines
Vehicles
Added a new Volvo coach bus
Added a new tandem trailer
Added complete sets of mirrors to trucks
Improved body and suspension parameters of several vehicles
Maps
Extended AI space in the Windridge City map
Improved roads and buildings on the Lakeside Hill map
Added Polish, French, and British road signs
Enabled left-handed traffic
Visuals
Improved materials and reflections
Improved post-process rendering
Improved resolution scaling (sharpening)
Improved Temporal Antialiasing quality
Performance
Reduced CPU use of the AI system
Optimised rendering of far objects
Optimised mirror rendering
Optimised building geometry
Optimised forests and grass rendering
Input
Redesigned the controls panel
Added input signal filtering
Added Stream Deck integration
Improved steering wheels compatibility
UI
Added vehicle trailer load settings (in the vehicle selection panel)
Added mirror calibration panel (during runtime)
Added vehicle parameter panel (during runtime)
Improved translations
Fixes
Fixed light flashes
Fixed destructible object state in replays
Small sound effect adjustments
Other
Added D-Box motion platform integration
Added DynaSim motion platform integration
Added TrackIR head tracking integration
Added support for multiple DLL plugins
Updated plugin SDK
Free beta access with Playtest
We gave away over 2000 free Steam keys to our most engaged community members during the last two years of development. Unfortunately, we reached the maximum number of beta keys for a game in a pre-released stage, and we cannot request more until a full release. Fortunately, we can continue inviting new beta testers with the Steam Playtest system.
Playtest is a new feature that allows you to quickly request beta access to our game by clicking on a button on the Steam store page.