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ExpanSim screenshot
Genre: Racing, Simulator, Indie

ExpanSim

Patch update #33: Upgraded rendering

Graphics



  • Improved global illumination
  • Improved sky and clouds
  • Improved shadows
  • Improved reflections
  • Added volumetric fog light scattering
  • Upgraded water (waves, caustics, underwater volume)


Performance



  • Updated graphics quality options (restored settings to defaults)
  • Improved VR performance (switched to single-pass rendering)
  • Improved overall rendering performance


Vehicle Physics



  • Adjusted combustion engine throttle curve and lag
  • Added the speed limiter to trucks
  • Adjusted retarder levels
  • Added realistic automatic gearbox shifter option
  • Adjusted the power steering curve


Steering Wheel



  • Improved FFB calibration logic
  • Updated FFB settings
  • Added FFB center force filter
  • Improved surface roughness vibrations


UI



  • Added the green RPM range to the dashboard panel
  • Optimised input actions filtering
  • Improved HUD text rendering

Patch update #32: Four seasons

Weather System



  • Split months into four seasons (Spring, Summer, Autumn, Winter)
  • Improved rainy weather with wet reflective surfaces, puddles and raindrop ripple animations
  • Added lightning storm
  • Added Winter snow cover on terrain, buildings, and vehicles
  • Added Autumn vegetation colours
  • Added wind effect (visual and physical)
  • Improved sleet and hail


Graphics



  • Balanced sky scattering intensity and night lighting
  • Improved car paint material
  • Improved vegetation visuals (terrain, grasses, flowers, and trees)
  • Added grass interaction


Input



  • Improved steering wheel force feedback controller
  • Added force feedback calibration system
  • Configured default calibration data for popular steering wheels (Thrustmaster T300RS/T500RS/T-GT/PC-Racer, Logitech G920/G29)
  • Added default action bindings for Thrustmaster T500 RS Gear Shift


Vehicle Physics



  • Adjusted tyre friction depending on the weather conditions
  • Improved automatic transmission gear shifting logic
  • Improved power steering centring force
  • Adjusted vehicle air drag coefficients
  • Improved motorbike steering modes


Maps



  • Fixed train crossing on Lakeside Hill map
  • Improved manoeuvring area on Lakeside Hill map
  • Small road and sidewalk fixes


Performance



  • Slightly improved rendering performance
  • Disabled motion blur effect by default


Known Issues



  • The pedestrians don't wear warm clothes (planned for the next update)
  • Snow and rain sometimes get in places where it should not be

Patch update #31: Smooth driving and new buildings

AI Traffic



  • Reduced vehicle blocking on intersections
  • Fixed incorrect road intersection priorities
  • Gentler vehicle acceleration
  • Improved pedestrian paths
  • Fixed incorrect turn indicator
  • Fixed vehicle skin variants


Vehicle Physics



  • Improved automatic gearbox gear shift logic
  • Added more engine and gearbox variants to trucks
  • Improved engine torque curves
  • Fixed engine stalling for vehicles with automatic transmission
  • Tuned car suspension damping
  • Improved loaded wheel dynamic radius
  • Improved motorbike lean forces
  • Improved forklift lift mechanics
  • Improved vehicle spawn positions


Maps



  • Added new tenements to the Lakeside Hill map
  • Added street lamps
  • Improved French traffic signs


Graphics



  • Added Deep Learning Super Sampling (DLSS)
  • Fixed missing vehicle wheels in the mirror picture


Input



  • Added engine vibration effect to the steering wheel force feedback
  • Added new motorbike control modes
  • Fixed gear shifter and turn signaler interaction in the VR mode


UI



  • Added better Escape key handling
  • Improved Alt-Tab handling
  • Improved UI scaling
  • Removed engine curves from the dashboard (can be re-enabled in the Visualisation panel)


Other



  • Updated Mixed Reality plugin for OpenXR
  • Updated Sim Racing Studio integration plugin DLL
  • Added telemetry smoothing when going back to the menu (integration API)
  • Added the possibility to playback the telemetry during replay (integration API)
  • Improved plugin execution performance (integration API)

Patch update #30: Abundant AI traffic and a new motorbike

AI Traffic



  • Increased traffic density around the player
  • Increased the maximum number of AI vehicles and pedestrians
  • Increased AI vehicle controller speed and improved steering trajectory
  • Improved pedestrian behaviour and reduced getting stuck
  • Smoothed AI paths
  • Added an autopilot controller (experimental)


Vehicles



  • Added a naked bike inspired by the Honda CB 750
  • Reduced headlight intensity and added shadows
  • Fixed the visibility of the front and rear lights
  • Improved rear-view mirrors
  • Adjusted interior dashboard emission
  • Added a gearbox sound when shifting without the clutch


Vehicle Physics



  • Improved ABS (reduced brake distance)
  • Improved ASR (reduced wheel acceleration slip)
  • Improved automatic transmission logic
  • Improved throttle controller and adjusted engine torque curves
  • Fixed wheel contact angle calculation
  • Increased the tyre grip of vintage cars
  • Tuned vehicle suspension stiffness
  • Adjusted steering ratio curves
  • Improved steering wheel force feedback
  • Tuned power steering intensity


Maps



  • Rounded the intersection corners on the Windridge City map
  • Added more AI paths to the Windridge City map
  • Improved visibility of traffic lights
  • Changed traffic light timing


Performance



  • Reduced AI traffic overhead
  • Optimised building materials and textures
  • Slightly improved the performance of replay recording


Input



  • Added default bindings for Thrustmaster T818 Direct Drive
  • Added speed-based turn limit for the keyboard and gamepad steering


Widgets



  • Added gear change thresholds to the dashboard
  • Added brake distance widget
  • Fixed traffic offence marker jittering


UI



  • Reorganised welcome screen shortcut format and added weather information
  • Improved location tab containers
  • Updated spawn point preview images


Other



  • Improved Sim Racing Studio telemetry integration
  • Smoothed motion platform telemetry between vehicle respawns
  • Updated Elgato Stream Deck integration plugin

Patch update #29: GPS navigation and a tractor

Bugfixes



  • Fixed the license error showing for some Steam users (the error may still show for users with aggressive anti-viruses like Avast)


Vehicles



  • Added a new agricultural tractor inspired by Case IH Maxxum 135
  • Added an articulated trailer for the tractor
  • Added a tandem trailer for the tractor


UI



  • Added the possibility to move and resize HUD panels
  • Added a HUD minimap panel
  • Added an interactive map view (scroll to zoom, LMB drag, RMB to set a new destination)
  • Added route navigation GPS
  • Improved camera calibration settings
  • Improved mirror calibration settings
  • Fixed top bar button click (sometimes it failed to register click)
  • Fixed slider delay in the general settings panel


Translations



  • Added Ukrainian language


Maps



  • Added proper bollards for French roads
  • Changed road priorities
  • Fixed road decal colors
  • Separated a grass surface material


Performance



  • Optimised windshield raindrops


VR



  • Updated OpenXR integration
  • Updated Windows Mixed Reality integration


Other



  • Updated SimRacingStudio integration
  • Updated SimHub integration

Patch update #28: Weather effects

Graphics



  • Added day-night cycle and weather effects
  • Added volumetric clouds and fog
  • Added windshield raindrops
  • Optimised camera rendering
  • Added experimental support for DirectX 12 and Vulkan


Vehicle models



  • Added new vintage cars (inspired by Mercedes W123, BMW E32, Lada Granta, Vaz Okta, ZAZ 965)
  • Added car paint variants
  • Added windshield wiper animation
  • Added head lamp emission
  • Optimised vehicle models


Vehicle physics



  • Adjusted drivetrain and wheel inertia
  • Improve truck tyre friction curves


Maps



  • Enlarged roundabouts and improved roads on the Windridge City map
  • Optimised building models (Windridge City, Urban City, Earthworks Site)
  • Optimised trees and grass
  • Improved scene object loading (streaming)
  • Rebuilt lighting on maps


Countries



  • Added Slovenian road signs and translations (thanks to Sim 83)


Input



  • Improved steering wheel force feedback
  • Added Thrustmaster PC Racer default bindings
  • Added an option to create a clear input profile without default bindings
  • Added windshield wiper speed inputs
  • Added seat belt signal input


UI



  • Added automatic hiding of the top bar and mouse
  • Added Lens Shift to the camera calibration panel


Integration




Work in Progress


Features that were also developed but still hidden in this release:

  • Procedural map generator based on OpenStreetMap data
  • HUD navigation minimap

Patch update #27: New wheels

Vehicle Physics



  • Upgraded rubber tyre simulation
  • Improved tyre grip and skid
  • Improved anti-roll bar simulation
  • Reorganised steering geometry
  • Added caster and kingpin angles
  • Added variable steering ratio
  • Improved differential steering (tracked vehicles)
  • Separated suspension bump and rebound damping
  • Improved traction control (ESC)
  • Added automatic transmission decoupling when braking
  • Tuned vehicle parameters (steering angle, engine, transmission, suspension, tyre, brakes)


Steering Wheel



  • Improved force feedback calculation
  • Normalised and tuned steering wheel forces
  • Added variable steering effort
  • Added steering wheel rotation angle to the settings
  • Separated centring, collision, resistance, and vibration effects (which can be adjusted in the settings)
  • Added the option of hiding the steering wheel
  • Added optional steering wheel auto-centring on reset


Maps



  • Reorganised roads and roundabouts on the Windridge City map
  • Improved details on the Lakeside Hill map
  • Set traffic lights sequence according to the country


Visuals



  • Added engine, transmission, and cargo visualisation widgets
  • Adjusted rear-view mirrors
  • Improved vehicle interior details
  • Fixed flickering grass in the VR mode


Input



  • Reorganised input processing parameters in the controls settings
  • Added the possibility to change input labels
  • Added ignition switch
  • Added continuous retarder signal


UI



  • Added a vehicle parameter panel for modifying vehicle parameters during the simulation
  • Added a vehicle visualisation panel
  • Added optional offence warnings
  • Improved wide monitor support
  • Pause simulation in the settings view


SDK



  • Added telemetry smoothing for motion platforms (it can be turned off in the settings)
  • Made vehicle data as read-only to prevent accidental physics modification


Other



  • Added Anzu integration
  • Added privacy policy
  • Started preparing vehicle parameter description - Link

Patch update #26: City Driving

What's New



  • Added traffic offence detection
  • Added country-specific traffic rules and road signs
  • Added many performance optimisations
  • Expanded the AI traffic system


Artificial Intelligence



  • Improved AI vehicle goal selection and path generation
  • Ensured that AI vehicles select a correct lane on an intersection
  • Enabled AI vehicles outside the city centre (Lakeside Hill map)
  • Reduced the probability of deadlocks
  • Increased AI vehicle speed


Vehicle Physics



  • Added gear P for the PRND gearbox
  • Improved automatic gear change logic
  • Improved the torque curves of selected engines


Vehicles



  • Added a new Volvo coach bus
  • Added a new tandem trailer
  • Added complete sets of mirrors to trucks
  • Improved body and suspension parameters of several vehicles


Maps



  • Extended AI space in the Windridge City map
  • Improved roads and buildings on the Lakeside Hill map
  • Added Polish, French, and British road signs
  • Enabled left-handed traffic


Visuals



  • Improved materials and reflections
  • Improved post-process rendering
  • Improved resolution scaling (sharpening)
  • Improved Temporal Antialiasing quality


Performance



  • Reduced CPU use of the AI system
  • Optimised rendering of far objects
  • Optimised mirror rendering
  • Optimised building geometry
  • Optimised forests and grass rendering


Input



  • Redesigned the controls panel
  • Added input signal filtering
  • Added Stream Deck integration
  • Improved steering wheels compatibility


UI



  • Added vehicle trailer load settings (in the vehicle selection panel)
  • Added mirror calibration panel (during runtime)
  • Added vehicle parameter panel (during runtime)
  • Improved translations


Fixes



  • Fixed light flashes
  • Fixed destructible object state in replays
  • Small sound effect adjustments


Other



  • Added D-Box motion platform integration
  • Added DynaSim motion platform integration
  • Added TrackIR head tracking integration
  • Added support for multiple DLL plugins
  • Updated plugin SDK

Free beta access with Playtest

We gave away over 2000 free Steam keys to our most engaged community members during the last two years of development. Unfortunately, we reached the maximum number of beta keys for a game in a pre-released stage, and we cannot request more until a full release. Fortunately, we can continue inviting new beta testers with the Steam Playtest system.

Playtest is a new feature that allows you to quickly request beta access to our game by clicking on a button on the Steam store page.


  1. Go to the eXpanSIM store page
  2. Click "Add to your wishlist"
  3. Click "Request Access"

You will be notified when your request is approved.

Patch update #25: Trailers

What's New



  • Added car trailers
  • Added new truck trailers
  • Added trailer selection to the vehicle card


Performance



  • Reduced UI overhead
  • Optimised the Lakeside Hill map
  • Fixed HUD unnecessary memory allocation
  • Fixed log stack trace overhead


Vehicle Physics



  • Improved wheel lateral friction forces
  • Improved Ackermann steering angles
  • Adjusted the torque converter capacity for cars


Maps



  • Improved lighting and reflections on all maps
  • Added vibration on a cobble stone surface
  • Improved road textures on the Lakeside Hill map
  • Improved road geometry here and there


Vehicles



  • Set interior camera as default
  • Improved car paint materials


Input



  • Removed keyboard and gamepad steering capping depending on vehicle speed
  • Adjusted the dead zone of a gamepad
  • Extended DirectInput device support
  • Improved Logitech G29 support
  • Added custom actions for special scenarios


UI



  • Improved vehicle preview images
  • Added power and torque plot to the engine card
  • Removed unused tabs in the menu
  • Improved the loading screen


Artificial Intelligence



  • Extended the AI system by adding special behaviours and goals (work in progress - new AI features will be added in the next updates)


Other



  • The VR mode is now launched after loading a map
  • Improved error handling
  • Added vehicle input data to the plugin SDK